Commit graph

64 commits

Author SHA1 Message Date
Sergeanur
7d8ffa9ebd Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/control/RoadBlocks.cpp
#	src/core/Collision.h
#	src/core/Pad.cpp
#	src/core/SurfaceTable.h
#	src/core/main.cpp
#	src/core/re3.cpp
#	src/peds/Population.cpp
#	src/render/Fluff.cpp
#	src/render/Shadows.cpp
#	src/render/Shadows.h
#	src/render/Sprite2d.cpp
#	src/weapons/BulletInfo.cpp
2020-08-07 12:34:41 +03:00
aap
abb640c6b6 VU0 collision 2020-08-03 17:32:06 +02:00
aap
1c44368f0a fixed hanim for 64 bit 2020-07-24 23:29:33 +02:00
aap
b5b64ca351 fixed hanim for 64 bit 2020-07-24 23:28:55 +02:00
eray orçunus
732b760829 64-bit on Windows 2020-07-24 20:26:33 +03:00
eray orçunus
1dc6fbda1f 64-bit on Windows 2020-07-22 18:51:28 +03:00
Sergeanur
b26eec5daf Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/soundlist.h
#	src/control/Script.cpp
#	src/control/ScriptCommands.h
#	src/core/Cam.cpp
#	src/core/Camera.cpp
#	src/core/Camera.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.cpp
#	src/core/MenuScreens.cpp
#	src/core/Pad.cpp
#	src/core/Pad.h
#	src/core/config.h
#	src/entities/Entity.cpp
#	src/render/Credits.cpp
#	src/render/Fluff.cpp
#	src/render/Hud.cpp
#	src/render/MBlur.cpp
#	src/render/Timecycle.cpp
#	src/skel/glfw/glfw.cpp
#	src/skel/win/win.cpp
#	src/text/Text.cpp
2020-06-29 12:56:50 +03:00
Fire_Head
860f75d66c
Merge branch 'master' into ps2menu 2020-06-29 09:37:53 +03:00
Fire-Head
1c11a8081f mips overdose 2020-06-28 00:01:51 +03:00
aap
60f736f20f FOV fix 2020-06-21 14:52:44 +02:00
aap
98baa36f1a FOV fix 2020-06-21 14:50:00 +02:00
Sergeanur
1c01899799 Merge branch 'master' into miami
# Conflicts:
#	src/control/Garages.cpp
#	src/core/Frontend.cpp
#	src/peds/PlayerPed.cpp
#	src/render/Hud.cpp
#	src/vehicles/Train.cpp
2020-06-07 04:15:10 +03:00
Nikolay Korolev
408f47fc9d fixed linux saving 2020-06-06 12:58:10 +03:00
aap
d8272b8812 hanim fix 2020-06-01 20:32:43 +02:00
aap
8bbb6a2a4a hanim fix 2020-06-01 20:28:04 +02:00
Sergeanur
0aa7f13c32 Merge branch 'master' into miami
# Conflicts:
#	src/animation/AnimBlendAssociation.h
#	src/animation/AnimBlendClumpData.h
#	src/animation/AnimManager.h
#	src/animation/FrameUpdate.cpp
#	src/control/AutoPilot.h
#	src/control/PathFind.h
#	src/core/PlayerInfo.h
#	src/entities/Building.h
#	src/entities/Dummy.h
#	src/entities/Entity.h
#	src/entities/Physical.h
#	src/entities/Treadable.h
#	src/modelinfo/BaseModelInfo.h
#	src/modelinfo/ClumpModelInfo.cpp
#	src/modelinfo/ClumpModelInfo.h
#	src/modelinfo/PedModelInfo.h
#	src/modelinfo/SimpleModelInfo.h
#	src/modelinfo/TimeModelInfo.h
#	src/modelinfo/VehicleModelInfo.h
#	src/objects/CutsceneHead.h
#	src/objects/CutsceneObject.h
#	src/objects/DummyObject.h
#	src/objects/Object.h
#	src/peds/DummyPed.h
#	src/peds/PedIK.cpp
#	src/rw/VisibilityPlugins.cpp
#	src/vehicles/Automobile.h
#	src/vehicles/Boat.h
#	src/vehicles/Heli.h
#	src/vehicles/Plane.h
#	src/vehicles/Train.h
#	src/vehicles/Vehicle.h
2020-05-11 21:07:12 +03:00
