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oot/src/code/graph.c

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#include "global.h"
#include "terminal.h"
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#define GFXPOOL_HEAD_MAGIC 0x1234
#define GFXPOOL_TAIL_MAGIC 0x5678
/**
* The time at which the previous `Graph_Update` ended.
*/
OSTime sGraphPrevUpdateEndTime;
/**
* The time at which the previous graphics task was scheduled to run.
*/
OSTime sGraphPrevTaskTimeStart;
FaultClient sGraphFaultClient;
CfbInfo sGraphCfbInfos[3];
FaultClient sGraphUcodeFaultClient;
UCodeInfo D_8012D230[3] = {
{ UCODE_F3DZEX, gspF3DZEX2_NoN_PosLight_fifoTextStart },
{ UCODE_UNK, NULL },
{ UCODE_S2DEX, gspS2DEX2d_fifoTextStart },
};
UCodeInfo D_8012D248[3] = {
{ UCODE_F3DZEX, gspF3DZEX2_NoN_PosLight_fifoTextStart },
{ UCODE_UNK, NULL },
{ UCODE_S2DEX, gspS2DEX2d_fifoTextStart },
};
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void Graph_FaultClient(void) {
void* nextFb = osViGetNextFramebuffer();
void* newFb = (SysCfb_GetFbPtr(0) != nextFb) ? SysCfb_GetFbPtr(0) : SysCfb_GetFbPtr(1);
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osViSwapBuffer(newFb);
Fault_WaitForInput();
osViSwapBuffer(nextFb);
}
// TODO: merge Gfx and GfxMod to make this function's arguments consistent
void UCodeDisas_Disassemble(UCodeDisas*, Gfx*);
void Graph_DisassembleUCode(Gfx* workBuf) {
UCodeDisas disassembler;
if (R_HREG_MODE == HREG_MODE_UCODE_DISAS && R_UCODE_DISAS_TOGGLE != 0) {
UCodeDisas_Init(&disassembler);
disassembler.enableLog = R_UCODE_DISAS_LOG_LEVEL;
UCodeDisas_RegisterUCode(&disassembler, ARRAY_COUNT(D_8012D230), D_8012D230);
UCodeDisas_SetCurUCode(&disassembler, gspF3DZEX2_NoN_PosLight_fifoTextStart);
UCodeDisas_Disassemble(&disassembler, workBuf);
R_UCODE_DISAS_DL_COUNT = disassembler.dlCnt;
R_UCODE_DISAS_TOTAL_COUNT =
disassembler.tri2Cnt * 2 + disassembler.tri1Cnt + (disassembler.quadCnt * 2) + disassembler.lineCnt;
R_UCODE_DISAS_VTX_COUNT = disassembler.vtxCnt;
R_UCODE_DISAS_SPVTX_COUNT = disassembler.spvtxCnt;
R_UCODE_DISAS_TRI1_COUNT = disassembler.tri1Cnt;
R_UCODE_DISAS_TRI2_COUNT = disassembler.tri2Cnt;
R_UCODE_DISAS_QUAD_COUNT = disassembler.quadCnt;
R_UCODE_DISAS_LINE_COUNT = disassembler.lineCnt;
R_UCODE_DISAS_SYNC_ERROR_COUNT = disassembler.syncErr;
R_UCODE_DISAS_LOAD_COUNT = disassembler.loaducodeCnt;
if (R_UCODE_DISAS_LOG_MODE == 1 || R_UCODE_DISAS_LOG_MODE == 2) {
osSyncPrintf("vtx_cnt=%d\n", disassembler.vtxCnt);
osSyncPrintf("spvtx_cnt=%d\n", disassembler.spvtxCnt);
osSyncPrintf("tri1_cnt=%d\n", disassembler.tri1Cnt);
osSyncPrintf("tri2_cnt=%d\n", disassembler.tri2Cnt);
osSyncPrintf("quad_cnt=%d\n", disassembler.quadCnt);
osSyncPrintf("line_cnt=%d\n", disassembler.lineCnt);
osSyncPrintf("sync_err=%d\n", disassembler.syncErr);
osSyncPrintf("loaducode_cnt=%d\n", disassembler.loaducodeCnt);
osSyncPrintf("dl_depth=%d\n", disassembler.dlDepth);
osSyncPrintf("dl_cnt=%d\n", disassembler.dlCnt);
}
UCodeDisas_Destroy(&disassembler);
}
}
void Graph_UCodeFaultClient(Gfx* workBuf) {
UCodeDisas disassembler;
UCodeDisas_Init(&disassembler);
disassembler.enableLog = true;
