C.W. Betts
b9ed32049f
Use more modern Objective-C syntax.
2013-11-15 18:45:13 -07:00
fgenesis
373ccff7e4
Fix build on linux
2013-11-14 20:37:50 +01:00
fgenesis
ab752e1156
replace CreateDirA() and mkdir() scattered everywhere by createDir() with some more error checking.
2013-11-14 20:07:39 +01:00
fgenesis
7de589e275
Add custom upper<->lowercase translation tables for better localization support.
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Translation tables by Henrik Holst.
2013-11-14 17:58:33 +01:00
fgenesis
7a9df46830
Replace some leftover luaReturnNum(0) with luaReturnNil()
2013-11-14 15:20:52 +01:00
fgenesis
cccd42227f
Merge branch 'experimental'
2013-11-05 16:51:26 +01:00
fgenesis
c60e2c3757
Merge branch 'vfsfix'
2013-11-05 16:47:24 +01:00
fgenesis
8e1be3a5d2
Attempt to fix some VFS problems
2013-11-05 14:55:37 +01:00
fgenesis
e8b9261004
Attempt to fix some VFS problems
2013-11-05 14:53:57 +01:00
fgenesis
18a6475236
Merge pull request #2 from cuddlyogre/master
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Now Visual Studio 2010 Compatible
2013-11-03 08:49:38 -08:00
fgenesis
1701c9a67d
More Lua functions:
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- entity_hasSkeletal()
- entity_getNumAnimLayers()
- filterNearestEntities() to fill an internal filter buffer
- getNextFilteredEntity() to iterate over the filter buffer
2013-11-02 15:22:55 +01:00
cuddlyogre
1f6887fcb0
Now Visual Studio 2010 Compatible
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Removed a "using namepsace std;" to stop an ambiguous symbol error
regarding the "hash" datatype when compiling with Visual Studio 2010. As
a result, I had to add a "std::" to an ostringstream.
Duplicated, upgraded, and reworked the existing Visual Studio 2008
project so that it now compiles successfully with Visual Studio 2010.
Both debug and release work without a hitch on Windows 7. The original
Visual Studio 2008 solution is still there if it is needed.
2013-10-31 18:44:02 -05:00
fgenesis
8d444a3327
Get rid of a few unnecessary continueity resets.
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Continuity resets load a bunch of small files from disk;
this speeds up the startup precess very slightly if the files
are not in the OS's file cache yet.
2013-10-28 04:29:46 +01:00
fgenesis
9377b6edb9
Add Lua function isShuttingDownGameState()
2013-10-28 04:28:05 +01:00
fgenesis
c312572ff7
Do not allow rolling when riding.
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Rolling while riding does not make sense, is not handled/animated at all,
and it looks strange. I wonder why nobody has fixed this in all this time.
2013-10-28 04:27:44 +01:00
fgenesis
3fe9ffc2cd
Fix setGemPosition(), add more Lua functions:
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- isShader()
- isParticleEffect()
- pe_start()
- pe_stop()
- pe_isRunning()
- isMiniMapCursorOkay()
2013-10-25 01:47:24 +02:00
fgenesis
69e25640fb
Reload shaders on resolution change.
2013-10-25 01:44:34 +02:00
fgenesis
fa6ca8d60a
Add 2 Lua functions:
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+ obj_getWorldScale()
+ obj_getParent()
2013-10-21 02:34:57 +02:00
fgenesis
b0c098bbcd
Compile fix for prev. commit
2013-10-21 02:34:30 +02:00
fgenesis
d97bb25b9e
Add some Lua functions, changes to hair.
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+ beam_getEndPos()
+ entity_setCurrentHealth()
+ entity_setMaxHealth()
+ beam_getEndPos()
+ entity_hasAnimation()
- Add 3 new parameters to entity_damage: shot, hitX, hitY
- entity_getAnimationLength() supports string as 2nd parameter now.
This will lookup an animation's length via name.
Passing an ANIMLAYER_* constant works as it used to.
2013-10-19 17:30:42 +02:00
fgenesis
61a5f5c35c
Merge pull request #1 from MaddTheSane/master
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OS X changes
2013-10-17 16:14:00 -07:00
fgenesis
84f1b12c67
Add riding related Lua functions:
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- entity_getRidingPosition()
- entity_getRidingRotation()
- entity_getRidingFlip()
2013-09-29 01:27:36 +02:00
fgenesis
36c409e1d4
Little things:
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- Make ACTION_LOOK and ACTION_ROLL available to handle via nodes
- Add entity_getPushVec()
- Fix typo in beam_setFirer()
- Add pull param to addInfluence()
- Add entity_getPushDamage()
- Add getMouseWheelChange()
2013-09-28 17:21:11 +02:00
fgenesis
358b8d139d
Display build date in version string.
2013-09-24 17:25:33 +02:00
fgenesis
0df586874d
Script interface:
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- Add entity_doElementInteraction()
- Add avatar_setElementEffectMult()
- Change entity_isUnderWater(): Can now supply an override position.
