.. |
AnimationEditor.cpp
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Clear skel cache in animation editor
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2015-06-08 02:13:52 +02:00 |
Aquaria.ico
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
aquaria.rc
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Fix compile on win32.
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2013-07-20 03:51:13 +02:00 |
AquariaComboBox.cpp
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Show refresh rate in resolution selector
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2015-07-12 20:25:46 +02:00 |
AquariaCompileConfig.h
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Stash commit
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2014-06-09 16:38:19 +02:00 |
AquariaMenuItem.cpp
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Refactor texture loading code; should fix a crash that started appearing recently.
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2015-03-24 00:06:51 +01:00 |
AquariaMenuItem.h
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Show refresh rate in resolution selector
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2015-07-12 20:25:46 +02:00 |
AquariaProgressBar.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
AquariaProgressBar.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
AquariaSaveSlot.cpp
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Migrate from TinyXML v1 to v2. Not bundled (yet).
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2014-06-08 21:11:23 +01:00 |
AquariaWin32OSE.ico
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Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO.
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2013-07-20 02:27:53 +02:00 |
AStar.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
AutoMap.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
AutoMap.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Avatar.cpp
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Refactor texture loading code; should fix a crash that started appearing recently.
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2015-03-24 00:06:51 +01:00 |
Avatar.h
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Improve camera zooming behavior + camera related cleanups
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2014-03-07 17:59:36 +01:00 |
Beam.cpp
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Make some ints floats.
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2013-07-20 20:17:57 +02:00 |
BitBlotLogo.cpp
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Get rid of a few unnecessary continueity resets.
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2013-10-28 04:29:46 +01:00 |
BoxElement.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
BubbleRender.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
CollideEntity.cpp
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Cleaning out some dead code.
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2013-09-04 16:07:46 +02:00 |
CollideEntity.h
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Cleaning out some dead code.
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2013-09-04 16:07:46 +02:00 |
Continuity.cpp
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Make maxSpeed float, little cleanup, minor Lua API stuff
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2015-06-12 02:59:01 +02:00 |
Credits.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
CurrentRender.cpp
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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
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2013-05-02 04:31:07 +02:00 |
custom-fields.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Demo.cpp
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Fixes to prev commit - restore ttvfs functionality when reading XML files, and minor other things
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2014-06-09 23:39:33 +02:00 |
DSQ.cpp
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Fix font bounds calculation
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2015-11-11 23:27:32 +01:00 |
DSQ.h
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Add world map gem Lua functions:
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2015-07-09 01:12:52 +02:00 |
Element.cpp
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Fixes to element interaction.
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2014-09-13 16:33:32 +02:00 |
Element.h
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Map element code refactoring. Allow other entities to influence map elements (EFX_WAVY).
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2013-09-24 17:00:06 +02:00 |
Elements.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Emote.cpp
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
Entity.cpp
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Make maxSpeed float, little cleanup, minor Lua API stuff
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2015-06-12 02:59:01 +02:00 |
Entity.h
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Make maxSpeed float, little cleanup, minor Lua API stuff
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2015-06-12 02:59:01 +02:00 |
ExternalGUI.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
FFTNotes.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
FlockEntity.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
FlockEntity.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Game.cpp
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Fix font bounds calculation
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2015-11-11 23:27:32 +01:00 |
Game.h
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Allow editing repeat scale via editor, and save this in map files.
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2014-06-12 20:07:49 +02:00 |
GameplayVariables.cpp
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Slightly more sensible error/msgbox handling
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2013-06-23 18:50:10 +02:00 |
GasCloud.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
GridRender.cpp
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Pathfinding & map grid improvements.
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2014-05-16 00:11:52 +02:00 |
GridRender.h
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Make world map reveal method configurable via user settings,
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2012-10-14 03:46:47 +02:00 |
Hair.cpp
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Add some Lua functions, changes to hair.
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2013-10-19 17:30:42 +02:00 |
Hair.h
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Add some Lua functions, changes to hair.
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2013-10-19 17:30:42 +02:00 |
Ingredient.cpp
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Fix logic bug causing oil drops to rotate. Really fixed now!
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2013-07-15 03:19:42 +02:00 |
Intro.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Logo.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Logo.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Main.cpp
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Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO.
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2013-07-20 02:27:53 +02:00 |
ManaBall.cpp
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Fixed some script interface functions, error handling & code cleanups
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2011-09-18 23:12:02 +02:00 |
MiniMapRender.cpp
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Refactor texture loading code; should fix a crash that started appearing recently.
