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685 commits

Author SHA1 Message Date
Nicolas Braud-Santoni
6bcee6a034
More cleanups.
```c
 #undef BBGE_BUILD_X360
 #undef BBGE_BUILD_GLFW
 #undef BBGE_BUILD_SDLMIXER
 #undef BBGE_BUILD_BASS20
```
2016-05-05 04:45:42 +02:00
fgenesis
903d222f65 Minor update to vc90 project files 2016-05-05 03:53:51 +02:00
fgenesis
b2a0694281 Very tiny cleanup 2016-05-05 03:52:22 +02:00
Nicolas Braud-Santoni
276265be1d Eliminating obsolete #ifdefs and friends (#26)
The following options have been applied globally, using unifdef(1):
```c
 #undef BBGE_BUILD_DIRECTX

 #define BBGE_BUILD_OPENGL 1
 #define GL_GLEXT_LEGACY   1
 #define HAVE_PUTENV       1
 #define TIXML_USE_STL     1
 #define BBGE_BUILD_SDL    1
```
2016-05-05 03:49:41 +02:00
fgenesis
dff33b0530 Remove unused bones, don't crash when hardcoded bones are not found 2016-04-24 19:28:30 +02:00
fgenesis
6c56bc94a9 Add selectable flag for bones.
Setting sel="0" in an anim's XML file prevents accidental modification
in the anim editor.
2016-04-18 22:08:36 +02:00
fgenesis
65ab23536e Fix AnimLayer not applying bug introduced in 339490e3e9. 2016-04-18 21:07:46 +02:00
fgenesis
b4c1b811ce Make BoneCommand::parse() a bit more resilient and bail out when something is wrong 2016-04-17 15:16:55 +02:00
fgenesis
339490e3e9 Implemnt AC_SET_PASS and AC_RESET_PASS bone commands 2016-04-17 14:33:23 +02:00
fgenesis
7daf117744 Add findPathFreeMemory() Lua function 2016-04-09 00:01:38 +02:00
fgenesis
83ce096119 fix far off minimap symbols. broke in ce7239056 2016-04-08 23:58:48 +02:00
fgenesis
486541b1d7 actually fix incremental pathfinding for real this time 2016-04-08 23:14:33 +02:00
fgenesis
a88ca0a90d Update JPS.h & fix typos in incremental pathfinding Lua API that prevented things from ever working 2016-04-07 13:05:57 +02:00
fgenesis
361915947b Tiny vector cleanup 2016-03-21 03:41:22 +01:00
fgenesis
ce7239056b Minimap icon overhaul:
- Allow specifying custom minimap icons for nodes and entities
- Allow overriding minimap textures
- This removes various hacks in MiniMapRender and related
- Allow access to the MiniMapRender object via Lua
  (don't delete it or the game will crash)

Little extra: Added destructors for some entity classes
2016-03-21 03:40:56 +01:00
fgenesis
9e0d59460a Add getInterfaceFunctionNames(), isObstructedRaw(), OT_OUTOFBOUNDS 2016-03-20 19:19:21 +01:00
fgenesis
36f33da9a8 Remove some old, unused code 2016-03-20 19:14:48 +01:00
fgenesis
e661743775 Be less spammy when loading textures
Oonly print "FROM DISK" when it was really from disk, and not retrieved from cache
2016-03-15 03:38:01 +01:00
fgenesis
65e2bd83b2 Implement setSceneDisplayNameInSave() Lua function.
This allows to specify pretty map names to be shown in save slots for mods.
2016-03-15 02:19:39 +01:00
fgenesis
abc35b4c9d Fix save slot index confusion in dev mode. + tiny cleanup. 2016-03-13 02:50:43 +01:00
fgenesis
4585bb19ca Merge branch 'experimental' of github.com:AquariaOSE/Aquaria into experimental 2016-03-13 01:37:56 +01:00
fgenesis
62c949f640 Fix rare texture loading problems introduced in 8bd40be8aa and f0d580d873. 2016-03-13 01:37:43 +01:00
fgenesis
77c7aed8a0 Merge branch 'master' into experimental 2016-02-15 17:17:59 +01:00
fgenesis
6971e7898f Always respect AQUARIA_EXTRA_DATA_DIR define. Thx smls. 2016-02-15 17:17:18 +01:00
fgenesis
198f0353d5 Fix typo in entity_getBoneByInternalId(), add obj_getBlendType() 2016-01-10 23:49:11 +01:00
fgenesis
f55a70b459 Give script-spawned entities a negative ID.