UCodeDisas_RegisterUCode(&disassembler, ARRAY_COUNT(D_8012D248), D_8012D248);
UCodeDisas_SetCurUCode(&disassembler, gspF3DZEX2_NoN_PosLight_fifoTextStart);
UCodeDisas_Disassemble(&disassembler, workBuf);
UCodeDisas_Destroy(&disassembler);
}
void Graph_InitTHGA(GraphicsContext* gfxCtx) {
GfxPool* pool = &gGfxPools[gfxCtx->gfxPoolIdx & 1];
pool->headMagic = GFXPOOL_HEAD_MAGIC;
pool->tailMagic = GFXPOOL_TAIL_MAGIC;
THGA_Init(&gfxCtx->polyOpa, pool->polyOpaBuffer, sizeof(pool->polyOpaBuffer));
THGA_Init(&gfxCtx->polyXlu, pool->polyXluBuffer, sizeof(pool->polyXluBuffer));
THGA_Init(&gfxCtx->overlay, pool->overlayBuffer, sizeof(pool->overlayBuffer));
THGA_Init(&gfxCtx->work, pool->workBuffer, sizeof(pool->workBuffer));
gfxCtx->polyOpaBuffer = pool->polyOpaBuffer;
gfxCtx->polyXluBuffer = pool->polyXluBuffer;
gfxCtx->overlayBuffer = pool->overlayBuffer;
gfxCtx->workBuffer = pool->workBuffer;
gfxCtx->curFrameBuffer = SysCfb_GetFbPtr(gfxCtx->fbIdx % 2);
gfxCtx->unk_014 = 0;
}
GameStateOverlay* Graph_GetNextGameState(GameState* gameState) {
void* gameStateInitFunc = GameState_GetInit(gameState);
if (gameStateInitFunc == Setup_Init) {
return &gGameStateOverlayTable[0];
}
if (gameStateInitFunc == MapSelect_Init) {
return &gGameStateOverlayTable[1];
}
if (gameStateInitFunc == ConsoleLogo_Init) {
return &gGameStateOverlayTable[2];
}
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if (gameStateInitFunc == Play_Init) {
return &gGameStateOverlayTable[3];
}
if (gameStateInitFunc == TitleSetup_Init) {
return &gGameStateOverlayTable[4];
}
if (gameStateInitFunc == FileSelect_Init) {
return &gGameStateOverlayTable[5];
}
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LOG_ADDRESS("game_init_func", gameStateInitFunc, "../graph.c", 696);
return NULL;
}
void Graph_Init(GraphicsContext* gfxCtx) {
bzero(gfxCtx, sizeof(GraphicsContext));
gfxCtx->gfxPoolIdx = 0;
gfxCtx->fbIdx = 0;
gfxCtx->viMode = NULL;
gfxCtx->viFeatures = gViConfigFeatures;
gfxCtx->xScale = gViConfigXScale;
gfxCtx->yScale = gViConfigYScale;
osCreateMesgQueue(&gfxCtx->queue, gfxCtx->msgBuff, ARRAY_COUNT(gfxCtx->msgBuff));
func_800D31F0();
Fault_AddClient(&sGraphFaultClient, Graph_FaultClient, NULL, NULL);
}
void Graph_Destroy(GraphicsContext* gfxCtx) {
func_800D3210();
Fault_RemoveClient(&sGraphFaultClient);
}
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void Graph_TaskSet00(GraphicsContext* gfxCtx) {
static Gfx* sPrevTaskWorkBuffer = NULL;
static s32 sGraphCfbInfoIdx = 0;
OSTime timeNow;
OSTimer timer;
OSMesg msg;
OSTask_t* task = &gfxCtx->task.list.t;
OSScTask* scTask = &gfxCtx->task;
CfbInfo* cfb;
gGfxTaskSentToNextReadyMinusAudioThreadUpdateTime =
osGetTime() - sGraphPrevTaskTimeStart - gAudioThreadUpdateTimeAcc;
Fix/cleanup/rephrase miscellaneous stuff (#983) * Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
2021-10-03 03:17:09 +00:00
osSetTimer(&timer, OS_USEC_TO_CYCLES(3000000), 0, &gfxCtx->queue, (OSMesg)666);
osRecvMesg(&gfxCtx->queue, &msg, OS_MESG_BLOCK);
osStopTimer(&timer);
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if (msg == (OSMesg)666) {
osSyncPrintf(VT_FGCOL(RED));
osSyncPrintf("RCPが帰ってきませんでした。"); // "RCP did not return."
