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Aquaria/BBGE/SoundManager.cpp

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/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
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#include "Core.h"
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#include "SoundManager.h"
#include "Base.h"
#include "ttvfs_stdio.h"
#ifdef BBGE_BUILD_FMOD_OPENAL_BRIDGE
#include "FmodOpenALBridge.h"
#else
#include <fmod.h>
#include <fmod.hpp>
#ifdef BBGE_BUILD_WINDOWS
#pragma comment(lib, "fmodex_vc.lib")
#endif
#endif
SoundManager *sound = 0;
std::string soundPath = "sfx/cache/";
std::string localSoundPath = "sfx/local/";
std::string musicPath = "mus/";
std::string voicePath = "vox/";
std::string fileType = ".ogg";
namespace SoundCore
{
typedef std::map<std::string, FMOD::Sound*> SoundMap;
SoundMap soundMap;
FMOD_RESULT result;
FMOD::System *system=0;
FMOD::Sound *musicStream=0, *voiceStream=0, *musicStream2=0;
FMOD::Channel *musicChannel=0, *musicChannel2=0;
FMOD::Channel *voiceChannel=0;
FMOD::ChannelGroup *group_vox = 0;
FMOD::ChannelGroup *group_sfx = 0;
FMOD::ChannelGroup *group_mus = 0;
FMOD::Sound *modSound = 0;
FMOD::Channel *modChannel = 0;
FMOD::ChannelGroup *masterChannelGroup = 0;
FMOD::DSP *dspReverb=0, *dspFlange=0;
float musicFader2Time = 0, musicFader2Timer = 0, musicFader2Volume = 0;
struct FadeCh
{
public:
FadeCh() : v(1), s(1), c(0), d(-1), to(0) {}
FMOD::Channel *c;
float v,s,to;
int d;
};
float faderV=1;
FMOD::Channel *faderCh = 0;
bool stopMusicOnFadeOut=false;
bool wasPlayingVoice=false;
bool playingMusicOnce=false;
typedef std::list<FadeCh> FadeChs;
FadeChs fadeChs;
void addFadeCh(const FadeCh &fadeCh)
{
FadeChs::iterator i = fadeChs.begin();
for (; i != fadeChs.end();)
{
if ((*i).c == fadeCh.c)
{
i = fadeChs.erase(i);
}
else
{
i++;
}
}
fadeChs.push_back(fadeCh);
}
}
using namespace SoundCore;
/*
TIPS:
1. use F_CALLBACK. Do NOT force cast your own function to fmod's callback type.
2. return FMOD_ERR_FILE_NOTFOUND in open as required.
2016-05-05 17:40:28 +00:00
3. return number of bytes read in read callback. Do not get the size and count
around the wrong way in fread for example, this would return 1 instead of the number of bytes read.
QUESTIONS:
2016-05-05 17:40:28 +00:00
1. Why does fmod seek to the end and read? Because it is looking for ID3V1 tags.
Use FMOD_IGNORETAGS in System::createSound / System::createStream if you don't like this behaviour.
*/
FMOD_RESULT F_CALLBACK myopen(const char *name, int unicode, unsigned int *filesize, void **handle, void **userdata)
{
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if (name)
{
VFILE *fp = vfopen(name, "rb");
if (!fp)
return FMOD_ERR_FILE_NOTFOUND;
size_t sz = 0;
if(vfsize(fp, &sz) < 0)
{
vfclose(fp);
return FMOD_ERR_FILE_NOTFOUND;
}
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*filesize = (unsigned int)sz;
*userdata = (void *)0x12345678;
*handle = fp;
}
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return FMOD_OK;
}
FMOD_RESULT F_CALLBACK myclose(void *handle, void *userdata)
{
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if (!handle)
{
return FMOD_ERR_INVALID_PARAM;
}
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vfclose((VFILE *)handle);
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return FMOD_OK;
}
FMOD_RESULT F_CALLBACK myread(void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread, void *userdata)
{
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if (!handle)
{
return FMOD_ERR_INVALID_PARAM;
}
if (bytesread)
{
*bytesread = (int)vfread(buffer, 1, sizebytes, (VFILE *)handle);
if (*bytesread < sizebytes)
{
return FMOD_ERR_FILE_EOF;
}
}
return FMOD_OK;
}
FMOD_RESULT F_CALLBACK myseek(void *handle, unsigned int pos, void *userdata)
{
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if (!handle)
{
return FMOD_ERR_INVALID_PARAM;
}
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vfseek((VFILE *)handle, pos, SEEK_SET);
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return FMOD_OK;
}
void SoundManager::pause()
{
debugLog("SoundManager::pause");
debugLog("mus");
result = group_mus->setPaused(true);
checkError();
debugLog("vox");
result = group_vox->setPaused(true);
checkError();
debugLog("sfx");
result = group_sfx->setPaused(true);
checkError();
debugLog("master channel");
result = SoundCore::masterChannelGroup->setPaused(true);
checkError();
debugLog("update");
result = SoundCore::system->update();
checkError();
