2020-10-03 15:22:44 +00:00
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#include "global.h"
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2020-03-17 04:31:30 +00:00
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2020-03-22 21:19:43 +00:00
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typedef struct {
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2020-03-18 14:27:49 +00:00
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u8 x;
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u8 y;
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2022-07-14 23:02:07 +00:00
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u8 colorIndex;
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char text[21];
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} PrintTextBufferEntry; // size = 0x18
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2020-03-22 21:19:43 +00:00
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typedef struct {
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u16 hold;
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u16 press;
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} InputCombo; // size = 0x4
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2020-03-22 21:19:43 +00:00
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GameInfo* gGameInfo;
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2020-03-18 14:27:49 +00:00
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2022-07-14 23:02:07 +00:00
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PrintTextBufferEntry sDebugPrintTextBuffer[22];
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s16 sDebugPrintTextBufferNumUsed = 0;
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Color_RGBA8 sDebugPrintTextColors[] = {
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{ 255, 255, 32, 192 }, // 0
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{ 255, 150, 128, 192 }, // 1
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{ 128, 96, 0, 64 }, // 2
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{ 192, 128, 16, 128 }, // 3
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{ 255, 192, 32, 128 }, // 4
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{ 230, 230, 220, 64 }, // 5
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{ 128, 150, 255, 128 }, // 6
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{ 128, 255, 32, 128 }, // 7
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};
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2022-07-14 23:02:07 +00:00
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InputCombo sRegGroupInputCombos[REG_GROUPS] = {
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{ BTN_L, BTN_CUP }, // REG
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{ BTN_L, BTN_CLEFT }, // SREG
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{ BTN_L, BTN_CDOWN }, // OREG
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{ BTN_L, BTN_A }, // PREG
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{ BTN_R, BTN_CDOWN }, // QREG
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{ BTN_L, BTN_CRIGHT }, // MREG
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{ BTN_L, BTN_R }, // YREG
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{ BTN_L, BTN_DLEFT }, // DREG
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{ BTN_L, BTN_DRIGHT }, // UREG
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{ BTN_L, BTN_DUP }, // IREG
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{ BTN_L, BTN_B }, // ZREG
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{ BTN_L, BTN_Z }, // CREG
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{ BTN_L, BTN_DDOWN }, // NREG
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{ BTN_R, BTN_A }, // KREG
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{ BTN_R, BTN_B }, // XREG
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{ BTN_R, BTN_Z }, // cREG
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{ BTN_R, BTN_L }, // sREG
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{ BTN_R, BTN_CUP }, // iREG
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{ BTN_R, BTN_CRIGHT }, // WREG
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{ BTN_R, BTN_DLEFT }, // AREG
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{ BTN_R, BTN_CLEFT }, // VREG
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{ BTN_R, BTN_START }, // HREG
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{ BTN_L, BTN_START }, // GREG
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{ BTN_R, BTN_DRIGHT }, // mREG
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{ BTN_R, BTN_DUP }, // nREG
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{ BTN_START, BTN_R }, // BREG
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{ BTN_START, BTN_A }, // dREG
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{ BTN_START, BTN_B }, // kREG
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{ BTN_START, BTN_CRIGHT }, // bREG
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2020-03-18 16:31:36 +00:00
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};
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char sRegGroupChars[REG_GROUPS] = {
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' ', // REG
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'S', // SREG
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'O', // OREG
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'P', // PREG
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'Q', // QREG
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'M', // MREG
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'Y', // YREG
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'D', // DREG
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'U', // UREG
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'I', // IREG
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'Z', // ZREG
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'C', // CREG
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'N', // NREG
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'K', // KREG
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'X', // XREG
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'c', // cREG
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's', // sREG
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'i', // iREG
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'W', // WREG
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'A', // AREG
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'V', // VREG
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'H', // HREG
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'G', // GREG
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'm', // mREG
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'n', // nREG
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'B', // BREG
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'd', // dREG
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'k', // kREG
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'b', // bREG
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};
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2022-07-14 23:02:07 +00:00
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// Initialize GameInfo
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void func_800636C0(void) {
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s32 i;
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2020-03-19 22:06:41 +00:00
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gGameInfo = (GameInfo*)SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 260);
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gGameInfo->regPage = 0;
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gGameInfo->regGroup = 0;
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gGameInfo->regCur = 0;
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gGameInfo->dPadInputPrev = 0;
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gGameInfo->inputRepeatTimer = 0;
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2020-03-22 21:19:43 +00:00
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for (i = 0; i < ARRAY_COUNT(gGameInfo->data); i++) {
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gGameInfo->data[i] = 0;
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}
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}
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2020-03-22 21:19:43 +00:00
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// Called when free movement is active.
