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oot/include/regs.h

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#ifndef REGS_H
#define REGS_H
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#define REG_GROUPS 29 // number of REG groups, i.e. REG, SREG, OREG, etc.
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#define REG_PAGES 6
#define REGS_PER_PAGE 16
#define REGS_PER_GROUP (REG_PAGES * REGS_PER_PAGE)
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#define BASE_REG(n, r) gRegEditor->data[(n) * REGS_PER_GROUP + (r)]
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#define REG(r) BASE_REG(0, (r))
#define SREG(r) BASE_REG(1, (r))
#define OREG(r) BASE_REG(2, (r))
#define PREG(r) BASE_REG(3, (r))
#define QREG(r) BASE_REG(4, (r))
#define MREG(r) BASE_REG(5, (r))
#define YREG(r) BASE_REG(6, (r))
#define DREG(r) BASE_REG(7, (r))
#define UREG(r) BASE_REG(8, (r))
#define IREG(r) BASE_REG(9, (r))
#define ZREG(r) BASE_REG(10, (r))
#define CREG(r) BASE_REG(11, (r))
#define NREG(r) BASE_REG(12, (r))
#define KREG(r) BASE_REG(13, (r))
#define XREG(r) BASE_REG(14, (r))
#define cREG(r) BASE_REG(15, (r))
#define sREG(r) BASE_REG(16, (r))
#define iREG(r) BASE_REG(17, (r))
#define WREG(r) BASE_REG(18, (r))
#define AREG(r) BASE_REG(19, (r))
#define VREG(r) BASE_REG(20, (r))
#define HREG(r) BASE_REG(21, (r))
#define GREG(r) BASE_REG(22, (r))
#define mREG(r) BASE_REG(23, (r))
#define nREG(r) BASE_REG(24, (r))
#define BREG(r) BASE_REG(25, (r))
#define dREG(r) BASE_REG(26, (r))
#define kREG(r) BASE_REG(27, (r))
#define bREG(r) BASE_REG(28, (r))
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#define R_ENV_AMBIENT_COLOR(i) REG(0 + (i))
#define R_ENV_LIGHT1_COLOR(i) REG(3 + (i))
#define R_ENV_LIGHT2_COLOR(i) REG(6 + (i))
#define R_ENV_DISABLE_DBG REG(9)
#define R_ENV_FOG_COLOR(i) REG(10 + (i))
#define R_ENV_Z_FAR REG(13)
#define R_ENV_FOG_NEAR REG(14)
#define R_ENV_TIME_SPEED_OLD REG(15) // Most likely used during development. Unused in the final game.
#define R_RUN_SPEED_LIMIT REG(45)
#define R_ENABLE_ARENA_DBG SREG(0)
#define R_ROOM_IMAGE_NODRAW_FLAGS SREG(25)
#define R_ROOM_BG2D_FORCE_SCALEBG SREG(26)
#define R_UPDATE_RATE SREG(30)
#define R_GRAPH_TASKSET00_FLAGS SREG(33)
#define R_ENABLE_AUDIO_DBG SREG(36)
#define R_VI_MODE_EDIT_STATE SREG(48)
#define R_VI_MODE_EDIT_WIDTH SREG(49)
#define R_VI_MODE_EDIT_HEIGHT SREG(50)
#define R_VI_MODE_EDIT_ULY_ADJ SREG(51)
#define R_VI_MODE_EDIT_LRY_ADJ SREG(52)
#define R_VI_MODE_EDIT_ULX_ADJ SREG(53)
#define R_VI_MODE_EDIT_LRX_ADJ SREG(54)
#define R_FB_FILTER_TYPE SREG(80)
#define R_FB_FILTER_PRIM_COLOR(c) SREG(81 + (c))
#define R_FB_FILTER_A SREG(84)
#define R_FB_FILTER_ENV_COLOR(c) SREG(85 + (c))
#define R_ENABLE_FB_FILTER SREG(88)
#define R_PAUSE_BG_PRERENDER_STATE SREG(94) // `PauseBgPreRenderState`
#define R_CAM_XZ_OFFSET_UPDATE_RATE OREG(2)
#define R_CAM_Y_OFFSET_UPDATE_RATE OREG(3)
#define R_CAM_FOV_UPDATE_RATE OREG(4)
#define R_CAM_MAX_PITCH OREG(5)
