.. |
AnimationEditor.cpp
|
Animation editor enhancement: Move/rotate bones across all keyframes
|
2012-12-23 22:32:19 +01:00 |
Aquaria.ico
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
aquaria.rc
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
AquariaComboBox.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
AquariaCompileConfig.h
|
re-enable linking against SDLmain
|
2011-08-11 17:01:36 +02:00 |
AquariaMenuItem.cpp
|
[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
|
2012-06-01 17:52:19 +02:00 |
AquariaMenuItem.h
|
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
|
2012-09-23 04:51:13 +02:00 |
AquariaProgressBar.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
AquariaProgressBar.h
|
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
|
2012-09-23 04:51:13 +02:00 |
AquariaSaveSlot.cpp
|
Two little localzation patch additions, by Henrik Holst.
|
2012-06-13 23:37:21 +02:00 |
AStar.h
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
AutoMap.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
AutoMap.h
|
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
|
2012-09-23 04:51:13 +02:00 |
Avatar.cpp
|
clean out some dead code and some old commented out code
|
2012-12-19 06:23:51 +01:00 |
Avatar.h
|
clean out some dead code and some old commented out code
|
2012-12-19 06:23:51 +01:00 |
Beam.cpp
|
Script interface improvements & extensions.
|
2012-02-05 20:22:54 +01:00 |
BitBlotLogo.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
BoxElement.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
BubbleRender.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
CollideEntity.cpp
|
Add a safe pointer model to ScriptInterface, additional bug/crash fixes.
|
2012-01-03 04:38:28 +01:00 |
CollideEntity.h
|
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
|
2012-09-23 04:51:13 +02:00 |
Continuity.cpp
|
Clear beast form eats in continuity reset.
|
2012-09-21 03:02:54 +02:00 |
Credits.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
CurrentRender.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
custom-fields.h
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
Demo.cpp
|
Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.
|
2012-06-02 18:58:02 +02:00 |
DSQ.cpp
|
clean out some dead code and some old commented out code
|
2012-12-19 06:23:51 +01:00 |
DSQ.h
|
clean out some dead code and some old commented out code
|
2012-12-19 06:23:51 +01:00 |
Element.cpp
|
Misc fixes and cleanups; fixed variadic Lua calls to self.
|
2012-03-14 00:58:59 +01:00 |
Element.h
|
Misc fixes and cleanups; fixed variadic Lua calls to self.
|
2012-03-14 00:58:59 +01:00 |
Elements.h
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
Emote.cpp
|
[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
|
2012-06-01 17:52:19 +02:00 |
Entity.cpp
|
Add EV_NOAVOID and bone_lookAtPosition()
|
2013-02-06 21:01:22 +01:00 |
Entity.h
|
Add EV_NOAVOID and bone_lookAtPosition()
|
2013-02-06 21:01:22 +01:00 |
ExternalGUI.h
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
FFTNotes.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
FlockEntity.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
FlockEntity.h
|
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
|
2012-09-23 04:51:13 +02:00 |
Game.cpp
|
allow mods to use treasure scripts + remove debug spam in entity_getID()
|
2013-03-01 01:14:59 +01:00 |
Game.h
|
allow mods to use treasure scripts + remove debug spam in entity_getID()
|
2013-03-01 01:14:59 +01:00 |
GameplayVariables.cpp
|
Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.
|
2012-06-02 18:58:02 +02:00 |
GasCloud.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
GridRender.cpp
|
Fix possible crash when moving the Y-axis of camera out of bounds when zoomed out.
|
2012-09-17 03:32:18 +02:00 |
GridRender.h
|
Make world map reveal method configurable via user settings,
|
2012-10-14 03:46:47 +02:00 |
Hair.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
Hair.h
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
Ingredient.cpp
|
Ingredient name localisation somewhat works, not fully tested yet
|
2012-06-18 18:54:41 +02:00 |
Intro.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
Logo.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
Logo.h
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
Main.cpp
|
[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
|
2012-06-01 17:52:19 +02:00 |
ManaBall.cpp
|
Fixed some script interface functions, error handling & code cleanups
|
2011-09-18 23:12:02 +02:00 |
MiniMapRender.cpp
|
Added support for world maps in mods.