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debugLog("done");
}
void SoundManager::resume()
{
debugLog("SoundManager::resume");
debugLog("mus");
result = group_mus->setPaused(false);
checkError();
debugLog("vox");
result = group_vox->setPaused(false);
checkError();
debugLog("sfx");
result = group_sfx->setPaused(false);
checkError();
debugLog("master channel");
result = SoundCore::masterChannelGroup->setPaused(false);
checkError();
debugLog("update");
result = SoundCore::system->update();
checkError();
debugLog("done");
}
Buffer SoundManager::getBuffer(const std::string &name)
{
std::string n = name;
stringToLower(n);
return soundMap[n];
}
void SoundManager::getStats(int *curAlloc, int *maxAlloc)
{
FMOD::Memory_GetStats(curAlloc, maxAlloc);
}
SoundManager::SoundManager(const std::string &defaultDevice)
{
overrideVoiceFader = -1;
sound = this;
enabled = false;
sfxFader = 1;
voxVol = Vector(1,1,1);
musVol = Vector(1,1,1);
sfxVol = 1;
voiceFader = 1;
loadProgressCallback = NULL;
int channels = 128;
unsigned int version;
FMOD_SPEAKERMODE speakermode;
FMOD_CAPS caps;
debugLog("system::create");
result = FMOD::System_Create(&SoundCore::system);
if (checkError()) goto get_out;
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debugLog("getVersion");
result = SoundCore::system->getVersion(&version);
if (checkError()) goto get_out;
if (version < FMOD_VERSION)
{
char str[256];
sprintf(str, "Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
debugLog(str);
goto get_out;
}
debugLog("driver caps");
result = SoundCore::system->getDriverCaps(0, &caps, 0, 0, &speakermode);
if (checkError()) goto get_out;
debugLog("set speaker mode");
result = SoundCore::system->setSpeakerMode(speakermode); /* Set the user selected speaker mode. */
if (checkError()) goto get_out;
debugLog("check caps");
if (caps & FMOD_CAPS_HARDWARE_EMULATED) /* The user has the 'Acceleration' slider set to off! This is really bad for latency!. */
{ /* You might want to warn the user about this. */
debugLog("acceleration slider is off");
result = SoundCore::system->setDSPBufferSize(1024, 10); /* At 48khz, the latency between issuing an fmod command and hearing it will now be about 213ms. */
if (checkError()) goto get_out;
}
debugLog("init");
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result = SoundCore::system->init(channels, FMOD_INIT_NORMAL, 0); /* Replace with whatever channel count and flags you use! */
if (result == FMOD_ERR_OUTPUT_CREATEBUFFER) /* Ok, the speaker mode selected isn't supported by this soundcard. Switch it back to stereo... */
{
debugLog("err_output_createbuffer, speaker mode");
result = SoundCore::system->setSpeakerMode(FMOD_SPEAKERMODE_STEREO);
if (checkError()) goto get_out;
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debugLog("init 2");
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result = SoundCore::system->init(channels, FMOD_INIT_NORMAL, 0); /* Replace with whatever channel count and flags you use! */
if (checkError()) goto get_out;
}
#ifdef BBGE_BUILD_FMOD_OPENAL_BRIDGE
SoundCore::system->getNumChannels(&channels);
#endif
debugLog("set file system");
result = SoundCore::system->setFileSystem(myopen, myclose, myread, myseek, 2048);
if (checkError()) goto get_out;
debugLog("create channel group vox");
result = SoundCore::system->createChannelGroup("vox", &group_vox);
if (checkError()) goto get_out;
debugLog("create channel group sfx");
result = SoundCore::system->createChannelGroup("sfx", &group_sfx);
if (checkError()) goto get_out;
debugLog("create channel group mus");
result = SoundCore::system->createChannelGroup("mus", &group_mus);
if (checkError()) goto get_out;
debugLog("getMasterChannelGroup");
result = SoundCore::system->getMasterChannelGroup(&masterChannelGroup);
if (checkError()) goto get_out;
debugLog("createDSPByType flange");
result = SoundCore::system->createDSPByType(FMOD_DSP_TYPE_FLANGE, &dspFlange);
if (checkError()) { dspFlange = 0; }
debugLog("createDSPByType reverb");
result = SoundCore::system->createDSPByType(FMOD_DSP_TYPE_REVERB, &dspReverb);
if (checkError()) { dspReverb = 0; }
if (dspReverb)
{
dspReverb->setParameter(FMOD_DSP_REVERB_ROOMSIZE, 0.8);
dspReverb->setParameter(FMOD_DSP_REVERB_DAMP, 0.7);
dspReverb->setParameter(FMOD_DSP_REVERB_WETMIX, 0.11);
dspReverb->setParameter(FMOD_DSP_REVERB_DRYMIX, 0.88);
dspReverb->setParameter(FMOD_DSP_REVERB_WIDTH, 1.0);
dspReverb->setParameter(FMOD_DSP_REVERB_MODE, 0); // 0 or 1
}
enabled = true;
return;
get_out:
debugLog("get_out");
enabled = false;
if (SoundCore::system)
{
// clean up?