#define R_CAM_R_UPDATE_RATE_INV OREG(6)
#define R_CAM_PITCH_UPDATE_RATE_INV OREG(7)
#define R_CAM_SLOPE_Y_ADJ_AMOUNT OREG(9)
#define R_CAM_PITCH_FLOOR_CHECK_NEAR_DIST_FAC OREG(17)
#define R_CAM_PITCH_FLOOR_CHECK_FAR_DIST_FAC OREG(18)
#define R_CAM_PITCH_FLOOR_CHECK_OFFSET_Y_FAC OREG(19)
#define R_CAM_PITCH_FLOOR_CHECK_NEAR_WEIGHT OREG(20)
#define R_CAM_DEFAULT_ANIM_TIME OREG(23)
#define R_CAM_UPDATE_RATE_STEP_SCALE_XZ OREG(25) // also used as a step scale for other data
#define R_CAM_UPDATE_RATE_STEP_SCALE_Y OREG(26) // also used as a step scale for other data
#define R_CAM_JUMP1_EYE_Y_STEP_SCALE OREG(31)
#define R_CAM_MIN_PITCH_1 OREG(34)
#define R_CAM_MIN_PITCH_2 OREG(35)
#define R_CAM_BATTLE1_ROLL_TARGET_BASE OREG(36)
#define R_CAM_BATTLE1_ROLL_STEP_SCALE OREG(37)
#define R_CAM_BATTLE1_XYZ_OFFSET_UPDATE_RATE_TARGET OREG(40)
#define R_CAM_AT_LERP_STEP_SCALE_MIN OREG(41)
#define R_CAM_AT_LERP_STEP_SCALE_FAC OREG(42)
#define R_CAM_YOFFSET_NORM OREG(46)
#define R_CAM_DATA(type) PREG(0 + (type))
#define R_CAM_PARALLEL_LOCKON_CALC_SLOPE_Y_ADJ PREG(76)
#define R_DBG_CAM_UPDATE PREG(80)
#define R_DBG_REG_UPDATE PREG(82)
#define R_RELOAD_CAM_PARAMS QREG(0)
#define R_SCENE_CAM_TYPE YREG(15)
#define R_TEXTBOX_TEXWIDTH YREG(16)
#define R_TEXTBOX_TEXHEIGHT YREG(17)
#define R_TEXTBOX_WIDTH YREG(22)
#define R_TEXTBOX_HEIGHT YREG(23)
#define R_TEXTBOX_ICON_XPOS YREG(71)
#define R_TEXTBOX_ICON_YPOS YREG(72)
#define R_TEXTBOX_ICON_DIMENSION YREG(75)
#define R_MESSAGE_DEBUGGER_SELECT YREG(78)
#define R_MESSAGE_DEBUGGER_TEXTID YREG(79)
#define R_C_UP_ICON_X YREG(88)
#define R_C_UP_ICON_Y YREG(89)
#define R_MAGIC_FILL_COLOR(i) ZREG(0 + (i))
#define R_C_BTN_COLOR(i) ZREG(39 + (i))
#define R_B_BTN_COLOR(i) ZREG(43 + (i))
#define R_START_LABEL_DD(i) ZREG(48 + (i))
#define R_START_LABEL_Y(i) ZREG(51 + (i))
#define R_START_LABEL_X(i) ZREG(54 + (i))
#define R_C_UP_BTN_X ZREG(62)
#define R_C_UP_BTN_Y ZREG(63)
#define R_START_BTN_X ZREG(68)
#define R_START_BTN_Y ZREG(69)
#define R_ITEM_BTN_X(i) ZREG(70 + (i))
#define R_ITEM_BTN_Y(i) ZREG(74 + (i))
#define R_ITEM_BTN_DD(i) ZREG(78 + (i))
#define R_ITEM_ICON_X(i) ZREG(82 + (i))
#define R_ITEM_ICON_Y(i) ZREG(86 + (i))
#define R_ITEM_ICON_DD(i) ZREG(90 + (i))
#define R_TRANS_DBG_ENABLED CREG(11)
#define R_TRANS_DBG_TYPE CREG(12)
#define R_ENV_WIND_DIR(i) CREG(16 + (i))
#define R_ENV_WIND_SPEED CREG(19)
#define R_PAUSE_STICK_REPEAT_DELAY XREG(6)
#define R_PAUSE_STICK_REPEAT_DELAY_FIRST XREG(8)
#define R_A_BTN_Y XREG(16)
#define R_A_BTN_X XREG(17)
#define R_A_ICON_Y XREG(19)
#define R_A_ICON_X XREG(20)
#define R_A_BTN_COLOR(i) XREG(22 + (i))
#define R_MAGIC_METER_Y_HIGHER XREG(48)
#define R_MAGIC_METER_X XREG(49)
#define R_MAGIC_METER_Y_LOWER XREG(50)
#define R_MAGIC_FILL_X XREG(51)
#define R_TEXT_INIT_XPOS XREG(54)
#define R_TEXT_INIT_YPOS XREG(55)
#define R_TEXT_LINE_SPACING XREG(56)
#define R_TEXT_CHAR_SCALE XREG(57)
#define R_TEXT_DROP_SHADOW_OFFSET XREG(60)
#define R_TEXTBOX_BG_YPOS XREG(61)
