2020-04-04 16:12:59 +00:00
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#include <global.h>
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2020-04-04 16:38:05 +00:00
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#define GAMESTATE_OVERLAY(name, init, destroy, size) \
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{ \
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NULL, (u32)_ovl_##name##SegmentRomStart, (u32)_ovl_##name##SegmentRomEnd, _ovl_##name##SegmentStart, \
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_ovl_##name##SegmentEnd, 0, init, destroy, 0, 0, 0, size \
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2020-04-04 16:12:59 +00:00
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}
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2020-04-04 16:38:05 +00:00
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#define GAMESTATE_OVERLAY_INTERNAL(init, destroy, size) \
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{ NULL, 0, 0, NULL, NULL, 0, init, destroy, 0, 0, 0, size }
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2020-04-04 16:12:59 +00:00
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2020-04-04 16:38:05 +00:00
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GameStateOverlay gGameStateOverlayTable[] = {
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2020-04-04 16:12:59 +00:00
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GAMESTATE_OVERLAY_INTERNAL(TitleSetup_Init, TitleSetup_Destroy, sizeof(GameState)),
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GAMESTATE_OVERLAY(select, func_80801E44, func_80801E0C, 0x240), // TODO : sizeof(SelectContext)
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GAMESTATE_OVERLAY(title, Title_Init, Title_Destroy, sizeof(TitleContext)),
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2020-04-16 21:36:12 +00:00
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GAMESTATE_OVERLAY_INTERNAL(Gameplay_Init, Gameplay_Destroy, sizeof(GlobalContext)),
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2020-04-04 16:12:59 +00:00
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GAMESTATE_OVERLAY(opening, Opening_Init, Opening_Destroy, sizeof(OpeningContext)),
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GAMESTATE_OVERLAY(file_choose, func_80811A20, func_80811A18, 0x1CAE0),
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2020-04-04 16:38:05 +00:00
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};
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