SoundCore::system = 0;
//SoundCore::system
}
}
void SoundManager::toggleEffectMusic(SoundEffectType effect, bool on)
{
if (!enabled) return;
bool active = false;
switch(effect){
case SFX_FLANGE:
if (dspFlange){
dspFlange->getActive(&active);
if (on && !active)
group_mus->addDSP(dspFlange, 0);
else if (!on && active)
dspFlange->remove();
}
break;
}
}
std::string SoundManager::getVolumeString()
{
std::ostringstream os;
os << "sfxFader: " << this->sfxFader << " sfxVol: " << this->sfxVol << " [" << lastMusic << "]" << std::endl;
os << "musVol: " << musVol.y << " voxVol: " << voxVol.y << std::endl;
float musicChannelVol = -1;
if (musicChannel)
musicChannel->getVolume(&musicChannelVol);
float musicGroupVol = -1;
if (group_mus)
group_mus->getVolume(&musicGroupVol);
float musicChannel2Vol = -1;
if (musicChannel2)
musicChannel2->getVolume(&musicChannel2Vol);
os << "curMusVol (c1/c2/g): " << musicChannelVol << " " << musicChannel2Vol << " " << musicGroupVol << std::endl;
return os.str();
}
float SoundManager::getMusicFader()
{
return musVol.y;
}
float SoundManager::getVoxFader()
{
return voxVol.y;
}
void SoundManager::setChannelVolume(void *chan, float v)
{
// is this now unused?
}
void SoundManager::setOverrideVoiceFader(float v)
{
overrideVoiceFader = v;
}
void SoundManager::setMusicFader(float v, float t)
{
// ignore fades if the music is already on its way to fading out to 0
if (v != 0 && musVol.data && musVol.data->target.y == 0 && musVol.y > 0)
{
return;
}
musVol.interpolateTo(Vector(musVol.x, v, musVol.z), t);
}
void SoundManager::error(const std::string &errMsg)
{
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errorLog(errMsg);
}
SoundManager::~SoundManager()
{
// release
if (!enabled) return;
for (SoundMap::iterator i = soundMap.begin(); i != soundMap.end(); i++)
{
std::string snd = (*i).first;
debugLog("unloading sound [" + snd + "]");
#ifndef BBGE_DISABLE_SOUND_CACHE
FMOD::Sound *samp = (FMOD::Sound*)((*i).second);
samp->release();
#else
SoundInfo *info = (SoundInfo*)((*i).second);
delete info;
#endif
}
soundMap.clear();
SoundCore::system->release();
}
void SoundManager::stopAllSfx()
{
if (group_sfx)
group_sfx->stop();
}
void SoundManager::stopAll()
{
}
void SoundManager::onVoiceEnded()
{
event_stopVoice.call();
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if (dspReverb)
dspReverb->remove();
if (!voxQueue.empty())
{
std::string vox = voxQueue.front();
voxQueue.pop_front();
playVoice(vox, SVT_INTERRUPT);
}
else
{
setMusicFader(1, 1);
sfxFader = 1;
}
}
bool SoundManager::isPaused()
{
bool paused = false;
if (!enabled) return paused;
result = masterChannelGroup->getPaused(&paused);
checkError();
return paused;
}
void SoundManager::clearFadingSfx()
{
SoundCore::FadeChs::iterator i = fadeChs.begin();
for (; i != fadeChs.end(); i++)
{
//haha:
FadeCh *f = &(*i);
if (f->c)
{
f->c->stop();
}
}
SoundCore::fadeChs.clear();
}
void SoundManager::update(float dt)
{
if (isPaused()) return;
dt = core->get_old_dt();
voxVol.update(dt);
musVol.update(dt);
if (musicChannel)
{
if (!isPlayingMusic())
{
if(!playingMusicOnce && lastMusic.size())
{
debugLog("music not playing, but it should be - force restart");
playMusic(lastMusic, SLT_LOOP, SFT_IN, 1, SCT_NORMAL); // FIXME: make sure this works with playMusicOnce()
}
else
{
stopMusic();
}
}
}
if (musicChannel)
{
// fader value
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result = musicChannel->setVolume(musVol.y*1.0f);
checkError();
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if (musVol.y <= 0 && stopMusicOnFadeOut)
{
stopMusic();
stopMusicOnFadeOut = false;
}
}
if (group_sfx)
{
