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oot/src/code/z_debug.c

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#include "global.h"
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typedef struct {
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u8 x;
u8 y;
u8 colorId;
char text[0x15];
} PrintTextBuffer;
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typedef struct {
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u16 push;
u16 held;
} InputCombo;
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GameInfo* gGameInfo;
s32 D_8015FA94; // no known symbols
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PrintTextBuffer D_8015FA98[0x16];
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s16 D_8011E0B0 = 0; // PrintTextBuffer index
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Color_RGBA8 printTextColors[] = {
{ 255, 255, 32, 192 }, { 255, 150, 128, 192 }, { 128, 96, 0, 64 }, { 192, 128, 16, 128 },
{ 255, 192, 32, 128 }, { 230, 230, 220, 64 }, { 128, 150, 255, 128 }, { 128, 255, 32, 128 },
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};
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InputCombo inputCombos[REG_GROUPS] = {
{ BTN_L, BTN_CUP }, { BTN_L, BTN_CLEFT }, { BTN_L, BTN_CDOWN }, { BTN_L, BTN_A }, { BTN_R, BTN_CDOWN },
{ BTN_L, BTN_CRIGHT }, { BTN_L, BTN_R }, { BTN_L, BTN_DLEFT }, { BTN_L, BTN_DRIGHT }, { BTN_L, BTN_DUP },
{ BTN_L, BTN_B }, { BTN_L, BTN_Z }, { BTN_L, BTN_DDOWN }, { BTN_R, BTN_A }, { BTN_R, BTN_B },
{ BTN_R, BTN_Z }, { BTN_R, BTN_L }, { BTN_R, BTN_CUP }, { BTN_R, BTN_CRIGHT }, { BTN_R, BTN_DLEFT },
{ BTN_R, BTN_CLEFT }, { BTN_R, BTN_START }, { BTN_L, BTN_START }, { BTN_R, BTN_DRIGHT }, { BTN_R, BTN_DUP },
{ BTN_START, BTN_R }, { BTN_START, BTN_A }, { BTN_START, BTN_B }, { BTN_START, BTN_CRIGHT },
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};
char regChar[] = " SOPQMYDUIZCNKXcsiWAVHGmnBdkb";
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// initialize GameInfo
void func_800636C0() {
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s32 i;
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gGameInfo = (GameInfo*)SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 260);
gGameInfo->regPage = 0;
gGameInfo->regGroup = 0;
gGameInfo->regCur = 0;
gGameInfo->dpadLast = 0;
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gGameInfo->repeat = 0;
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for (i = 0; i < ARRAY_COUNT(gGameInfo->data); i++) {
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gGameInfo->data[i] = 0;
}
}
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// Called when free movement is active.
// 8011D394 to enable camera debugger
void func_8006375C(s32 arg0, s32 arg1, const char* text) {
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}
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// Copy Camera Debugger Text
void func_8006376C(u8 x, u8 y, u8 colorId, const char* text) {
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PrintTextBuffer* buf;
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char* bufText;
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s16 i;
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buf = &D_8015FA98[D_8011E0B0];
if (D_8011E0B0 < 0x16) {
buf->x = x;
buf->y = y;
buf->colorId = colorId;
i = 0;
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bufText = buf->text;
while (*bufText++ = *text++) {
if (i++ > 0x14) {
break;
}
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}
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*bufText = '\0';
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D_8011E0B0++;
}
}
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// Draw Text
void func_80063828(GfxPrint* gfxPrint) {
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s32 i;
Color_RGBA8* color;
PrintTextBuffer* buffer;
char* text;
i = 0;
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if (D_8011E0B0 > 0) {
do {
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buffer = &D_8015FA98[i];
text = buffer->text;
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color = &printTextColors[buffer->colorId];
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GfxPrint_SetColor(gfxPrint, color->r, color->g, color->b, color->a);
GfxPrint_SetPos(gfxPrint, buffer->x, buffer->y);
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GfxPrint_Printf(gfxPrint, "%s", text);
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i += 1;
} while (i < D_8011E0B0);
}
}
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// Edit REG
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void func_8006390C(Input* input) {
s32 dpad;
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s32 regGroup;
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s32 increment;
InputCombo* input_combo;
s32 i;
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regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE;
dpad = input->cur.button & (BTN_DUP | BTN_DLEFT | BTN_DRIGHT | BTN_DDOWN);
if (CHECK_BTN_ALL(input->cur.button, BTN_L) || CHECK_BTN_ALL(input->cur.button, BTN_R) ||
CHECK_BTN_ALL(input->cur.button, BTN_START)) {
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input_combo = inputCombos;