This should prevent most ID conflicts and problems related to that,
e.g. spurious changes to entity positions while working on a map.
2015-11-29 21:43:21 +01:00
fgenesis
d8da8576e8 Fix moveToBack/moveToFront when used on objects that have a parent 2015-11-28 23:42:39 +01:00
fgenesis
ed089f38f7 Add two more font/text related Lua functions, and some more:
+ entity_getBoneByInternalId()
+ entity_getNumBones()
+ text_getLineHeight()
+ text_getNumLines()
2015-11-16 03:59:47 +01:00
fgenesis
3ebf99acfa Fix msvc2008 project files 2015-11-11 23:28:23 +01:00
fgenesis
4cc21619d4 Little int->float conversion 2015-11-11 23:28:10 +01:00
fgenesis
26549f84b7 Fix font bounds calculation
BitmapFont::getActualWidth() is still a bit less than getStringWidth(),
but won't fix that now since it shouldn't cause any issues... hopefully.
2015-11-11 23:27:32 +01:00
fgenesis
d41375d5d2 Remove unmaintained VS2010 project files 2015-09-30 23:58:07 +02:00
fgenesis
fd2d076052 Fix vcproj 2015-09-30 23:57:22 +02:00
False.Genesis
b1e3cfbcba Merge pull request #19 from jbeich/glm095
Unbreak build with glm-0.9.5
2015-09-30 23:24:16 +02:00
False.Genesis
aa7afa1b00 Merge pull request #20 from jbeich/system-ftgl
Allow using system FTGL
2015-09-30 23:23:26 +02:00
False.Genesis
2d6a0ee2f2 Merge pull request #22 from jbeich/cmake-misc
Minor cmake fixes
2015-09-30 23:22:14 +02:00
False.Genesis
26ab331ef7 Merge pull request #21 from jbeich/freebsd
Unbreak build on FreeBSD
2015-09-30 23:19:29 +02:00
Jan Beich
74d95c7ee8 build: make -Wno-invalid-offsetof more specific 2015-09-18 08:26:39 +03:00
Jan Beich
2a31f932f9 build: add -DNDEBUG for Clang builds 2015-09-18 08:26:38 +03:00
Jan Beich
451d27a1d5 build: make tinyxml2 export multiple include dirs like advertised 2015-09-18 08:26:38 +03:00
Jan Beich
a888a44623 build: drop redundant check for bundled tinyxml2 2015-09-18 08:26:38 +03:00
Jan Beich
3bcbc30697 build: tinyxml2 needs module path set (like sdl2) 2015-09-18 08:25:59 +03:00
Jan Beich
d1654506d6 minihttp: include netinet/in.h for sockaddr_in 2015-09-18 04:28:16 +00:00
Jan Beich
5e64e66714 build: add option to use system FTGL 2015-09-18 07:17:17 +03:00
Jan Beich
b0a144c858 BBGE: use vector glm functions
glm-0.9.5 removed scalar rotate() and translate()
2015-09-17 21:43:31 +00:00
fgenesis
b86133f3e9 Merge branch 'master' of github.com:AquariaOSE/Aquaria 2015-08-16 15:19:19 +02:00
fgenesis
b320739684 Avoid sending an action multiple times in a row 2015-08-16 02:24:14 +02:00
fgenesis
9285ce49bd Make world map respect SeeMapMode (like the minimap already does)
This makes the show or hide map status consistent for both map and minimap.
2015-08-15 21:16:48 +02:00
fgenesis
e8dc99b30d Add script functions:
+ createArialTextBig()
+ createArialTextSmall()
+ quad_getTexOffset()
+ quad_setTexOffset()
2015-08-15 21:15:42 +02:00
fgenesis
03f47b0480 Add Lua functions:
+ getModName()
+ getModPath()
And fileExists() returns the normalized file name as 2nd result now.
2015-08-03 20:34:31 +02:00