group_sfx->setVolume(sfxFader*sfxVol);
}
// for cross fading
if (musicChannel2)
{
musicFader2Timer -= dt;
if (musicFader2Timer < 0) musicFader2Timer = 0;
musicChannel2->setVolume((musicFader2Timer/musicFader2Time)*musicFader2Volume);
if (musicFader2Timer <= 0)
{
result = musicChannel2->stop();
checkError();
result = musicStream2->release();
checkError();
musicChannel2 = 0;
musicStream2 = 0;
}
}
if (!fadeChs.empty())
{
int itr=0;
for (FadeChs::iterator i = fadeChs.begin(); i != fadeChs.end();)
{
itr++;
FadeCh *f = &(*i);
f->v += dt*f->s * f->d;
if (f->d > 0)
{
if (f->v >= f->to)
{
f->v = f->to;
i = fadeChs.erase(i);
continue;
}
}
else
{
if (f->v <= f->to)
{
f->v = f->to;
result = f->c->stop();
checkError();
f->c = 0;
i = fadeChs.erase(i);
continue;
}
}
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if (f->c)
{
f->c->setVolume(f->v);
checkError();
}
i++;
}
}
SoundCore::system->update();
if (wasPlayingVoice && !isPlayingVoice())
{
wasPlayingVoice = false;
onVoiceEnded();
}
}
void SoundManager::fadeMusic(SoundFadeType sft, float t)
{
switch(sft)
{
case SFT_CROSS:
{
if (musicChannel2)
{
musicChannel2->stop();
if (musicStream2)
{
musicStream2->release();
musicStream2 = 0;
}
musicChannel2 = 0;
}
musicChannel2 = musicChannel;
musicStream2 = musicStream;
musicStream = 0;
musicChannel = 0;
musicFader2Volume = musVol.y;
musicFader2Time = musicFader2Timer = t;
}
break;
case SFT_OUT:
setMusicFader(0, t);
stopMusicOnFadeOut = true;
break;
default:
//setMusMul(0, t);
break;
}
}
bool SoundManager::isPlayingMusic()
{
if (musicChannel)
{
bool b=false;
musicChannel->isPlaying(&b);
return b;
}
return false;
}
void SoundManager::setMusicVolume(float v)
{
musVol.x = v;
result = group_mus->setVolume(v);
checkError();
}
void SoundManager::setSfxVolume(float v)
{
sfxVol = v;
}
float SoundManager::getSfxVol()
{
return sfxVol;
}
void SoundManager::setVoiceVolume(float v)
{
voxVol.x = v;
result = group_vox->setVolume(v);
checkError();
}
bool SoundManager::isPlayingVoice()
{
if (voiceChannel)
{
bool b=false;
result = voiceChannel->isPlaying(&b);
if (result == FMOD_ERR_CHANNEL_STOLEN)
{
b = false;
debugLog("voice channel 'stolen'");
}
else
{
checkError();
}
if (!b)
voiceChannel = 0;
return b;
}
return false;
}
void SoundManager::setSfxChannelsVolume(float v)
{
}
bool SoundManager::playVoice(const std::string &name, SoundVoiceType svt, float vmod)
{
if (!enabled) return false;
bool checkOther = true;
std::string fn, n;
n = name;
stringToLower(n);
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if (!voicePath2.empty())
{
fn = voicePath2 + name + fileType;
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fn = localisePathInternalModpath(fn);
fn = adjustFilenameCase(fn);
if (exists(fn)) checkOther = false;
}
if (checkOther)
{
fn = voicePath + name + fileType;
fn = localisePath(fn);
fn = adjustFilenameCase(fn);
if (!exists(fn))
{
debugLog("Could not find voice file [" + fn + "]");
}
}
bool playNow=false;
debugLog("checking is playing now...");
switch(svt)
{
case SVT_QUEUE:
{
if (isPlayingVoice())
{
if (voxQueue.empty() || voxQueue.front() != n)
voxQueue.push_back(n);
}
else
{
playNow = true;
}
}
break;
case SVT_INTERRUPT:
{
stopAllVoice();
playNow = true;
}
break;
default:
break;
}
if (playNow)
{
if (voiceStream)
{
stopVoice();
}
debugLog("play now");
if (overrideVoiceFader != -1)
{
if (overrideVoiceFader < 1)
{
setMusicFader(overrideVoiceFader, 0.5);
sfxFader = overrideVoiceFader;
}
}
else
{
if (voiceFader < 1 )
{
setMusicFader(voiceFader, 0.5);
sfxFader = voiceFader;
}
}
// FMOD_DEFAULT uses the defaults. These are the same as FMOD_LOOP_OFF | FMOD_2D | FMOD_HARDWARE.
