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Author SHA1 Message Date
fig02
078e21f6c6
InitVars -> Profile (#2011)
* rename ActorInit

* rename actorInit

* rename initInfo

* EffectSs Profile

* _InitVars -> _Profile

* format, loose ends

* revert tutorial
2024-08-02 17:50:02 -04:00
cadmic
f643499462
Match retail BSS ordering (#1927)
* Match retail BSS ordering

* Revert moving some global variables to headers

* Adjust block numbers after header changes

* Fix debug build

* Overlay bss ordering

* Fix BSS ordering after header changes

* gc-eu-mq OK

* Implement preprocessor for #pragma increment_block_number

* Transfer usage comment from reencode.sh

* Use temporary directory instead of temporary file

* Move ColChkMassType back
2024-04-14 23:51:32 +02:00
Dragorn421
68a86d2d00
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
* toucherFlags, bumperFlags -> atElemFlags, acElemFlags

* TOUCH_ -> ATELEM_

* BUMP_ -> ACELEM_

* ColliderElementTouch,Bump -> ColliderElementDamageInfoAT,AC

* toucher,bumper -> atDmgInfo,acDmgInfo

* Update docs and zcolchk funcs names

* run formatter

* remove the last mentions of "bump" for colliders

* Update renamed functions in disasm
2024-03-04 19:33:08 -05:00
cadmic
c9e97a3055
Mostly match retail bosses, part 1 (#1898)
* Retail bosses part 1

* Use GameState* local variable in BossGanon/BossGanon2 draw helper functions
2024-03-01 12:43:02 -05:00
Dragorn421
1a8772e540
Cleanup z_collision_check 1 (#1427)
* Cleanup `z_collision_check.c` and structs

* Revert `other*` names to master, split to other pr

* WIP/experimental: `ColliderCylinderElement`

* Revert "WIP/experimental: `ColliderCylinderElement`"

This reverts commit cfc8c32ace.

* ac/atHitInfo -> HitElem

* rename some collider elements to "elem" (instead of item, info, hurtbox...)

* cut down on more "hitbox" usage

* name all `ColliderElement*` temps properly

* rearrange colcheck structs

* add collider shape name descriptions

* reword collider shape descriptions

* jntsph first again

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-11 10:30:47 -05:00
cadmic
cd917b0cb8
Create debug macros for common functions (#1597)
* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
2024-01-09 07:59:03 -05:00
engineer124
f2c06ce441
Misc Cleanup (#1585)
* misc cleanup

* more fake matches

* revert for sym
2023-11-22 04:19:31 -05:00
Dragorn421
8718a5c8c0
Remove (ActorFunc) casts in initvars (#1571)
* Remove `(ActorFunc)` casts in initvars, use `/**/` trick for format

Achieved by using the following regex:

(ActorInit.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*\n\};)

replaced with

$1$2/**/ $3$4/**/ $5$6/**/ $7$8/**/ $9$10/**/ $11$12/**/ $13$14/**/ $15$16/**/ $17$18/**/ $19

plus a change from /**/ to #if 0 #endif in docs/

* Manual fixes
2023-10-30 10:19:16 -04:00
fig02
4908b8b37c
Player Docs: public facing csAction things (#1561)
* name public csAction functions

* format

* adjust function comment

* format
2023-10-28 07:46:24 -04:00
fig02
2cb4ff4fd3
Player Docs: csMode -> csAction (#1547)
* csmode -> cs action

* format
2023-09-26 12:48:41 -04:00
Dragorn421
57ce0cf8d9
Doc/Cleanup pass on object handling (#1227)
* `Object_InitBank` -> `Object_InitContext`

* Add and use `OBJECT_SPACE_SIZE_BASE`

* Remove `OBJECT_EXCHANGE_BANK_MAX` -> use `ARRAY_COUNT()` instead

* "object status" -> "object load entry"

* Misc. cleanup/renames

* Partial docs and way too much batch renaming and cleanup for a single commit

* ctrl shift h

* format

* format clang-11.1

* fix regressions

* Improve a `@bug` comment

* Move `OBJECT_SPACE_SIZE_BASE` from header to near `Object_InitContext`

* "objectID" -> "objectId"

* Revert iterator index to `i` in `Actor_KillActorsWithUnloadedObject`

* "object load entry index" -> "object entry"

* `Object_UpdateLoadEntries` -> `Object_UpdateEntries`

* Run format.sh

* "object entry" -> "object slot" (except internal usage)

