971cd54688
Fix vector comparison and add unit test.
2015-07-30 01:48:29 +02:00
6aa4d15381
Add tilecoords and unit test.
...
Disable most projects because the build is broken. A lot.
2015-07-30 01:18:19 +02:00
5b027914d5
Add distance typedef.
2015-07-30 01:16:33 +02:00
5c736731db
Import gtest 1.7.0
2015-07-30 01:14:41 +02:00
d815b394ea
Move code that doesn't need to be templated to another class.
2015-06-28 19:11:21 +02:00
9f9ab65ff3
Add a way to use typename without relying on __PRETTY_FUNCTION__
...
This is now enabled by default in doorkeeper.
2015-06-28 01:23:01 +02:00
7140ee6b38
Buildfix on gcc 4.8
2015-06-24 23:05:33 +02:00
f1bcf8674d
Implement the type_name() function. Only tested on gcc 5.1
...
Add Sprout library.
2015-06-24 22:13:48 +02:00
6a39b82e5e
Fix the build time implementation of tiger hash.
...
Result for "message digest", "abc" and "" are correct.
2015-06-23 01:29:40 +02:00
caa0a683fb
Test to verify the correctness of the bt tiger hash - to be reverted.
2015-06-22 09:25:48 +02:00
0dada705aa
Build time implementation of tiger hash; result is wrong WiP
2015-06-21 02:42:52 +02:00
dba88117e4
Use build time strings for pretty function names if supported.
...
This doesn't really do much until I have build time hashing.
2015-06-09 00:00:41 +02:00
fd8a1cbabc
Add a hash mechanism to BaseMapSource.
...
This is needed to recognize what type of tiles a layer contains.
Client code has to fill in a map of hash => add_layer<T>() pointers.
As a layer is loaded, the correct add_layer<T>() is called based
on the hash saved with the layer itself.
2015-06-07 03:57:18 +02:00
d21a567fb7
Progress implementing TylerMapSource.
2015-06-06 14:37:54 +02:00
ab17e7a4d0
New mapconv project.
2015-06-06 14:37:53 +02:00
708ae975dc
Missing implementation of BaseMapSource::fetch().
2015-06-06 14:30:16 +02:00
f54da89531
Uneeded property.
2015-06-06 14:23:26 +02:00
ab6ef6c338
BaseMapSource doesn't need to know T. Only fetch() will need that.
2015-06-06 14:23:21 +02:00
49f7d15379
Vector doesn't need to be told the type every time.
2015-06-06 14:16:35 +02:00
12db1d9638
Clean up and handle endianness.
2015-06-04 20:59:07 +02:00
f1a6cac62b
Start implementing the tyler map loader.
...
Untented and incomplete.
2015-05-29 00:15:06 +02:00
72b400ac0c
Warning fix on clang.
2015-05-28 00:25:06 +02:00
a82e8c16f6
Helper recursive map loader.
...
Recursion not tested since the file format is not ready yet, sorry.
2015-05-28 00:20:40 +02:00
55ca7028b5
New game project.
2015-05-25 01:38:00 +02:00
ea71478948
Refactoring in the data loading classes.
...
Lots of junk code removed, the architecture is now much simpler.
AsciiMapSource works as before.
2015-05-25 01:37:20 +02:00
1c5cb6299c
Show diamond-shaped tiles on a larger map.
2015-05-24 17:19:10 +02:00
edbb3fe1d8
Crash fix when going from a smaller view to a larger one.
2015-05-24 17:18:46 +02:00
b2eae08d02
New code to calculate the tiles position esp. in 2D.
2015-05-24 17:17:53 +02:00
a9630341c7
Draw tiles.
2015-05-22 14:50:10 +02:00
a6eadb9c30
Some testing tiles.
2015-05-21 18:29:25 +02:00
20a7e0450d
Buildfix.
...
Don't use surfaces, SDL2_image lets you create a texture
directly.
This is missing the graphic files that the code seeks to
load so it will not run.
2015-05-21 18:14:07 +02:00
bb7de4f4dd
Make and SDL2 window and try to load some textures, untested
2015-05-21 09:54:59 +02:00
2d61a84c13
AsciiMapReader works on raw data, so it needs to know
...
the map size (2D only) from the outside.
2015-05-21 09:52:45 +02:00
eaca77c2de
Crash fix - throw if file can't be opened
2015-01-08 12:44:36 +01:00
701366bf86
Replace size_t with uint32_t for template parameter D
...
This fixes the build on 64-bit machines, where size_t and uint32_t from vector.hpp would mismatch.
2015-01-08 12:20:17 +01:00
8ead404ee8
Support hex digits in the raw tile reader.
2015-01-07 15:07:11 +01:00
7a8ffe2060
Public header files moved into the doorkeeper subdirectory
2015-01-06 16:38:52 +01:00
90d759c696
Enable iteration over subtiles.
...
This feature has not been tested yet. I only made sure the regular iteration still works.
2015-01-06 16:00:24 +01:00
2e0f59f189
Refactoring in map reading code - part 2/2
2015-01-05 18:01:57 +01:00
436d738620
Refactoring in map reading code - part 1/2
...
Fixed a bug when iterating over a view that was smaller than the map size
Added a class to abstract map readers
2015-01-05 18:01:28 +01:00
a6afd2eb54
Add typedefs for const_iterator.
...
TileIterator needed to be modified in order to support const values.
2014-12-30 17:53:15 +01:00
3185505484
Debug code that slipped into the previous commit
2014-12-29 16:19:30 +01:00
c9381a4585
Advancing in the design of Tyler.
...
Iterating through tiles in viewports now works fine.
You can pass in a custom device as the data source for the tile map.
2014-12-29 16:17:59 +01:00
d5c199f3b9
Fix in asciimapsource
2014-12-29 16:14:36 +01:00
931acf3293
2D ascii tile loader refactored out of TileStreamer.
...
This also adds a static lib part to DoorKeeper that will only contain helper functions.
2014-12-22 16:59:09 +01:00
59801755cc
Some reordering in the directory.
...
This breaks the build.
2014-12-22 16:56:17 +01:00
9aa245caca
Detect ARM architectures better.
...
Also improved report, and added partial detection for endianness.
This has only been tested on ARMv7l/gcc so far.
2014-12-17 17:47:48 +01:00
a7b321feb3
Preproc symbols to detect architecture/os.
...
For details see: http://sourceforge.net/p/predef/wiki/Home/
Symbol SAILFISHOS is untested and likely has to be passed to the
compiler from the outside.
2014-12-15 23:24:00 +01:00
7bf96669a5
I can iterate through tiles using viewports.
2014-12-14 16:28:42 +01:00
e17f77ae05
Spirit parser to load simple 2D maps.
2014-12-13 04:50:23 +01:00