2020-02-16 02:15:58 +00:00
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#include "common.h"
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#include "patcher.h"
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#include "Game.h"
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#include "General.h"
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#include "World.h"
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#include "Population.h"
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#include "FileMgr.h"
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#include "Gangs.h"
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#include "ModelIndices.h"
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#include "Zones.h"
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2020-02-17 23:56:13 +00:00
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#include "CivilianPed.h"
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#include "EmergencyPed.h"
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#include "Replay.h"
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#include "CutsceneMgr.h"
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#include "CarCtrl.h"
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#include "IniFile.h"
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#include "VisibilityPlugins.h"
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#include "PedPlacement.h"
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2020-02-22 12:53:41 +00:00
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#include "DummyObject.h"
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2020-02-17 23:56:13 +00:00
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#define CREATION_DIST_MULT_TO_DIST 40.0f
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#define CREATION_RANGE 10.0f // Being added over the CREATION_DIST_MULT_TO_DIST.
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#define OFFSCREEN_CREATION_MULT 0.5f
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// Also there are some hardcoded values in GeneratePedsAtStartOfGame.
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2020-02-16 02:15:58 +00:00
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// TO-DO: These are hard-coded, reverse them.
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// More clearly they're transition areas between zones.
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RegenerationPoint (&aSafeZones)[8] = *(RegenerationPoint(*)[8]) * (uintptr*)0x5FA578;
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PedGroup (&CPopulation::ms_pPedGroups)[NUMPEDGROUPS] = *(PedGroup(*)[NUMPEDGROUPS]) * (uintptr*)0x6E9248;
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bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
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int32 &CPopulation::m_AllRandomPedsThisType = *(int32*)0x5FA570;
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float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C;
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uint32 &CPopulation::ms_nTotalMissionPeds = *(uint32*)0x8F5F70;
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int32 &CPopulation::MaxNumberOfPedsInUse = *(int32*)0x5FA574;
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uint32& CPopulation::ms_nNumCivMale = *(uint32*)0x8F2548;
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uint32& CPopulation::ms_nNumCivFemale = *(uint32*)0x8F5F44;
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uint32& CPopulation::ms_nNumCop = *(uint32*)0x885AFC;
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bool& CPopulation::bZoneChangeHasHappened = *(bool*)0x95CD79;
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uint32& CPopulation::ms_nNumEmergency = *(uint32*)0x94071C;
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2020-02-17 23:56:13 +00:00
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int8& CPopulation::m_CountDownToPedsAtStart = *(int8*)0x95CD4F;
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2020-02-16 02:15:58 +00:00
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uint32& CPopulation::ms_nNumGang1 = *(uint32*)0x8F1B1C;
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uint32& CPopulation::ms_nNumGang2 = *(uint32*)0x8F1B14;
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uint32& CPopulation::ms_nTotalPeds = *(uint32*)0x95CB50;
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uint32& CPopulation::ms_nNumGang3 = *(uint32*)0x8F2548;
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uint32& CPopulation::ms_nTotalGangPeds = *(uint32*)0x885AF0;
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uint32& CPopulation::ms_nNumGang4 = *(uint32*)0x8F1B2C;
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uint32& CPopulation::ms_nTotalCivPeds = *(uint32*)0x8F2C3C;
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uint32& CPopulation::ms_nNumGang5 = *(uint32*)0x8F1B30;
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uint32& CPopulation::ms_nNumDummy = *(uint32*)0x8F1A98;
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uint32& CPopulation::ms_nNumGang6 = *(uint32*)0x8F1B20;
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uint32& CPopulation::ms_nNumGang9 = *(uint32*)0x8F1B10;
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uint32& CPopulation::ms_nNumGang7 = *(uint32*)0x8F1B28;
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uint32& CPopulation::ms_nNumGang8 = *(uint32*)0x8F1B0C;
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CVector &CPopulation::RegenerationPoint_a = *(CVector*)0x8E2AA4;
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CVector &CPopulation::RegenerationPoint_b = *(CVector*)0x8E2A98;
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CVector &CPopulation::RegenerationForward = *(CVector*)0x8F1AD4;
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WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }
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2020-02-17 23:56:13 +00:00
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WRAPPER void CPopulation::ManagePopulation(void) { EAXJMP(0x4F3B90); }
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WRAPPER void CPopulation::MoveCarsAndPedsOutOfAbandonedZones(void) { EAXJMP(0x4F5BE0); }
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2020-02-22 12:53:41 +00:00
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WRAPPER void CPopulation::ConvertToRealObject(CDummyObject* obj) { EAXJMP(0x4F45A0); }
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2020-02-16 02:15:58 +00:00
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void
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CPopulation::Initialise()
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{
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debug("Initialising CPopulation...\n");
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ms_nNumCivMale = 0;
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ms_nNumCivFemale = 0;
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ms_nNumCop = 0;
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ms_nNumEmergency = 0;
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ms_nNumGang1 = 0;
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ms_nNumGang2 = 0;
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ms_nNumGang3 = 0;
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ms_nNumGang4 = 0;
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ms_nNumGang5 = 0;
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ms_nNumGang6 = 0;
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ms_nNumGang7 = 0;
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ms_nNumGang8 = 0;
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ms_nNumGang9 = 0;
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ms_nNumDummy = 0;
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m_AllRandomPedsThisType = -1;
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PedDensityMultiplier = 1.0;
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bZoneChangeHasHappened = false;
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m_CountDownToPedsAtStart = 2;
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ms_nTotalMissionPeds = 0;
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ms_nTotalPeds = 0;
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ms_nTotalGangPeds = 0;
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ms_nTotalCivPeds = 0;
