.. |
ActionInput.cpp
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
ActionInput.h
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temp commit
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2018-01-21 12:47:32 +01:00 |
ActionMapper.cpp
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
ActionMapper.h
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Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc
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2021-01-12 14:24:30 +01:00 |
ActionSet.cpp
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
ActionSet.h
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
ActionStatus.cpp
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Add MOUSE_BUTTON_REAL_* mapping IDs because sometimes we need to handle unmapped mouse buttons
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2024-09-22 02:36:18 +02:00 |
ActionStatus.h
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Add MOUSE_BUTTON_REAL_* mapping IDs because sometimes we need to handle unmapped mouse buttons
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2024-09-22 02:36:18 +02:00 |
AfterEffect.cpp
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Changes to rendering logic, incl water surface flicker fix, plus other fixes.
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2024-04-25 03:33:02 +02:00 |
AfterEffect.h
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Changes to rendering logic, incl water surface flicker fix, plus other fixes.
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2024-04-25 03:33:02 +02:00 |
Base.cpp
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make dmon optional at compile time, and a dedicated runtime option
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2024-06-27 23:43:26 +02:00 |
Base.h
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make dmon optional at compile time, and a dedicated runtime option
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2024-06-27 23:43:26 +02:00 |
BaseText.h
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Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
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2023-05-25 16:58:08 +02:00 |
bithacks.h
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remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading
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2022-03-31 21:03:40 +02:00 |
BitmapFont.cpp
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
BitmapFont.h
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BmpFont usage is now a ref instead of a ptr, const-ify glfont
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2023-05-31 17:08:52 +02:00 |
CMakeLists.txt
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integrate directory watching for mod gfx in dev mode, and reload texture files that change
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2024-06-25 04:49:44 +02:00 |
Cocoa.mm
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Update Cocoa.mm
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2014-04-22 16:11:17 -06:00 |
Core.cpp
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fix missed break in prev^2 commit
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2024-10-15 04:11:30 +02:00 |
Core.h
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Change the text input box to use SDL textinput events
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2024-10-15 04:07:22 +02:00 |
DarkLayer.cpp
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Changes to rendering logic, incl water surface flicker fix, plus other fixes.
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2024-04-25 03:33:02 +02:00 |
DarkLayer.h
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Changes to rendering logic, incl water surface flicker fix, plus other fixes.
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2024-04-25 03:33:02 +02:00 |
DataStructures.cpp
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Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned
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2022-07-06 08:59:55 +02:00 |
DataStructures.h
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Reduce Game::fillGrid() complexity from O(n^2) to O(n) when trimming
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2024-11-04 04:47:34 +01:00 |
DebugFont.cpp
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fix a warning
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2024-09-22 03:23:51 +02:00 |
DebugFont.h
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Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
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2023-05-25 16:58:08 +02:00 |
DirWatcher.cpp
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make dmon optional at compile time, and a dedicated runtime option
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2024-06-27 23:43:26 +02:00 |
DirWatcher.h
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integrate directory watching for mod gfx in dev mode, and reload texture files that change
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2024-06-25 04:49:44 +02:00 |
Emitter.cpp
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tentative fix for particle flip not working properly in some cases
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2023-10-20 03:53:29 +02:00 |
EngineEnums.h
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remove RenderObject::blendEnabled and cleanup the blend code a bit
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2022-05-19 01:34:31 +02:00 |
Event.cpp
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
Event.h
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
FmodOpenALBridge.cpp
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
FmodOpenALBridge.h
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Remove FMOD::Channel::setPan(), which is now defunct.
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2013-07-22 13:35:45 +02:00 |
FrameBuffer.cpp
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unbind framebuffer after init; fixes loading bar screen staying black
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2024-05-07 00:44:04 +02:00 |
FrameBuffer.h
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Changes to rendering logic, incl water surface flicker fix, plus other fixes.
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2024-04-25 03:33:02 +02:00 |
GameKeyNames.cpp
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Fix crash in static initializer (how did this ever work?)