osSyncPrintf(VT_RST);
LogUtils_LogHexDump((void*)PHYS_TO_K1(SP_BASE_REG), 0x20);
LogUtils_LogHexDump((void*)PHYS_TO_K1(DPC_BASE_REG), 0x20);
LogUtils_LogHexDump(gGfxSPTaskYieldBuffer, sizeof(gGfxSPTaskYieldBuffer));
SREG(6) = -1;
if (sPrevTaskWorkBuffer != NULL) {
R_HREG_MODE = HREG_MODE_UCODE_DISAS;
R_UCODE_DISAS_TOGGLE = 1;
R_UCODE_DISAS_LOG_LEVEL = 2;
sPrevTaskWorkBuffer = sPrevTaskWorkBuffer;
Graph_DisassembleUCode(sPrevTaskWorkBuffer);
}
Fault_AddHungupAndCrashImpl("RCP is HUNG UP!!", "Oh! MY GOD!!");
}
osRecvMesg(&gfxCtx->queue, &msg, OS_MESG_NOBLOCK);
sPrevTaskWorkBuffer = gfxCtx->workBuffer;
if (gfxCtx->callback != NULL) {
gfxCtx->callback(gfxCtx, gfxCtx->callbackParam);
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}
timeNow = osGetTime();
if (gAudioThreadUpdateTimeStart != 0) {
// The audio thread update is running
// Add the time already spent to the accumulator and leave the rest for the next cycle
gAudioThreadUpdateTimeAcc += timeNow - gAudioThreadUpdateTimeStart;
gAudioThreadUpdateTimeStart = timeNow;
}
gAudioThreadUpdateTimeTotalPerGfxTask = gAudioThreadUpdateTimeAcc;
gAudioThreadUpdateTimeAcc = 0;
sGraphPrevTaskTimeStart = osGetTime();
task->type = M_GFXTASK;
task->flags = OS_SC_DRAM_DLIST;
task->ucode_boot = SysUcode_GetUCodeBoot();
task->ucode_boot_size = SysUcode_GetUCodeBootSize();
task->ucode = SysUcode_GetUCode();
task->ucode_data = SysUcode_GetUCodeData();
task->ucode_size = SP_UCODE_SIZE;
task->ucode_data_size = SP_UCODE_DATA_SIZE;
task->dram_stack = gGfxSPTaskStack;
task->dram_stack_size = sizeof(gGfxSPTaskStack);
task->output_buff = gGfxSPTaskOutputBuffer;
task->output_buff_size = gGfxSPTaskOutputBuffer + ARRAY_COUNT(gGfxSPTaskOutputBuffer);
task->data_ptr = (u64*)gfxCtx->workBuffer;
OPEN_DISPS(gfxCtx, "../graph.c", 828);
task->data_size = (uintptr_t)WORK_DISP - (uintptr_t)gfxCtx->workBuffer;
CLOSE_DISPS(gfxCtx, "../graph.c", 830);
{ s32 pad2; } // Necessary to match stack usage
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task->yield_data_ptr = gGfxSPTaskYieldBuffer;
task->yield_data_size = sizeof(gGfxSPTaskYieldBuffer);
scTask->next = NULL;
scTask->flags = OS_SC_NEEDS_RSP | OS_SC_NEEDS_RDP | OS_SC_SWAPBUFFER | OS_SC_LAST_TASK;
if (R_GRAPH_TASKSET00_FLAGS & 1) {
R_GRAPH_TASKSET00_FLAGS &= ~1;
scTask->flags &= ~OS_SC_SWAPBUFFER;
gfxCtx->fbIdx--;
}
scTask->msgQueue = &gfxCtx->queue;
scTask->msg = NULL;
cfb = &sGraphCfbInfos[sGraphCfbInfoIdx++];
cfb->framebuffer = gfxCtx->curFrameBuffer;
cfb->swapBuffer = gfxCtx->curFrameBuffer;
cfb->viMode = gfxCtx->viMode;
cfb->viFeatures = gfxCtx->viFeatures;
cfb->xScale = gfxCtx->xScale;
cfb->yScale = gfxCtx->yScale;
cfb->unk_10 = 0;
cfb->updateRate = R_UPDATE_RATE;
scTask->framebuffer = cfb;
sGraphCfbInfoIdx %= ARRAY_COUNT(sGraphCfbInfos);
if (1) {}
gfxCtx->schedMsgQueue = &gScheduler.cmdQueue;
osSendMesg(&gScheduler.cmdQueue, (OSMesg)scTask, OS_MESG_BLOCK);