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LoadPedGroups();
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DealWithZoneChange(LEVEL_COMMERCIAL, LEVEL_INDUSTRIAL, true);
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debug("CPopulation ready\n");
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}
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void
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CPopulation::RemovePed(CPed *ent)
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{
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// CPed dtor already does that
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// CWorld::Remove((CEntity*)ent);
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delete ent;
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}
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int32
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CPopulation::ChooseCivilianOccupation(int32 group)
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{
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return ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP)];
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}
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2020-02-17 23:56:13 +00:00
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eCopType
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2020-02-16 02:15:58 +00:00
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CPopulation::ChoosePolicePedOccupation()
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{
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CGeneral::GetRandomNumber();
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2020-02-17 23:56:13 +00:00
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return COP_STREET;
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2020-02-16 02:15:58 +00:00
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}
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void
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CPopulation::LoadPedGroups()
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{
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int fd;
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char line[1024];
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int nextPedGroup = 0;
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// char unused[16]; // non-existence of that in mobile kinda verifies that
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char modelName[256];
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CFileMgr::ChangeDir("\\DATA\\");
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fd = CFileMgr::OpenFile("PEDGRP.DAT", "r");
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CFileMgr::ChangeDir("\\");
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while (CFileMgr::ReadLine(fd, line, sizeof(line))) {
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int end;
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// find end of line
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for (end = 0; ; end++) {
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if (line[end] == '\n')
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break;
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if (line[end] == ',' || line[end] == '\r')
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line[end] = ' ';
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}
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line[end] = '\0';
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int cursor = 0;
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int i;
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for (i = 0; i < NUMMODELSPERPEDGROUP; i++) {
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while (line[cursor] <= ' ' && line[cursor] != '\0')
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++cursor;
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if (line[cursor] == '#')
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break;
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// find next whitespace
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int nextWhitespace;
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for (nextWhitespace = cursor; line[nextWhitespace] > ' '; ++nextWhitespace)
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;
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if (cursor == nextWhitespace)
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break;
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// read until next whitespace
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strncpy(modelName, &line[cursor], nextWhitespace - cursor);
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modelName[nextWhitespace - cursor] = '\0';
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CModelInfo::GetModelInfo(modelName, &ms_pPedGroups[nextPedGroup].models[i]);
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cursor = nextWhitespace;
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}
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if (i == NUMMODELSPERPEDGROUP)
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nextPedGroup++;
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}
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CFileMgr::CloseFile(fd);
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}
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void
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CPopulation::UpdatePedCount(ePedType pedType, bool decrease)
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{
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if (decrease) {
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switch (pedType) {
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case PEDTYPE_PLAYER1:
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case PEDTYPE_PLAYER2:
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case PEDTYPE_PLAYER3:
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case PEDTYPE_PLAYER4:
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case PEDTYPE_UNUSED1:
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case PEDTYPE_SPECIAL:
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return;
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case PEDTYPE_CIVMALE:
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--ms_nNumCivMale;
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break;
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case PEDTYPE_CIVFEMALE:
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--ms_nNumCivFemale;
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break;
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case PEDTYPE_COP:
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--ms_nNumCop;
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break;
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case PEDTYPE_GANG1:
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--ms_nNumGang1;
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break;
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case PEDTYPE_GANG2:
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--ms_nNumGang2;
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break;
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case PEDTYPE_GANG3:
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--ms_nNumGang3;
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break;
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case PEDTYPE_GANG4:
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--ms_nNumGang4;
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break;
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case PEDTYPE_GANG5:
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--ms_nNumGang5;
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break;
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case PEDTYPE_GANG6:
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--ms_nNumGang6;
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break;
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case PEDTYPE_GANG7:
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--ms_nNumGang7;
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break;
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case PEDTYPE_GANG8:
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--ms_nNumGang8;
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break;
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case PEDTYPE_GANG9:
