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42 commits

Author SHA1 Message Date
fgenesis
04c557f5e8 Refactor Window functionality out of Core. Minor cleanups.
SDL2 impl seems to work, SDL1 impl finalization pending.
2019-01-29 00:36:48 +01:00
fgenesis
ce4f6a7d3e move StringBank to BBGE 2018-01-02 17:00:27 +01:00
fgenesis
291848f39b Add Release-SDL1.2 config for VS2008 2017-04-04 19:28:34 +02:00
fgenesis
fc17c6edaf Compile fix 2017-02-27 01:25:18 +01:00
fgenesis
eccadf5bd7 Turns out using IDs was a bad idea, reverting to KEY_* strings 2017-02-18 22:09:43 +01:00
fgenesis
3dda97d32a Hopefully fix build against SDL 1.2. Does not yet run!
Also: Recently introduced key names in usersettings.xml will no longer work.
But this should automatically detect key names as they used to be,
and convert automatically. Needs testing.
2017-02-15 04:41:52 +01:00
fgenesis
4095fde219 Move GL headers to ExternalLibs 2017-02-15 01:03:43 +01:00
James Le Cuirot
0dd19f9cb3
Add option to use system copy of GLPNG 2017-02-10 10:01:35 +00:00
James Le Cuirot
4d1fa75545
Put tinyxml2 in subdir so that system header is respected 2017-02-10 10:01:24 +00:00
James Le Cuirot
f19011e3dd
Delete duplicate GL headers
Nothing was pointing at BBGE/glext.

Only the VS project was pointing at ExternalLibs/GL. I have pointed it
at the headers under BBGE/GL instead.

I have also adjusted the includes to use the GL prefix as is standard
practise. These will still work as BBGE is in the include path. This
allows users to build against their system GL headers simply by
deleting the BBGE/GL directory.
2017-02-09 21:08:57 +00:00
fgenesis
1472c71bfe Merge branch 'experimental' into controllerfixup 2017-02-08 21:55:52 +01:00
fgenesis
5ba014640c Fix compile with VS2008, disable XMLDocument::LoadFile() 2017-02-08 21:53:59 +01:00
fgenesis
40e5385636 Merge branch 'experimental' into controllerfixup
# Conflicts:
#	CMakeLists.txt
#	win/vc90/Aquaria.vcproj
#	win/vc90/BBGE.vcproj
#	win/vc90/external.vcproj
2017-01-13 13:17:47 +01:00
fgenesis
bb7cb7df71 update libogg, libvorbis, minihttp + enable /MP for vs2008 debug builds. 2017-01-13 13:09:16 +01:00
fgenesis
717132a723 vs2008: Enable multicore compiles 2016-11-28 23:16:16 +01:00
fgenesis
b4c001edb6 Update zlib to 1.2.8, libpng to 1.6.25, and move out of glpng subdir 2016-09-26 03:40:35 +02:00
fgenesis
c943759ce1 Getting closer to mutliple inputs actually working
Split logic and state from ActionMapper into another class,
of which one exists per input set.
2016-07-17 22:25:24 +02:00
fgenesis
8472718fb7 Major include refactor; changes to pretty much everything
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.

Lots of cleanups on the way too. More dead/unused code removal.

Remove incrFlag(), decrFlag() Lua functions.
2016-07-09 04:18:40 +02:00
fgenesis
34a1bcb70f Really use scancode names + little more cleanup 2016-07-03 15:48:40 +02:00
fgenesis
9414be864a Huge Game.cpp refactor and various other things
Started working on a tiny input/ActionMapper refactor,
then everything fell apart and i ended up doing this.
I'm sorry.

Pretty much untested because input mapping is broken right now,
will fix that next.
2016-06-30 02:58:55 +02:00
fgenesis
a7c2d054a2 Begin joystick code refactor; some related cleanups and unused code removal 2016-06-25 23:59:34 +02:00
fgenesis
d6dc3a8a09 Merge branch 'experimental' into moreclean
Conflicts:
	Aquaria/Avatar.cpp
	Aquaria/BoxElement.cpp
	Aquaria/BubbleRender.cpp
	Aquaria/FFTNotes.cpp
	Aquaria/StarRenderer.cpp
	Aquaria/WaterFont.cpp
	Aquaria/resource.h
	BBGE/AnimatedSprite.cpp
	BBGE/AnimatedSprite.h
	BBGE/BloomEffect.cpp
	BBGE/CShim.cpp
	BBGE/Collision.cpp
	BBGE/Collision.h
	BBGE/Core.cpp
	BBGE/Core.h
	BBGE/Cube.cpp
	BBGE/Cutscene.cpp
	BBGE/DFSprite.cpp
	BBGE/DFSprite.h
	BBGE/Datafile.cpp
	BBGE/Datafile.h
	BBGE/Flags.h
	BBGE/Interpolator.cpp
	BBGE/Light.cpp
	BBGE/Light.h
	BBGE/LightCone.cpp
	BBGE/Model.cpp
	BBGE/Model.h
	BBGE/OggStream.cpp
	BBGE/PackRead.cpp
	BBGE/PointSprites.cpp
	BBGE/RenderObject.cpp
	BBGE/SkeletalSprite.cpp
2016-05-10 18:40:01 +02:00
fgenesis
51baa76816 Remove unused files 2016-05-05 20:09:39 +02:00
fgenesis
903d222f65 Minor update to vc90 project files 2016-05-05 03:53:51 +02:00
fgenesis
3ebf99acfa Fix msvc2008 project files 2015-11-11 23:28:23 +01:00
fgenesis
fd2d076052 Fix vcproj 2015-09-30 23:57:22 +02:00
fgenesis
9faa503f32 Use glm for matrix math instead of the OpenGL stack
Should cause less GL pipeline stalling / driver spinlocking if enabled.
Disable AQUARIA_USE_GLM (default: true) in CMake to use the old GL pipeline version.

Based on the implementation by Matt Bierner:
https://bitbucket.org/mattbierner/ios-aquaria
2015-07-12 22:16:55 +02:00
fgenesis
f0d580d873 Refactor texture loading code; should fix a crash that started appearing recently. 2015-03-24 00:06:51 +01:00
fgenesis
f2a8060a55 vcproj update 2014-06-09 22:21:33 +02:00
fgenesis
6203bc7ce4 Update Aquaria/BBGE/External sources to comply with the new ttvfs API 2014-04-07 02:10:05 +02:00
fgenesis
9d3aa5160f vcproj update 2013-12-11 01:57:11 +01:00
fgenesis
f85d6c213e vcproj update 2013-08-26 21:03:02 +02:00
fgenesis
416cebd6bc vcproj fix for "Debug" config 2013-07-20 00:23:03 +02:00
fgenesis
f7a49c471e vcproj update 2013-07-18 23:30:31 +02:00
fgenesis
6666787f6d vcproj update 2013-05-12 00:06:38 +02:00
fgenesis
8712657e75 vcproj update 2013-01-03 00:36:33 +01:00
fgenesis
ac6ca117aa vcproj update 2012-09-24 02:32:21 +02:00
fgenesis
82000b14ca Little annoyances that ease debugging with MSVC 2012-07-13 21:09:30 +02:00
fgenesis
37654f4c8c vcproj update. This enables fast SSE2 float math. 2012-07-10 22:25:12 +02:00
fgenesis
b30d124d50 vcproj update 2012-06-01 18:05:06 +02:00
fgenesis
77c9b86235 vcproj update 2012-05-25 17:39:07 +02:00
fgenesis
8b80af432a MSVC9 project files + missed icon & rc file 2012-04-15 15:20:48 +02:00