Sched_Notify(&gScheduler);
}
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void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
u32 problem;
gameState->inPreNMIState = false;
Graph_InitTHGA(gfxCtx);
OPEN_DISPS(gfxCtx, "../graph.c", 966);
gDPNoOpString(WORK_DISP++, "WORK_DISP 開始", 0);
gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 開始", 0);
gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 開始", 0);
gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 開始", 0);
CLOSE_DISPS(gfxCtx, "../graph.c", 975);
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GameState_ReqPadData(gameState);
GameState_Update(gameState);
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OPEN_DISPS(gfxCtx, "../graph.c", 987);
gDPNoOpString(WORK_DISP++, "WORK_DISP 終了", 0);
gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 終了", 0);
gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 終了", 0);
gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 終了", 0);
CLOSE_DISPS(gfxCtx, "../graph.c", 996);
OPEN_DISPS(gfxCtx, "../graph.c", 999);
gSPBranchList(WORK_DISP++, gfxCtx->polyOpaBuffer);
gSPBranchList(POLY_OPA_DISP++, gfxCtx->polyXluBuffer);
gSPBranchList(POLY_XLU_DISP++, gfxCtx->overlayBuffer);
gDPPipeSync(OVERLAY_DISP++);
gDPFullSync(OVERLAY_DISP++);
gSPEndDisplayList(OVERLAY_DISP++);
CLOSE_DISPS(gfxCtx, "../graph.c", 1028);
if (R_HREG_MODE == HREG_MODE_PLAY && R_PLAY_ENABLE_UCODE_DISAS == 2) {
R_HREG_MODE = HREG_MODE_UCODE_DISAS;
R_UCODE_DISAS_TOGGLE = -1;
R_UCODE_DISAS_LOG_LEVEL = R_PLAY_UCODE_DISAS_LOG_LEVEL;
}
if (R_HREG_MODE == HREG_MODE_UCODE_DISAS && R_UCODE_DISAS_TOGGLE != 0) {
if (R_UCODE_DISAS_LOG_MODE == 3) {
Fault_AddClient(&sGraphUcodeFaultClient, Graph_UCodeFaultClient, gfxCtx->workBuffer, "do_count_fault");
}
Graph_DisassembleUCode(gfxCtx->workBuffer);
if (R_UCODE_DISAS_LOG_MODE == 3) {
Fault_RemoveClient(&sGraphUcodeFaultClient);
}
if (R_UCODE_DISAS_TOGGLE < 0) {
LogUtils_LogHexDump((void*)PHYS_TO_K1(SP_BASE_REG), 0x20);
LogUtils_LogHexDump((void*)PHYS_TO_K1(DPC_BASE_REG), 0x20);
}
if (R_UCODE_DISAS_TOGGLE < 0) {
R_UCODE_DISAS_TOGGLE = 0;
}
}
problem = false;
{
GfxPool* pool = &gGfxPools[gfxCtx->gfxPoolIdx & 1];
if (pool->headMagic != GFXPOOL_HEAD_MAGIC) {
Fix/cleanup/rephrase miscellaneous stuff (#983) * Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
2021-10-03 03:17:09 +00:00
//! @bug (?) : "problem = true;" may be missing
osSyncPrintf("%c", BEL);
// "Dynamic area head is destroyed"
osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域先頭が破壊されています\n" VT_RST);
Fault_AddHungupAndCrash("../graph.c", 1070);
}
if (pool->tailMagic != GFXPOOL_TAIL_MAGIC) {
problem = true;
osSyncPrintf("%c", BEL);
// "Dynamic region tail is destroyed"
osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域末尾が破壊されています\n" VT_RST);
Fault_AddHungupAndCrash("../graph.c", 1076);
}
}