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--ms_nNumGang9;
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break;
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case PEDTYPE_EMERGENCY:
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case PEDTYPE_FIREMAN:
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--ms_nNumEmergency;
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break;
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case PEDTYPE_CRIMINAL:
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--ms_nNumCivMale;
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break;
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case PEDTYPE_PROSTITUTE:
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--ms_nNumCivFemale;
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break;
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case PEDTYPE_UNUSED2:
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--ms_nNumDummy;
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break;
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default:
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Error("Unknown ped type, UpdatePedCount, Population.cpp");
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break;
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}
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} else {
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switch (pedType) {
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case PEDTYPE_PLAYER1:
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case PEDTYPE_PLAYER2:
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case PEDTYPE_PLAYER3:
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case PEDTYPE_PLAYER4:
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case PEDTYPE_UNUSED1:
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case PEDTYPE_SPECIAL:
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return;
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case PEDTYPE_CIVMALE:
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++ms_nNumCivMale;
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break;
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case PEDTYPE_CIVFEMALE:
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++ms_nNumCivFemale;
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break;
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case PEDTYPE_COP:
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++ms_nNumCop;
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break;
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case PEDTYPE_GANG1:
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++ms_nNumGang1;
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break;
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case PEDTYPE_GANG2:
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++ms_nNumGang2;
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break;
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case PEDTYPE_GANG3:
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++ms_nNumGang3;
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break;
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case PEDTYPE_GANG4:
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++ms_nNumGang4;
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break;
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case PEDTYPE_GANG5:
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++ms_nNumGang5;
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break;
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case PEDTYPE_GANG6:
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++ms_nNumGang6;
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break;
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case PEDTYPE_GANG7:
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++ms_nNumGang7;
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break;
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case PEDTYPE_GANG8:
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++ms_nNumGang8;
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break;
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case PEDTYPE_GANG9:
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++ms_nNumGang9;
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break;
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case PEDTYPE_EMERGENCY:
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case PEDTYPE_FIREMAN:
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++ms_nNumEmergency;
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break;
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case PEDTYPE_CRIMINAL:
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++ms_nNumCivMale;
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break;
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case PEDTYPE_PROSTITUTE:
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++ms_nNumCivFemale;
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break;
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case PEDTYPE_UNUSED2:
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++ms_nNumDummy;
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break;
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default:
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Error("Unknown ped type, UpdatePedCount, Population.cpp");
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break;
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}
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}
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}
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int
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CPopulation::ChooseGangOccupation(int gangId)
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{
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int8 modelOverride = CGangs::GetGangPedModelOverride(gangId);
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// All gangs have 2 models
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int firstGangModel = 2 * gangId + MI_GANG01;
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// GetRandomNumberInRange never returns max. value
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if (modelOverride == -1)
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return CGeneral::GetRandomNumberInRange(firstGangModel, firstGangModel + 2);
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if (modelOverride != 0)
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return firstGangModel + 1;
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else
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return firstGangModel;
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}
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void
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CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool forceIndustrialZone)
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{
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bZoneChangeHasHappened = true;
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CVector findSafeZoneAround;
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int safeZone;
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if (forceIndustrialZone) {
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// Commercial to industrial transition area on Callahan Bridge
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findSafeZoneAround.x = 690.0f;
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findSafeZoneAround.y = -920.0f;
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findSafeZoneAround.z = 42.0f;
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} else {
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findSafeZoneAround = FindPlayerCoors();
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}
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eLevelName level;
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FindCollisionZoneForCoors(&findSafeZoneAround, &safeZone, &level);
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// We aren't in a "safe zone", find closest one
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if (safeZone < 0)
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FindClosestZoneForCoors(&findSafeZoneAround, &safeZone, oldLevel, newLevel);
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// No, there should be one!