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2020-09-19 01:45:39 +00:00
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void func_8006375C(s32 arg0, s32 arg1, const char* text) {
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2020-03-17 04:31:30 +00:00
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}
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2022-07-14 23:02:07 +00:00
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// Store text during Update, to be drawn later during Draw
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void func_8006376C(u8 x, u8 y, u8 colorIndex, const char* text) {
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PrintTextBufferEntry* entry;
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char* textDest;
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s16 charCount;
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entry = &sDebugPrintTextBuffer[sDebugPrintTextBufferNumUsed];
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if (sDebugPrintTextBufferNumUsed < ARRAY_COUNT(sDebugPrintTextBuffer)) {
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entry->x = x;
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entry->y = y;
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entry->colorIndex = colorIndex;
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// Copy text into the entry, truncating if needed
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charCount = 0;
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textDest = entry->text;
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while ((*textDest++ = *text++) != '\0') {
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if (charCount++ > (ARRAY_COUNT(entry->text) - 1)) {
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2020-03-23 00:38:25 +00:00
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break;
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}
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}
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*textDest = '\0';
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sDebugPrintTextBufferNumUsed++;
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}
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}
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2022-07-14 23:02:07 +00:00
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// Draw text previously stored by calls to `func_8006376C`
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2021-11-28 13:48:17 +00:00
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void func_80063828(GfxPrint* printer) {
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2020-03-18 14:27:49 +00:00
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s32 i;
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Color_RGBA8* color;
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PrintTextBufferEntry* entry;
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for (i = 0; i < sDebugPrintTextBufferNumUsed; i++) {
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entry = &sDebugPrintTextBuffer[i];
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color = &sDebugPrintTextColors[entry->colorIndex];
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GfxPrint_SetColor(printer, color->r, color->g, color->b, color->a);
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GfxPrint_SetPos(printer, entry->x, entry->y);
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GfxPrint_Printf(printer, "%s", entry->text);
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}
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}
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2022-07-14 23:02:07 +00:00
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// Process inputs to control the reg editor
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void func_8006390C(Input* input) {
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s32 dPadInputCur;
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s32 pageDataStart = ((gGameInfo->regGroup * REG_PAGES) + gGameInfo->regPage - 1) * REGS_PER_PAGE;
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s32 increment;
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s32 i;
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2020-03-17 04:31:30 +00:00
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2022-07-14 23:02:07 +00:00
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dPadInputCur = input->cur.button & (BTN_DUP | BTN_DLEFT | BTN_DRIGHT | BTN_DDOWN);
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2020-10-03 15:22:44 +00:00
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if (CHECK_BTN_ALL(input->cur.button, BTN_L) || CHECK_BTN_ALL(input->cur.button, BTN_R) ||
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CHECK_BTN_ALL(input->cur.button, BTN_START)) {
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2022-07-14 23:02:07 +00:00
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2020-03-22 21:19:43 +00:00
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for (i = 0; i < REG_GROUPS; i++) {
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if (CHECK_BTN_ALL(input->cur.button, sRegGroupInputCombos[i].hold) &&
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CHECK_BTN_ALL(input->press.button, sRegGroupInputCombos[i].press)) {
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break;
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}
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}
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2020-03-17 04:31:30 +00:00
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2022-07-14 23:02:07 +00:00
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// If a combo corresponding to a reg group was found
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2020-03-19 22:06:41 +00:00