FMOD_MODE mode=0;
mode = FMOD_2D | FMOD_SOFTWARE | FMOD_CREATESTREAM;
result = SoundCore::system->createStream(fn.c_str(), mode, 0, &voiceStream);
if (checkError())
{
voiceStream = 0;
}
if (voiceStream)
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{
if (!reverbKeyword.empty())
{
bool useReverb = (n.find(reverbKeyword) != std::string::npos);
if (dspReverb)
{
bool active = false;
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result = dspReverb->getActive(&active);
checkError();
if (!active && useReverb)
{
result = group_vox->addDSP(dspReverb, 0);
checkError();
}
else if (active && !useReverb)
{
result = dspReverb->remove();
checkError();
}
// defaults:
//dspReverb->setParameter(FMOD_DSP_REVERB_ROOMSIZE, 0.5);
//dspReverb->setParameter(FMOD_DSP_REVERB_DAMP, 0.5);
//dspReverb->setParameter(FMOD_DSP_REVERB_WETMIX, 0.33);
//dspReverb->setParameter(FMOD_DSP_REVERB_DRYMIX, 0.66);
//dspReverb->setParameter(FMOD_DSP_REVERB_WIDTH, 1.0);
//dspReverb->setParameter(FMOD_DSP_REVERB_MODE, 0); // 0 or 1
}
}
result = SoundCore::system->playSound(FMOD_CHANNEL_FREE, voiceStream, true, &voiceChannel);
checkError();
result = voiceChannel->setChannelGroup(group_vox);
checkError();
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if (vmod != -1)
{
result = voiceChannel->setVolume(vmod);
checkError();
}
result = voiceChannel->setPriority(1);
checkError();
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voiceChannel->setFrequency(1);
voiceChannel->setCallback(NULL);
voiceChannel->setUserData(NULL);
voiceChannel->set3DMinMaxDistance(0.0f, 0.0f);
setSoundRelative(voiceChannel, true);
setSoundPos(voiceChannel, 0, 0);
result = voiceChannel->setPaused(false);
checkError();
wasPlayingVoice = true;
}
lastVoice = n;
event_playVoice.call();
core->onPlayedVoice(n);
}
return true;
}
void SoundManager::updateChannelVolume(void *ch, float v)
{
}
float SoundManager::getVoiceTime()
{
if (isPlayingVoice())
{
unsigned int position;
voiceChannel->getPosition(&position, FMOD_TIMEUNIT_MS);
return float(position) * 0.001f;
}
return 0;
}
void *SoundManager::playSfx(const PlaySfx &play)
{
if (!enabled) return 0;
FMOD::Channel *channel = 0;
FMOD::Sound *sound = 0;
2016-05-05 17:40:28 +00:00
if (play.handle)
sound = (FMOD::Sound*)play.handle;
else if (!play.name.empty())
sound = (FMOD::Sound*)getBuffer(play.name);
if (!sound) return 0;
result = SoundCore::system->playSound(FMOD_CHANNEL_FREE, sound, true, &channel);
checkError();
if (channel == NULL) // the OpenAL bridge code might return NULL here.
