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Aquaria/Aquaria
2023-12-21 14:20:22 +01:00
..
AnimationEditor.cpp Merge branch 'experimental' into tile-optimization 2023-10-26 01:41:51 +02:00
AnimationEditor.h anim editor: allow to select anim by name (no more hammering PgUp/PgDown!) 2022-11-18 01:52:46 +01:00
Aquaria.ico
aquaria.rc
AquariaComboBox.cpp BmpFont usage is now a ref instead of a ptr, const-ify glfont 2023-05-31 17:08:52 +02:00
AquariaCompileConfig.h
AquariaMenuItem.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
AquariaMenuItem.h
AquariaOSE.ico
AquariaSaveSlot.cpp working on quad repeat, this probably breaks it but will continue later 2023-09-13 23:39:22 +02:00
Avatar.cpp Merge branch 'experimental' into tile-optimization 2023-10-26 01:41:51 +02:00
Avatar.h Merge branch 'experimental' into tile-optimization 2023-10-26 01:41:51 +02:00
Beam.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
Beam.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
BitBlotLogo.cpp skip an extra 1 second black-screen time on startup whenever possible 2023-06-01 13:04:57 +02:00
CMakeLists.txt Merge branch 'experimental' into tile-optimization 2023-10-26 01:41:51 +02:00
CollideEntity.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
CollideEntity.h
Continuity.cpp Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
Continuity.h
Credits.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
CurrentRender.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
custom-fields.h
Damage.h
DSQ.cpp Merge branch 'experimental' into tile-optimization 2023-12-21 14:20:22 +01:00
DSQ.h update texcoords of quads which have AUTO_VIRTUAL* set properly 2023-10-20 03:21:05 +02:00
Element.cpp More work on tile rendering: 2023-08-09 02:41:04 +02:00
Element.h Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
Emote.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
Entity.cpp Merge branch 'experimental' into tile-optimization 2023-12-21 14:20:22 +01:00
Entity.h Merge branch 'experimental' into tile-optimization 2023-10-26 01:41:51 +02:00
FlockEntity.cpp
FlockEntity.h
Game.cpp Merge branch 'experimental' into tile-optimization 2023-12-21 14:20:22 +01:00
Game.h Merge branch 'experimental' into tile-optimization 2023-12-21 14:20:22 +01:00
GameEnums.cpp stfu dumb msvc analyzer 2023-09-14 01:17:11 +02:00
GameEnums.h Make all LR_* and ACTION_* enum values available to Lua 2023-09-14 01:13:43 +02:00
GameplayVariables.cpp
GameStructs.cpp
GameStructs.h Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
GasCloud.cpp
GasCloud.h
GridRender.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
GridRender.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Hair.cpp fix Hair, now using VBO and working 2023-10-26 22:18:19 +02:00
Hair.h fix Hair, now using VBO and working 2023-10-26 22:18:19 +02:00
InGameMenu.cpp update texcoords of quads which have AUTO_VIRTUAL* set properly 2023-10-20 03:21:05 +02:00
InGameMenu.h
Ingredient.cpp Fix missing textures in ingredient pickup effect and new recipe notification 2023-08-01 20:47:13 +02:00
Ingredient.h
Intro.cpp skip an extra 1 second black-screen time on startup whenever possible 2023-06-01 13:04:57 +02:00
Intro.h
Main.cpp declutter main. AQconfig.exe is gone, did not produce a proper config anymore anyway 2022-06-20 04:26:42 +02:00
ManaBall.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
ManaBall.h
MiniMapRender.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
Mod.cpp oops 2023-06-01 13:49:22 +02:00
Mod.h skip an extra 1 second black-screen time on startup whenever possible 2023-06-01 13:04:57 +02:00
ModDownloader.cpp remove pointless self-refs (dsq->... and core->...) in DSQ 2023-05-31 17:37:20 +02:00
ModDownloader.h
ModSelector.cpp update texcoords of quads which have AUTO_VIRTUAL* set properly 2023-10-20 03:21:05 +02:00
ModSelector.h update texcoords of quads which have AUTO_VIRTUAL* set properly 2023-10-20 03:21:05 +02:00
Network.cpp
Network.h
ParticleEditor.cpp skip an extra 1 second black-screen time on startup whenever possible 2023-06-01 13:04:57 +02:00
Path.cpp Cleanup underwater checks, fix rectangular water bubbles 2023-06-23 15:05:05 +02:00
Path.h Cleanup underwater checks, fix rectangular water bubbles 2023-06-23 15:05:05 +02:00
PathFinding.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
PathFinding.h
PathRender.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
RecipeMenuEntry.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
RecipeMenuEntry.h
SceneEditor.cpp fix some editor crashes when switching edit modes while dragging a thing 2023-10-26 00:17:33 +02:00
SceneEditor.h more editor fixes: 2023-10-25 00:46:12 +02:00
SchoolFish.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
SchoolFish.h
Scriptable.cpp
Scriptable.h
ScriptedEntity.cpp Fix Lua entityDied() never getting called; botched in bf58fe91c6 2023-09-14 01:52:44 +02:00
ScriptedEntity.h Rework and fix entity spawning and ID handling. 2023-05-09 04:49:06 +02:00
ScriptInterface.cpp Hair uses VBOs now but it's fucked. will fix when sober. 2023-10-26 03:22:27 +02:00
ScriptInterface.h Changes to entity/node activation: 2023-02-24 02:10:33 +01:00
Segmented.cpp
Segmented.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
SFXLoops.cpp
Shot.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
Shot.h Add support for below-maxspeed shots 2022-10-12 18:58:48 +02:00
Spore.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
Spore.h
States.cpp skip an extra 1 second black-screen time on startup whenever possible 2023-06-01 13:04:57 +02:00
States.h Can now quit the intro sequence on Esc (finally!) 2023-06-01 02:31:50 +02:00
StatsAndAchievements.cpp kill ARRAYSIZE(), there's the safer Countof() 2023-09-14 01:14:22 +02:00
StatsAndAchievements.h
SteamRender.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
Strand.cpp
StringBank_gen.h
SubtitlePlayer.cpp
SubtitlePlayer.h
TileMgr.cpp editor: fix multi-select, scaling, sideways-scaling, texcoords 2023-10-21 00:33:49 +02:00
TileMgr.h tile repeat with grid effects works again 2023-08-25 00:40:14 +02:00
TileVector.h wip towards Element draw refactor; still using old render path 2023-07-10 02:29:21 +02:00
ToolTip.cpp BmpFont usage is now a ref instead of a ptr, const-ify glfont 2023-05-31 17:08:52 +02:00
ToolTip.h
UserSettings.cpp remove parallax settings from config 2023-07-05 03:59:41 +02:00
UserSettings.h remove parallax settings from config 2023-07-05 03:59:41 +02:00
WaterSurfaceRender.cpp fixup water surface render 2023-10-25 01:51:19 +02:00
WaterSurfaceRender.h
Web.cpp eliminate DSQ::game, singe game is already a global ptr and we don't need both 2023-05-31 17:52:06 +02:00
Web.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
WorldMap.h
WorldMapRender.cpp More work on tile rendering: 2023-08-09 02:41:04 +02:00
WorldMapTiles.cpp