* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* Lots of functions matched. Some big ones are close.
* Five left unmatched, one close.
* Merged data and decompiled the giant function into something readable. Its branch structure has yet to be matched.
* Three unmatched, one essentially matched, the rest matched.
* More fixes.
* Documented more of the structure and cleaned up a bit.
* BossFd2, BgVbSima, and EnVbBall matched and documented
* Also removed unneeded .s files
* And need to name EnVbBall's functions
* give this a shot
* fix conflict
* one more try
* removing darkmeiro changes
* and again
* now OK from make clean
* minor cleanup
* One more matching function for BossFd
* which means it doesn't need its .s
* splitting
* splitting
* splitting
* forgot some .s
* fancy new names
* fancy new names
* trying again
* sneaky .s files
* sound effects and some hex to decimal conversions
* Sound effects and static variable cleanup
* format.sh and clean up static variables
* sfx and formatting
* ZAP and cleanup
* small cleanup
* cleanup and ZAP
* ZAP
* looking at the giant function again
* looking at the giant function again
* Only the big function left.
* Those .s files aren't mine, officer
* float literals might be fixed. regalloc still a nightmare
* almost done with the big function
* should make now
* not much of a change
* all functions match. rodata somehow doesn't.
* forgot some things
* lots of cleanup
* and a little more
* small error
* large cleanup. Also BossFd has function names and inlined variable declarations
* still more cleanup
* the quest for 0.1f continues
* forgot to put NON_MATCHING back in
* Data structures fully documented. Still more cleanup.
* DECR now works with BossFd2
* should match now
* cleanup
* small cleanup
* cleanup and names
* tiny thing
* particles and headers and stuff
* now with more enums
* merge
* test
* end test
* update
* cleanup
* object 2
* object 1
* doc object_fd2
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "6f874af4a"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "6f874af4a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* formatting
* .s
* merge actor
* vertex arrays
* a little more
* formatting
* merge opd
* fixed damage check
* cleanup
* fixes
* effect struct
* review
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig02 <fig02srl@gmail.com>
* starting toki_hikari
* func_808BA018 matched and some work on other func
* init and draw matched, one to go
* matched final function, removed ASM, updated spec
* adding suggested changes
* Started
* did some more
* did a few more
* update
* Fixed corrupted git repo
* did some more
* Did a few more functions
* taking a break
* fix undefined
* matched the stupid hard function
* a few more
* did some more, done for tonight
* commit in case i mess up
* 3 non matching
* .
* remove tools/ZAP2 from origin master
* idk
* i cant figure this out
* object_xc OK
* compiles now
* the evil function is now ok
* z_en_xc OK
* some documentation
* more documentation i guess
* more documentation
* more z_en_xc docs
* z_en_xc updates
* Final pass, its been nearly a year
* Remove unnecessary comment
* forgot to remove unused asm
* Merge
* Made suggested changes and fixed warnings in z_en_xc
* Remove symbols from undefined_syms.txt
* Add some missing animmode to en_Xc
* review
* review
* fix tot cutscene
* comment
Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Fixed upstream
* move .data
* match init
* mathc func_808C1D00
* match func_808C32F4, func_808C2B38, func_808C3224, func_808C2AB0
* match func_808C30F4, func_808C2A40, func_808C3704, func_808C3704
* func_808C18B0
* match another chain of functions
* Match func_808C29B0, Draw, and most of OverrideLimbDraw
* start update
* Really close
* Almost match update, match Override Limb Draw
* start the big switch
* Make a little progress on the big switch function
* Test
* chip away at the big one some more
* test
* progress
* More progress
* Add
* Finished another chain of functions
* Decomp effect functions
* Get the whole file in C
* Move data to its own C file
* Start the effect file en_bdfire.c
* Messed up expected
* Finish EnBdfire.c
* A little clean up
* done as far as I can get it
* Delete scenes directory
* Delete graphs directory
* Delete graphovl.py
* match and such
* Delete BossDodongo_Update.s
* PR fixes
* restore old IDO
* Color Filter
* PR fixes (Roman)
* Fixed added assets
* remove asm
* PR fixes (Roman)
* quick format change
* remove unwanted files
Co-authored-by: Louis <5883445+louist103@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
* object_ge1
* more stuff named
* object_gla OK, symbols added to C
* eff fire fix in gameplay_keep
* object_nb OK, fixed gameplay_keep
* replaced symbols in EnNb, limb enums
* Change EnGeldB limb enums to hex
* Use enum in header too
* Add descriptions to EnGe2 and EnNb, rearrange xml
* Reorder xml
* review changes
* match a few
* delete ASM
* Almost done
* One reg swap left
* GlobalCtx2 YEP
* Start object SKJ
* Start some documentation
* Big doc pass
* Name the first batch of functions
* Done
* fix some issues real quick
* lets try this again
* remove left over doc tools and add 3 textures
* Finish object_skj docs
* PR fixes
* PR fixes
* Delete BuildInfo.ha
* PR fixes (Roman)
* PR fixes (Roman)
* First pass
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* more matching fun
* fun with bongo
* clean this up later
* found the matching versions
* diff.py has escaped?
