fgenesis
d49531f486
Replace DebugButton in the key config menu with a nicer and UI-focusable button
2016-08-02 04:15:04 +02:00
fgenesis
cd17e34094
Fix typo that broke bone lock orientation
2016-08-02 03:36:06 +02:00
fgenesis
00900a9dfb
Fix bone particles broken in 8472718fb7
2016-08-02 02:44:50 +02:00
fgenesis
2d47b4a7b3
Tiny header cleanup
2016-07-19 02:59:30 +02:00
fgenesis
3de004262b
Attempt to fix joystick enabled/disabled state
2016-07-19 02:45:56 +02:00
fgenesis
bff072039a
Addition to prev. commit: Fix this in a better way.
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This also gets rid of a 1-frame delay in DSQ action handling.
Hope this doesn't cause any problems, as i'm not sure.
2016-07-18 23:22:42 +02:00
fgenesis
335b26d1e0
Fix resuming paused cutscene
2016-07-18 23:14:20 +02:00
fgenesis
e8f1129c24
Fix startup crash and linking error in release mode
2016-07-18 03:21:24 +02:00
fgenesis
e44ebfaa9f
Forgot stringbank.txt update
2016-07-18 01:35:32 +02:00
fgenesis
619d3d531b
Remove some now unused/unneeded leftovers
2016-07-18 01:34:43 +02:00
fgenesis
ab959bc6d6
Use sentinel that captures most of the input for sourceID -1
2016-07-18 01:27:58 +02:00
fgenesis
c943759ce1
Getting closer to mutliple inputs actually working
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Split logic and state from ActionMapper into another class,
of which one exists per input set.
2016-07-17 22:25:24 +02:00
fgenesis
dcf09343b5
Correctly distinguish between action sources when evaluating ActionMapper
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I'm not quite happy with the hackishness of this change;
hope it doesn't incur too much runtime overhead with all these checks...
2016-07-17 17:50:27 +02:00
fgenesis
77e4bfd292
Various improvements and fixes
2016-07-17 05:54:09 +02:00
fgenesis
411f8950e5
Fix possible fatal error, and jostick not accepting esc
2016-07-17 03:05:26 +02:00
fgenesis
4ee2abda06
Fix key config menu being visible and messed up when it shouldn't, under some circumstances
2016-07-17 02:47:19 +02:00
fgenesis
671d0ace1b
Fix some regressions + improvements:
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- ACTION_MENU* not sent
- allow using the game UI with keyboard only
- allow mapping ACTION_MENU to controller inputs
- fix joystick axis (-) not working due to typo
2016-07-17 02:34:34 +02:00
fgenesis
bf94d541cd
More WIP towards multiple input sets
2016-07-16 22:08:39 +02:00
fgenesis
b438064517
Continue implementing support for multiple ActionSets
2016-07-16 03:09:44 +02:00
fgenesis
520239a845
Fix possible crash on startup & disable newly added ActionSets by default
2016-07-15 03:28:36 +02:00
fgenesis
2fd181913e
Preparations for multiple ActionSets support
2016-07-15 03:22:27 +02:00
fgenesis
95fd453a99
Save "Flip Input Buttons" setting
2016-07-14 05:09:50 +02:00
fgenesis
881226fe43
Minor cosmetic fixes + prevent heap overflow after on taking more than 99999999 screenshots
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Gotta be correct!!11
2016-07-14 05:01:30 +02:00
fgenesis
dcd4fe6c86
Implement configurable screenshot key
2016-07-14 04:59:08 +02:00
fgenesis
a043dd852f
Major input handling improvements ( #28 ):
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- Support joystick hotplugging
- Support axes as buttons (means xbox360 shoulder triggers can be used as buttons)
- Show pretty joystick axis & button names if possible
- Tabify input actions UI
- Add 'mouse' column to input actions UI
- Allow to configure form hotkeys
- Allow ALL keys, get rid of internal key remapping
- SDL2: Use scancodes instead of keycodes since they are layout independent
- Allow extra mouse buttons (if present)
- Remove "lmbd" & "lmbu" actions in favor of "PrimaryAction" & "SecondaryAction"
Makes the configuration less redundant and doesn't send each action twice,
which happened if both were set to the same key.
- Fix Regressions from prev commits (menu not opening on Esc)
Still has a few minor bugs/issues that need to be fixed,
but pushing this now before the commit gets too large again.
2016-07-13 05:00:19 +02:00
fgenesis
082dcacad8
whoops
2016-07-10 01:11:06 +02:00
fgenesis
2efc227ad9
Improve input menu a bit, accept Esc in the designated field, remove "Mic" section from config
2016-07-09 19:42:33 +02:00
fgenesis
798e4c6619
Remove support for input key config locking.
...
Wasn't useful, isn't useful, and confused me to no end.
Better to have this gone.