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2015-03-24 00:06:51 +01:00 |
Mod.cpp
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Fixes to prev commit - restore ttvfs functionality when reading XML files, and minor other things
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2014-06-09 23:39:33 +02:00 |
ModDownloader.cpp
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Fixes to prev commit - restore ttvfs functionality when reading XML files, and minor other things
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2014-06-09 23:39:33 +02:00 |
ModDownloader.h
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
ModSelector.cpp
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Refactor texture loading code; should fix a crash that started appearing recently.
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2015-03-24 00:06:51 +01:00 |
ModSelector.h
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modselector: Clean out some old code, add support to open URL via webbrowser.
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2013-07-27 00:41:15 +02:00 |
Network.cpp
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Apply SDL2 patch by ryan, with some adjustments to apply properly.
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2013-07-18 23:29:55 +02:00 |
Network.h
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
NotEntities.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ParticleEditor.cpp
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Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.
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2012-06-02 18:58:02 +02:00 |
Path.cpp
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Add node_setActivationRange()
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2015-06-28 18:55:35 +02:00 |
Path.h
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Add node_setActivationRange()
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2015-06-28 18:55:35 +02:00 |
PathFinding.cpp
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Some changed to pathfinding. This hopefully gets rid of spikes in very short paths. Some untested changes.
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2014-07-21 22:20:08 +02:00 |
PathFinding.h
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Some changed to pathfinding. This hopefully gets rid of spikes in very short paths. Some untested changes.
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2014-07-21 22:20:08 +02:00 |
PathRender.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
RecipeMenuEntry.cpp
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Some simplifications in ingredient name handling, by Henrik Holst
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2012-07-11 22:00:14 +02:00 |
resource.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
SceneEditor.cpp
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Allow editing repeat scale via editor, and save this in map files.
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2014-06-12 20:07:49 +02:00 |
SchoolFish.cpp
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Constify some things, no functional changes
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2015-08-03 20:33:22 +02:00 |
SchoolFish.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
ScriptedEntity.cpp
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Use std::vector instead of std::list for RenderObject children
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2014-07-21 22:21:22 +02:00 |
ScriptedEntity.h
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Add canShotHit() interface function
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2014-04-01 18:16:33 +02:00 |
ScriptInterface.cpp
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Add two more font/text related Lua functions, and some more:
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2015-11-16 03:59:47 +01:00 |
ScriptInterface.h
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Add special memory allocator for Lua that should take some memory stress away from heavy scripting.
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2013-08-26 21:02:46 +02:00 |
Segmented.cpp
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Fix some small performance bottlenecks:
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2012-01-02 21:34:29 +01:00 |
Segmented.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
SFXLoops.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Shot.cpp
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Add canShotHit() interface function
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2014-04-01 18:16:33 +02:00 |
Shot.h
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Add canShotHit() interface function
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2014-04-01 18:16:33 +02:00 |
Spore.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
StarRenderer.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
States.cpp
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Improve camera zooming behavior + camera related cleanups
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2014-03-07 17:59:36 +01:00 |
States.h
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Fix animation editor problems: Undo buffer memory hoarding, add warning if saving failed.
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2013-12-28 04:42:02 +01:00 |
StatsAndAchievements.cpp
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Move localisation code to BBGE, and allow textures to be localised.
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2012-07-10 22:16:48 +02:00 |
StatsAndAchievements.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
SteamRender.cpp
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Respect more nodes' active status: PATH_STEAM, PATH_WARP, PATH_RADARHIDE, PATH_WATERBUBBLE, PATH_ZOOM.
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2014-03-06 22:31:22 +01:00 |
Strand.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
StringBank.cpp
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Slightly more sensible error/msgbox handling
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2013-06-23 18:50:10 +02:00 |
SubtitlePlayer.cpp
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Move localisation code to BBGE, and allow textures to be localised.
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2012-07-10 22:16:48 +02:00 |
TileVector.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
ToolTip.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ToolTip.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
UserSettings.cpp
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Fixes to prev commit - restore ttvfs functionality when reading XML files, and minor other things
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2014-06-09 23:39:33 +02:00 |
UserSettings.h
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Fix problematic Lua init and add user setting to keep 'os' and 'io' functions.
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2014-05-16 01:03:54 +02:00 |
WaterFont.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
WaterFont.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
WaterSurfaceRender.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
WaterSurfaceRender.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Web.cpp
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Implement loading/saving some more state data.
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2013-06-23 22:28:46 +02:00 |
Web.h
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Implement loading/saving some more state data.
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2013-06-23 22:28:46 +02:00 |
WorldMapRender.cpp
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Fix font bounds calculation
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2015-11-11 23:27:32 +01:00 |
WorldMapTiles.cpp
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Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.
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2012-06-02 18:58:02 +02:00 |