#define R_TEXTBOX_END_XPOS XREG(64)
#define R_TEXTBOX_END_YPOS XREG(65)
#define R_TEXT_CHOICE_XPOS XREG(66)
#define R_TEXT_CHOICE_YPOS(choice) XREG(67 + (choice))
#define R_TEXTBOX_X_TARGET XREG(72)
#define R_TEXTBOX_Y_TARGET XREG(73)
#define R_TEXTBOX_WIDTH_TARGET XREG(74)
#define R_TEXTBOX_HEIGHT_TARGET XREG(75)
#define R_TEXTBOX_TEXWIDTH_TARGET XREG(76)
#define R_TEXTBOX_TEXHEIGHT_TARGET XREG(77)
#define R_ENV_LIGHT1_DIR(i) cREG(3 + (i))
#define R_ENV_LIGHT2_DIR(i) cREG(6 + (i))
#define R_TRANS_FADE_FLASH_ALPHA_STEP iREG(50) // Set to a negative number to start the flash
#define R_ROOM_CULL_DEBUG_MODE iREG(86)
#define R_ROOM_CULL_NUM_ENTRIES iREG(87)
#define R_ROOM_CULL_USED_ENTRIES iREG(88)
#define R_ROOM_CULL_DEBUG_TARGET iREG(89)
#define R_B_LABEL_DD WREG(0)
#define R_OW_MINIMAP_X WREG(29)
#define R_OW_MINIMAP_Y WREG(30)
#define R_MINIMAP_DISABLED WREG(31)
#define R_B_LABEL_X(i) WREG(40 + (i))
#define R_B_LABEL_Y(i) WREG(43 + (i))
#define R_DGN_MINIMAP_X WREG(68)
#define R_DGN_MINIMAP_Y WREG(69)
#define R_TEXTBOX_X VREG(0)
#define R_TEXTBOX_Y VREG(1)
#define R_TEXTBOX_CLEF_XPOS VREG(7)
#define R_TEXTBOX_CLEF_YPOS VREG(8)
#define R_MAP_INDEX VREG(11)
#define R_MAP_TEX_INDEX_BASE VREG(12)
#define R_MAP_TEX_INDEX VREG(13)
#define R_COMPASS_SCALE_X VREG(14)
#define R_COMPASS_SCALE_Y VREG(15)
#define R_COMPASS_OFFSET_X VREG(16)
#define R_COMPASS_OFFSET_Y VREG(17)
#define R_MINIMAP_COLOR(i) VREG(18 + (i))
#define R_OCARINA_BUTTONS_XPOS VREG(28)
#define R_OCARINA_BUTTONS_XPOS_OFFSET VREG(29)
#define R_TEXT_ADJUST_COLOR_1_R VREG(33)
#define R_TEXT_ADJUST_COLOR_1_G VREG(34)
#define R_TEXT_ADJUST_COLOR_1_B VREG(35)
#define R_TEXT_ADJUST_COLOR_2_R VREG(36)
#define R_TEXT_ADJUST_COLOR_2_G VREG(37)
#define R_TEXT_ADJUST_COLOR_2_B VREG(38)
#define R_OCARINA_BUTTONS_YPOS(note) VREG(45 + (note))
#define R_OCARINA_BUTTONS_YPOS_OFFSET VREG(51)
#define R_ITEM_AMMO_X(i) VREG(64 + (i))
#define R_ITEM_AMMO_Y(i) VREG(68 + (i))
#define R_ITEM_ICON_WIDTH(i) VREG(76 + (i))
#define R_ITEM_BTN_WIDTH(i) VREG(80 + (i))
#define R_GAME_OVER_RUMBLE_STRENGTH VREG(90)
#define R_GAME_OVER_RUMBLE_DURATION VREG(91)
#define R_GAME_OVER_RUMBLE_DECREASE_RATE VREG(92)
#define R_DISABLE_INPUT_DISPLAY HREG(47)
#define R_ENABLE_PLAY_LOGS HREG(63)
#define R_EN_GOROIWA_SPEED mREG(12)
#define R_NAVI_MSG_REGION_ALPHA nREG(87)
z_demo documentation (#1327) * commit old stuff * progress * progress * progress * progress * more progress, renaming cues next * small changes * enum values added for all actions * hardcoded values removed when possible * commands renamed * first pass of action -> cue * fix some matches * some more cleanup * scriptPtr * forgot one * remove cue rot union * more changes * some more stuff * more stuff * fix matching issues * some more things * progress, starting to rename destinations * small changes * name some destinations * more names * need to switch branch * progress * first pass of destination names * usages fixed * use destination enum * fix csdis * format * command descriptions * revert accidental zap changes * forgot some things * use a single macro for CutsceneCameraPoint (idk why i didnt think of this sooner) * typo * review1 * clarify ruby/sapphire comment * remove endframe for commands that dont use it * some more review * most review, but not all * scriptPtr -> script, and another small change * ocarina action * remove +1 from light settings command, change comment * actionIndex -> cueIdTemp (i guess) * _SetCueX -> _SetXFromCue * format * tweak fade out seq arg names * use spline terminology * more dragorn and engineer review * misc start/end frame note * cleanup StartPosRotFromCue vs PosRotFromCue * cleanup spline terminology * sPrevCamId -> sReturnToCamId * comment on debug cs data address * Cutscene_Init -> Cutscene_InitContext * single point types are not a list * remove todo comment * some more review * rumble struct names * some review * more review * missed one * reword pointer comment * even more review * match transition terminology with z_play * change condition and format * frame count * command specific structs with alignment * anon review * remove unneeded arg from time macro * yeet `CsCmdGeneric` * remove unused from single point types * typo * compromise attempt -- name endFrame everywhere * fixes * fix again * copied the wrong note * cutscene data note * review, format * compat defines * idk whats going on man Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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#define R_USE_DEBUG_CUTSCENE dREG(95)
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#define R_HREG_MODE HREG(80) // see `HRegMode` for mode options
typedef enum {
/* 6 */ HREG_MODE_PRINT_HILITE_INFO = 6, // print hilite information
/* 7 */ HREG_MODE_UCODE_DISAS, // various controls for the ucode disas system
/* 8 */ HREG_MODE_PRINT_MEMORY, // print memory at a specified address
/* 9 */ HREG_MODE_UNUSED_9,
/* 10 */ HREG_MODE_PLAY, // various debug controls for the Play state
/* 11 */ HREG_MODE_PERSPECTIVE, // set various properties of the view perspective
/* 12 */ HREG_MODE_INPUT_TEST, // displays inputs from the specified controller
/* 13 */ HREG_MODE_SCHED, // toggle various vi special features
/* 14 */ HREG_MODE_UNUSED_14,
/* 15 */ HREG_MODE_PRERENDER,
/* 16 */ HREG_MODE_SETUP_FRAME, // set the base screen color (and by extension, shrink window color too)
/* 17 */ HREG_MODE_SCENE_CONFIG, // toggle drawing the scene config
/* 18 */ HREG_MODE_PRINT_OBJECT_TABLE,
/* 19 */ HREG_MODE_LETTERBOX, // toggle logging and view values for the letterbox system
/* 20 */ HREG_MODE_HEAP_FREE_BLOCK_TEST, // enable or disable heap free block test
/* 21 */ HREG_MODE_VI
} HRegMode;
// HREG_MODE_PRINT_HILITE_INFO
// This mode has no controls with other regs. Simply set HREG mode to `HREG_MODE_PRINT_HILITE_INFO`
// to print out the eye, object, and light direction vectors for hilite on every frame.