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if (safeZone < 0) {
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if (newLevel == LEVEL_INDUSTRIAL) {
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safeZone = 0;
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} else if (newLevel == LEVEL_SUBURBAN) {
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safeZone = 4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (aSafeZones[safeZone].srcLevel == newLevel) {
|
|
|
|
CPopulation::RegenerationPoint_a = aSafeZones[safeZone].srcPosA;
|
|
|
|
CPopulation::RegenerationPoint_b = aSafeZones[safeZone].srcPosB;
|
|
|
|
CPopulation::RegenerationForward = aSafeZones[safeZone].destPosA - aSafeZones[safeZone].srcPosA;
|
|
|
|
RegenerationForward.Normalise();
|
|
|
|
} else if (aSafeZones[safeZone].destLevel == newLevel) {
|
|
|
|
CPopulation::RegenerationPoint_a = aSafeZones[safeZone].destPosA;
|
|
|
|
CPopulation::RegenerationPoint_b = aSafeZones[safeZone].destPosB;
|
|
|
|
CPopulation::RegenerationForward = aSafeZones[safeZone].srcPosA - aSafeZones[safeZone].destPosA;
|
|
|
|
RegenerationForward.Normalise();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelName *levelOut)
|
|
|
|
{
|
|
|
|
*safeZoneOut = -1;
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) {
|
|
|
|
if (coors->x > aSafeZones[i].x1 && coors->x < aSafeZones[i].x2) {
|
|
|
|
if (coors->y > aSafeZones[i].y1 && coors->y < aSafeZones[i].y2) {
|
|
|
|
if (coors->z > aSafeZones[i].z1 && coors->z < aSafeZones[i].z2)
|
|
|
|
*safeZoneOut = i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Then it's transition area
|
|
|
|
if (*safeZoneOut >= 0)
|
|
|
|
*levelOut = LEVEL_NONE;
|
|
|
|
else
|
|
|
|
*levelOut = CTheZones::GetLevelFromPosition(*coors);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPopulation::FindClosestZoneForCoors(CVector *coors, int *safeZoneOut, eLevelName level1, eLevelName level2)
|
|
|
|
{
|
|
|
|
float minDist = 10000000.0f;
|
|
|
|
int closestSafeZone = -1;
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) {
|
|
|
|
if ((level1 == aSafeZones[i].srcLevel || level1 == aSafeZones[i].destLevel) && (level2 == aSafeZones[i].srcLevel || level2 == aSafeZones[i].destLevel)) {
|
|
|
|
CVector2D safeZoneDistVec(coors->x - (aSafeZones[i].x1 + aSafeZones[i].x2) * 0.5f, coors->y - (aSafeZones[i].y1 + aSafeZones[i].y2) * 0.5f);
|
|
|
|
float safeZoneDist = safeZoneDistVec.Magnitude();
|
|
|
|
if (safeZoneDist < minDist) {
|
|
|
|
minDist = safeZoneDist;
|
|
|
|
closestSafeZone = i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*safeZoneOut = closestSafeZone;
|
|
|
|
}
|
|
|
|
|
2020-02-17 23:56:13 +00:00
|
|
|
void
|
|
|
|
CPopulation::Update()
|
|
|
|
{
|
|
|
|
if (!CReplay::IsPlayingBack()) {
|
|
|
|
ManagePopulation();
|
|
|
|
MoveCarsAndPedsOutOfAbandonedZones();
|
|
|
|
if (m_CountDownToPedsAtStart != 0) {
|
|
|
|
if (--m_CountDownToPedsAtStart == 0)
|
|
|
|
GeneratePedsAtStartOfGame();
|
|
|
|
} else {
|
|
|
|
ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale;
|
|
|