erorcun
c66c45f4c8
Merge pull request #509 from Fire-Head/master
OpenAL update
2020-05-11 03:23:36 +03:00
bigbossbro08
af6e132b37 defined out asserts. 2020-05-10 19:54:37 +06:00
aap
2eee4c5176 most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
Fire-Head
12a3499ca3 oal wav/mp3 stream update 2020-05-07 09:26:16 +03:00
Sergeanur
d23b2c423e SetPosition, part 1 2020-05-02 15:13:09 +03:00
aap
e467cb08b8 Merge branch 'master' of github.com:gtamodding/re3 2020-04-26 21:51:11 +02:00
aap
1b5616688e tried to fix some half-pixel bugs 2020-04-26 21:50:52 +02:00
Sergeanur
4dc2f30791 Remove little hack 2020-04-26 21:58:12 +03:00
eray orçunus
6c1a1f7cd2 Initial GLFW support 2020-04-26 13:29:50 +03:00
aap
f03b4eec4c implemented skinned peds, no cutscene hands yet 2020-04-24 11:42:38 +02:00
Filip Gawin
370c4e48cd Try to build with mingw 2020-04-20 18:18:46 +02:00
Filip Gawin
d6314f9564 Revert "Part one"
This reverts commit 63951d9b95.
2020-04-18 12:29:28 +02:00
Filip Gawin
63951d9b95 Part one 2020-04-17 19:30:57 +02:00
aap
90be379bed implemented most of librw wrapper 2020-04-15 14:05:40 +02:00
Sergeanur
daceee593b Link with RW libs 2020-04-11 23:37:04 +03:00
Sergeanur
6647312660 Fix sprite vertical scale 2020-04-10 10:52:47 +03:00
Fire-Head
3769170113 (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowMode 2020-04-09 02:52:38 +03:00
Fire-Head
13fb853fd8 Glass done 2020-04-02 00:04:56 +03:00
aap
739e80614d remove include <new> from common.h 2020-03-28 09:37:04 +01:00
aap
e7c18fc17f removed windows.h for most .cpps 2020-03-27 20:53:47 +01:00
Filip Gawin
8f01eab5ab Fixes for Serge's review 2020-03-22 17:30:54 +01:00
Sergeanur
5e37c3e805 Console 2020-03-22 16:19:10 +02:00
Wes Hampson
c7f16879df GenericSave complete, still needs some testing 2020-03-11 00:12:40 -07:00
Sergeanur
c202fc3b55 Implemented faststrcmp, faststricmp, strcasecmp 2019-10-30 01:35:31 +02:00
Filip Gawin
a2e59564c8 Implement PreloadMissionAudio + small fixes 2019-10-27 22:46:37 +01:00
Filip Gawin
d822417cfc Fixes for nitpicks 2019-10-26 13:05:00 +02:00
Filip Gawin
003ac856c6 More work 2019-10-26 13:05:00 +02:00
Filip Gawin
12ee71e4f7 audio7 2019-10-26 13:05:00 +02:00
Sergeanur
0600edd49d Fixed save game Load/Save failed assertion on Debug build 2019-10-12 00:06:30 +03:00
Sergeanur
101192dd32 Added read/write template functions for save data, small Load/Save arguments unification 2019-10-08 23:07:11 +03:00
Sergeanur
cc621ba099 Corona widescreen fix 2019-10-05 16:04:27 +03:00
Filip Gawin
01ac2929cd Cleanup 2019-08-27 22:29:23 +02:00
Filip Gawin
2fabbc3b4c More more more audio 2019-08-27 21:18:47 +02:00
Filip Gawin
af5bd951ae More audio ped 2019-08-27 21:13:17 +02:00