// HREG_MODE_UCODE_DISAS
#define R_UCODE_DISAS_TOGGLE HREG(81) // < 0 enables and prints some hardware reg info for 1 frame, > 0 enables constant disas
#define R_UCODE_DISAS_LOG_MODE HREG(82) // 1 and 2 print counts, 3 enables fault client, 4 disables open/close disps
#define R_UCODE_DISAS_LOG_LEVEL HREG(83) // enables various logging within the dissasembler itself
#define R_UCODE_DISAS_TOTAL_COUNT HREG(84) // read-only
#define R_UCODE_DISAS_VTX_COUNT HREG(85) // read-only
#define R_UCODE_DISAS_SPVTX_COUNT HREG(86) // read-only
#define R_UCODE_DISAS_TRI1_COUNT HREG(87) // read-only
#define R_UCODE_DISAS_TRI2_COUNT HREG(88) // read-only
#define R_UCODE_DISAS_QUAD_COUNT HREG(89) // read-only
#define R_UCODE_DISAS_LINE_COUNT HREG(90) // read-only
#define R_UCODE_DISAS_SYNC_ERROR_COUNT HREG(91) // read-only
#define R_UCODE_DISAS_LOAD_COUNT HREG(92) // read-only
#define R_UCODE_DISAS_DL_COUNT HREG(93) // read-only
// HREG_MODE_PRINT_MEMORY
#define R_PRINT_MEMORY_INIT HREG(94) // set to `HREG_MODE_PRINT_MEMORY` when init is complete
#define R_PRINT_MEMORY_TRIGGER HREG(81) // set to a negative number to print memory
#define R_PRINT_MEMORY_ADDR HREG(82) // middle 16 bits of the address to print from (80XXXX00)
#define R_PRINT_MEMORY_SIZE HREG(83) // value * 0x10 = length of the log
// HREG_MODE_PLAY
#define R_PLAY_INIT HREG(94) // set to `HREG_MODE_PLAY` when init is complete
#define R_PLAY_RUN_UPDATE HREG(81)
#define R_PLAY_RUN_DRAW HREG(82)
#define R_PLAY_DRAW_SKYBOX HREG(83)
#define R_PLAY_DRAW_ROOM_FLAGS HREG(84) // also enables drawing the scene config and room bg cover
#define R_PLAY_DRAW_ACTORS HREG(85)
#define R_PLAY_DRAW_LENS_FLARES HREG(86)
#define R_PLAY_DRAW_SCREEN_FILLS HREG(87)
#define R_PLAY_DRAW_SANDSTORM HREG(88)
#define R_PLAY_DRAW_OVERLAY_ELEMENTS HREG(89)
#define R_PLAY_DRAW_ENV_FLAGS HREG(90) // see flags below
#define R_PLAY_DRAW_COVER_ELEMENTS HREG(92) // draw transition instance and vismono
#define R_PLAY_DRAW_DEBUG_OBJECTS HREG(93)
#define PLAY_ENV_DRAW_SKYBOX_FILTERS (1 << 0)
#define PLAY_ENV_DRAW_SUN_AND_MOON (1 << 1)
#define PLAY_ENV_DRAW_LIGHTNING (1 << 2)
#define PLAY_ENV_DRAW_LIGHTS (1 << 3)
#define R_PLAY_ENABLE_UCODE_DISAS HREG(93) // set to 2 to switch to ucode disas mode and trigger it
#define R_PLAY_UCODE_DISAS_LOG_LEVEL HREG(92) // log level to use when switching to ucode disas
// HREG_MODE_PERSPECTIVE
#define R_PERSPECTIVE_INIT HREG(94) // set to `HREG_MODE_PERSPECTIVE` when init is complete
#define R_PERSPECTIVE_FOVY HREG(83) // value to use for `fovy`
#define R_PERSPECTIVE_ASPECT HREG(84) // value to use for `aspect`, divided by 10000
#define R_PERSPECTIVE_NEAR HREG(85) // value to use for `near`
#define R_PERSPECTIVE_FAR HREG(86) // value to use for `far`
#define R_PERSPECTIVE_SCALE HREG(87) // value to use for `scale`, divided by 100
// HREG_MODE_INPUT_TEST
#define R_INPUT_TEST_CONTROLLER_PORT HREG(81) // controller to copy values from
#define R_INPUT_TEST_COMPARE_VALUE HREG(82) // input value compared against for various tests
#define R_INPUT_TEST_BUTTON_CUR HREG(83) // buttons held on the test controller
#define R_INPUT_TEST_BUTTON_PRESS HREG(84) // buttons pressed on the test controller
#define R_INPUT_TEST_REL_STICK_X HREG(85) // current stick value on the x axis (ignoring the deadzone)
#define R_INPUT_TEST_REL_STICK_Y HREG(86) // current stick value on the y axis (ignoring the deadzone)
