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# pragma once
# define _CRT_SECURE_NO_WARNINGS
# define _USE_MATH_DEFINES
# pragma warning(disable: 4244) // int to float
# pragma warning(disable: 4800) // int to bool
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# pragma warning(disable: 4305) // double to float
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# pragma warning(disable: 4838) // narrowing conversion
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# pragma warning(disable: 4996) // POSIX names
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# include <stdint.h>
# include <math.h>
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//#include <assert.h>
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# include <new>
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# ifdef WITHD3D
# include <Windows.h>
# include <d3d8types.h>
# endif
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# include <rwcore.h>
# include <rpworld.h>
# define rwVENDORID_ROCKSTAR 0x0253F2
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// Get rid of bullshit windows definitions, we're not running on an 8086
# ifdef far
# undef far
# endif
# ifdef near
# undef near
# endif
typedef uint8_t uint8 , UInt8 ;
typedef int8_t int8 , Int8 ;
typedef uint16_t uint16 , UInt16 ;
typedef int16_t int16 , Int16 ;
typedef uint32_t uint32 , UInt32 ;
typedef int32_t int32 , Int32 ;
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typedef uintptr_t uintptr ;
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typedef uint64_t uint64 , UInt64 ;
typedef int64_t int64 , Int64 ;
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// hardcode ucs-2
typedef uint16_t wchar , WChar ;
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typedef float Float ;
typedef double Double ;
typedef bool Bool ;
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typedef char Char ;
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# define nil NULL
# include "config.h"
# define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1))
// little hack
extern void * * rwengine ;
# define RwEngineInstance (*rwengine)
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# include "skel\skeleton.h"
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# define SCREENW (RsGlobal.maximumWidth)
# define SCREENH (RsGlobal.maximumHeight)
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# define DEFAULT_SCREEN_WIDTH (640)
# define DEFAULT_SCREEN_HEIGHT (448)
# define SCREEN_WIDTH Float(RsGlobal.width)
# define SCREEN_HEIGHT Float(RsGlobal.height)
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# define SCREEN_STRETCH_X(a) Float((a) * (SCREEN_WIDTH / Float(DEFAULT_SCREEN_WIDTH)))
# define SCREEN_STRETCH_Y(a) Float((a) * (SCREEN_HEIGHT / Float(DEFAULT_SCREEN_HEIGHT)))
# define SCREEN_FROM_RIGHT(a) Float(SCREEN_WIDTH - SCREEN_STRETCH_X(a))
# define SCREEN_FROM_BOTTOM(a) Float(SCREEN_HEIGHT - SCREEN_STRETCH_Y(a))
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char * GetUserDirectory ( void ) ;
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struct GlobalScene
{
RpWorld * world ;
RwCamera * camera ;
} ;
extern GlobalScene & Scene ;
# include "math/Vector.h"
# include "math/Vector2D.h"
# include "math/Matrix.h"
# include "math/Rect.h"
class CRGBA
{
public :
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union
{
uint32 color32 ;
struct { uint8 r , g , b , a ; } ;
struct { uint8 red , green , blue , alpha ; } ;
# ifdef RWCORE_H
struct { RwRGBA rwRGBA ; } ;
# endif
} ;
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CRGBA ( void ) { }
CRGBA ( uint8 r , uint8 g , uint8 b , uint8 a ) : r ( r ) , g ( g ) , b ( b ) , a ( a ) { }
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# ifdef RWCORE_H
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operator RwRGBA & ( void ) {
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return rwRGBA ;
}
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operator RwRGBA * ( void ) {
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return & rwRGBA ;
}
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operator RwRGBA ( void ) const {
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return rwRGBA ;
}
# endif
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} ;
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# define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
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inline float sq ( float x ) { return x * x ; }
# define SQR(x) ((x) * (x))
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# define PI M_PI
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# define DEGTORAD(x) ((x) * PI / 180.0f)
# define RADTODEG(x) ((x) * 180.0f / PI)
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# if USE_PS2_RAND == TRUE
# define MYRAND_MAX 65535
# else
# define MYRAND_MAX 32767
# endif
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int myrand ( void ) ;
void mysrand ( unsigned int seed ) ;
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void re3_debug ( char * format , . . . ) ;
void re3_trace ( const char * filename , unsigned int lineno , const char * func , char * format , . . . ) ;
void re3_assert ( const char * expr , const char * filename , unsigned int lineno , const char * func ) ;
# define debug(f, ...) re3_debug("[DBG]: " f, __VA_ARGS__)
# define DEV(f, ...) re3_debug("[DEV]: " f, __VA_ARGS__)
# define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, __VA_ARGS__)
# define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
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# define ASSERT assert
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# define _TODO(x)
# define _TODOCONST(x) (x)
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# define VALIDATE_SIZE(struc, size) static_assert(sizeof(struc) == size, "Invalid structure size of " #struc)
# define VALIDATE_OFFSET(struc, member, offset) static_assert(offsetof(struc, member) == offset, "The offset of " #member " in " #struc " is not " #offset "...")
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# define PERCENT(x, p) ((Float(x) * (Float(p) / 100.0f)))
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# define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
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# define BIT(num) (1<<(num))