* Proper `Object_SpawnPersistent` doc

Co-authored-by: fig02 <fig02srl@gmail.com>

* fixup one comment "object bank index" -> "object slot"

* Amend `Object_SpawnPersistent` comment to mention running out of free slots

* `Actor_KillActorsWithUnloadedObject` -> `Actor_KillAllWithMissingObject`

* Remove useless mention of what uses `Object_SpawnPersistent`

* Fix mistake on `Object_SpawnPersistent` doing sync dma, not async

* run formatter

* `Object_InitContext` -> `Object_Init`

* `waitObjectSlot` -> `requiredObjectSlot`

* `Object_Init` -> `func_80097DD8`

* one objectIndex -> objectSlot

* Remove `OBJECT_SPACE_SIZE_BASE`

* light fix on the merge (rm OBJECT_EXCHANGE_BANK_MAX)

* `func_80097DD8` -> `Object_InitContext`

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
2023-09-19 14:10:12 -04:00
Dragorn421
d6207b17c2
Doc/cleanup pass on effects 1 (#1421)
* Some doc/cleanup on `Effect_Ss_Fhg_Flash`

* Some doc/cleanup on `Effect_Ss_Blast`

* 11DA0 -> Billboard

* doc three lerp funcs in effectss

* Some doc/cleanup on `Effect_Ss_Bomb`

* `rTexIdx` -> `rTexIndex`

* lifespan

* `LIFESPAN` -> `EFFSSBOMB_LIFESPAN`

* --parentheses

* Add todo about "having zapd forward declare static variables"

* try rework comments on effects scale

* lightning -> "a ball of electrical arcs" ?
2023-08-15 20:28:12 -04:00
engineer124
b8aa2a251e
Document z_lib Sfx Functions (#1470)
* document lib sfx

* rename functions
2023-08-15 01:44:20 -04:00
Dragorn421
6e7a6d4181
Split SaveContext into sub-structs (#1393)
* Split SaveContext struct

* run formatter

* Remove temporary-until-split stuff in z_sram

* .

* run formatter
2023-08-13 15:24:26 -04:00
fig02
e37b993483
Name movement related functions in z_actor (#1476)
* rename functions

* dragorns name suggestions

* Revert "dragorns name suggestions"

This reverts commit dd4626ce5e.

* lets try that again

* reword comment

* comments

* projectile speed

* arg name

* more comments

* minVelY comment

* merge master and format
2022-12-30 13:55:14 -05:00
fig02
7927e7b330
z_demo documentation (#1327)
* commit old stuff

* progress

* progress

* progress

* progress

* more progress, renaming cues next

* small changes

* enum values added for all actions

* hardcoded values removed when possible

* commands renamed

* first pass of action -> cue

* fix some matches

* some more cleanup

* scriptPtr

* forgot one

* remove cue rot union

* more changes

* some more stuff

* more stuff

* fix matching issues

* some more things

* progress, starting to rename destinations

* small changes

* name some destinations

* more names

* need to switch branch

* progress

* first pass of destination names

* usages fixed

* use destination enum

* fix csdis

* format

* command descriptions

* revert accidental zap changes

* forgot some things

* use a single macro for CutsceneCameraPoint (idk why i didnt think of this sooner)

* typo

* review1

* clarify ruby/sapphire comment

* remove endframe for commands that dont use it

* some more review

* most review, but not all

* scriptPtr -> script, and another small change

* ocarina action

* remove +1 from light settings command, change comment

* actionIndex -> cueIdTemp (i guess)

* _SetCueX -> _SetXFromCue

* format

* tweak fade out seq arg names

* use spline terminology

* more dragorn and engineer review

* misc start/end frame note

* cleanup StartPosRotFromCue vs PosRotFromCue

* cleanup spline terminology

* sPrevCamId -> sReturnToCamId

* comment on debug cs data address

* Cutscene_Init -> Cutscene_InitContext

* single point types are not a list

* remove todo comment

* some more review

* rumble struct names

* some review

* more review

* missed one

* reword pointer comment

* even more review

* match transition terminology with z_play

* change condition and format

* frame count

* command specific structs with alignment

* anon review

* remove unneeded arg from time macro

* yeet `CsCmdGeneric`

* remove unused from single point types

* typo

* compromise attempt -- name endFrame everywhere

* fixes

* fix again

* copied the wrong note

* cutscene data note

* review, format

* compat defines

* idk whats going on man

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-12-24 13:55:17 -05:00
fig02
92e03cf747
speedXZ -> speed (#1477)
* speedXZ -> speed