#define R_INPUT_TEST_REL_STICK_X_2 HREG(87) // same as R_INPUT_TEST_REL_STICK_X
#define R_INPUT_TEST_REL_STICK_Y_2 HREG(88) // same as R_INPUT_TEST_REL_STICK_Y
#define R_INPUT_TEST_CUR_STICK_X HREG(89) // current stick value on the x axis
#define R_INPUT_TEST_CUR_STICK_Y HREG(90) // current stick value on the y axis
#define R_INPUT_TEST_COMPARE_BUTTON_CUR HREG(93) // set to 1 if cur.button exactly matches R_INPUT_TEST_COMPARE_VALUE
#define R_INPUT_TEST_COMPARE_COMBO_CUR HREG(94) // set to 1 if cur.button contains R_INPUT_TEST_COMPARE_VALUE
#define R_INPUT_TEST_COMPARE_COMBO_PRESS HREG(95) // set to 1 if press.button contains R_INPUT_TEST_COMPARE_VALUE
// HREG_MODE_SCHED
#define R_SCHED_INIT HREG(95) // set to `HREG_MODE_SCHED` when init is complete
#define R_SCHED_TOGGLE_SPECIAL_FEATURES HREG(81) // set to 2 to allow special features to be applied
#define R_SCHED_GAMMA_ON HREG(82) // set OS_VI_GAMMA_ON
#define R_SCHED_DITHER_FILTER_ON HREG(83) // set OS_VI_DITHER_FILTER_ON
#define R_SCHED_GAMMA_DITHER_ON HREG(84) // set OS_VI_GAMMA_DITHER_ON
#define R_SCHED_DIVOT_ON HREG(85) // set OS_VI_DIVOT_ON
// HREG_MODE_PRERENDER
#define R_PRERENDER_DIVOT_CONTROL HREG(81)
#define PRERENDER_DIVOT_ALTERNATE_COLOR 1
#define PRERENDER_DIVOT_PRINT_COLOR 3
#define PRERENDER_DIVOT_PARTIAL_CVG_RED 5
// HREG_MODE_SETUP_FRAME
#define R_SETUP_FRAME_INIT HREG(95) // set to `HREG_MODE_SETUP_FRAME` when init is complete
#define R_SETUP_FRAME_GET HREG(81) // get the current values and store them in appropriate regs
#define R_SETUP_FRAME_SET HREG(82) // use the value from regs as the current value
#define R_SETUP_FRAME_LETTERBOX_SIZE HREG(83)
#define R_SETUP_FRAME_BASE_COLOR_R HREG(84)
#define R_SETUP_FRAME_BASE_COLOR_G HREG(85)
#define R_SETUP_FRAME_BASE_COLOR_B HREG(86)
#define SETUP_FRAME_LETTERBOX_SIZE_FLAG (1 << 0) // used with R_SETUP_FRAME_GET and R_SETUP_FRAME_SET
#define SETUP_FRAME_BASE_COLOR_FLAG (1 << 1) // used with R_SETUP_FRAME_GET and R_SETUP_FRAME_SET
// HREG_MODE_SCENE_CONFIG
#define R_SCENE_CONFIG_INIT HREG(95) // set to `HREG_MODE_SCENE_CONFIG` when init is complete
#define R_SCENE_CONFIG_DRAW_DEFAULT_DLIST HREG(81) // set to 1 to draw the default display list
#define R_SCENE_CONFIG_DRAW_SCENE_CONFIG HREG(82) // set to 1 to draw the scene config
// HREG_MODE_PRINT_OBJECT_TABLE
#define R_PRINT_OBJECT_TABLE_TRIGGER HREG(81) // set to a negative number to print out the whole object table
// HREG_MODE_LETTERBOX
#define R_LETTERBOX_INIT HREG(94) // set to `HREG_MODE_LETTERBOX` when init is complete
#define R_LETTERBOX_ENABLE_LOGS HREG(81) // set to 1 to enable logging
#define R_LETTERBOX_STATE HREG(83) // read-only
#define R_LETTERBOX_SIZE HREG(84) // read-only
#define R_LETTERBOX_TARGET_SIZE HREG(85) // read-only
#define R_LETTERBOX_STEP HREG(86) // read-only
// HREG_MODE_HEAP_FREE_BLOCK_TEST
#define R_HEAP_FREE_BLOCK_TEST_TOGGLE HREG(82) // 0 = disabled, 1 = enabled
// HREG_MODE_VI
#define R_VI_INIT HREG(95) // set to `HREG_MODE_VI` when init is complete
#define R_VI_NEXT_Y_SCALE_MODE HREG(81) // set to 0 to scale yScale with additional scan lines, else use 1.0
#define R_VI_NEXT_ADDI_SCAN_LINES HREG(82)
#define R_VI_CUR_ADDI_SCAN_LINES HREG(83)
#define R_VI_CUR_Y_SCALE_MODE HREG(84)
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#endif