* now with more docs
* Now with floor and more docs
* one more thing
* incremental progress
* It's Bongo time
* one little thing
* merge ZAP
* update
* camera
* gfx now in their own file
* now with more object decomp
* name animations
* now shiftable
* missed some. also DECR
* opd merge
* start xml
* now with xml asset extraction
* format
* cleanup
* removed union
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
* ovl_Boss_Goma OK, except func_80917D98
* ovl_Boss_Goma OK and documented
* Minor cleanup: shorten enums, use named constants...
* Floats with .0f, less useless static usage, details on oversight about spawning child gohmas, cleanup...
* More documentation, hopefully less weird about documenting setups and actions
* fix fhg_fire
* remove warnings
* formatting things
* newlines
* review
Co-authored-by: Fig02 <fig02srl@gmail.com>
* matches
* more matches
* progress?
* it's time
* so close
* organize declarations
* docs
* more fixes
* more fixes
* fix stage 1
* more fixes
* first try
* demo ids in decimal
* final cleanup
* one more thing
* fixes
* more cleanup
* onepointcs
* OnePointCutscene
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* It's Phantom Ganon time
* Fhg_Fire matched
* small touch up
* more documentation
* starting naming fire
* renaming
* cleanup
* hooray for new names
* merge
* first pass
* camera status
* bgcheck
* object 1
* object 2
* .s
* .s
* fig's comments
* implementing zel's suggestions and a few other things
* the work begins
* work continues
* docs, shifts, cleanup
* cleanup
* texture names
* addressing the rest of the notes
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
* Decompile and document En_Clear_Tag
* Adds a define for setting the total count of ClearTag particles.
* Fixes swap in particle effect struct member names.
Additionally, implements the DECR macro where available.
Additionally, implements the CLAMP_MIN macro.
Additionally, adds more comments inside of functions explaining how the Arwing works.
* Reformats z_en_clear_tag.c after recent fixes.
* Removes not OK DECR and CLAMP_MIN macros.
I don't know why they built locally OK for me. May have had a stale build.
* Added static to data declarations.
Additionally added white spacing between data definitions.
* Various syling fixes in EnClearTag
Fixes inconsistent usage of particle/effect. They're Effect is the better name, so I went with that.
Fixed a naming issue in CalculateFloorTangent.
Adds s prefix to all the static variables.
Renames clearTagParticlesBuffer to sClearTagEffects
Consistent capitalization in comments.
Adds more descriptive comments to function level comments that didn't say a lot already.
Renamed gameplay.particleEffects to gameplay.specialEffects.
Renames cameraNumber to cameraId.
Fixed capitalization in display list variable names.
* Always capitalize the A in arwing.
* Fixes issue with overzealous replacement of arwing -> Arwing
* Renames arwing display lists to include the g prefix.
* Renames effect seed -> random
* Removes unnecessary decrement timer comments.
* Updates Arwing comments to detail why it's important that the roll is updated to zero.
* Updates stack variable names in EnClearTag_Update to be more consistent with each other.
* Updates Arwing crashing documentation.
* Further update documentation on arwing crashing.
* Even further updates to Arwing crashing docs.
* Fixes issue of missing newline in En_Clear_Tag.xml
* targetDirection reset now has a chained assignment
* Rotation angle to hex
* Fixes rotation hex and identifies float.