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for (i = 0; i < REG_GROUPS; i++) {
if (~(~input_combo->push | input->cur.button) || ~(~input_combo->held | input->press.button)) {
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input_combo++;
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} else {
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break;
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}
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}
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if (i < REG_GROUPS) {
if (i == gGameInfo->regGroup) {
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gGameInfo->regPage = (gGameInfo->regPage + 1) % (REG_PAGES + 1);
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return;
}
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gGameInfo->regGroup = i;
gGameInfo->regPage = 0;
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}
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} else {
switch (gGameInfo->regPage - 1) {
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case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
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if (dpad == gGameInfo->dpadLast) {
gGameInfo->repeat--;
if (gGameInfo->repeat < 0) {
gGameInfo->repeat = 1;
} else {
dpad ^= gGameInfo->dpadLast;
}
} else {
gGameInfo->repeat = 0x10;
gGameInfo->dpadLast = dpad;
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}
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increment = (CHECK_BTN_ANY(dpad, BTN_DRIGHT))
? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B)
? 1000
: CHECK_BTN_ALL(input->cur.button, BTN_A)
? 100
: CHECK_BTN_ALL(input->cur.button, BTN_B) ? 10 : 1)
: (CHECK_BTN_ANY(dpad, BTN_DLEFT))
? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B)
? -1000
: CHECK_BTN_ALL(input->cur.button, BTN_A)
? -100
: CHECK_BTN_ALL(input->cur.button, BTN_B) ? -10 : -1)
: 0;
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gGameInfo->data[gGameInfo->regCur + regGroup] += increment;
if (CHECK_BTN_ANY(dpad, BTN_DUP)) {
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gGameInfo->regCur--;
if (gGameInfo->regCur < 0) {
gGameInfo->regCur = REG_PER_PAGE - 1;
}
} else if (CHECK_BTN_ANY(dpad, BTN_DDOWN)) {
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gGameInfo->regCur++;
if (gGameInfo->regCur >= REG_PER_PAGE) {
gGameInfo->regCur = 0;
}
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}
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if (iREG(0)) {
iREG(0) = 0;
func_800AA000(0, iREG(1), iREG(2), iREG(3));
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}
}
}
}
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// Draw Memory Viewer
void func_80063C04(GfxPrint* gfxPrint) {
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s32 i;
s32 page;
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s32 regGroup;
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s32 test; // removing affects stack
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char name[3];
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page = (gGameInfo->regPage * REG_PER_PAGE) - REG_PER_PAGE;
regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE;
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// set up register name string
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name[0] = 'R';
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name[1] = regChar[gGameInfo->regGroup]; // r_group type char
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name[2] = '\0';
GfxPrint_SetColor(gfxPrint, 0, 128, 128, 128);
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for (i = 0; i != REG_PER_PAGE; i++) {
if (i == gGameInfo->regCur) {
GfxPrint_SetColor(gfxPrint, 0, 255, 255, 255);
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}
GfxPrint_SetPos(gfxPrint, 3, i + 5);
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GfxPrint_Printf(gfxPrint, "%s%02d%6d", &name, page + i, gGameInfo->data[i + regGroup]);
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if (i == gGameInfo->regCur) {
GfxPrint_SetColor(gfxPrint, 0, 128, 128, 128);
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}
}
}
void func_80063D7C(GraphicsContext* gfxCtx) {
Gfx* sp7C;
Gfx* sp78;
GfxPrint gfxPrint;
Gfx* tempRet;
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OPEN_DISPS(gfxCtx, "../z_debug.c", 628);
GfxPrint_Init(&gfxPrint);
sp78 = oGfxCtx->polyOpa.p;
tempRet = Graph_GfxPlusOne(oGfxCtx->polyOpa.p);
gSPDisplayList(oGfxCtx->overlay.p++, tempRet);
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GfxPrint_Open(&gfxPrint, tempRet);
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if ((OREG(0) == 1) || (OREG(0) == 8)) {
func_80063828(&gfxPrint);
}
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if (gGameInfo->regPage != 0) {
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func_80063C04(&gfxPrint);
}
D_8011E0B0 = 0;
sp7C = GfxPrint_Close(&gfxPrint);
gSPEndDisplayList(sp7C++);
Graph_BranchDlist(sp78, sp7C);
oGfxCtx->polyOpa.p = sp7C;
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if (0) {}
CLOSE_DISPS(gfxCtx, "../z_debug.c", 664);
GfxPrint_Destroy(&gfxPrint);
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}