fgenesis
e285c26e05
Add world map gem Lua functions:
...
setGemName() to change texture
setGemBlink() to allow blinking other gems than only the first added one
2015-07-09 01:12:52 +02:00
fgenesis
af1b831c85
attempt to fix sounds from zip files not loading properly
2015-07-07 01:16:59 +02:00
fgenesis
43a4f60ab1
Little fix to world map partial reveal method coloring.
...
Bug has gone unnoticed until now.
2015-07-05 22:31:59 +02:00
fgenesis
eb56a93200
Add node_setActivationRange()
2015-06-28 18:55:35 +02:00
fgenesis
f6fc75a165
Add isSkippingCutscene() Lua function
2015-06-22 23:58:07 +02:00
fgenesis
209964034d
Make maxSpeed float, little cleanup, minor Lua API stuff
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Plus additional functions that don't use speed types:
+ entity_followPathSpeed()
+ entity_moveToNodeSpeed()
+ entity_swimToNodeSpeed()
+ entity_swimToPositionSpeed()
The following old functions (plus all of the above) return float now
(how long moving will take):
* entity_followPath()
* entity_moveToNode()
* entity_swimToNode)
* entity_swimToPosition()
2015-06-12 02:59:01 +02:00
fgenesis
8bd40be8aa
Fix oversight in texture loading that could cause the cape to appear as white blorb. Thx Daxar.
2015-06-10 01:49:12 +02:00
fgenesis
1af3a580ed
Minor Lua changes:
...
+ node_setEmitter(name)
+ node_getEmitter()
* obj_setTexture() returns bool now
2015-06-08 02:14:45 +02:00
fgenesis
b71c21a0b3
Clear skel cache in animation editor
2015-06-08 02:13:52 +02:00
fgenesis
236096683a
Clear animLayers properly
2015-06-03 04:04:19 +02:00
fgenesis
778a275ce2
RenderObject::updateCull is now float, some Lua additions
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- add obj_getUpdateCull()
- add obs parameter to getWallNormal(x, y, dist, obs) to control which obs to consider
- add getPerformanceCounter(), getPerformanceFreq()
2015-06-03 04:04:03 +02:00
fgenesis
f0d580d873
Refactor texture loading code; should fix a crash that started appearing recently.
2015-03-24 00:06:51 +01:00
fgenesis
66cf20ffa9
Allow loading eats.txt from mods
...
Thx Daxar for pointing out this was forgotten.
2015-03-16 03:48:20 +01:00
fgenesis
9973afbac6
Allow custom capes in mods
2015-03-09 04:55:03 +01:00
fgenesis
b70de7f94b
Add Lua function text_getStringWidth()
2015-03-08 20:44:14 +01:00
fgenesis
dee156cf7a
Remove some unnecessary code from StateMachine
2015-03-08 20:44:14 +01:00
fgenesis
db2faf026c
Merge branch 'experimental' of github.com:fgenesis/Aquaria_clean into experimental
2015-01-28 01:31:22 +00:00
fgenesis
2ddaa0d100
linking against openalsoft; system AL isn't necessary anymore iirc
2015-01-28 01:28:39 +00:00
fgenesis
220c8f1c08
add Lua function: setBGGradient()
2015-01-28 02:21:48 +01:00
fgenesis
2612b6e251
tiny cleanup
2015-01-28 01:45:52 +01:00
fgenesis
f54d341242
Allow obj_addChild() to specify front or back order
2015-01-14 21:49:04 +01:00
fgenesis
4b32c4364f
Allow interactive parallax layer elements
2015-01-14 21:48:37 +01:00
fgenesis
ba9c37f704
Make RenderObject::moveTo[Front|Back]() work for things that have a parent.
2015-01-14 21:42:54 +01:00
fgenesis
0fdc0e8acc
Delete spinycrab glow on death. Fixes #16 .