* Updates arwing fire check.
* Arwing cutscene timer is multiplied by 128 rather than shifting 7
* Updates scaledCrashingTimer assignment to be more consistent.
* Updates max scale to multiply by 2
* Gives name to the work buffer indices.
Additionally, makes enum names more consistent.
* Removes unnecessary globalCtx2 in EnClearTag_CreateFlashEffect
* Runs format.sh after recent changes.
* Updated path of ClearTag assets.
* Clear tag now uses Arwing in the display list name for all effects.
* Updates work buffer to expand and contract as new enums are added.
* Uses c99 defines in my c89
* Updates the unknown 8 bytes in en_clear_tag
* review
Co-authored-by: fig02 <fig02srl@gmail.com>
* Shift to new branch
* object_jj decomped
* docs
* Documented blinking, various other things
* more naming
* Most stuff in the object named
* implement eye enums
* delete asm
* Changes from Fig's review
* Apply suggestions from code review
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* .gitkeep and xml
Signed-off-by: angie <angheloalf95@gmail.com>
* comment out most of the xml
Signed-off-by: angie <angheloalf95@gmail.com>
* add all animations
Signed-off-by: angie <angheloalf95@gmail.com>
* textures
Signed-off-by: angie <angheloalf95@gmail.com>
* more textures
Signed-off-by: angie <angheloalf95@gmail.com>
* another texture
Signed-off-by: angie <angheloalf95@gmail.com>
* eye and mouth textures
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* add to spec and comment out a problematic skeleton
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* replace almost all d_ references
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* add missing include
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* fix problems with overlapping data
Signed-off-by: angie <angheloalf95@gmail.com>
* replace references to Darunia's skeleton
Signed-off-by: Angie <angheloalf95@gmail.com>
* rename cutscenes in en_du
Signed-off-by: Angie <angheloalf95@gmail.com>
* last renaming
Signed-off-by: Angie <angheloalf95@gmail.com>
* ups, forgot to delete some pointers from undefined_syms.txt
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename the animations
Signed-off-by: angie <angheloalf95@gmail.com>
* run format
Signed-off-by: angie <angheloalf95@gmail.com>
* gDaruniaSageFormationAnim
Signed-off-by: angie <angheloalf95@gmail.com>
* update actor symbols from object
Signed-off-by: angie <angheloalf95@gmail.com>
* rename eyes
Signed-off-by: angie <angheloalf95@gmail.com>
* rename a mouth texture
Signed-off-by: angie <angheloalf95@gmail.com>
* run format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
* typo
Signed-off-by: angie <angheloalf95@gmail.com>
* delete gitkeep
Signed-off-by: angie <angheloalf95@gmail.com>
* link of the pr
Signed-off-by: Angie <angheloalf95@gmail.com>
* update the cs name to the correct one
Signed-off-by: angie <angheloalf95@gmail.com>
* tlut
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* add object name to outname in palettes
Signed-off-by: angie <angheloalf95@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Init
Signed-off-by: angie <angheloalf95@gmail.com>
* destroy and non_matching update
Signed-off-by: angie <angheloalf95@gmail.com>
* declare externs to data
Signed-off-by: angie <angheloalf95@gmail.com>
* nonmatching draw
Signed-off-by: angie <angheloalf95@gmail.com>
* everything is a disaster
Signed-off-by: angie <angheloalf95@gmail.com>
* import bss
Signed-off-by: angie <angheloalf95@gmail.com>
* first step to extract data
Signed-off-by: angie <angheloalf95@gmail.com>
* import data
Signed-off-by: angie <angheloalf95@gmail.com>
* func_80A89860
Signed-off-by: angie <angheloalf95@gmail.com>
* draw
Signed-off-by: angie <angheloalf95@gmail.com>
* func_80A89A6C is crap
Signed-off-by: angie <angheloalf95@gmail.com>
* EnJsjutan_Update
Signed-off-by: angie <angheloalf95@gmail.com>
