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Aquaria/Aquaria
2024-04-28 00:03:51 +02:00
..
AnimationEditor.cpp
AnimationEditor.h
Aquaria.ico
aquaria.rc
AquariaComboBox.cpp
AquariaCompileConfig.h
AquariaMenuItem.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
AquariaMenuItem.h
AquariaOSE.ico
AquariaSaveSlot.cpp
Avatar.cpp
Avatar.h
Beam.cpp
Beam.h
BitBlotLogo.cpp
CMakeLists.txt
CollideEntity.cpp
CollideEntity.h
Continuity.cpp
Continuity.h
Credits.cpp
CurrentRender.cpp
custom-fields.h
Damage.h
DSQ.cpp fix crash on shutdown (didn't happen on alt+f4 for some reason) 2024-04-26 03:26:28 +02:00
DSQ.h Changes to rendering logic, incl water surface flicker fix, plus other fixes. 2024-04-25 03:33:02 +02:00
Element.cpp
Element.h
Emote.cpp
Entity.cpp Merge branch 'experimental' into tile-optimization 2023-12-21 14:20:22 +01:00
Entity.h
FlockEntity.cpp
FlockEntity.h
Game.cpp Changes to rendering logic, incl water surface flicker fix, plus other fixes. 2024-04-25 03:33:02 +02:00
Game.h Changes to rendering logic, incl water surface flicker fix, plus other fixes. 2024-04-25 03:33:02 +02:00
GameEnums.cpp
GameEnums.h Make GridRender use a single draw call instead of expensive grid scanning 2024-01-13 04:25:27 +01:00
GameplayVariables.cpp
GameStructs.cpp
GameStructs.h Make GridRender use a single draw call instead of expensive grid scanning 2024-01-13 04:25:27 +01:00
GasCloud.cpp
GasCloud.h
GridRender.cpp fix possible crash in GridRender 2024-02-06 01:34:20 +01:00
GridRender.h Instead of drawing the entire grid, draw only the horiz. slice that is on screen 2024-01-13 05:59:23 +01:00
Hair.cpp fix Hair, now using VBO and working 2023-10-26 22:18:19 +02:00
Hair.h fix Hair, now using VBO and working 2023-10-26 22:18:19 +02:00
InGameMenu.cpp
InGameMenu.h warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
Ingredient.cpp
Ingredient.h
Intro.cpp
Intro.h
Main.cpp
ManaBall.cpp
ManaBall.h
MiniMapRender.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
Mod.cpp
Mod.h
ModDownloader.cpp
ModDownloader.h
ModSelector.cpp
ModSelector.h
Network.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
Network.h
ParticleEditor.cpp
Path.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
Path.h
PathFinding.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
PathFinding.h
PathRender.cpp
RecipeMenuEntry.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
RecipeMenuEntry.h
SceneEditor.cpp fix handling of EF_HURT -- shouldn't be trimmed 2024-01-31 01:11:25 +01:00
SceneEditor.h don't delete all tiles when closing map load name prompt without actually loading a map 2024-01-11 22:57:25 +01:00
SchoolFish.cpp
SchoolFish.h
Scriptable.cpp
Scriptable.h Small refactor, add Scrtipable base, add node_v() Lua function 2021-01-12 19:00:05 +01:00
ScriptedEntity.cpp
ScriptedEntity.h
ScriptInterface.cpp Cleanup to world<->window coord conversion; add toWorldFromWindow() Lua func 2024-04-28 00:03:51 +02:00
ScriptInterface.h
Segmented.cpp
Segmented.h
SFXLoops.cpp
Shot.cpp
Shot.h
Spore.cpp
Spore.h
States.cpp
States.h
StatsAndAchievements.cpp
StatsAndAchievements.h
SteamRender.cpp
Strand.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
StringBank_gen.h
SubtitlePlayer.cpp
SubtitlePlayer.h
TileMgr.cpp compile fixes for clang when c++98 is enforced 2024-02-07 03:26:18 +01:00
TileMgr.h
TileVector.h
ToolTip.cpp
ToolTip.h
UserSettings.cpp
UserSettings.h
WaterSurfaceRender.cpp tweaks to water surface rendering 2024-04-27 14:34:53 +02:00
WaterSurfaceRender.h Changes to rendering logic, incl water surface flicker fix, plus other fixes. 2024-04-25 03:33:02 +02:00
Web.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
Web.h
WorldMap.h
WorldMapRender.cpp
WorldMapTiles.cpp