fgenesis
34a1bcb70f
Really use scancode names + little more cleanup
2016-07-03 15:48:40 +02:00
fgenesis
9414be864a
Huge Game.cpp refactor and various other things
...
Started working on a tiny input/ActionMapper refactor,
then everything fell apart and i ended up doing this.
I'm sorry.
Pretty much untested because input mapping is broken right now,
will fix that next.
2016-06-30 02:58:55 +02:00
fgenesis
e2e7753226
Remove some more unused cruft
2016-06-26 00:39:48 +02:00
fgenesis
7494529bd0
Remove old pre-SDL2 rumble code for Linux
...
SDL2 is now ubiquitous on linux, and there is no reason to keep this around
2016-06-26 00:03:10 +02:00
fgenesis
a7c2d054a2
Begin joystick code refactor; some related cleanups and unused code removal
2016-06-25 23:59:34 +02:00
fgenesis
4534b68fc5
Remove instant quit on Ctrl+Alt+Q, allow Alt+Enter for fullscreen switch on OSX
2016-06-25 19:43:20 +02:00
fgenesis
548da72632
Merge branch 'master' into experimental
...
Conflicts:
BBGE/SoundManager.cpp
BBGE/SoundManager.h
2016-06-20 02:05:42 +02:00
fgenesis
84366ad533
hopefully fix build on gcc6, tiny cleanup
...
... in fact i forgot that much more cleanup was already done
on the experimental branch. whatever.
2016-06-20 01:56:27 +02:00
fgenesis
96206dd82a
Fix yet another oopsie RenderObject::setTexture()
...
Didn't apply empty ("") texture when another texture was already set.
2016-06-19 00:42:13 +02:00
fgenesis
06963a8d6a
Implement loadXMLTable() Lua function
2016-06-10 02:26:43 +02:00
fgenesis
82c2122774
Do not restart DamageSprite scale interpolation when healed
2016-05-25 02:11:20 +02:00
fgenesis
589e5a90d4
derp
2016-05-14 17:50:39 +02:00
fgenesis
15c7776763
Remove TimeUpdateType enum and related code. Dynamic timestep was used all the time anyway.
2016-05-14 17:23:48 +02:00
fgenesis
9bb4226626
Remove RenderObjectLayer::sort() and related
2016-05-14 17:20:13 +02:00
fgenesis
c4b0decc10
Add some RenderObject child related functions:
...
+ obj_getChild()
+ obj_removeChild()
+ obj_removeChildIdx()
+ obj_removeAllChildren()
+ obj_getNumChildren()
2016-05-14 17:14:14 +02:00
fgenesis
65179870a9
Fix possible crash when loading applying a skeletal twice in one frame.
...
Possibly a regression from 300f326777
.
2016-05-12 00:25:00 +02:00
fgenesis
d6dc3a8a09
Merge branch 'experimental' into moreclean
...
Conflicts:
Aquaria/Avatar.cpp
Aquaria/BoxElement.cpp
Aquaria/BubbleRender.cpp
Aquaria/FFTNotes.cpp
Aquaria/StarRenderer.cpp
Aquaria/WaterFont.cpp
Aquaria/resource.h
BBGE/AnimatedSprite.cpp
BBGE/AnimatedSprite.h
BBGE/BloomEffect.cpp
BBGE/CShim.cpp
BBGE/Collision.cpp
BBGE/Collision.h
BBGE/Core.cpp
BBGE/Core.h
BBGE/Cube.cpp
BBGE/Cutscene.cpp
BBGE/DFSprite.cpp
BBGE/DFSprite.h
BBGE/Datafile.cpp
BBGE/Datafile.h
BBGE/Flags.h
BBGE/Interpolator.cpp
BBGE/Light.cpp
BBGE/Light.h
BBGE/LightCone.cpp
BBGE/Model.cpp
BBGE/Model.h
BBGE/OggStream.cpp
BBGE/PackRead.cpp
BBGE/PointSprites.cpp
BBGE/RenderObject.cpp
BBGE/SkeletalSprite.cpp
2016-05-10 18:40:01 +02:00
False.Genesis
0ced7c1d50
Merge pull request #27 from nbraud/unifdef
...
More cleanups
2016-05-10 10:20:36 +02:00
fgenesis
2f0940f1df
Fix yet another oopsie RenderObject::setTexture()
...
Didn't apply empty ("") texture when another texture was already set.
2016-05-09 08:15:41 +02:00
fgenesis
e7791c5ddc
Remove RenderObject::collisionRects.
...
Another vector that was always empty, optionally filled when specified
by a skeletal file, but none actually did this. Should be safe to remove.
Also small related optimization in Game::collideSkeletalVsCircle().
2016-05-07 01:00:16 +02:00
fgenesis
35a3888c94
Remove RenderObject::collidePosition and related code
...
This was always (0, 0) and optionally used for bones if defined in skeletal files.
None of the official skeletal files used this, so this should be safe to remove.