|
ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7
|
|
|
|
+ ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4 + ms_nNumGang3
|
|
|
|
+ ms_nNumGang2 + ms_nNumGang1;
|
|
|
|
ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
|
|
|
|
+ ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
|
|
|
|
if (!CCutsceneMgr::IsRunning()) {
|
|
|
|
float pcdm = PedCreationDistMultiplier();
|
|
|
|
AddToPopulation(pcdm * (CREATION_DIST_MULT_TO_DIST * TheCamera.GenerationDistMultiplier),
|
|
|
|
pcdm * ((CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * TheCamera.GenerationDistMultiplier),
|
|
|
|
pcdm * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT - CREATION_RANGE,
|
|
|
|
pcdm * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPopulation::GeneratePedsAtStartOfGame()
|
|
|
|
{
|
|
|
|
for (int i = 0; i < 50; i++) {
|
|
|
|
ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale;
|
|
|
|
ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7
|
|
|
|
+ ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4
|
|
|
|
+ ms_nNumGang3 + ms_nNumGang2 + ms_nNumGang1;
|
|
|
|
ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
|
|
|
|
+ ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
|
|
|
|
|
|
|
|
// Min dist is 10.0f only for start of the game (naturally)
|
|
|
|
AddToPopulation(10.0f, PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE),
|
|
|
|
10.0f, PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
|
|
CPopulation::IsPointInSafeZone(CVector *coors)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) {
|
|
|
|
if (coors->x > aSafeZones[i].x1 && coors->x < aSafeZones[i].x2) {
|
|
|
|
if (coors->y > aSafeZones[i].y1 && coors->y < aSafeZones[i].y2) {
|
|
|
|
if (coors->z > aSafeZones[i].z1 && coors->z < aSafeZones[i].z2)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// More speed = wider area to spawn peds
|
|
|
|
float
|
|
|
|
CPopulation::PedCreationDistMultiplier()
|
|
|
|
{
|
|
|
|
CVehicle *veh = FindPlayerVehicle();
|
|
|
|
if (!veh)
|
|
|
|
return 1.0f;
|
|
|
|
|
|
|
|
float vehSpeed = veh->m_vecMoveSpeed.Magnitude2D();
|
|
|
|
return clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f);
|
|
|
|
}
|
|
|
|
|
|
|
|
CPed*
|
|
|
|
CPopulation::AddPed(ePedType pedType, uint32 mi, CVector const &coors)
|
|
|
|
{
|
|
|
|
switch (pedType) {
|
|
|
|
case PEDTYPE_CIVMALE:
|
|
|
|
case PEDTYPE_CIVFEMALE:
|
|
|
|
{
|
|
|
|
CCivilianPed *ped = new CCivilianPed(pedType, mi);
|
|
|
|
ped->GetPosition() = coors;
|
|
|
|
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
|
|
|
CWorld::Add(ped);
|
|
|
|
if (ms_bGivePedsWeapons) {
|
|
|
|
eWeaponType weapon = (eWeaponType)CGeneral::GetRandomNumberInRange(WEAPONTYPE_UNARMED, WEAPONTYPE_DETONATOR);
|
|
|
|
if (weapon != WEAPONTYPE_UNARMED) {
|
|
|
|
ped->SetCurrentWeapon(ped->GiveWeapon(weapon, 25001));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return ped;
|
|
|
|
}
|
|
|
|
case PEDTYPE_COP:
|
|
|
|
{
|
|
|
|
CCopPed *ped = new CCopPed((eCopType)mi);
|
|
|
|
ped->GetPosition() = coors;
|
|
|
|
