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AnimationEditor.cpp
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AnimationEditor.h
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Aquaria.ico
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aquaria.rc
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AquariaComboBox.cpp
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AquariaCompileConfig.h
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AquariaMenuItem.cpp
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
AquariaMenuItem.h
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AquariaOSE.ico
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AquariaSaveSlot.cpp
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Avatar.cpp
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Avatar.h
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Beam.cpp
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Beam.h
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BitBlotLogo.cpp
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CMakeLists.txt
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CollideEntity.cpp
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CollideEntity.h
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Continuity.cpp
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Continuity.h
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Credits.cpp
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CurrentRender.cpp
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custom-fields.h
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Damage.h
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DSQ.cpp
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fix crash on shutdown (didn't happen on alt+f4 for some reason)
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2024-04-26 03:26:28 +02:00 |
DSQ.h
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Changes to rendering logic, incl water surface flicker fix, plus other fixes.
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2024-04-25 03:33:02 +02:00 |
Element.cpp
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Element.h
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Emote.cpp
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Entity.cpp
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Merge branch 'experimental' into tile-optimization
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2023-12-21 14:20:22 +01:00 |
Entity.h
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FlockEntity.cpp
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FlockEntity.h
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Game.cpp
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Changes to rendering logic, incl water surface flicker fix, plus other fixes.
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2024-04-25 03:33:02 +02:00 |
Game.h
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Changes to rendering logic, incl water surface flicker fix, plus other fixes.
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2024-04-25 03:33:02 +02:00 |
GameEnums.cpp
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GameEnums.h
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Make GridRender use a single draw call instead of expensive grid scanning
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2024-01-13 04:25:27 +01:00 |
GameplayVariables.cpp
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GameStructs.cpp
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GameStructs.h
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Make GridRender use a single draw call instead of expensive grid scanning
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2024-01-13 04:25:27 +01:00 |
GasCloud.cpp
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GasCloud.h
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GridRender.cpp
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fix possible crash in GridRender
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2024-02-06 01:34:20 +01:00 |
GridRender.h
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Instead of drawing the entire grid, draw only the horiz. slice that is on screen
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2024-01-13 05:59:23 +01:00 |
Hair.cpp
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fix Hair, now using VBO and working
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2023-10-26 22:18:19 +02:00 |
Hair.h
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fix Hair, now using VBO and working
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2023-10-26 22:18:19 +02:00 |
InGameMenu.cpp
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InGameMenu.h
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
Ingredient.cpp
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Ingredient.h
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Intro.cpp
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Intro.h
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Main.cpp
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ManaBall.cpp
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ManaBall.h
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MiniMapRender.cpp
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remove last traces of GL_BLEND/glBlendFunc() manipulation
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2024-01-11 23:05:47 +01:00 |
Mod.cpp
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Mod.h
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ModDownloader.cpp
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ModDownloader.h
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ModSelector.cpp
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ModSelector.h
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Network.cpp
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
Network.h
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ParticleEditor.cpp
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Path.cpp
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
Path.h
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PathFinding.cpp
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
PathFinding.h
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PathRender.cpp
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RecipeMenuEntry.cpp
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warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
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2024-04-16 01:43:36 +02:00 |
RecipeMenuEntry.h
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SceneEditor.cpp
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fix handling of EF_HURT -- shouldn't be trimmed
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2024-01-31 01:11:25 +01:00 |
SceneEditor.h
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don't delete all tiles when closing map load name prompt without actually loading a map
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2024-01-11 22:57:25 +01:00 |
SchoolFish.cpp
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SchoolFish.h
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Scriptable.cpp
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Scriptable.h
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Small refactor, add Scrtipable base, add node_v() Lua function
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2021-01-12 19:00:05 +01:00 |
ScriptedEntity.cpp
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ScriptedEntity.h
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ScriptInterface.cpp
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Cleanup to world<->window coord conversion; add toWorldFromWindow() Lua func
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2024-04-28 00:03:51 +02:00 |
ScriptInterface.h
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Segmented.cpp
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Segmented.h
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SFXLoops.cpp
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Shot.cpp
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Shot.h
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Spore.cpp
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Spore.h
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States.cpp
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States.h
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StatsAndAchievements.cpp
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StatsAndAchievements.h
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SteamRender.cpp
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Strand.cpp
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remove last traces of GL_BLEND/glBlendFunc() manipulation
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2024-01-11 23:05:47 +01:00 |
StringBank_gen.h
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SubtitlePlayer.cpp
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SubtitlePlayer.h
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TileMgr.cpp
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compile fixes for clang when c++98 is enforced
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2024-02-07 03:26:18 +01:00 |
TileMgr.h
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TileVector.h
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ToolTip.cpp
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ToolTip.h
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UserSettings.cpp
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UserSettings.h
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WaterSurfaceRender.cpp
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tweaks to water surface rendering
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2024-04-27 14:34:53 +02:00 |
WaterSurfaceRender.h
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Changes to rendering logic, incl water surface flicker fix, plus other fixes.
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2024-04-25 03:33:02 +02:00 |
Web.cpp
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remove last traces of GL_BLEND/glBlendFunc() manipulation
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2024-01-11 23:05:47 +01:00 |
Web.h
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WorldMap.h
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WorldMapRender.cpp
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WorldMapTiles.cpp
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