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oot/assets/xml/objects/object_st.xml
cadmic 1b0e35c89a
Extract NTSC assets for gc-us (#1973)
* Extract NTSC assets for gc-us

* Extract kanji

https://github.com/zeldaret/mm/pull/1536

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-06-26 06:22:26 -04:00

71 lines
5.3 KiB
XML

<Root>
<File Name="object_st" Segment="6">
<Animation Name="object_st_Anim_000304" Offset="0x304"/>
<Texture Name="object_st_Tex_000320" OutName="tex_00000320" Format="i4" Width="16" Height="8" Offset="0x320"/>
<Texture Name="object_st_Tex_000360" OutName="tex_00000360" Format="rgba16" Width="16" Height="8" Offset="0x360"/>
<Texture Name="object_st_Tex_000460" OutName="tex_00000460" Format="rgba16" Width="8" Height="8" Offset="0x460"/>
<Texture Name="object_st_Tex_0004E0" OutName="tex_000004E0" Format="i4" Width="16" Height="16" Offset="0x4E0"/>
<Texture Name="object_st_Tex_000560" OutName="tex_00000560" Format="rgba16" Width="16" Height="16" Offset="0x560"/>
<Texture Name="object_st_Tex_000760" OutName="tex_00000760" Format="rgba16" Width="8" Height="8" Offset="0x760"/>
<Texture Name="object_st_Tex_0007E0" OutName="tex_000007E0" Format="rgba16" Width="8" Height="8" Offset="0x7E0"/>
<DList Name="object_st_DL_001A40" Offset="0x1A40"/>
<DList Name="object_st_DL_001C30" Offset="0x1C30"/>
<DList Name="object_st_DL_001FD0" Offset="0x1FD0"/>
<DList Name="object_st_DL_002068" Offset="0x2068"/>
<DList Name="object_st_DL_002100" Offset="0x2100"/>
<DList Name="object_st_DL_002198" Offset="0x2198"/>
<DList Name="object_st_DL_002230" Offset="0x2230"/>
<DList Name="object_st_DL_0022C8" Offset="0x22C8"/>
<DList Name="object_st_DL_002360" Offset="0x2360"/>
<DList Name="object_st_DL_0023F8" Offset="0x23F8"/>
<Texture Name="object_st_Tex_002490" OutName="tex_00002490" Format="i8" Width="8" Height="8" Offset="0x2490"/>
<Texture Name="object_st_Tex_0024D0" OutName="tex_000024D0" Format="rgba16" Width="16" Height="8" Offset="0x24D0"/>
<Texture Name="object_st_Tex_0025D0" OutName="tex_000025D0" Format="i4" Width="16" Height="16" Offset="0x25D0"/>
<Texture Name="object_st_Tex_002650" OutName="tex_00002650" Format="rgba16" Width="8" Height="8" Offset="0x2650"/>
<Blob Name="object_st_Blob_003C50" Size="0x360" Offset="0x3C50"/>
<DList Name="object_st_DL_003FB0" Offset="0x3FB0"/>
<DList Name="object_st_DL_0043D8" Offset="0x43D8"/>
<DList Name="object_st_DL_0045C0" Offset="0x45C0"/>
<DList Name="object_st_DL_004658" Offset="0x4658"/>
<DList Name="object_st_DL_0046F0" Offset="0x46F0"/>
<DList Name="object_st_DL_004788" Offset="0x4788"/>
<DList Name="object_st_DL_004820" Offset="0x4820"/>
<DList Name="object_st_DL_0048B8" Offset="0x48B8"/>
<DList Name="object_st_DL_004950" Offset="0x4950"/>
<DList Name="object_st_DL_0049E8" Offset="0x49E8"/>
<DList Name="gSkulltulaTokenDL" Offset="0x4DB0"/>
<DList Name="gSkulltulaTokenFlameDL" Offset="0x4EB8"/>
<Limb Name="object_st_Limb_0050C8" LimbType="Standard" Offset="0x50C8"/>
<Limb Name="object_st_Limb_0050D4" LimbType="Standard" Offset="0x50D4"/>
<Limb Name="object_st_Limb_0050E0" LimbType="Standard" Offset="0x50E0"/>
<Limb Name="object_st_Limb_0050EC" LimbType="Standard" Offset="0x50EC"/>
<Limb Name="object_st_Limb_0050F8" LimbType="Standard" Offset="0x50F8"/>
<Limb Name="object_st_Limb_005104" LimbType="Standard" Offset="0x5104"/>
<Limb Name="object_st_Limb_005110" LimbType="Standard" Offset="0x5110"/>
<Limb Name="object_st_Limb_00511C" LimbType="Standard" Offset="0x511C"/>
<Limb Name="object_st_Limb_005128" LimbType="Standard" Offset="0x5128"/>
<Limb Name="object_st_Limb_005134" LimbType="Standard" Offset="0x5134"/>
<Limb Name="object_st_Limb_005140" LimbType="Standard" Offset="0x5140"/>
<Limb Name="object_st_Limb_00514C" LimbType="Standard" Offset="0x514C"/>
<Limb Name="object_st_Limb_005158" LimbType="Standard" Offset="0x5158"/>
<Limb Name="object_st_Limb_005164" LimbType="Standard" Offset="0x5164"/>
<Limb Name="object_st_Limb_005170" LimbType="Standard" Offset="0x5170"/>
<Limb Name="object_st_Limb_00517C" LimbType="Standard" Offset="0x517C"/>
<Limb Name="object_st_Limb_005188" LimbType="Standard" Offset="0x5188"/>
<Limb Name="object_st_Limb_005194" LimbType="Standard" Offset="0x5194"/>
<Limb Name="object_st_Limb_0051A0" LimbType="Standard" Offset="0x51A0"/>
<Limb Name="object_st_Limb_0051AC" LimbType="Standard" Offset="0x51AC"/>
<Limb Name="object_st_Limb_0051B8" LimbType="Standard" Offset="0x51B8"/>
<Limb Name="object_st_Limb_0051C4" LimbType="Standard" Offset="0x51C4"/>
<Limb Name="object_st_Limb_0051D0" LimbType="Standard" Offset="0x51D0"/>
<Limb Name="object_st_Limb_0051DC" LimbType="Standard" Offset="0x51DC"/>
<Limb Name="object_st_Limb_0051E8" LimbType="Standard" Offset="0x51E8"/>
<Limb Name="object_st_Limb_0051F4" LimbType="Standard" Offset="0x51F4"/>
<Limb Name="object_st_Limb_005200" LimbType="Standard" Offset="0x5200"/>
<Limb Name="object_st_Limb_00520C" LimbType="Standard" Offset="0x520C"/>
<Limb Name="object_st_Limb_005218" LimbType="Standard" Offset="0x5218"/>
<Skeleton Name="object_st_Skel_005298" Type="Normal" LimbType="Standard" Offset="0x5298"/>
<Animation Name="object_st_Anim_0055A8" Offset="0x55A8"/>
<Animation Name="object_st_Anim_005B98" Offset="0x5B98"/>
</File>
</Root>