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oot/assets/xml
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[Audio 2/?] Extract audio samples to wav (#2020)
* [Audio 2/?] Extract audio samples to wav

Co-authored-by: zelda2774 <69368340+zelda2774@users.noreply.github.com>

* How

* Hopefully fix warning I don't get locally

* Pad default sample filenames, comment on the vadpcm frame encoder functions, other suggested changes

* Small tweaks to above

* Remove some obsolete code

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Co-authored-by: zelda2774 <69368340+zelda2774@users.noreply.github.com>
2024-08-08 22:39:18 -04:00
..
audio [Audio 2/?] Extract audio samples to wav (#2020) 2024-08-08 22:39:18 -04:00
code Set up multiversion assets with ZAPD and match gc-eu (#1967) 2024-06-24 15:22:39 +02:00
misc Replace player animation names with original names derived from OoT3D (#1369) 2022-09-12 20:43:06 +02:00
objects Extract NTSC assets for gc-us (#1973) 2024-06-26 06:22:26 -04:00
overlays Match NTSC file select (#1998) 2024-08-08 00:27:02 -04:00
scenes Extract NTSC assets for gc-us (#1973) 2024-06-26 06:22:26 -04:00
textures Match NTSC z_kaleido_scope.c (#1988) 2024-08-08 02:03:22 +02:00