fgenesis
e7791c5ddc
Remove RenderObject::collisionRects.
...
Another vector that was always empty, optionally filled when specified
by a skeletal file, but none actually did this. Should be safe to remove.
Also small related optimization in Game::collideSkeletalVsCircle().
2016-05-07 01:00:16 +02:00
fgenesis
35a3888c94
Remove RenderObject::collidePosition and related code
...
This was always (0, 0) and optionally used for bones if defined in skeletal files.
None of the official skeletal files used this, so this should be safe to remove.
2016-05-07 00:47:45 +02:00
fgenesis
d4a1e1ef1d
Remove another unnecessary file
2016-05-05 20:36:10 +02:00
fgenesis
c26174d750
oops
2016-05-05 20:29:59 +02:00
fgenesis
caee9f8b0c
remove some unused Avatar functions and variables
2016-05-05 20:11:49 +02:00
fgenesis
51baa76816
Remove unused files
2016-05-05 20:09:39 +02:00
fgenesis
dff33b0530
Remove unused bones, don't crash when hardcoded bones are not found
2016-04-24 19:28:30 +02:00
fgenesis
6c56bc94a9
Add selectable flag for bones.
...
Setting sel="0" in an anim's XML file prevents accidental modification
in the anim editor.
2016-04-18 22:08:36 +02:00
fgenesis
65ab23536e
Fix AnimLayer not applying bug introduced in 339490e3e9
.
2016-04-18 21:07:46 +02:00
fgenesis
b4c1b811ce
Make BoneCommand::parse() a bit more resilient and bail out when something is wrong
2016-04-17 15:16:55 +02:00
fgenesis
339490e3e9
Implemnt AC_SET_PASS and AC_RESET_PASS bone commands
2016-04-17 14:33:23 +02:00
fgenesis
7daf117744
Add findPathFreeMemory() Lua function
2016-04-09 00:01:38 +02:00
fgenesis
83ce096119
fix far off minimap symbols. broke in ce7239056
2016-04-08 23:58:48 +02:00
fgenesis
486541b1d7
actually fix incremental pathfinding for real this time
2016-04-08 23:14:33 +02:00
fgenesis
a88ca0a90d
Update JPS.h & fix typos in incremental pathfinding Lua API that prevented things from ever working
2016-04-07 13:05:57 +02:00
fgenesis
361915947b
Tiny vector cleanup
2016-03-21 03:41:22 +01:00
fgenesis
ce7239056b
Minimap icon overhaul:
...
- Allow specifying custom minimap icons for nodes and entities
- Allow overriding minimap textures
- This removes various hacks in MiniMapRender and related
- Allow access to the MiniMapRender object via Lua
(don't delete it or the game will crash)
Little extra: Added destructors for some entity classes
2016-03-21 03:40:56 +01:00
fgenesis
9e0d59460a
Add getInterfaceFunctionNames(), isObstructedRaw(), OT_OUTOFBOUNDS
2016-03-20 19:19:21 +01:00
fgenesis
36f33da9a8
Remove some old, unused code
2016-03-20 19:14:48 +01:00
fgenesis
e661743775
Be less spammy when loading textures
...
Oonly print "FROM DISK" when it was really from disk, and not retrieved from cache
2016-03-15 03:38:01 +01:00
fgenesis
65e2bd83b2
Implement setSceneDisplayNameInSave() Lua function.
...
This allows to specify pretty map names to be shown in save slots for mods.
2016-03-15 02:19:39 +01:00
fgenesis
abc35b4c9d
Fix save slot index confusion in dev mode. + tiny cleanup.
2016-03-13 02:50:43 +01:00
fgenesis
4585bb19ca
Merge branch 'experimental' of github.com:AquariaOSE/Aquaria into experimental
2016-03-13 01:37:56 +01:00
fgenesis
62c949f640
Fix rare texture loading problems introduced in 8bd40be8aa
and f0d580d873
.