* +=

* revert arg in player function

* anon review

* engineer review

* forgot one

* last review

* revert decimal
2022-12-24 12:18:57 -05:00
engineer124
be22b836f6
Name Actor_PlaySfx and Player_PlaySfx (#1469)
* name two main actor sfx functions

* adjust comments

* fix double s in player

* fix commas
2022-12-18 23:18:21 -05:00
engineer124
934d488420
z_play: Camera Docs and Cleanup (#1460)
* begin docs

* More suggestions

* more docs

* timer to duration

* partial PR review

* init data with player

* consistent comments

* withPlayer to usingPlayer
2022-12-17 16:07:31 -05:00
engineer124
aa48c66e10
Introduce Player csMode enum (#1462)
* player csmode enum

* cleanup

* missed one, player2

* spell out enum name

* use CSMODE_MAX for data
2022-12-12 22:22:56 -05:00
engineer124
c7a61aa670
Document Surface Material (#1447)
* material

* cleanup

* iron boots

* climb

* more docs

* rename

* small fix

* comments

* adjust bug comment

* simplify comment
2022-11-26 18:11:06 -05:00
Dragorn421
186ecc72b5
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
* Comment names on titled scenes

* Comment some more scene names

* Comment some map assets symbol prefixes

* Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`)

* Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors)

* Fix symbol prefix for back alley night scene

* Name the two grave scenes (normal and fairy's fountain variant)

* Name most houses, name/update misc scenes

Co-authored-by: fig02 <fig02srl@gmail.com>

* (hakaana) `GRAVE` -> `REDEAD_GRAVE` to be more specific

Co-authored-by: fig02 <fig02srl@gmail.com>

* `miharigoya_scene`: `market_guard_house`

* `kakariko_scene` -> `kakariko_center_house`

* `richards_house` -> `dog_lady_house` (for localization differences)

* Revert "Comment some map assets symbol prefixes"

This reverts commit 210a38a628.

* remove other xml prefixes

* ganon_boss, ganondorf_boss

* comments to namefixer

* `KAKARIKO_CENTER_HOUSE` -> `KAKARIKO_CENTER_GUEST_HOUSE`

* two collapse sequence scenes -> `GANONS_TOWER_COLLAPSE_`interior/exterior

* Run namefixer

`find src include -type f -exec ./tools/namefixer.py {} \;`

* run formatter

Co-authored-by: fig02 <fig02srl@gmail.com>
2022-11-26 16:15:41 -05:00
engineer124
9c35716fe2
Document Hud Mode (#1323)
* begin interface alpha docs

* more progress/docs

* First draft of docs done

* cleanup

* Consistency

* Display -> Mode

* Remaining display -> mode

* Better docs

* Small touchups

* Small Update

* Apply discord discussion

* small fix

* More discussions

* PR Suggestions

* Roman PR Suggestions

* better comments

* PR Suggestions

* another suggestion

* discord discussions

* cleanup comments

* more discord/pr suggestions
2022-11-22 04:01:44 +01:00
Dragorn421
c0a0688dc5
Remove const from ActorInit initvars declarations (#1417) 2022-10-24 19:29:38 -04:00
Dragorn421
0283493db8
Lightweight trigonometry doc (#1356)
* Doc units of trig functions

* "Very simple" yet I made a mistake

* sins returns in [-0x7FFF,0x7FFF] as the [-1,1] range

* Also `sys_math_atan.c`

* Remove `@param`s without descriptions

* Add note on Math_Atan2S/F arguments being unlike atan2

* "from (1,0) to (x,y)" -> "from vector ..."