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if (i < REG_GROUPS) {
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if (i == gGameInfo->regGroup) {
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2022-07-14 23:02:07 +00:00
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// Same reg group as current, advance page index
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2020-03-20 00:10:32 +00:00
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gGameInfo->regPage = (gGameInfo->regPage + 1) % (REG_PAGES + 1);
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2022-07-14 23:02:07 +00:00
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} else {
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gGameInfo->regGroup = i; // Switch current reg group
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gGameInfo->regPage = 0; // Disable reg editor
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2020-03-18 14:27:49 +00:00
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}
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}
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2020-03-22 21:19:43 +00:00
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} else {
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switch (gGameInfo->regPage) {
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2020-03-20 00:10:32 +00:00
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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case 6:
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2022-07-14 23:02:07 +00:00
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if (dPadInputCur == gGameInfo->dPadInputPrev) {
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gGameInfo->inputRepeatTimer--;
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if (gGameInfo->inputRepeatTimer < 0) {
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gGameInfo->inputRepeatTimer = 1;
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2020-03-22 21:19:43 +00:00
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} else {
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dPadInputCur ^= gGameInfo->dPadInputPrev;
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2020-03-22 21:19:43 +00:00
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}
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} else {
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gGameInfo->inputRepeatTimer = 16;
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gGameInfo->dPadInputPrev = dPadInputCur;
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2020-03-18 14:27:49 +00:00
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}
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2020-03-17 04:31:30 +00:00
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2022-07-14 23:02:07 +00:00
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increment =
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CHECK_BTN_ANY(dPadInputCur, BTN_DRIGHT) ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? 1000
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2021-12-06 00:11:38 +00:00
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: CHECK_BTN_ALL(input->cur.button, BTN_A) ? 100
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: CHECK_BTN_ALL(input->cur.button, BTN_B) ? 10
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: 1)
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2022-07-14 23:02:07 +00:00
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: CHECK_BTN_ANY(dPadInputCur, BTN_DLEFT) ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? -1000
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2021-12-06 00:11:38 +00:00
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: CHECK_BTN_ALL(input->cur.button, BTN_A) ? -100
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: CHECK_BTN_ALL(input->cur.button, BTN_B) ? -10
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: -1)
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: 0;
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2020-03-22 21:19:43 +00:00
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2022-07-14 23:02:07 +00:00
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gGameInfo->data[gGameInfo->regCur + pageDataStart] += increment;
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if (CHECK_BTN_ANY(dPadInputCur, BTN_DUP)) {
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2020-03-22 21:19:43 +00:00
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gGameInfo->regCur--;
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if (gGameInfo->regCur < 0) {
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2022-07-14 23:02:07 +00:00
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gGameInfo->regCur = REGS_PER_PAGE - 1;
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2020-03-22 21:19:43 +00:00
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}
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2022-07-14 23:02:07 +00:00
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} else if (CHECK_BTN_ANY(dPadInputCur, BTN_DDOWN)) {
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2020-03-22 21:19:43 +00:00
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gGameInfo->regCur++;
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if (gGameInfo->regCur >= REGS_PER_PAGE) {
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2020-03-22 21:19:43 +00:00
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gGameInfo->regCur = 0;
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}
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2020-03-18 14:27:49 +00:00
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}
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2022-07-14 23:02:07 +00:00
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2020-03-22 21:19:43 +00:00