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
|
|
|
CWorld::Add(ped);
|
|
|
|
return ped;
|
|
|
|
}
|
|
|
|
case PEDTYPE_GANG1:
|
|
|
|
case PEDTYPE_GANG2:
|
|
|
|
case PEDTYPE_GANG3:
|
|
|
|
case PEDTYPE_GANG4:
|
|
|
|
case PEDTYPE_GANG5:
|
|
|
|
case PEDTYPE_GANG6:
|
|
|
|
case PEDTYPE_GANG7:
|
|
|
|
case PEDTYPE_GANG8:
|
|
|
|
case PEDTYPE_GANG9:
|
|
|
|
{
|
|
|
|
CCivilianPed *ped = new CCivilianPed(pedType, mi);
|
|
|
|
ped->GetPosition() = coors;
|
|
|
|
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
|
|
|
CWorld::Add(ped);
|
|
|
|
|
|
|
|
uint32 weapon;
|
|
|
|
if (CGeneral::GetRandomNumberInRange(0, 100) >= 50)
|
|
|
|
weapon = ped->GiveWeapon(CGangs::GetGangWeapon2(pedType - PEDTYPE_GANG1), 25001);
|
|
|
|
else
|
|
|
|
weapon = ped->GiveWeapon(CGangs::GetGangWeapon1(pedType - PEDTYPE_GANG1), 25001);
|
|
|
|
ped->SetCurrentWeapon(weapon);
|
|
|
|
return ped;
|
|
|
|
}
|
|
|
|
case PEDTYPE_EMERGENCY:
|
|
|
|
{
|
|
|
|
CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_EMERGENCY);
|
|
|
|
ped->GetPosition() = coors;
|
|
|
|
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
|
|
|
CWorld::Add(ped);
|
|
|
|
return ped;
|
|
|
|
}
|
|
|
|
case PEDTYPE_FIREMAN:
|
|
|
|
{
|
|
|
|
CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_FIREMAN);
|
|
|
|
ped->GetPosition() = coors;
|
|
|
|
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
|
|
|
CWorld::Add(ped);
|
|
|
|
return ped;
|
|
|
|
}
|
|
|
|
case PEDTYPE_CRIMINAL:
|
|
|
|
case PEDTYPE_PROSTITUTE:
|
|
|
|
{
|
|
|
|
CCivilianPed *ped = new CCivilianPed(pedType, mi);
|
|
|
|
ped->GetPosition() = coors;
|
|
|
|
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
|
|
|
CWorld::Add(ped);
|
|
|
|
return ped;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
Error("Unknown ped type, AddPed, Population.cpp");
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen)
|
|
|
|
{
|
|
|
|
uint32 pedTypeToAdd;
|
|
|
|
int32 modelToAdd;
|
|
|
|
int pedAmount;
|
|
|
|
|
|
|
|
CZoneInfo zoneInfo;
|
|
|
|
CPed *gangLeader = nil;
|
|
|
|
bool addCop = false;
|
|
|
|
CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus];
|
|
|
|
CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
|
|
|
|
CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo);
|
|
|
|
CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted;
|
|
|
|
if (wantedInfo->m_nWantedLevel > 2) {
|
|
|
|
if (ms_nNumCop < wantedInfo->m_MaxCops && !playerInfo->m_pPed->bInVehicle
|
|
|
|
&& (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles
|
|
|
|
|| CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier
|
|
|
|
|| CCarCtrl::NumFiretrucksOnDuty + CCarCtrl::NumAmbulancesOnDuty + CCarCtrl::NumParkedCars
|
|
|
|
+ CCarCtrl::NumMissionCars + CCarCtrl::NumLawEnforcerCars + CCarCtrl::NumRandomCars >= CCarCtrl::MaxNumberOfCarsInUse)) {
|
|
|
|
addCop = true;
|
|
|
|
minDist = PedCreationDistMultiplier() * CREATION_DIST_MULT_TO_DIST;
|
|
|
|
maxDist = PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Yeah, float
|
|
|
|