* arg names -> `angle`

* Improve `@return` comment on atans
2022-10-15 17:29:36 -04:00
engineer124
9675051377
Quake Documentation Pass (#1402)
* begin quake docs

* continue cleanup

* quake offset

* many more docs

* cleanup

* more cleanup

* cleanup headers

* move quake value to internal

* update, still need to test shake zoom/yaw

* more docs

* better docs

* add file descriptions

* fix comment

* explain random index

* cleanup comments

* better type 6 docs

* expand orientation comment

* fix old names, add comment

* remove comment, twas a mistake

* easy PR feedback

* duration in dec

* rm offset, clear up roll

* oops

* merge shakeInfo and QuakeCamData

* match order that always appears in code

* more PR suggestions

* adjust comment

* zeroVec

* rm extra space

* roman PR suggestions
2022-10-15 02:16:37 -04:00
engineer124
062f4d8e15
Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)
* Document SoundSources

* PR Suggestions

* Duration timers to dec

* `PlaySfxByPosAndId` -> `PlaySoundByPosition`

* Begin importing docs from MM

* Finish cleanup using code from MM

* Start documenting commands

* First attempt at thorough AudioSeqCmd wrappers

* Improve names

* Merge branch 'master' into audio_seqCmd

fix name to minimize conflicts

* Combine macros, implement them through repo

* Improve docs

* More progress, begin sequence command docs

* seqcmd.h

* More documentation of seqcmd.h

* More docs

* cleanup

* More cleanup

* More docs

* VOL_SCALE_INDEX enum

* missed enums

* More Cleanup

* docs

* More docs

* Add comments about sfxChannelLayout

* More cleanup

* Even better docs

* Add a file description

* small touchups

* More cleanup of comments

* more

* More cleanup

* More cleanup

* Missing space

* typos

* Audio_SetVolumeScaleNow

* More cleanup

* Fill in enum

* one more cleanup

* Capitalize macros

* remove AUDIO_

* cleanup

* more cleanup

* Small Fix

* Add a lot of backticks for docs

* Restructuring docs

* More cleanup

* swap channel args, cleanup

* Typos

* Many suggestions, revert filename

* pr suggestions

* even more PR

* more pr suggestions

* pr suggestion
2022-10-07 13:29:33 +02:00
Tharo
4f65d08eb5
Rumble doc (#1375)
* Rumble doc

* Fixes, suggested changes

* Improve padmgr retrace callback related code

* Name some rumble-adjacent things, further suggested changes

* Further suggested changes

* Suggested changes
2022-09-27 12:40:26 -04:00
Tom Overton
f5f6f2ef6c
Document Ganon objects (#1345)
* Document Ganon objects

* Better name for one texture
2022-08-29 19:44:17 -04:00
Derek Hensley
9c6461751d
sceneNum -> sceneId (#1338)
* sceneNum -> sceneId

* forgot to save play

* scene -> sceneId where appropriate

* Missed 1 + format

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* PR

* Fix

Co-authored-by: mzxrules <mzxrules@gmail.com>
2022-07-31 19:44:47 -04:00
Tharo
455321d2e8
Fix various small gfx issues (#1313)
* Fix various small gfx issues

* Use 0xFFFF instead of -1 for max prim depth

* More fixed point numbers

* scale -> texCoordScale, better cycle 2 render mode in z_title

* GFXP_CHAR_* defines renamed to SPACING

* Fix some gDPLoadMultiBlock uses
2022-07-30 17:49:10 -04:00
engineer124
1d19f37b26
Rename "Sound" to "Sfx" (#1292)
* First attempt

* More

* rename

* more sound -> sfx / sound effect (#7)

* PR Suggestions

* PR Suggestions

* Small fix

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2022-07-30 09:05:27 -04:00
Roman971
6d52684020
Format script improvements and use strict name checks (#1275)
* Prioritize using clang-tidy 6 and improve format.sh

* Use clang-tidy-6.0 when available since it's better at applying 'readability-inconsistent-declaration-parameter-name'
* Add -m32 and -Wno-everything to compiler options to avoid unwanted errors and warnings
* Remove -fsyntax-only since it serves no purpose in the context of clang-tidy

* Apply clang-tidy fixes for argument names

* Run format.sh again

* Use 'Strict' option instead of relying on clang-tidy 6

* Run format script

* Add --fix-notes to clang-tidy options for version 13+
2022-06-20 16:31:53 -04:00
EllipticEllipsis
be57b6bf4c
Document flag for swinging bottle (#1272)
* Document flag for swinging bottle

* Add bug, minor documentation to func_8084ECA4

* Update comments

* Add newline to z64cutscene_commands.h

* Review
2022-06-12 18:58:13 -04:00
Roman971
b0bfa9eb69
Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/

* Fix header paths in asset xmls to start with assets/

* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00
Dragorn421
1a41694d58
Add enum for setup dls and name z_rcp.c functions (#1196)
* Introduce `SetupDL` enum