return 0;
result = channel->setChannelGroup(group_sfx);
checkError();
result = channel->setPriority((int) ((1-play.priority)*255));
checkError();
if (play.fade == SFT_IN)
{
result = channel->setVolume(0);
checkError();
FadeCh fade;
fade.c = channel;
fade.v = 0;
fade.s = 1.0f/play.time;
fade.d = 1;
fade.to = play.vol;
SoundCore::addFadeCh(fade);
}
else
{
result = channel->setVolume(play.vol);
checkError();
}
float freq = play.freq;
if (freq <= 0)
freq = 1;
channel->setFrequency(freq);
channel->setCallback(NULL);
channel->setUserData(NULL);
// distance gain attenuation: stereo separation + silence at further away than maxdist
float maxdist = play.maxdist;
if (!maxdist)
maxdist = 1800;
if(maxdist > 0 && play.positional)
channel->set3DMinMaxDistance(maxdist * 0.3, maxdist); // HACK: this works reasonably well
else
channel->set3DMinMaxDistance(0, 0); // no attenuation
// position in space
setSoundRelative(channel, play.relative);
setSoundPos(channel, play.x, play.y); // must be set after everything else (See hack in OpenALChannel::set3DAttributes())
result = channel->setPaused(false);
checkError();
return channel;
return 0;
}
void *SoundManager::playSfx(const std::string &name, float vol)
{
PlaySfx play;
play.name = name;
play.vol = vol;
return playSfx(play);
}
void SoundManager::setVoiceFader(float v)
{
voiceFader = v;
}
bool SoundManager::isPlayingMusic(const std::string &name)
{
if (isPlayingMusic())
{
std::string test = name;
stringToLower(test);
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if (test == lastMusic)
return true;
}
return false;
}
bool SoundManager::playMusic(const std::string &name, SoundLoopType slt, SoundFadeType sft, float trans, SoundConditionType sct)
{
debugLog("playMusic: " + name);
if (!enabled) return false;
if (sct == SCT_ISNOTPLAYING && isPlayingMusic())
{
if (isPlayingMusic(name))
{
return false;
}
}
std::string fn = "";
if (!name.empty() && name[0] == '.')
{
fn = name;
}
else
{
if (!audioPath2.empty())
{
fn = audioPath2 + name + fileType;
if (!exists(fn))
{
fn = musicPath + name + fileType;
}
}
else
{
fn = musicPath + name + fileType;
}
}
fn = adjustFilenameCase(fn);
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lastMusic = name;
stringToLower(lastMusic);
if (sft == SFT_CROSS)
{
fadeMusic(SFT_CROSS, trans);
}
if (musicStream)
{
musicStream->release();
musicStream = 0;
}
if (musicChannel)
{
if (sft == SFT_IN)
{
musicChannel->stop(); // we're fading in music but didn't stop the old one?
}
musicChannel = 0;
}
// FMOD_DEFAULT uses the defaults. These are the same as FMOD_LOOP_OFF | FMOD_2D | FMOD_HARDWARE.
FMOD_MODE mode=0;
///FMOD_DEFAULT;////mode = FMOD_2D | FMOD_SOFTWARE;
mode = FMOD_2D | FMOD_SOFTWARE | FMOD_CREATESTREAM;
switch(slt)
{
case SLT_OFF:
case SLT_NONE:
mode |= FMOD_LOOP_OFF;
playingMusicOnce = true;
break;
default:
mode |= FMOD_LOOP_NORMAL;
playingMusicOnce = false;
break;
}
stopMusicOnFadeOut = false;
musVol.stop();
result = SoundCore::system->createStream(fn.c_str(), mode, 0, &musicStream);
if (checkError()) musicStream = 0;
if (musicStream)
{
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result = SoundCore::system->playSound(FMOD_CHANNEL_FREE, musicStream, true, &musicChannel);
checkError();
result = musicChannel->setChannelGroup(group_mus);
checkError();
result = musicChannel->setPriority(0); // should be highest priority (according to the docs)
checkError();
if (sft == SFT_IN || sft == SFT_CROSS)
{
setMusicFader(0);
setMusicFader(1,trans);
result = musicChannel->setVolume(0);
checkError();
}
else
{
setMusicFader(1,0);
result = musicChannel->setVolume(musVol.y);
checkError();
}
musicChannel->setFrequency(1); // in case the channel was used by a pitch-shifted sound before
musicChannel->setCallback(NULL);
musicChannel->setUserData(NULL);
musicChannel->set3DMinMaxDistance(0.0f, 0.0f); // disable attenuation
setSoundRelative(musicChannel, true);
setSoundPos(musicChannel, 0, 0);
result = musicChannel->setPaused(false); // This is where the sound really starts.
