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2 faq
False.Genesis edited this page 2018-12-27 01:44:20 +01:00

Q : Do I need programming skills to create a mod?

A : No, you can create basic mods without having to type a line of code.

However, for some special stuff, you need to create/modify some scripts and xml files. Learning Lua is quite easy and rewarding once you got the hang of it.


Q : How can I modify the map?

A : The vanilla maps block the editor by default. Be sure you're in a mod. Read Create/Modify a map.


Q : How do I learn the songs?

A : Read the Song Tutorial (first part) A : To quickly learn all the vanilla songs, open the debug menu with Shift+Backspace, enter 8, and confirm with Return.


Q : How do I add more creatures? I have access to only 3.

A : Copy the file Aquaria/scripts/entities/entitygroups.txt into your mod's root directory (overwrite the existing one).


Q : The world map is not working.

A (OSE): Set hasWorldMap="1" in your Mod main XML file, then follow the World Map Tutorial

A (old versions): Unfortunately the world map does not work for mods in older versions of the game. However Edwards created a wonderful mini-map replacement script.

Note that this script is not compatible with OSE.


Q : I've created a "savepoint" node, but it does not work.

A : The script might be missing, copy the file Aquaria/scripts/maps/node_savepoint.lua into the scripts directory of your mod.


Q : How do I get Li?

A : Read Li in mods


Q : How to create the schools of fish?

A : There isn't any way to edit it from the editor unfortunately, we have to edit the map files, see Schools of Fish