2016-05-07 00:47:45 +02:00
fgenesis
d4a1e1ef1d
Remove another unnecessary file
2016-05-05 20:36:10 +02:00
fgenesis
c26174d750
oops
2016-05-05 20:29:59 +02:00
Nicolas Braud-Santoni
fb8732e97d
Eradicate remnents of BBGE_BUILD_GFLW & SDL
2016-05-05 20:24:42 +02:00
Nicolas Braud-Santoni
bb50895595
Removing Z2D_J2K texture option
...
Given that j2k-codec/ is nowhere to be found,
this cannot possibly build.
2016-05-05 20:15:11 +02:00
fgenesis
caee9f8b0c
remove some unused Avatar functions and variables
2016-05-05 20:11:49 +02:00
fgenesis
51baa76816
Remove unused files
2016-05-05 20:09:39 +02:00
Nicolas Braud-Santoni
b29e57d15b
Removing more build options
...
This times, it is `AQ_TEST_QUADTRAIL`, `AQUARIA_BUILD_MAPVIS`
and `DISABLE_SUBS` that have disappeared.
2016-05-05 20:02:08 +02:00
Nicolas Braud-Santoni
eb128e65a4
Remove commented-out code
2016-05-05 19:57:50 +02:00
Nicolas Braud-Santoni
0f39b825e1
Remove BBGE_BUILD_FMODEX option (always defined)
2016-05-05 15:45:31 +02:00
Nicolas Braud-Santoni
91c493344d
Removing obsolete build options
...
The game cannot work with those anyhow...
```c
#undef BBGE_BUILD_IRRKLANG
#undef BBGE_BUILD_OPENALOGG
#undef BBGE_BUILD_XINPUT
#undef BBGE_BUILD_DELAYXINPUT
```
2016-05-05 15:37:25 +02:00
Nicolas Braud-Santoni
9617bde3ec
Cleaning up RLT_* macros
...
```c
#define RLT_FIXED 1
#undef RLT_DYNAMIC
#undef RLT_MAP
```
2016-05-05 15:21:44 +02:00
Nicolas Braud-Santoni
921e4ba101
Removing more commented-out, #if cruft
2016-05-05 04:52:51 +02:00
Nicolas Braud-Santoni
6bcee6a034
More cleanups.
...
```c
#undef BBGE_BUILD_X360
#undef BBGE_BUILD_GLFW
#undef BBGE_BUILD_SDLMIXER
#undef BBGE_BUILD_BASS20
```
2016-05-05 04:45:42 +02:00
fgenesis
903d222f65
Minor update to vc90 project files
2016-05-05 03:53:51 +02:00
fgenesis
b2a0694281
Very tiny cleanup
2016-05-05 03:52:22 +02:00
Nicolas Braud-Santoni
276265be1d
Eliminating obsolete #ifdefs and friends ( #26 )
...
The following options have been applied globally, using unifdef(1):
```c
#undef BBGE_BUILD_DIRECTX
#define BBGE_BUILD_OPENGL 1
#define GL_GLEXT_LEGACY 1
#define HAVE_PUTENV 1
#define TIXML_USE_STL 1
#define BBGE_BUILD_SDL 1
```
2016-05-05 03:49:41 +02:00
fgenesis
dff33b0530
Remove unused bones, don't crash when hardcoded bones are not found
2016-04-24 19:28:30 +02:00
fgenesis
6c56bc94a9
Add selectable flag for bones.
...
Setting sel="0" in an anim's XML file prevents accidental modification
in the anim editor.
2016-04-18 22:08:36 +02:00
fgenesis
65ab23536e
Fix AnimLayer not applying bug introduced in 339490e3e9
.
2016-04-18 21:07:46 +02:00
fgenesis
b4c1b811ce
Make BoneCommand::parse() a bit more resilient and bail out when something is wrong
2016-04-17 15:16:55 +02:00
fgenesis
339490e3e9
Implemnt AC_SET_PASS and AC_RESET_PASS bone commands
2016-04-17 14:33:23 +02:00
fgenesis
7daf117744
Add findPathFreeMemory() Lua function
2016-04-09 00:01:38 +02:00
fgenesis
83ce096119
fix far off minimap symbols. broke in ce7239056
2016-04-08 23:58:48 +02:00
fgenesis
486541b1d7
actually fix incremental pathfinding for real this time
2016-04-08 23:14:33 +02:00
fgenesis
a88ca0a90d
Update JPS.h & fix typos in incremental pathfinding Lua API that prevented things from ever working
2016-04-07 13:05:57 +02:00
fgenesis
361915947b
Tiny vector cleanup
2016-03-21 03:41:22 +01:00
fgenesis
ce7239056b
Minimap icon overhaul:
...
- Allow specifying custom minimap icons for nodes and entities
- Allow overriding minimap textures
- This removes various hacks in MiniMapRender and related
- Allow access to the MiniMapRender object via Lua
(don't delete it or the game will crash)
Little extra: Added destructors for some entity classes
2016-03-21 03:40:56 +01:00
fgenesis
9e0d59460a
Add getInterfaceFunctionNames(), isObstructedRaw(), OT_OUTOFBOUNDS
2016-03-20 19:19:21 +01:00
fgenesis
36f33da9a8
Remove some old, unused code
2016-03-20 19:14:48 +01:00