2016-03-13 01:37:43 +01:00
fgenesis
77c7aed8a0
Merge branch 'master' into experimental
2016-02-15 17:17:59 +01:00
fgenesis
6971e7898f
Always respect AQUARIA_EXTRA_DATA_DIR define. Thx smls.
2016-02-15 17:17:18 +01:00
fgenesis
198f0353d5
Fix typo in entity_getBoneByInternalId(), add obj_getBlendType()
2016-01-10 23:49:11 +01:00
fgenesis
f55a70b459
Give script-spawned entities a negative ID.
...
This should prevent most ID conflicts and problems related to that,
e.g. spurious changes to entity positions while working on a map.
2015-11-29 21:43:21 +01:00
fgenesis
d8da8576e8
Fix moveToBack/moveToFront when used on objects that have a parent
2015-11-28 23:42:39 +01:00
fgenesis
ed089f38f7
Add two more font/text related Lua functions, and some more:
...
+ entity_getBoneByInternalId()
+ entity_getNumBones()
+ text_getLineHeight()
+ text_getNumLines()
2015-11-16 03:59:47 +01:00
fgenesis
3ebf99acfa
Fix msvc2008 project files
2015-11-11 23:28:23 +01:00
fgenesis
4cc21619d4
Little int->float conversion
2015-11-11 23:28:10 +01:00
fgenesis
26549f84b7
Fix font bounds calculation
...
BitmapFont::getActualWidth() is still a bit less than getStringWidth(),
but won't fix that now since it shouldn't cause any issues... hopefully.
2015-11-11 23:27:32 +01:00
fgenesis
d41375d5d2
Remove unmaintained VS2010 project files
2015-09-30 23:58:07 +02:00
fgenesis
fd2d076052
Fix vcproj
2015-09-30 23:57:22 +02:00
False.Genesis
b1e3cfbcba
Merge pull request #19 from jbeich/glm095
...
Unbreak build with glm-0.9.5
2015-09-30 23:24:16 +02:00
False.Genesis
aa7afa1b00
Merge pull request #20 from jbeich/system-ftgl
...
Allow using system FTGL
2015-09-30 23:23:26 +02:00
False.Genesis
2d6a0ee2f2
Merge pull request #22 from jbeich/cmake-misc
...
Minor cmake fixes
2015-09-30 23:22:14 +02:00
False.Genesis
26ab331ef7
Merge pull request #21 from jbeich/freebsd
...
Unbreak build on FreeBSD
2015-09-30 23:19:29 +02:00
Jan Beich
74d95c7ee8
build: make -Wno-invalid-offsetof more specific
2015-09-18 08:26:39 +03:00
Jan Beich
2a31f932f9
build: add -DNDEBUG for Clang builds
2015-09-18 08:26:38 +03:00
Jan Beich
451d27a1d5
build: make tinyxml2 export multiple include dirs like advertised
2015-09-18 08:26:38 +03:00
Jan Beich
a888a44623
build: drop redundant check for bundled tinyxml2
2015-09-18 08:26:38 +03:00
Jan Beich
3bcbc30697
build: tinyxml2 needs module path set (like sdl2)
2015-09-18 08:25:59 +03:00
Jan Beich
d1654506d6
minihttp: include netinet/in.h for sockaddr_in
2015-09-18 04:28:16 +00:00
Jan Beich
5e64e66714
build: add option to use system FTGL
2015-09-18 07:17:17 +03:00
Jan Beich
b0a144c858
BBGE: use vector glm functions
...
glm-0.9.5 removed scalar rotate() and translate()
2015-09-17 21:43:31 +00:00
fgenesis
b86133f3e9
Merge branch 'master' of github.com:AquariaOSE/Aquaria
2015-08-16 15:19:19 +02:00
fgenesis
b320739684
Avoid sending an action multiple times in a row
2015-08-16 02:24:14 +02:00
fgenesis
9285ce49bd
Make world map respect SeeMapMode (like the minimap already does)
...
This makes the show or hide map status consistent for both map and minimap.
2015-08-15 21:16:48 +02:00