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if (THGA_IsCrash(&gfxCtx->polyOpa)) {
problem = true;
osSyncPrintf("%c", BEL);
// "Zelda 0 is dead"
osSyncPrintf(VT_COL(RED, WHITE) "ゼルダ0は死んでしまった(graph_alloc is empty)\n" VT_RST);
}
if (THGA_IsCrash(&gfxCtx->polyXlu)) {
problem = true;
osSyncPrintf("%c", BEL);
// "Zelda 1 is dead"
osSyncPrintf(VT_COL(RED, WHITE) "ゼルダ1は死んでしまった(graph_alloc is empty)\n" VT_RST);
}
if (THGA_IsCrash(&gfxCtx->overlay)) {
problem = true;
osSyncPrintf("%c", BEL);
// "Zelda 4 is dead"
osSyncPrintf(VT_COL(RED, WHITE) "ゼルダ4は死んでしまった(graph_alloc is empty)\n" VT_RST);
}
if (!problem) {
Graph_TaskSet00(gfxCtx);
gfxCtx->gfxPoolIdx++;
gfxCtx->fbIdx++;
}
2020-04-04 16:38:05 +00:00
func_800F3054();
{
OSTime timeNow = osGetTime();
s32 pad[4];
gRSPGfxTimeTotal = gRSPGfxTimeAcc;
gRSPAudioTimeTotal = gRSPAudioTimeAcc;
gRDPTimeTotal = gRDPTimeAcc;
gRSPGfxTimeAcc = 0;
gRSPAudioTimeAcc = 0;
gRDPTimeAcc = 0;
if (sGraphPrevUpdateEndTime != 0) {
gGraphUpdatePeriod = timeNow - sGraphPrevUpdateEndTime;
}
sGraphPrevUpdateEndTime = timeNow;
}
if (gIsCtrlr2Valid && CHECK_BTN_ALL(gameState->input[0].press.button, BTN_Z) &&
CHECK_BTN_ALL(gameState->input[0].cur.button, BTN_L | BTN_R)) {
gSaveContext.gameMode = GAMEMODE_NORMAL;
SET_NEXT_GAMESTATE(gameState, MapSelect_Init, MapSelectState);
gameState->running = false;
}
if (gIsCtrlr2Valid && PreNmiBuff_IsResetting(gAppNmiBufferPtr) && !gameState->inPreNMIState) {
// "To reset mode"
osSyncPrintf(VT_COL(YELLOW, BLACK) "PRE-NMIによりリセットモードに移行します\n" VT_RST);
SET_NEXT_GAMESTATE(gameState, PreNMI_Init, PreNMIState);
gameState->running = false;
}
}
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void Graph_ThreadEntry(void* arg0) {
GraphicsContext gfxCtx;
GameState* gameState;
u32 size;
GameStateOverlay* nextOvl;
GameStateOverlay* ovl;
char faultMsg[0x50];
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nextOvl = &gGameStateOverlayTable[0];
osSyncPrintf("グラフィックスレッド実行開始\n"); // "Start graphic thread execution"
Graph_Init(&gfxCtx);
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while (nextOvl) {
ovl = nextOvl;
Overlay_LoadGameState(ovl);
size = ovl->instanceSize;
osSyncPrintf("クラスサイズ=%dバイト\n", size); // "Class size = %d bytes"
gameState = SystemArena_MallocDebug(size, "../graph.c", 1196);
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if (gameState == NULL) {
osSyncPrintf("確保失敗\n"); // "Failure to secure"
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sprintf(faultMsg, "CLASS SIZE= %d bytes", size);
Fault_AddHungupAndCrashImpl("GAME CLASS MALLOC FAILED", faultMsg);
}
GameState_Init(gameState, ovl->init, &gfxCtx);
while (GameState_IsRunning(gameState)) {
Graph_Update(&gfxCtx, gameState);
}
nextOvl = Graph_GetNextGameState(gameState);
GameState_Destroy(gameState);
SystemArena_FreeDebug(gameState, "../graph.c", 1227);
Overlay_FreeGameState(ovl);
}
Graph_Destroy(&gfxCtx);