checkError();
debugLog("music play: " + fn);
}
else
{
debugLog("Failed to create music stream: " + fn);
}
return true;
}
void SoundManager::stopMusic()
{
if (musicChannel)
{
musicChannel->stop();
checkError();
if (musicStream)
{
musicStream->release();
checkError();
}
musicStream = 0;
musicChannel = 0;
}
playingMusicOnce = false;
lastMusic = "";
}
void SoundManager::stopSfx(void *channel)
{
if (!channel) return;
FMOD::Channel *ch = (FMOD::Channel*)channel;
if (ch)
{
ch->stop();
checkError();
ch = 0;
}
}
void SoundManager::fadeSfx(void *channel, SoundFadeType sft, float t)
{
if (!channel) return;
if (sft == SFT_OUT)
{
FMOD::Channel *ch = (FMOD::Channel*)channel;
if (ch)
{
FadeCh f;
f.s = 1.0f/t;
result = ch->getVolume(&f.v);
checkError();
f.c = ch;
SoundCore::addFadeCh(f);
}
}
}
void SoundManager::stopVoice()
{
if (voiceChannel)
{
bool playing = false;
result = voiceChannel->isPlaying(&playing);
checkError();
if (playing)
{
result = voiceChannel->stop();
checkError();
voiceChannel = 0;
}
}
if (voiceStream)
{
result = voiceStream->release();
checkError();
voiceStream = 0;
}
onVoiceEnded();
}
void SoundManager::stopAllVoice()
{
voxQueue.clear();
stopVoice();
}
void loadCacheSoundsCallback (const std::string &filename, void *param)
{
SoundManager *sm;
sm = (SoundManager*)param;
if (!sm->enabled)
{
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debugLog("Disabled: Won't Load Sample ["+filename+"]");
return;
}
if (fileType==".ogg")
{
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debugLog("trying to load sound " + filename);
sm->loadSoundIntoBank(filename, "", "");
}
}
void SoundManager::loadSoundCache(const std::string &path, const std::string &ftype, void progressCallback())
{
loadProgressCallback = progressCallback;
forEachFile(path, ftype, loadCacheSoundsCallback, this);
loadProgressCallback = NULL;
}
Buffer SoundManager::loadSoundIntoBank(const std::string &filename, const std::string &path, const std::string &format, SoundLoadType slt)
{
if (loadProgressCallback)
loadProgressCallback();
std::string f = filename, name;
// HACK: proper sound looping
bool loop = false;
stringToLower(f);
if (f.find("loop")!=std::string::npos)
loop = true;
// WARNING: local sounds should go here!
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debugLog(filename);
if (slt == SFXLOAD_LOCAL && !audioPath2.empty())
{
f = audioPath2 + filename + format;
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f = localisePathInternalModpath(f);
f = adjustFilenameCase(f);
if (!exists(f))
{
f = path + filename + format;
f = localisePath(f);
f = adjustFilenameCase(f);
}
}
else
{
f = path + filename + format;
f = localisePath(f);
f = adjustFilenameCase(f);
}
int loc = f.find_last_of('/');
int loc2 = f.rfind('.');
if (loc != std::string::npos && loc2 != std::string::npos)
{
name = f.substr(loc+1, loc2-(loc+1));
}
else
{
debugLog("returning 0");
return Buffer();
}
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stringToLower(name);
FMOD::Sound * sound = SoundCore::soundMap[name];
if (sound)
return sound;
FMOD_MODE mode = FMOD_DEFAULT | FMOD_LOWMEM | FMOD_3D | FMOD_3D_LINEARROLLOFF;
if (loop)
mode |= FMOD_LOOP_NORMAL;
result = SoundCore::system->createSound(f.c_str(), mode, 0, &sound);
if (checkError())
{
debugLog("createSound failed");
return Buffer();
}
SoundCore::soundMap[name] = sound;
if (slt == SFXLOAD_LOCAL)
{
localSounds.push_back(name);
}
return sound;
return Buffer();
}
Buffer SoundManager::loadLocalSound(const std::string &filename)
{
return loadSoundIntoBank(filename, localSoundPath, fileType, SFXLOAD_LOCAL);
}
void SoundManager::setMusicSpeed(float speed)
{
musicChannel->setFrequency(speed);
}
void SoundManager::setModSpeed(float speed)
{
if (modChannel)
modChannel->setFrequency(speed);
}
void SoundManager::clearLocalSounds()
{
for (LocalSounds::iterator i = localSounds.begin(); i != localSounds.end(); i++)
{
std::string snd = (*i);
debugLog("unloading sound [" + snd + "]");
