Q : Do I need programming skills to create a mod?
A : No, you can create basic mods without having to type a line of code.
However, for some special stuff, you need to create/modify some scripts and xml files. Learning Lua is quite easy and rewarding once you got the hang of it.
Q : How can I modify the map?
A : The vanilla maps block the editor by default. Be sure you're in a mod. Read Create/Modify a map.
Q : How do I learn the songs?
A : Read the Song Tutorial (first part) A : To quickly learn all the vanilla songs, open the debug menu with Shift+Backspace, enter 8, and confirm with Return.
Q : How do I add more creatures? I have access to only 3.
A : Copy the file Aquaria/scripts/entities/entitygroups.txt into your mod's root directory (overwrite the existing one).
Q : The world map is not working.
A (OSE): Set hasWorldMap="1" in your Mod main XML file, then follow the World Map Tutorial
A (old versions): Unfortunately the world map does not work for mods in older versions of the game. However Edwards created a wonderful mini-map replacement script.
Note that this script is not compatible with OSE.
Q : I've created a "savepoint" node, but it does not work.
A : The script might be missing, copy the file Aquaria/scripts/maps/node_savepoint.lua into the scripts directory of your mod.
Q : How do I get Li?
A : Read Li in mods
Q : How to create the schools of fish?
A : There isn't any way to edit it from the editor unfortunately, we have to edit the map files, see Schools of Fish