osSyncPrintf("グラフィックスレッド実行終了\n"); // "End of graphic thread execution"
}
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void* Graph_Alloc(GraphicsContext* gfxCtx, size_t size) {
TwoHeadGfxArena* thga = &gfxCtx->polyOpa;
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if (HREG(59) == 1) {
osSyncPrintf("graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x\n", size, thga->size, thga->start,
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thga->p, thga->d);
}
return THGA_AllocTail(&gfxCtx->polyOpa, ALIGN16(size));
}
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void* Graph_Alloc2(GraphicsContext* gfxCtx, size_t size) {
TwoHeadGfxArena* thga = &gfxCtx->polyOpa;
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if (HREG(59) == 1) {
osSyncPrintf("graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x\n", size, thga->size, thga->start,
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thga->p, thga->d);
}
return THGA_AllocTail(&gfxCtx->polyOpa, ALIGN16(size));
}
void Graph_OpenDisps(Gfx** dispRefs, GraphicsContext* gfxCtx, const char* file, s32 line) {
if (R_HREG_MODE == HREG_MODE_UCODE_DISAS && R_UCODE_DISAS_LOG_MODE != 4) {
dispRefs[0] = gfxCtx->polyOpa.p;
dispRefs[1] = gfxCtx->polyXlu.p;
dispRefs[2] = gfxCtx->overlay.p;
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gDPNoOpOpenDisp(gfxCtx->polyOpa.p++, file, line);
gDPNoOpOpenDisp(gfxCtx->polyXlu.p++, file, line);
gDPNoOpOpenDisp(gfxCtx->overlay.p++, file, line);
}
}
void Graph_CloseDisps(Gfx** dispRefs, GraphicsContext* gfxCtx, const char* file, s32 line) {
if (R_HREG_MODE == HREG_MODE_UCODE_DISAS && R_UCODE_DISAS_LOG_MODE != 4) {
if (dispRefs[0] + 1 == gfxCtx->polyOpa.p) {
gfxCtx->polyOpa.p = dispRefs[0];
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} else {
gDPNoOpCloseDisp(gfxCtx->polyOpa.p++, file, line);
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}
if (dispRefs[1] + 1 == gfxCtx->polyXlu.p) {
gfxCtx->polyXlu.p = dispRefs[1];
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} else {
gDPNoOpCloseDisp(gfxCtx->polyXlu.p++, file, line);
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}
if (dispRefs[2] + 1 == gfxCtx->overlay.p) {
gfxCtx->overlay.p = dispRefs[2];
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} else {
gDPNoOpCloseDisp(gfxCtx->overlay.p++, file, line);
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}
}
}
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Gfx* Graph_GfxPlusOne(Gfx* gfx) {
return gfx + 1;
}
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Gfx* Graph_BranchDlist(Gfx* gfx, Gfx* dst) {
gSPBranchList(gfx, dst);
return dst;
}
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void* Graph_DlistAlloc(Gfx** gfx, u32 size) {
u8* ptr;
Gfx* dst;
size = ALIGN8(size);
ptr = (u8*)(*gfx + 1);
dst = (Gfx*)(ptr + size);
gSPBranchList(*gfx, dst);
*gfx = dst;
return ptr;
}