FMOD::Sound *samp = (FMOD::Sound*)soundMap[snd];
samp->release();
soundMap[snd] = 0;
}
localSounds.clear();
}
bool SoundManager::checkError()
{
if (result != FMOD_OK)
{
std::ostringstream os;
os << "FMODEX error: " << result << ": ";
switch(result)
{
case FMOD_ERR_ALREADYLOCKED:
os << "FMOD_ERR_ALREADYLOCKED Tried to call lock a second time before unlock was called.";
break;
case FMOD_ERR_BADCOMMAND:
os << "Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).";
break;
case FMOD_ERR_CHANNEL_ALLOC:
os << "FMOD_ERR_CHANNEL_ALLOC: Error trying to allocate a channel.";
break;
case FMOD_ERR_CHANNEL_STOLEN:
os << "FMOD_ERR_CHANNEL_STOLEN: The specified channel has been reused to play another sound.";
break;
case FMOD_ERR_COM:
os << "FMOD_ERR_COM: A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly.";
break;
case FMOD_ERR_DMA:
os << "FMOD_ERR_DMA: DMA Failure. See debug output for more information.";
break;
case FMOD_ERR_DSP_CONNECTION:
os << "FMOD_ERR_DSP_CONNECTION: DSP connection error. Connection possibly caused a cyclic dependancy.";
break;
case FMOD_ERR_DSP_FORMAT:
os << "FMOD_ERR_DSP_FORMAT: DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format.";
break;
case FMOD_ERR_DSP_NOTFOUND:
os << "FMOD_ERR_DSP_NOTFOUND: DSP connection error. Couldn't find the DSP unit specified.";
break;
default:
os << "Unknown error code";
break;
}
debugLog(os.str());
return true;
}
return false;
}
void SoundManager::setListenerPos(float x, float y)
{
FMOD_VECTOR pos;
pos.x = x;
pos.y = y;
pos.z = 0.0f;
FMOD_VECTOR forward;
forward.x = 0.0f;
forward.y = 0.0f;
forward.z = -1.0f;
FMOD_VECTOR up;
up.x = 0.0f;
up.y = 1.0f;
up.z = 0.0f;
SoundCore::system->set3DListenerAttributes(0, &pos, NULL, &forward, &up);
}
void SoundManager::setSoundPos(void *channel, float x, float y)
{
if (!channel)
return;
FMOD::Channel *pChannel = (FMOD::Channel*)channel;
FMOD_VECTOR pos;
pos.x = x;
pos.y = y;
pos.z = 0.0f;
pChannel->set3DAttributes(&pos, NULL);
}
void SoundManager::setSoundRelative(void *channel, bool relative)
{
if (!channel)
return;
FMOD::Channel *pChannel = (FMOD::Channel*)channel;
FMOD_MODE mode = 0;
pChannel->getMode(&mode);
FMOD_MODE newmode = mode & ~(FMOD_3D_WORLDRELATIVE | FMOD_3D_HEADRELATIVE);
if(relative)
newmode |= (FMOD_3D_HEADRELATIVE | FMOD_3D);
else
newmode |= (FMOD_3D_WORLDRELATIVE | FMOD_3D);
if (mode != newmode)
pChannel->setMode(newmode);
}
static FMOD_RESULT s_soundHolderCallback(void *channel, FMOD_CHANNEL_CALLBACKTYPE type, void *commanddata1, void *commanddata2)
{
if (!channel)
return FMOD_ERR_INVALID_PARAM;
SoundHolder *holder = NULL;
FMOD::Channel *pChannel = (FMOD::Channel*)channel;
pChannel->getUserData((void**)&holder);
switch(type)
{
case FMOD_CHANNEL_CALLBACKTYPE_END:
holder->unlinkSound(channel);
break;
default:
return FMOD_ERR_INVALID_PARAM;
}
return FMOD_OK;
}
SoundHolder::~SoundHolder()
{
unlinkAllSounds();
}
void SoundHolder::updateSoundPosition(float x, float y)
{
if (activeSounds.size())
for(std::vector<void*>::iterator it = activeSounds.begin(); it != activeSounds.end(); ++it)
sound->setSoundPos(*it, x, y);
}
void SoundHolder::stopAllSounds()
{
// activeSounds is modified by SoundManager::stopSfx(), which calls unkinkSound(), can't use iterator here
while(activeSounds.size())
sound->stopSfx(*activeSounds.begin());
}
void SoundHolder::unlinkSound(void *channel)
{
FMOD::Channel *pChannel = (FMOD::Channel*)channel;
pChannel->setUserData(NULL);
pChannel->setCallback(NULL);
std::vector<void*>::iterator where = std::remove(activeSounds.begin(), activeSounds.end(), channel);
activeSounds.erase(where, activeSounds.end());
}
void SoundHolder::linkSound(void *channel)
{
if (!channel)
return;
FMOD::Channel *pChannel = (FMOD::Channel*)channel;
pChannel->setUserData(this);
pChannel->setCallback(s_soundHolderCallback);
activeSounds.push_back(channel);
}
void SoundHolder::unlinkAllSounds()
{
while(activeSounds.size())
unlinkSound(*activeSounds.begin());
}