2019-05-29 18:02:58 +00:00
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#pragma once
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2020-04-10 08:03:38 +00:00
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class CAutomobile;
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2020-02-16 20:08:54 +00:00
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class CVehicle;
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2020-04-10 08:03:38 +00:00
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class CControllerState;
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2020-02-16 20:08:54 +00:00
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2019-06-28 10:34:02 +00:00
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enum {
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RECORDSTATE_0,
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RECORDSTATE_1,
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RECORDSTATE_2,
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};
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2019-09-12 00:43:18 +00:00
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class CRecordDataForChase
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2019-05-29 18:02:58 +00:00
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{
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2020-04-10 08:03:38 +00:00
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enum {
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NUM_CHASE_CARS = 20
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};
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2019-05-29 18:02:58 +00:00
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public:
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2019-09-12 00:43:18 +00:00
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static uint8 &Status;
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2020-04-10 08:03:38 +00:00
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static int &PositionChanges;
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static uint8 &CurrentCar;
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static CAutomobile*(&pChaseCars)[NUM_CHASE_CARS];
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static uint32 &AnimStartTime;
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2019-09-12 00:43:18 +00:00
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2019-10-18 22:23:40 +00:00
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static void SaveOrRetrieveDataForThisFrame(void);
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2019-09-12 00:43:18 +00:00
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static void ProcessControlCars(void);
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static void SaveOrRetrieveCarPositions(void);
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2020-01-03 16:48:13 +00:00
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static void StartChaseScene(float);
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static void CleanUpChaseScene();
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2020-02-16 20:08:54 +00:00
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static void RemoveCarFromChase(int32);
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static CVehicle* TurnChaseCarIntoScriptCar(int32);
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2020-03-22 14:23:40 +00:00
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static void Init(void);
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2019-05-29 22:47:33 +00:00
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};
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2020-04-10 08:03:38 +00:00
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struct tGameBuffer
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{
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float m_fTimeStep;
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uint32 m_nTimeInMilliseconds;
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uint8 m_nSizeOfPads[2];
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uint16 m_nChecksum;
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uint8 m_ControllerBuffer[116];
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};
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2019-09-12 00:43:18 +00:00
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class CRecordDataForGame
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2019-05-29 22:47:33 +00:00
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{
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2020-04-10 08:03:38 +00:00
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enum {
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STATE_NONE = 0,
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STATE_RECORD = 1,
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STATE_PLAYBACK = 2,
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};
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static uint16& RecordingState;
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static uint8* &pDataBuffer;
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static uint8* &pDataBufferPointer;
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static int &FId;
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static tGameBuffer &pDataBufferForFrame;
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2019-05-29 22:47:33 +00:00
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public:
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2020-04-10 08:03:38 +00:00
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static bool IsRecording() { return RecordingState == STATE_RECORD; }
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static bool IsPlayingBack() { return RecordingState == STATE_PLAYBACK; }
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2019-10-18 22:23:40 +00:00
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static void SaveOrRetrieveDataForThisFrame(void);
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2020-03-22 14:23:40 +00:00
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static void Init(void);
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2020-04-10 08:03:38 +00:00
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private:
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static uint16 CalcGameChecksum(void);
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static uint8* PackCurrentPadValues(uint8*, CControllerState*, CControllerState*);
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static uint8* UnPackCurrentPadValues(uint8*, uint8, CControllerState*);
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2019-05-29 22:47:33 +00:00
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};
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