float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier * CIniFile::PedNumberMultiplier;
|
|
|
|
maxPossiblePedsForArea = min(maxPossiblePedsForArea, MaxNumberOfPedsInUse);
|
|
|
|
|
|
|
|
if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) {
|
|
|
|
int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000);
|
|
|
|
if (decisionThreshold < zoneInfo.copDensity || addCop) {
|
|
|
|
pedTypeToAdd = PEDTYPE_COP;
|
|
|
|
modelToAdd = ChoosePolicePedOccupation();
|
|
|
|
} else {
|
|
|
|
int16 density = zoneInfo.copDensity;
|
|
|
|
for (int i = 0; i < NUM_GANGS; i++) {
|
|
|
|
density += zoneInfo.gangDensity[i];
|
|
|
|
if (decisionThreshold < density) {
|
|
|
|
pedTypeToAdd = PEDTYPE_GANG1 + i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (i == NUM_GANGS - 1) {
|
|
|
|
modelToAdd = ChooseCivilianOccupation(zoneInfo.pedGroup);
|
|
|
|
if (modelToAdd == -1)
|
|
|
|
return;
|
|
|
|
pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedType;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!addCop && m_AllRandomPedsThisType > PEDTYPE_PLAYER1)
|
|
|
|
pedTypeToAdd = m_AllRandomPedsThisType;
|
|
|
|
|
|
|
|
if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9) {
|
|
|
|
int randVal = CGeneral::GetRandomNumber() % 100;
|
|
|
|
if (randVal < 50)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (randVal < 57) {
|
|
|
|
pedAmount = 1;
|
|
|
|
} else if (randVal >= 74) {
|
|
|
|
if (randVal >= 85)
|
|
|
|
pedAmount = 4;
|
|
|
|
else
|
|
|
|
pedAmount = 3;
|
|
|
|
} else {
|
|
|
|
pedAmount = 2;
|
|
|
|
}
|
|
|
|
} else
|
|
|
|
pedAmount = 1;
|
|
|
|
|
|
|
|
CVector generatedCoors;
|
|
|
|
int node1, node2;
|
|
|
|
float randomPos;
|
|
|
|
bool foundCoors = !!ThePaths.GeneratePedCreationCoors(playerCentreOfWorld.x, playerCentreOfWorld.y, minDist, maxDist, minDistOffScreen, maxDistOffScreen,
|
|
|
|
&generatedCoors, &node1, &node2, &randomPos, nil);
|
|
|
|
|
|
|
|
if (!foundCoors)
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (int i = 0; i < pedAmount; ++i) {
|
|
|
|
if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9)
|
|
|
|
modelToAdd = ChooseGangOccupation(pedTypeToAdd - PEDTYPE_GANG1);
|
|
|
|
|
|
|
|
if (pedTypeToAdd == PEDTYPE_COP) {
|
|
|
|
// Unused code, ChoosePolicePedOccupation returns COP_STREET. Spawning FBI/SWAT/Army done in somewhere else.
|
|
|
|
if (modelToAdd != COP_STREET) {
|
|
|
|
if (modelToAdd == COP_FBI) {
|
|
|
|
if (!CModelInfo::GetModelInfo(MI_FBI)->GetRwObject())
|
|
|
|
return;
|
|
|
|
|
|
|
|
} else if (modelToAdd == COP_SWAT) {
|
|
|
|
if (!CModelInfo::GetModelInfo(MI_SWAT)->GetRwObject())
|
|
|
|
return;
|
|
|
|
|
|
|
|
} else if (modelToAdd == COP_ARMY && !CModelInfo::GetModelInfo(MI_ARMY)->GetRwObject()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
} else if (!CModelInfo::GetModelInfo(MI_COP)->GetRwObject()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
} else if (!CModelInfo::GetModelInfo(modelToAdd)->GetRwObject()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
generatedCoors.z += 0.7f;
|
|
|
|
|
|
|
|
// What? How can this not be met?