2015-01-14 21:40:54 +01:00
fgenesis
b4906a3840
Fix possible dangling pointer / crash in predatorytunicate script
2014-12-29 00:36:00 +01:00
fgenesis
aab0dad1cb
Allow Shift+G to increase game time 10x
2014-09-17 05:11:26 +02:00
fgenesis
15379db4b8
Fix possible crash when saving animation to non-existing file + loading malformed XML from skin file.
...
Also fix skeletal cache memory leak.
2014-09-16 00:29:57 +02:00
fgenesis
26dc8560b7
Fix gcc compile (broke in 300f326777
)
2014-09-15 20:59:21 +02:00
fgenesis
d82553d6a7
Fixes to element interaction.
...
It now works with multiple entities doing interaction, and the correct
update list is used, which should save a bit more CPU.
2014-09-13 16:33:32 +02:00
fgenesis
e8ff469205
Revert "Fix crash when adding a gem in entity init()", broke world map.
...
This reverts commit 17b8cd2079
.
2014-08-15 21:18:43 +02:00
fgenesis
07807bfa36
Minor SDL lib file update for win32. Add isShot() Lua function that was forgotten.
2014-08-15 20:29:22 +02:00
fgenesis
e03e2ad3b7
Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental
2014-07-21 21:29:57 +01:00
fgenesis
70e175c8d6
Merge branch 'experimental' of github.com:AquariaOSE/Aquaria into experimental
2014-07-21 22:22:30 +02:00
fgenesis
300f326777
Use std::vector instead of std::list for RenderObject children
2014-07-21 22:21:22 +02:00
fgenesis
35c8086802
Some changed to pathfinding. This hopefully gets rid of spikes in very short paths. Some untested changes.
2014-07-21 22:20:08 +02:00
C.W. Betts
bc260fa581
OS X: Fix a memory overrelease.
...
CoreFoundation functions that have "Get" in their names usually don't need to be released.
2014-06-27 14:48:24 -06:00
fgenesis
2ad27b63de
Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental
2014-06-22 23:41:43 +01:00
fgenesis
6b82ea86be
Add some Lua functons for shots:
...
* shot_canHitEntity
* filterNearestShots
* filterNearestShotsAdd
* getNextFilteredShot
2014-06-22 02:19:45 +02:00
fgenesis
94cd430b84
oops
2014-06-21 18:47:05 +02:00
fgenesis
fceb1d1bcc
This should fix some problems on Linux/OSX, which uses absolute paths for mods. Thx Daxar.
2014-06-21 18:14:01 +02:00
fgenesis
b5d32906f7
Longer Lua tracebacks are better for debugging
2014-06-21 18:08:09 +02:00
fgenesis
4a20874841
Fix unnecessary error message with empty or non-existing songs.xml
2014-06-13 23:40:33 +02:00
fgenesis
b41016f03a
Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental
2014-06-13 02:46:09 +01:00
fgenesis
17b8cd2079
Fix crash when adding a gem in entity init()
2014-06-13 03:39:01 +02:00
fgenesis
121e0f9e8a
Allow passing a shot name to most shot_get*() Lua functions
2014-06-13 01:31:57 +02:00
fgenesis
d95b5cccdd
Allow editing repeat scale via editor, and save this in map files.
...
I chose to add an extra XML tag storing only the needed data in order to
preserve compatibility with older versions that expect the specific
layout of the <SE k="..." /> tag, which can't be changed.
Adding a new tag like <SE m="..." /> with an updated layout is also
not an option, because older versions would not load these, and
maps would be empty as a result.
2014-06-12 20:07:49 +02:00
fgenesis
817d4beb1c
Fix tinyXML2 misuse; simplify scene saving code a little
2014-06-10 02:18:55 +02:00
fgenesis
f4302d8313
Someone should REALLY debug tinyXML2 a bit before throwing it at the public. Add some debug assertions to track misuse.
2014-06-10 02:15:01 +02:00
fgenesis
9b44aed00a
Disable tinyxml2's LoadFile() functions to catch ttvfs bypass for reading
2014-06-09 23:40:29 +02:00
fgenesis
065def0674
Fixes to prev commit - restore ttvfs functionality when reading XML files, and minor other things
2014-06-09 23:39:33 +02:00