Filip Gawin
4ec5e44b68
Mark audio code which is the same in re3 as done
2020-09-30 18:14:50 +02:00
Roman Masanin
5b9e4c4780
some style and bug fixes, updated sfx enum, and implemented processVehicleEngine
2020-09-21 01:55:22 +03:00
Sergeanur
1991aa388b
Very basic compatibility with original sfx.raw/sdt
2020-05-26 18:25:34 +03:00
Sergeanur
c53b23cff0
Merge remote-tracking branch 'origin/master' into miami
...
# Conflicts:
# src/core/Radar.h
# src/core/World.cpp
# src/core/config.h
# src/entities/Entity.cpp
# src/modelinfo/ModelIndices.h
# src/modelinfo/PedModelInfo.cpp
# src/peds/Population.cpp
# src/render/Clouds.cpp
# src/render/Hud.cpp
# src/vehicles/HandlingMgr.h
2020-05-20 14:39:36 +03:00
Sergeanur
e891cf858f
Remove MAX_VOLUME dups
2020-05-18 20:17:24 +03:00
aap
05a1d64fbb
VC vehicles just barely working now
2020-05-07 11:33:20 +02:00
Nikolay Korolev
15520fe77d
fix memory corruption
2020-05-06 16:55:04 +03:00
aap
e0568a19d5
new zone stuff
2020-05-06 12:23:57 +02:00
aap
cbfc45b3f7
some work on zones
2020-05-06 12:23:26 +02:00
Sergeanur
e9b334d7bf
More use of GetModelIndex
2020-05-05 14:48:35 +03:00
Sergeanur
299bbc47ec
Changing prefixes for some audio fields
2020-04-28 14:00:38 +03:00
Filip Gawin
3f32b69a79
Fix crash in cAudioManager::ServicePoliceRadio
2020-04-18 12:20:20 +02:00
Sergeanur
599164006a
Remove patches
2020-04-17 16:31:11 +03:00
Fire-Head
a4922d5cb7
rem refs
2020-04-17 08:54:14 +03:00
Filip Gawin
7d137d8f2d
Cleanup audio code
2020-04-12 02:50:52 +02:00
aap
34349c4df2
normalized line endings to LF
2020-04-09 20:50:24 +02:00
Filip Gawin
bf2316bd54
Cleanup audiocode and fix for ComputeDopplerEffectedFrequency
2020-04-07 15:44:31 +02:00
Filip Gawin
0e817230af
Remove all constexpr
2020-03-22 17:30:54 +01:00
Filip Gawin
a097f225bc
Fixes for review
2020-03-22 17:30:54 +01:00
Filip Gawin
7c425ac4ac
Implement ProcessGarages + small cleanup
2020-03-22 17:30:54 +01:00
Sergeanur
72a4abd347
Audio, use of enums and true/false
2020-02-02 15:57:27 +02:00
Sergeanur
da253837d1
audio stuff
...
Collision audio and police radio stuff moved to a separate cpp's like in the original code
cPoliceRadioQueue added, code refactored correspondingly
cAudioManager::ServiceCollisions reversed
PlayOneShotScriptObject reversed
cAudioScriptObject moved to AudioScriptObject.cpp
Fixed use of numbers on non-integer types (bools, pointers)
enum is now used for ped audio calculation
Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2020-01-25 12:48:27 +02:00