|
2011-11-20 17:16:48 +01:00 |
Mod.cpp
|
Make world map reveal method configurable via user settings,
|
2012-10-14 03:46:47 +02:00 |
ModDownloader.cpp
|
Fix a leftover hardcoded string, thx KS-10 for pointing
|
2012-07-22 03:39:37 +02:00 |
ModDownloader.h
|
[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
|
2012-06-01 17:52:19 +02:00 |
ModSelector.cpp
|
Improve mod selector scolling behavior (thx MOM4Evr for pointing)
|
2012-07-15 21:29:05 +02:00 |
ModSelector.h
|
[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
|
2012-06-01 17:52:19 +02:00 |
Network.cpp
|
Localise sounds, voice, and send current locale to webserver when asking for mod list
|
2012-07-14 14:34:46 +02:00 |
Network.h
|
[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
|
2012-06-01 17:52:19 +02:00 |
NotEntities.h
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
ParticleEditor.cpp
|
Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.
|
2012-06-02 18:58:02 +02:00 |
Path.cpp
|
Some fixes for node script init/cleanup.
|
2012-02-18 23:35:30 +01:00 |
Path.h
|
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
|
2012-09-23 04:51:13 +02:00 |
PathFinding.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
PathFinding.h
|
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
|
2012-09-23 04:51:13 +02:00 |
PathRender.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
RecipeMenuEntry.cpp
|
Some simplifications in ingredient name handling, by Henrik Holst
|
2012-07-11 22:00:14 +02:00 |
resource.h
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
SceneEditor.cpp
|
little enhancement to scene editor: show more entity details
|
2012-12-23 22:43:46 +01:00 |
SchoolFish.cpp
|
Fixed some script interface functions, error handling & code cleanups
|
2011-09-18 23:12:02 +02:00 |
SchoolFish.h
|
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
|
2012-09-23 04:51:13 +02:00 |
ScriptedEntity.cpp
|
Move hair functions to Entity; add quad_setSegs() & obj_setRealRenderPass()
|
2013-01-03 00:36:24 +01:00 |
ScriptedEntity.h
|
Move hair functions to Entity; add quad_setSegs() & obj_setRealRenderPass()
|
2013-01-03 00:36:24 +01:00 |
ScriptInterface.cpp
|
allow mods to use treasure scripts + remove debug spam in entity_getID()
|
2013-03-01 01:14:59 +01:00 |
ScriptInterface.h
|
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
|
2012-09-23 04:51:13 +02:00 |
Segmented.cpp
|
Fix some small performance bottlenecks:
|
2012-01-02 21:34:29 +01:00 |
Segmented.h
|
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
|
2012-09-23 04:51:13 +02:00 |
SFXLoops.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
Shot.cpp
|
Remove unused stuff
|
2012-12-13 19:57:30 +01:00 |
Shot.h
|
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
|
2012-09-23 04:51:13 +02:00 |
Spore.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
StarRenderer.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
States.cpp
|
Fix subtitles not appearing when starting a new game.
|
2012-05-21 03:35:20 +02:00 |
States.h
|
Animation editor enhancements
|
2012-01-31 18:02:18 +01:00 |
StatsAndAchievements.cpp
|
Move localisation code to BBGE, and allow textures to be localised.
|
2012-07-10 22:16:48 +02:00 |
StatsAndAchievements.h
|
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
|
2012-09-23 04:51:13 +02:00 |
SteamRender.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
Strand.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
StringBank.cpp
|
Move key config strings into stringbank.txt
|
2012-07-14 16:54:28 +02:00 |
SubtitlePlayer.cpp
|
Move localisation code to BBGE, and allow textures to be localised.
|
2012-07-10 22:16:48 +02:00 |
TileVector.h
|
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
|
2012-09-23 04:51:13 +02:00 |
ToolTip.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
ToolTip.h
|
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
|
2012-09-23 04:51:13 +02:00 |
UserSettings.cpp
|
Make world map reveal method configurable via user settings,
|
2012-10-14 03:46:47 +02:00 |
UserSettings.h
|
Make world map reveal method configurable via user settings,
|
2012-10-14 03:46:47 +02:00 |
WaterFont.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
WaterFont.h
|
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
|
2012-09-23 04:51:13 +02:00 |
WaterSurfaceRender.cpp
|
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
|
2011-08-03 22:05:33 +02:00 |
WaterSurfaceRender.h
|
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
|
2012-09-23 04:51:13 +02:00 |
Web.cpp
|
Add a safe pointer model to ScriptInterface, additional bug/crash fixes.
|
2012-01-03 04:38:28 +01:00 |
Web.h
|
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
|
2012-09-23 04:51:13 +02:00 |
WorldMapRender.cpp
|
Little things to make the world map more user friendly:
|
2012-10-14 03:51:02 +02:00 |
WorldMapTiles.cpp
|
Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.
|
2012-06-02 18:58:02 +02:00 |