2013-09-24 17:02:06 +02:00
fgenesis
6f9063ce6d
Map element code refactoring. Allow other entities to influence map elements (EFX_WAVY).
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Reduce Element memory; as most elements do not have any effect set,
this saves more than 50 bytes per element.
2013-09-24 17:00:06 +02:00
fgenesis
ab74abe903
Fix some SceneEditor crashes/quirks and remove some dead code in the process.
2013-09-24 16:54:43 +02:00
fgenesis
4d7af56b95
Animation editor: Add D, Shift+D, Ctrl+Shift+D key combos to flip bone rotation.
2013-09-24 16:05:05 +02:00
C.W. Betts
e306347577
The released version of SDL2 (According to the OS X framework) replaced KMOD_META with KMOD_GUI.
2013-09-23 01:12:36 -06:00
C.W. Betts
2465c87844
Fix overreleasing in Cocoa code
2013-09-23 01:12:36 -06:00
fgenesis
fdae0fe9a4
New action: ACTION_PLACE_AVATAR. Add Lua functions:
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- entity_getBoneLockData()
- entity_getWeight()
2013-09-04 16:09:58 +02:00
fgenesis
a91a22f463
Cleaning out some dead code.
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This adds a small compile error, to be fixed in next commit.
2013-09-04 16:07:46 +02:00
fgenesis
31ab72334b
Fix copy-paste oops.
2013-08-31 16:49:22 +02:00
fgenesis
396f091c85
Add Lua functions:
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- quad_isRenderBeforeParent()
- quad_setRenderBorder()
- quad_isRenderBorder()
- quad_setRenderCenter()
- quad_isRenderCenter()
- quad_borderAlpha()
- quad_getBorderAlpha()
- node_getShape()
- text_setAlign()
Constants: ALIGN_CENTER, ALIGN_LEFT, PATHSHAPE_RECT, PATHSHAPE_CIRCLE
2013-08-31 16:14:05 +02:00
fgenesis
4f6447b58e
Script interface extensions:
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- shot_setTargetPoint()
- shot_getTargetPoint()
- entity_getTargetPriority()
- fix oversight in entity_doEntityAvoidance()
- entity_getTargetRange()
- getJoystickAxisLeft()
- getJoystickAxisRight()
2013-08-29 03:58:50 +02:00
fgenesis
18a19ca115
Disable path finding debug spam.
2013-08-28 04:33:12 +02:00
fgenesis
01d9211a34
Little script interface changes:
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- Add avatar_isSwimming()
- toggleInput() does now parse bools correctly
- pickupGem() returns gem ID
- Change in entity_doCollisionAvoidance():
* Add support for ignore obs
* One arg was shifted, this is now fixed but not sure if it adds a problem somewhere.
2013-08-28 04:20:36 +02:00
fgenesis
a7447cc599
Allow nodes to catch ACTION_SECONDARY.
2013-08-27 01:42:31 +02:00
fgenesis
d4038c1ad9
Fix build on Linux/OSX
2013-08-26 22:25:36 +02:00
fgenesis
f85d6c213e
vcproj update
2013-08-26 21:03:02 +02:00
fgenesis
69890093bd
Add special memory allocator for Lua that should take some memory stress away from heavy scripting.
2013-08-26 21:02:46 +02:00
fgenesis
c857722213
Minor things. Most importantly: Game receives ACTION_SWIMLEFT and ACTION_SWIMLEFT now, for use in nodes' action() callback.
2013-08-26 20:57:38 +02:00
fgenesis
fefb30a7b3
Allow entities and nodes to update while the game is paused.
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Added Lua functions:
- node_setPauseFreeze()
- entity_setPauseFreeze()
- getFPS()
Also fixed possible crash in entity_setStateTime().
2013-08-26 20:56:34 +02:00
fgenesis
41929955d3
Fix ScriptInterface developer mode settings not applying.
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Minor changes:
- clean out some Lua functions registered twice
- Correct bool cast in quad_setSegs()
- Show nested mains in debug console
- One less //HACK comment
2013-08-03 22:37:10 +02:00
fgenesis
212a680541
Close singing interface + abort any song when avatar_setBlockSinging(true) is called
2013-07-29 16:32:18 +02:00
fgenesis
ffd425892f
Oops, typo in last commit
2013-07-27 04:41:45 +02:00
fgenesis
7aca65f47e
Let's better keep SDL 1.2 the default until everything settles and mac bins are up.
2013-07-27 00:44:55 +02:00
fgenesis
3c0de8227c
Merge branch 'modsel-cleanup'
2013-07-27 00:43:07 +02:00
fgenesis
d107503d71
modselector: Clean out some old code, add support to open URL via webbrowser.
2013-07-27 00:41:15 +02:00
fgenesis
86acaf84e1
Replace modselector gfx, part 1
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Icons made by Frances Fawcett. Download button based on work By EntiteFred.
(Via http://www.bit-blot.com/forum/index.php?topic=931.msg10207#msg10207 )
2013-07-26 23:38:37 +02:00