re3/src/render/Fluff.h

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C
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#pragma once
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#include "common.h"
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#include "Vector.h"
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#include "Object.h"
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#include "Plane.h"
enum {
SCRIPT_PATH_DISABLED = 0,
SCRIPT_PATH_INITIALIZED,
SCRIPT_PATH_ACTIVE
};
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class CScriptPath
{
public:
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int32 m_numNodes;
CPlaneNode *m_pNode;
float m_fTotalLength;
float m_fSpeed;
float m_fPosition;
float m_fObjectLength;
int32 m_state;
CObject *m_pObjects[6];
void Clear(void);
void Update(void);
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void InitialiseOne(int32 numNodes, float length);
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void FindCoorsFromDistanceOnPath(float t, float *pX, float *pY, float *pZ);
void SetObjectToControl(CObject *pObj);
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};
class CScriptPaths
{
public:
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static CScriptPath aArray[3];
static void Init(void);
static void Shutdown(void);
static void Update(void);
static bool IsOneActive(void);
static void Save(uint8 *buf, uint32 *size);
static void Load(uint8 *buf, uint32 size);
static void Save_ForReplay();
static void Load_ForReplay();
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};
class CPlaneTrail
{
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CVector m_pos[16];
int32 m_time[16];
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public:
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void Init(void);
void Render(float visibility);
void RegisterPoint(CVector pos);
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};
class CPlaneTrails
{
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static CPlaneTrail aArray[6]; // NB: 3 CPlanes and 3 hardcoded far away ones
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public:
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static void Init(void);
static void Update(void);
static void Render(void);
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static void RegisterPoint(CVector pos, uint32 id);
};
class CPlaneBanner
{
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CVector m_pos[8];
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public:
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void Init(void);
void Update(void);
void Render(void);
void RegisterPoint(CVector pos);
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};
class CPlaneBanners
{
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static CPlaneBanner aArray[5];
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public:
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static void Init(void);
static void Update(void);
static void Render(void);
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static void RegisterPoint(CVector pos, uint32 id);
};
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class CEscalator
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{
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CVector m_pos0;
CVector m_pos1;
CVector m_pos2;
CVector m_pos3;
CMatrix m_matrix;
bool m_bIsActive;
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bool m_bIsMovingDown;
int32 m_stepsCount;
float m_lowerEnd;
float m_upperEnd;
CVector m_midPoint;
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float m_radius;
CObject *m_pSteps[24];
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public:
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CEscalator();
void Update(void);
void SwitchOff(void);
void AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
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bool IsActive() const { return m_bIsActive; };
const CVector& GetPosition() const { return m_midPoint; };
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};
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class CEscalators
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{
static CEscalator aEscalators[NUM_ESCALATORS];
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public:
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static int32 NumEscalators;
static void Init(void);
static void Update(void);
static void AddOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
static void Shutdown(void);
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static const CEscalator& GetEscalator(int ind) { return aEscalators[ind]; };
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};
class CMovingThing
{
public:
CMovingThing *m_pNext;
CMovingThing *m_pPrev;
int16 m_nType;
int16 m_nHidden;
CVector m_vecPosn;
CEntity* m_pEntity;
void Update();
void AddToList(CMovingThing *pThing);
void RemoveFromList();
int16 SizeList();
};
#define NUMMOVINGTHINGS 128
class CMovingThings
{
public:
static CMovingThing StartCloseList;
static CMovingThing EndCloseList;
static int16 Num;
static CMovingThing aMovingThings[NUMMOVINGTHINGS];
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static void Init();
static void Shutdown();
static void Update();
static void Render();
};
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class CScrollBar
{
private:
uint8 m_Counter;
const char* m_pMessage;
CVector m_Position;
uint32 m_MessageCurrentChar;
uint32 m_MessageLength;
CVector m_Size;
float m_fIntensity;
uint8 m_MessageBar[40];
uint8 m_Type;
bool m_bVisible;
uint8 m_uRed;
uint8 m_uGreen;
uint8 m_uBlue;
float m_fScale;
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public:
static int TonightsEvent;
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public:
void SetVisibility(bool visible) { m_bVisible = visible; }
bool IsVisible() { return m_bVisible; }
void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float);
void Update();
void Render();
};
class CTowerClock
{
private:
CVector m_Position;
CVector m_Size;
float m_fDrawDistance;
float m_fScale;
uint8 m_uRed;
uint8 m_uGreen;
uint8 m_uBlue;
bool m_bVisible;
float m_fIntensity;
public:
void SetVisibility(bool visible) { m_bVisible = visible; }
bool IsVisible() { return m_bVisible; }
void Init(CVector, float, float, uint8, uint8, uint8, float, float);
void Update();
void Render();
};
class CDigitalClock
{
private:
CVector m_Position;
CVector m_Size;
float m_fDrawDistance;
float m_fScale;
uint8 m_uRed;
uint8 m_uGreen;
uint8 m_uBlue;
bool m_bVisible;
float m_fIntensity;
public:
void SetVisibility(bool visible) { m_bVisible = visible; }
bool IsVisible() { return m_bVisible; }
void Init(CVector, float, float, uint8, uint8, uint8, float, float);
void Update();
void Render();
};
class CSmokeTrail {
CVector m_pos[16];
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float m_opacity[16];
int m_time[16];
char m_unused[536];
int m_seed;
public:
void Render(void);
void RegisterPoint(CVector position, float a);
void Init(int num);
};
class CSmokeTrails {
static CSmokeTrail aSmoke[3];
public:
static bool CigOn;
static void Update(void);
static void Render(void);
static void Init(void);
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};