Commit graph

27 commits

Author SHA1 Message Date
Sergeanur
36a6d124aa Mission audio slots 2020-06-08 10:34:31 +03:00
Sergeanur
afa4fa6510 Merge branch 'master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/AudioSamples.h
#	src/audio/soundlist.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/MenuScreens.cpp
#	src/peds/Ped.cpp
#	src/peds/PlayerPed.cpp
#	src/render/Hud.cpp
#	src/vehicles/Vehicle.h
2020-06-06 08:42:58 +03:00
Sergeanur
2016cd54b0 ps2 audio banks 2020-06-06 03:45:24 +03:00
Sergeanur
147dca44fa ProcessTrainAnnouncements 2020-06-05 11:27:33 +03:00
eray orçunus
016ebc0b00 fixes, mostly from miami 2020-06-04 06:03:12 +03:00
eray orçunus
5dc410a999 Peds, eSound and PedState enum, fixes 2020-06-03 17:01:11 +03:00
Sergeanur
7a79b74778 Restore original logic 2020-05-27 03:33:27 +03:00
Sergeanur
408faf8a66 Support of original mp3/wav/adf 2020-05-27 03:29:54 +03:00
Sergeanur
1991aa388b Very basic compatibility with original sfx.raw/sdt 2020-05-26 18:25:34 +03:00
Sergeanur
0ce2af7a0d Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/control/Garages.cpp
#	src/core/SurfaceTable.cpp
#	src/core/SurfaceTable.h
#	src/core/World.cpp
#	src/core/main.cpp
#	src/modelinfo/PedModelInfo.cpp
#	src/peds/Ped.cpp
#	src/render/Timecycle.cpp
#	src/vehicles/Automobile.cpp
#	src/vehicles/Automobile.h
#	src/vehicles/Heli.cpp
#	src/vehicles/Vehicle.cpp
#	src/weapons/Weapon.cpp
#	src/weapons/WeaponInfo.h
2020-05-26 17:24:47 +03:00
aap
7e5dde1f1a eSurfaceType 2020-05-26 11:37:46 +02:00
aap
d8528ebbbe eSurfaceType 2020-05-26 11:34:20 +02:00
Sergeanur
52644192e3 Even more audio cleanups 2020-05-25 19:36:09 +03:00
Sergeanur
ad896d5f81 Ped comments cleanup 2020-05-25 19:10:15 +03:00
Sergeanur
cebc3bbd48 More audio cleanup and bugfixes 2020-05-25 18:39:16 +03:00
Sergeanur
fd06ab4db8 Fix names of static variables 2020-05-25 03:56:17 +03:00
Sergeanur
80c2018b51 cAudioManager::ProcessPlayersVehicleEngine cleanup and fixes 2020-05-25 03:40:47 +03:00
Sergeanur
56683dbed3 Clean cAudioManager::ProcessGarages up a bit 2020-05-24 20:33:30 +03:00
Sergeanur
ac208ce02c Even more small audio cleanup 2020-05-23 23:25:14 +03:00
Sergeanur
f2790f610b More audio cleanup 2020-05-23 22:48:50 +03:00
eray orçunus
5357957fe1 Compatibility with VC weapon.dat + new shotguns 2020-05-23 16:53:20 +03:00
eray orçunus
5b953228b4 Pickup and audio fix 2020-05-20 21:22:40 +03:00
Sergeanur
c53b23cff0 Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/core/Radar.h
#	src/core/World.cpp
#	src/core/config.h
#	src/entities/Entity.cpp
#	src/modelinfo/ModelIndices.h
#	src/modelinfo/PedModelInfo.cpp
#	src/peds/Population.cpp
#	src/render/Clouds.cpp
#	src/render/Hud.cpp
#	src/vehicles/HandlingMgr.h
2020-05-20 14:39:36 +03:00
Sergeanur
e891cf858f Remove MAX_VOLUME dups 2020-05-18 20:17:24 +03:00
Sergeanur
37480fb617 Fix compilation errors 2020-05-17 00:33:52 +03:00
Sergeanur
4ff0697b4d More small audio fixes 2020-05-16 21:00:27 +03:00
Sergeanur
13a0bf1c43 Move sound processors to AudioLogic.cpp, plus small fixes 2020-05-16 20:29:13 +03:00