* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
* Setup player decomp
* Decompile z_player.c and z_player_lib.c
* Decompile remaining z_player.c functions
* Various player improvements
* Player progress (some non matchings and .data migrated)
* Player progress (reposition data and fix some non matchings)
* Cleanup, improve and document parts of z_player_lib.c/z_player.c
* Fix player renames in z_en_st.c
* Fix missing open/close disps in z_player.c
* Minor player fixes
* Address player comments
* func_800A7BE4 and func_800A7C20 done
- func_800A7BE4 copy of "Math_Vec3f_ToVec3s" in z_lib.c
- func_800A7C20 copy of "Math_Vec3s_ToVec3f" in z_lib.c
* done func_800A7A24
* func_800A76A4 done
* func_800A6E10 done
* func_800A6EF4 done
* func_800A6FA0 done
* func_800A72FC done
* Deleted z_skin_matrix.data.s and updated spec
* func_800A730C done
* func_800A735C done
* func_800A7E70 done, func_800A7C60 matching but I'm not happy with it (weird types in function params)
* Corrections. func_800A7C60 in skin_matrix done, Matrix_MtxFToMtx in sys_matrix done.
* func_800A7EC0 nonmatching
* func_800A8030 nonmatching but VERY close (two registers swapped)
* func_800A8030 done
* updating comments
* func_800A7704 done
* func_800A7894 done
* halfway through deciphering mips_to_c for func_800A73E0
* func_800A73E0 functional but non-matching (saved register differences and probably regalloc)
* Renaming some arguments and rewriting comments
* Renamed files across whole project and deleted asm nonmatchings
* ran format.sh
* fixed function name
* fixing multiplcation order in SkinMatrix_MtxFMtxFMult
* Corrections in SkinMatrix_MtxFMtxFMult
* Formatting changes after review
* Changes as per code review
* fixing rename error
* fixing rename error
* rename fixes
* fixing function rename error
* ran ./format.sh
* last couple of changes as per code review
* renamed SetScaling -> SetScale
* Skin_Matrix_Invert -> SkinMatrix_Invert
* Renaming and fixing debug message print
* Renamed argument "mf" to more specific "clear" in SkinMatrix_GetClear
* renamed again to "mfp"
* snake case to camel case changes
* progress
* init ok and merge master
* enheishi1 and srchball OK
* cleanup
* cleanup
* cleanup
* more cleanup
* done
* more comments
* add file headers
* some review comments
* move vectors
* more review comments
* angle in decimal
* add prototype
* semicolon would be good
* fix
* make unset actor ids 0
* reword comment
* no &
* cleanup
* name camera action functions
* decompile a few small functions, name a few Camera struct members
* decompile camera data, decompile a few camera functions
* Split ASM for code_800BB0A0
* removing code_800BB0A0.s
* PR Requests, Camera WIP
* remove #define NON_MATCHING from db_camera
* Progress on z_player_lib, Named fields in Player struct
* More functions decompiled
* Matched another function
* A few more functions
* Ran formatter
* Rename some variables and add comments where appropriate, change types of unknowns
* Create PlayerActionFunc type
* Fix uncaught syntax error and issues from effects merge
* Rename invincible to invincibilityTimer, refactor long comments in Player struct
* Properly rename all occurences of invincibilityTimer
* started
* did more work
* did some more
* Update
* Merged master
* EnHeishi2_Update OK
* func_80A549E8 OK
* func_80A54954 OK
* EnHeishi2_Draw OK
* Removed unused asm
* func_80A543A0 OK
* func_80A53638 OK. Fixed type of func_8008F08C
* done for rn, will work on it later
* func_80A53850 OK
* func_80A53F30 OK
* func_80A53D0C OK
* Made cylinderInit in En_Ma3 static
* Made suggested changes. Removed return from functions by adding else
* Made suggested changes. Removed a.out file that accidentally got added
* Made suggested changes
* moved #include <vt.h> from header to c file
* fixed formatting
* added line break
* Made suggested changes
* ran format
* Fixed unk_2F2
* Decompile z_play.c and Match/Document some of z_view.c
Also fix the last non matching in z_sample.c and update some game state functions.
* Suggestions from PR #74
* Fix undefined reference to Gameplay_DrawOverlay
* Suggestion from PR #74 (2)
* Fix a fake argument in func_800BC450