* wip

* wip

* Remove comments on each setupdl index

* Name setup dl functions by setupdl index

* `Gfx_SetupDl` -> `Gfx_SetupDL`

* Run formatter

* globalctx -> play

* fix regressions

* `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore)

* `CallSetupDL` -> `SetupDL`
2022-06-03 18:25:48 -04:00
Dragorn421
b3b913d33d
Use DMG_ defines in code (#1245)
* Use `DMG_` defines for `dmgFlags` when single bits are used

* Pass on several (in code, no colliders)

* Conditional cleanup

* Remove wip comment, just use the flags 4head
2022-06-03 20:36:04 +02:00
Tharo
451b24f79b
Fix a number of warnings when compiling with GCC (#1239)
* Silence a number of GCC warnings

* Remove

* Suggested changes

* Format

* Fix comment in en_go2
2022-06-03 18:51:23 +02:00
Dragorn421
fa1ea37d54
Fix misc 13 (#1244)
* Squared variables fixup

* `sAnimSoundFrames` fixup

* `ocElemFlags` fixup

* `toucherFlags` fixup

* `bumperFlags` fixup

* `atFlags` fixup

* `acFlags` fixup

* `ocFlags1` fixup

* `ocFlags2` fixup

* `&=`

* `TOUCH_SFX_NONE` -> `_MASK` in `CollisionCheck_HitSolid`
2022-05-31 14:48:41 -04:00
engineer124
e68f321777
Document Magic (#1199)
* Magic docs WIP

* More docs, first round finished

* Better docs

* More renaming

* Simpler name

* Another small adjustment

* rm if(1)

* Better names again after in-game testing

* Change comments

* change comment

* Big rename based on all the suggestions

* Small touch-up

* More PR Suggestions

* RESTORE_IDLE -> RESET

* More docs

* Capitalization

* PR suggestions

* Make declaration consistent

* Health_ChangeBy (amount)

* PR Suggestions

* Missed one

* More PR Suggestions

* Change comment

* Add another clarity comment

* Discord discussions on `magicFillTarget`

* Comments

* grammar

* More comment clarity

* Another bad comment

* PR suggestions, improved comments

* One more comment

* one more thing

* bar -> meter
2022-05-23 18:52:01 +02:00
fig02
2e6279bc8e
PlayState Rename (#1231)
* global context -> play

* fix PlayState* PlayState
2022-05-21 14:23:43 -04:00
fig02
4f0018bf36
Environment documentation pass (#1115)
* some docs, start introducing time macro

* most usages of CLOCK_TIME

* finish up clock time defines, format

* saving incase i need to revert

* more docs

* more docs progress

* some more docs

* format with 11

* change sos to storm

* update functions.h

* some depth stuff

* review 1 and 2

* whoops

* update zbuf stuff

* most of review 3

* enum name

* storm state enum

* review 4

* fix enum

* add comment to skyboxischanging

* review

* things dont match, committing so i can change branches

* revert struct changes

* define for override_full_control

* new clock_time macro

* fill alpha -> glare strength

* update comment

* remove indoor/outdoor, new name for underwater light variable

* remove copy pasted comment

* fix comments

* remove whitespave

* review
2022-05-20 14:40:13 -04:00
fig02
aadb5f9c47
Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
engineer124
bf56c94f0f
Document Sub-Cameras (#989)
* Copying SubCam Changes from PR 908, made it to the end of bosses

* Finish copying over PR

* format

* More cleanup

* clean-up

* PR Suggestions, Clean-Up, Improvement in CS

* Remove substructs from fd/fd2

* format

* Improve fishing

* minor fix

* Make CutsceneCameraDir more general

* `sActiveCamMove` -> `sCamMove`

* Fix conflict with object kankyo

* Add CAM_ID_MAIN to object_kankyo

* Improve cam cutscenes further

* Revert cutscene cmd names (better for a separate PR)

* At -> LookAt in the context of Cutscenes

* Missed naming in diving game

* Format

* Fill in Ganon2 Names (now that it's matching)

* format

* `sActiveCamId` -> `sReturnToCamId`

* activeCamId -> returnToCamId

* Discord Discussions

* FIRST

* Move macro to bottom, comments

* More suggestions

* PR suggestion, cleanup comment

* Oops

* add comments

* Adjust comment

* Change edge-case

* whoops

Co-authored-by: fig02 <fig02srl@gmail.com>
2022-05-12 20:35:31 +02:00
Roman971
92aef346f2
Remove many redundant parentheses (eg. in boolean conditions) (#1220)
* Remove many unnecessary parens around boolean conditions