2016-07-09 19:09:39 +02:00
fgenesis
4b0f45df73
Regression: Fix optionsOnly not being remembered
2016-07-09 15:23:30 +02:00
fgenesis
8472718fb7
Major include refactor; changes to pretty much everything
...
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.
Lots of cleanups on the way too. More dead/unused code removal.
Remove incrFlag(), decrFlag() Lua functions.
2016-07-09 04:18:40 +02:00
fgenesis
d1778a97b8
wip, temp commit
2016-07-03 18:07:13 +02:00
fgenesis
4e37abd0f5
whoops forgot a file
2016-07-03 18:06:35 +02:00
fgenesis
34a1bcb70f
Really use scancode names + little more cleanup
2016-07-03 15:48:40 +02:00
fgenesis
9414be864a
Huge Game.cpp refactor and various other things
...
Started working on a tiny input/ActionMapper refactor,
then everything fell apart and i ended up doing this.
I'm sorry.
Pretty much untested because input mapping is broken right now,
will fix that next.
2016-06-30 02:58:55 +02:00
fgenesis
e2e7753226
Remove some more unused cruft
2016-06-26 00:39:48 +02:00
fgenesis
7494529bd0
Remove old pre-SDL2 rumble code for Linux
...
SDL2 is now ubiquitous on linux, and there is no reason to keep this around
2016-06-26 00:03:10 +02:00
fgenesis
a7c2d054a2
Begin joystick code refactor; some related cleanups and unused code removal
2016-06-25 23:59:34 +02:00
fgenesis
4534b68fc5
Remove instant quit on Ctrl+Alt+Q, allow Alt+Enter for fullscreen switch on OSX
2016-06-25 19:43:20 +02:00
fgenesis
548da72632
Merge branch 'master' into experimental
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Conflicts:
BBGE/SoundManager.cpp
BBGE/SoundManager.h
2016-06-20 02:05:42 +02:00
fgenesis
84366ad533
hopefully fix build on gcc6, tiny cleanup
...
... in fact i forgot that much more cleanup was already done
on the experimental branch. whatever.
2016-06-20 01:56:27 +02:00
fgenesis
96206dd82a
Fix yet another oopsie RenderObject::setTexture()
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Didn't apply empty ("") texture when another texture was already set.
2016-06-19 00:42:13 +02:00
fgenesis
06963a8d6a
Implement loadXMLTable() Lua function
2016-06-10 02:26:43 +02:00
fgenesis
82c2122774
Do not restart DamageSprite scale interpolation when healed
2016-05-25 02:11:20 +02:00
fgenesis
589e5a90d4
derp
2016-05-14 17:50:39 +02:00
fgenesis
15c7776763
Remove TimeUpdateType enum and related code. Dynamic timestep was used all the time anyway.
2016-05-14 17:23:48 +02:00
fgenesis
9bb4226626
Remove RenderObjectLayer::sort() and related
2016-05-14 17:20:13 +02:00
fgenesis
c4b0decc10
Add some RenderObject child related functions:
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+ obj_getChild()
+ obj_removeChild()
+ obj_removeChildIdx()
+ obj_removeAllChildren()
+ obj_getNumChildren()
2016-05-14 17:14:14 +02:00
fgenesis
65179870a9
Fix possible crash when loading applying a skeletal twice in one frame.
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Possibly a regression from 300f326777
.
2016-05-12 00:25:00 +02:00
fgenesis
d6dc3a8a09
Merge branch 'experimental' into moreclean
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Conflicts:
Aquaria/Avatar.cpp
Aquaria/BoxElement.cpp
Aquaria/BubbleRender.cpp
Aquaria/FFTNotes.cpp
Aquaria/StarRenderer.cpp
Aquaria/WaterFont.cpp
Aquaria/resource.h
BBGE/AnimatedSprite.cpp
BBGE/AnimatedSprite.h
BBGE/BloomEffect.cpp
BBGE/CShim.cpp
BBGE/Collision.cpp
BBGE/Collision.h
BBGE/Core.cpp
BBGE/Core.h
BBGE/Cube.cpp
BBGE/Cutscene.cpp
BBGE/DFSprite.cpp
BBGE/DFSprite.h
BBGE/Datafile.cpp
BBGE/Datafile.h
BBGE/Flags.h
BBGE/Interpolator.cpp
BBGE/Light.cpp
BBGE/Light.h
BBGE/LightCone.cpp
BBGE/Model.cpp
BBGE/Model.h
BBGE/OggStream.cpp
BBGE/PackRead.cpp
BBGE/PointSprites.cpp
BBGE/RenderObject.cpp
BBGE/SkeletalSprite.cpp
2016-05-10 18:40:01 +02:00
False.Genesis
0ced7c1d50
Merge pull request #27 from nbraud/unifdef
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More cleanups
2016-05-10 10:20:36 +02:00