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2017-02-27 02:03:46 +01:00 |
GameKeyNames.h
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Turns out using IDs was a bad idea, reverting to KEY_* strings
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2017-02-18 22:09:43 +01:00 |
GameKeys.h
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
GLLoad.cpp
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fix issues with glDrawBuffersARB() code path in prev commit
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2024-04-26 03:28:07 +02:00 |
GLLoad.h
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remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading
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2022-03-31 21:03:40 +02:00 |
Gradient.cpp
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Preliminary support for vertial orientation:
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2024-04-28 02:08:38 +02:00 |
Gradient.h
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Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
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2023-05-25 16:58:08 +02:00 |
Image.cpp
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
Image.h
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support loading *.qoi images
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2023-05-31 18:07:55 +02:00 |
Interpolators.cpp
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make both spline modes toggle-able ("assist" mode)
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2024-07-07 05:36:21 +02:00 |
Interpolators.h
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make both spline modes toggle-able ("assist" mode)
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2024-07-07 05:36:21 +02:00 |
Joystick.cpp
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
Joystick.h
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
Localization.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Localization.h
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_mods/x/locales/y/* now works
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2012-07-14 15:00:37 +02:00 |
MathFunctions.h
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
MT.cpp
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
MT.h
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
OpenGLStubs.h
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Changes to rendering logic, incl water surface flicker fix, plus other fixes.
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2024-04-25 03:33:02 +02:00 |
OSFunctions.cpp
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Support _mods/modname/mod-info.xml in addition to the old _mods/modname.xml
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2024-11-04 22:38:29 +01:00 |
OSFunctions.h
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Support _mods/modname/mod-info.xml in addition to the old _mods/modname.xml
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2024-11-04 22:38:29 +01:00 |
ParticleEffect.cpp
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
ParticleManager.cpp
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remove iprof and BBGE_PROF (#74)
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2022-03-17 20:50:42 +01:00 |
Particles.h
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tentative fix for particle flip not working properly in some cases
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2023-10-20 03:53:29 +02:00 |
Precacher.cpp
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
Precacher.h
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Rework texture loading, part 1
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2023-05-31 00:55:16 +02:00 |
Quad.cpp
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remove last traces of GL_BLEND/glBlendFunc() manipulation
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2024-01-11 23:05:47 +01:00 |
Quad.h
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editor: fix multi-select, scaling, sideways-scaling, texcoords
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2023-10-21 00:33:49 +02:00 |
QuadGrid.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
QuadGrid.h
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Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
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2023-05-25 16:58:08 +02:00 |
ReadXML.cpp
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remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading
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2022-03-31 21:03:40 +02:00 |
ReadXML.h
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Put tinyxml2 in subdir so that system header is respected
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2017-02-10 10:01:24 +00:00 |
Rect.h
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Cleanup underwater checks, fix rectangular water bubbles
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2023-06-23 15:05:05 +02:00 |
Refcounted.h
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Drop textures when no longer needed
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2023-05-31 01:36:50 +02:00 |
RenderBase.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
RenderBase.h
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Changes to rendering logic, incl water surface flicker fix, plus other fixes.
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2024-04-25 03:33:02 +02:00 |
RenderGrid.cpp
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only update VBO if texcoords actually change
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2023-10-25 01:52:03 +02:00 |
RenderGrid.h
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
RenderObject.cpp
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very minor perf thing: skip some RenderObject child checks when there are no children
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2024-07-13 06:48:30 +02:00 |
RenderObject.h
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fix broken scrolling in mod selector in vertical mode
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2024-04-28 13:15:41 +02:00 |
RenderObject_inline.h
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don't update render water surface framebuffer when off screen
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2024-04-28 04:04:30 +02:00 |
RenderObjectLayer.cpp
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remove RenderObjectLayer::update. now all layers are updated, always.
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2024-05-12 18:01:43 +02:00 |
RenderRect.cpp
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Remove RenderObject::setColorMult() hack and related members
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2022-05-21 16:31:10 +02:00 |
RenderState.cpp
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remove last traces of GL_BLEND/glBlendFunc() manipulation
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2024-01-11 23:05:47 +01:00 |
RenderState.h
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remove last traces of GL_BLEND/glBlendFunc() manipulation
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2024-01-11 23:05:47 +01:00 |
RoundedRect.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
RoundedRect.h
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Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
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2023-05-25 16:58:08 +02:00 |
ScreenTransition.cpp
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Changes to rendering logic, incl water surface flicker fix, plus other fixes.