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if (iREG(0)) {
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iREG(0) = 0;
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2022-09-27 16:40:26 +00:00
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Rumble_Request(0.0f, iREG(1), iREG(2), iREG(3));
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2020-03-18 14:27:49 +00:00
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}
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2022-07-14 23:02:07 +00:00
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break;
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default:
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break;
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2020-03-18 14:27:49 +00:00
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}
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}
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}
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2022-07-14 23:02:07 +00:00
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// Draw the reg editor
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2021-11-28 13:48:17 +00:00
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void func_80063C04(GfxPrint* printer) {
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s32 i;
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2022-07-14 23:02:07 +00:00
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s32 pageStart = (gGameInfo->regPage - 1) * REGS_PER_PAGE;
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s32 pageDataStart = ((gGameInfo->regGroup * REG_PAGES) + gGameInfo->regPage - 1) * REGS_PER_PAGE;
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2021-02-14 00:49:40 +00:00
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s32 pad;
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2022-07-14 23:02:07 +00:00
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char regGroupName[3];
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regGroupName[0] = 'R';
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regGroupName[1] = sRegGroupChars[gGameInfo->regGroup];
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regGroupName[2] = '\0';
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2020-03-18 14:27:49 +00:00
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2021-11-28 13:48:17 +00:00
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GfxPrint_SetColor(printer, 0, 128, 128, 128);
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2020-03-18 14:27:49 +00:00
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2022-07-14 23:02:07 +00:00
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for (i = 0; i < REGS_PER_PAGE; i++) {
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2020-03-22 21:19:43 +00:00
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if (i == gGameInfo->regCur) {
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GfxPrint_SetColor(printer, 0, 255, 255, 255);
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2020-03-18 14:27:49 +00:00
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}
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2021-11-28 13:48:17 +00:00
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GfxPrint_SetPos(printer, 3, i + 5);
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2022-07-14 23:02:07 +00:00
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GfxPrint_Printf(printer, "%s%02d%6d", regGroupName, pageStart + i, gGameInfo->data[i + pageDataStart]);
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2020-03-22 21:19:43 +00:00
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if (i == gGameInfo->regCur) {
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2021-11-28 13:48:17 +00:00
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GfxPrint_SetColor(printer, 0, 128, 128, 128);
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2020-03-18 14:27:49 +00:00
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}
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}
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}
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void func_80063D7C(GraphicsContext* gfxCtx) {
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Gfx* gfx;
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Gfx* opaStart;
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2021-11-28 13:48:17 +00:00
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GfxPrint printer;
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s32 pad;
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2020-03-18 14:27:49 +00:00
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2020-08-29 23:00:17 +00:00
|
|
|
OPEN_DISPS(gfxCtx, "../z_debug.c", 628);
|
|
|
|
|
2021-11-28 13:48:17 +00:00
|
|
|
GfxPrint_Init(&printer);
|
2022-07-14 23:02:07 +00:00
|
|
|
opaStart = POLY_OPA_DISP;
|
|
|
|
gfx = Graph_GfxPlusOne(POLY_OPA_DISP);
|
|
|
|
gSPDisplayList(OVERLAY_DISP++, gfx);
|
|
|
|
GfxPrint_Open(&printer, gfx);
|
2020-03-18 14:27:49 +00:00
|
|
|
|
|
|
|
if ((OREG(0) == 1) || (OREG(0) == 8)) {
|
2021-11-28 13:48:17 +00:00
|
|
|
func_80063828(&printer);
|
2020-03-18 14:27:49 +00:00
|
|
|
}
|
|
|
|
|
2020-03-19 22:06:41 +00:00
|
|
|
if (gGameInfo->regPage != 0) {
|
2021-11-28 13:48:17 +00:00
|
|
|
func_80063C04(&printer);
|
2020-03-18 14:27:49 +00:00
|
|
|
}
|
|
|
|
|
2022-07-14 23:02:07 +00:00
|
|
|
sDebugPrintTextBufferNumUsed = 0;
|
|
|
|
|
|
|
|
gfx = GfxPrint_Close(&printer);
|
|
|
|
gSPEndDisplayList(gfx++);
|
|
|
|
Graph_BranchDlist(opaStart, gfx);
|
|
|
|
POLY_OPA_DISP = gfx;
|
2020-08-29 23:00:17 +00:00
|
|
|
|
2021-02-14 00:49:40 +00:00
|
|
|
if (1) {}
|
2020-08-29 23:00:17 +00:00
|
|
|
|
|
|
|
CLOSE_DISPS(gfxCtx, "../z_debug.c", 664);
|
|
|
|
|
2021-11-28 13:48:17 +00:00
|
|
|
GfxPrint_Destroy(&printer);
|
2020-03-18 14:27:49 +00:00
|
|
|
}
|