* Remove duplicate parens in some expressions

* Apply review suggestions

* Update src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-05-12 09:04:37 -04:00
fig02
2efd00863a
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)
* entrance table OK

* entrance enum fixed

* most entrances using enum, still need to do conditionals

* more entrances

* entrance_table.h cleanups

* some review

* remove _0 from first entrance in a group of setups

* change table description

* typo

* wens spellcheck in vscode

* remove extra line
2022-05-09 13:45:53 -04:00
Dragorn421
6336df5fcd
Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094)
* script-assisted `itemGetInf` flags

* comment near non-trivial `itemGetInf` usage

* Run formatter

* Try something with the itemgetinf flags that can't use the packed value

* Add defines for `eventChkInf` (direct access)

* Add defines for `eventChkInf` (access through `Flags_GetEventChkInf`)

* Add defines for `eventChkInf` (access through `Flags_SetEventChkInf`)

* Add defines for `infTable` (direct access)

* Add defines for `infTable` (used by `Flags_GetInfTable`)

* Add defines for `infTable` (used by `Flags_SetInfTable`)

* Add defines for `eventInf`

* parenthesis cleanup near `GET_EVENTCHKINF` usage

* parenthesis cleanup near `GET_ITEMGETINF` usage

* parenthesis cleanup near `GET_INFTABLE` usage

* fixup one `eventInf` usage

* parenthesis cleanup near `GET_EVENTINF` usage

* parenthesis cleanup near `Flags_GetEventChkInf` usage

* slight `z64save.h` formatting improvement

* Improve itemGetInf flags in z_bg_dy_yoseizo

* Questionable improvement in z_en_ge2

* Questionable improvement in z_en_daiku

* Questionable improvement in z_en_mu

* Run formatter

* Parentheses around `gSaveContext` macros arguments

* Move individual flags define to the end of z64save.h, and improve comments separating the groups
2022-04-29 14:19:48 -04:00
fig02
16790bc253
Document Transition System (#1131)
* transition type enum

* mode enum, start documenting some types

* some more

* use enums for entrance table

* entrance table filled out

* sceneLoadFlag -> transitionTrigger

* sandstorm state/mode/type

* done i think

* fixes

* clean up circle weirdness

* circle use enum + fix texture names

* fix

* how did that even happen lol

* jesus

* review2

* some more review

* most review, still some more to do

* new transition trigger names

* some of review

* next type default
2022-04-27 16:00:25 -04:00
Dragorn421
fed9ac3e20
Angle cleanup - macros names (#1193)
* Move binang utility macros out of angle conversion macros block

* `BINANG_TO_DEGF` -> `BINANG_TO_DEG_ALT` (it may even be warranted to name it _approx instead of _alt, unsure)

* Add `BINANG_TO_DEG` (unused by oot) (for completeness)

* `DEGF_TO_BINANG` -> `DEG_TO_BINANG_ALT` (again may even be _approx, or maybe _cam)

* Add `DEG_TO_BINANG` (unused by oot) (for completeness)

* `RADF_TO_BINANG` -> `RAD_TO_BINANG`

* `RADF_TO_DEGF` -> `RAD_TO_DEG`

* Cleanup argument names in angle conversion macros

* Format for angle macros changes

* Run formatter

* Move `DEG_TO_BINANG_ALT`, `BINANG_TO_DEG_ALT` to z64camera.h

* Remove `DEG_TO_BINANG`, `BINANG_TO_DEG`

* Remove `_ALT` from `DEG_TO_BINANG`, `BINANG_TO_DEG`

* Add comment about inaccuracy near `DEG_TO_BINANG`, `BINANG_TO_DEG`

* run formatter

* `CAM_` prefix on `DEG_TO_BINANG`, `BINANG_TO_DEG` macros

* Revert "Remove `DEG_TO_BINANG`, `BINANG_TO_DEG`"

This reverts commit 5321647e5b.
2022-04-24 10:23:49 -04:00
engineer124
ef870bdd11
Name variables for Audio_PlaySoundGeneral (#1198)
* Rename variables and function

* Improve comment

* PR Suggestion

* PR Suggestions

* Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx`

* Oops, fixed that
2022-04-23 10:55:18 -04:00