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2024-04-25 03:33:02 +02:00 |
ScreenTransition.h
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Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
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2023-05-25 16:58:08 +02:00 |
ScriptObject.cpp
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Fix setGemPosition(), add more Lua functions:
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2013-10-25 01:47:24 +02:00 |
ScriptObject.h
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More RenderObject slimming; reorder members, split out motion blur data + collideRadius, add new CollideQuad type
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2022-05-18 19:44:42 +02:00 |
Shader.cpp
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Rework & cleanup CMake project files
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2022-04-07 02:38:39 +02:00 |
Shader.h
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Change some stuff for butt-endian architectures
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2021-01-11 12:28:27 +01:00 |
SimpleIStringStream.h
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fix derp in 4c52a147b0
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2022-09-23 18:21:36 +02:00 |
SkeletalSprite.cpp
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bspline point gen is now properly integrated and only called while in the editor.
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2024-07-07 03:30:54 +02:00 |
SkeletalSprite.h
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add AC_SET_FH bone command; rework bone frames; some skel cleanups
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2023-12-21 06:04:09 +01:00 |
Slider.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Slider.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
SoundManager.cpp
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Rework & cleanup CMake project files
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2022-04-07 02:38:39 +02:00 |
SoundManager.h
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Fix some warnings
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2017-01-20 19:10:40 +01:00 |
SpawnParticleData.cpp
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remove RenderObject::blendEnabled and cleanup the blend code a bit
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2022-05-19 01:34:31 +02:00 |
SplineGrid.cpp
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ocd fix
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2024-07-08 01:54:13 +02:00 |
SplineGrid.h
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make both spline modes toggle-able ("assist" mode)
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2024-07-07 05:36:21 +02:00 |
StateMachine.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
StateMachine.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
StateManager.cpp
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Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
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2023-05-25 16:58:08 +02:00 |
StateManager.h
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
StringBank.cpp
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very slightly more verbose loading
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2023-06-01 12:59:07 +02:00 |
StringBank.h
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
Texture.cpp
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keep texture data in host RAM when pixel data are needed, eg. for collision calculations
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2024-09-23 03:28:03 +02:00 |
Texture.h
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keep texture data in host RAM when pixel data are needed, eg. for collision calculations
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2024-09-23 03:28:03 +02:00 |
TextureMgr.cpp
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integrate directory watching for mod gfx in dev mode, and reload texture files that change
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2024-06-25 04:49:44 +02:00 |
TextureMgr.h
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integrate directory watching for mod gfx in dev mode, and reload texture files that change
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2024-06-25 04:49:44 +02:00 |
Tile.cpp
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typo; fix tile wavy-effect flip (this effectively made numpad 5+6 effects the same)
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2024-09-22 04:32:18 +02:00 |
Tile.h
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don't lose tile flags when changing solidness; update grid when flipping solid tile
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2024-09-23 23:29:10 +02:00 |
TileRender.cpp
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make editor outline not so dull, closer to what it was
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2024-05-06 04:27:28 +02:00 |
TileRender.h
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fixes to SceneEditor, some more things are working again
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2023-10-20 00:35:25 +02:00 |
Tileset.cpp
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more editor fixes:
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2023-10-25 00:46:12 +02:00 |
Tileset.h
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more editor fixes:
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2023-10-25 00:46:12 +02:00 |
TTFFont.cpp
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remove last traces of GL_BLEND/glBlendFunc() manipulation
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2024-01-11 23:05:47 +01:00 |
TTFFont.h
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Build fixes for Linux, some warnings and compatibility fixes for C++17 and up
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2023-05-25 16:58:08 +02:00 |
Vector.cpp
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
Vector.h
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fix Hair, now using VBO and working
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2023-10-26 22:18:19 +02:00 |
VertexBuffer.cpp
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fix some oversights in vertex buffer binding cache
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2024-01-11 22:59:26 +01:00 |
VertexBuffer.h
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
Window.cpp
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fixes to window size management, fullscreen transition, etc
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2021-01-12 11:06:09 +01:00 |
Window.h
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fixes to window size management, fullscreen transition, etc
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2021-01-12 11:06:09 +01:00 |
Window_SDL1.cpp
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fixes to window size management, fullscreen transition, etc
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2021-01-12 11:06:09 +01:00 |
Window_SDL2.cpp
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Experimenting with GL debug context and GL_ARB_debug_output
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2023-08-09 02:34:12 +02:00 |