|
|
|
|
if (i < pedAmount) {
|
|
|
|
//rand()
|
|
|
|
if (gangLeader) {
|
|
|
|
// Align gang members in formation. (btw i can't be 0 in here)
|
|
|
|
float offsetMin = i * 0.75f;
|
|
|
|
float offsetMax = (i + 1.0f) * 0.75f - offsetMin;
|
|
|
|
float xOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax);
|
|
|
|
float yOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax);
|
|
|
|
if (CGeneral::GetRandomNumber() & 1)
|
|
|
|
xOffset = -xOffset;
|
|
|
|
if (CGeneral::GetRandomNumber() & 1)
|
|
|
|
yOffset = -yOffset;
|
|
|
|
generatedCoors.x = xOffset + gangLeader->GetPosition().x;
|
|
|
|
generatedCoors.y = yOffset + gangLeader->GetPosition().y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!CPedPlacement::IsPositionClearForPed(&generatedCoors))
|
|
|
|
break;
|
|
|
|
|
|
|
|
// Why no love for last gang member?!
|
|
|
|
if (i + 1 < pedAmount) {
|
|
|
|
bool foundGround;
|
|
|
|
float groundZ = CWorld::FindGroundZFor3DCoord(generatedCoors.x, generatedCoors.y, 2.0f + generatedCoors.z, &foundGround) + 0.7f;
|
|
|
|
if (!foundGround)
|
|
|
|
return;
|
|
|
|
|
|
|
|
generatedCoors.z = max(generatedCoors.z, groundZ);
|
|
|
|
}
|
|
|
|
bool farEnoughToAdd = true;
|
|
|
|
CMatrix mat(TheCamera.GetCameraMatrix());
|
|
|
|
if (TheCamera.IsSphereVisible(generatedCoors, 2.0f, &mat)) {
|
|
|
|
if (PedCreationDistMultiplier() * CREATION_DIST_MULT_TO_DIST > (generatedCoors - playerCentreOfWorld).Magnitude2D())
|
|
|
|
farEnoughToAdd = false;
|
|
|
|
}
|
|
|
|
if (!farEnoughToAdd)
|
|
|
|
break;
|
|
|
|
CPed *newPed = AddPed((ePedType)pedTypeToAdd, modelToAdd, generatedCoors);
|
|
|
|
newPed->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
|
|
|
|
|
|
|
|
if (i != 0) {
|
|
|
|
// Gang member
|
|
|
|
newPed->SetLeader(gangLeader);
|
|
|
|
newPed->m_nPedState = PED_UNKNOWN;
|
|
|
|
gangLeader->m_nPedState = PED_UNKNOWN;
|
|
|
|
newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(
|
|
|
|
gangLeader->GetPosition().x, gangLeader->GetPosition().y,
|
|
|
|
newPed->GetPosition().x, newPed->GetPosition().y);
|
|
|
|
newPed->m_fRotationDest = newPed->m_fRotationCur;
|
|
|
|
} else {
|
|
|
|
gangLeader = newPed;
|
|
|
|
}
|
|
|
|
CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0);
|
|
|
|
/*
|
|
|
|
// Pointless, this is already a for loop
|
|
|
|
if (i + 1 > pedAmount)
|
|
|
|
break;
|
|
|
|
if (pedAmount <= 1)
|
|
|
|
break; */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-02-16 02:15:58 +00:00
|
|
|
STARTPATCHES
|
|
|
|
InjectHook(0x4F3770, &CPopulation::Initialise, PATCH_JUMP);
|
|
|
|
InjectHook(0x4F5780, &CPopulation::ChooseGangOccupation, PATCH_JUMP);
|
|
|
|
InjectHook(0x4F6200, &CPopulation::DealWithZoneChange, PATCH_JUMP);
|
|
|
|
InjectHook(0x4F6010, &CPopulation::FindCollisionZoneForCoors, PATCH_JUMP);
|
2020-02-17 23:56:13 +00:00
|
|
|
InjectHook(0x4F6410, &CPopulation::PedCreationDistMultiplier, PATCH_JUMP);
|
|
|
|
InjectHook(0x4F5280, &CPopulation::AddPed, PATCH_JUMP);
|
2020-02-16 02:15:58 +00:00
|
|
|
ENDPATCHES
|