* change some hexs into decs
Signed-off-by: angie <angheloalf95@gmail.com>
* convert hexs of D_80A8AA98 into decimals and run format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
* move data to its own file
Signed-off-by: angie <angheloalf95@gmail.com>
* this function is nightmare
Signed-off-by: angie <angheloalf95@gmail.com>
* i'm really trying
Signed-off-by: angie <angheloalf95@gmail.com>
* i think i am finally doing it
Signed-off-by: angie <angheloalf95@gmail.com>
* move the temps to where they are used
Signed-off-by: angie <angheloalf95@gmail.com>
* rename distance
Signed-off-by: Angie <angheloalf95@gmail.com>
* rename a few variables
Signed-off-by: Angie <angheloalf95@gmail.com>
* unclamp stuff :s
Signed-off-by: Angie <angheloalf95@gmail.com>
* i tried to see if i'm going better that older way
Signed-off-by: Angie <angheloalf95@gmail.com>
* moving stuff around
Signed-off-by: Angie <angheloalf95@gmail.com>
* this is the third try
Signed-off-by: angie <angheloalf95@gmail.com>
* changing bit by bit
Signed-off-by: angie <angheloalf95@gmail.com>
* step by step
Signed-off-by: angie <angheloalf95@gmail.com>
* more stuff
Signed-off-by: angie <angheloalf95@gmail.com>
* slow
Signed-off-by: angie <angheloalf95@gmail.com>
* a few small changes
Signed-off-by: angie <angheloalf95@gmail.com>
* go back to second try
Signed-off-by: Angie <angheloalf95@gmail.com>
* changing a s8 to u8 made a bigger difference than expected
Signed-off-by: Angie <angheloalf95@gmail.com>
* i am slowly doing it
Signed-off-by: Angie <angheloalf95@gmail.com>
* some problems are so dumb
Signed-off-by: Angie <angheloalf95@gmail.com>
* it is improving slowly again
Signed-off-by: Angie <angheloalf95@gmail.com>
* erase the old tries
Signed-off-by: Angie <angheloalf95@gmail.com>
* remove four variables
Signed-off-by: Angie <angheloalf95@gmail.com>
* fix the missing instructions at the end
Signed-off-by: angie <angheloalf95@gmail.com>
* theres only regalloc problems left
Signed-off-by: angie <angheloalf95@gmail.com>
* fix stack
Signed-off-by: angie <angheloalf95@gmail.com>
* add ifdef non_matching
Signed-off-by: Angie <angheloalf95@gmail.com>
* i'm getting desesperate
Signed-off-by: Angie <angheloalf95@gmail.com>
* Remove unnecessary casts
Signed-off-by: Angie <angheloalf95@gmail.com>
* random stuff that improves codegen
Signed-off-by: angie <angheloalf95@gmail.com>
* dumb is dumb
Signed-off-by: angie <angheloalf95@gmail.com>
* erase stuff
Signed-off-by: angie <angheloalf95@gmail.com>
* add some comments
Signed-off-by: Angie <angheloalf95@gmail.com>
* use bomb_explosion param and add some comments
Signed-off-by: angie <angheloalf95@gmail.com>
* add a few comments in about stuff
Signed-off-by: Angie <angheloalf95@gmail.com>
* extract carpet's texture instead of hardcode it
Signed-off-by: Angie <angheloalf95@gmail.com>
* set segment 128 in the xml
Signed-off-by: Angie <angheloalf95@gmail.com>
* Add baseaddress, which fixes dlist in xml
Signed-off-by: Angie <angheloalf95@gmail.com>
* fix the second dlist
Signed-off-by: Angie <angheloalf95@gmail.com>
* compiler complain that the symbol doesn't exists
Signed-off-by: angie <angheloalf95@gmail.com>
* last cleanup
Signed-off-by: angie <angheloalf95@gmail.com>
* format and delete unused asm
Signed-off-by: angie <angheloalf95@gmail.com>
* Cleanup and add a few comments
Signed-off-by: Angie <angheloalf95@gmail.com>
* add non matching to spec
Signed-off-by: angie <angheloalf95@gmail.com>
* update xml and add a note to future people
Signed-off-by: angie <angheloalf95@gmail.com>
* Finally remove z_en_jsjutan_data.c
Signed-off-by: angie <angheloalf95@gmail.com>
* Rename extracted variables
Signed-off-by: angie <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.h
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* xml
Signed-off-by: Angie <angheloalf95@gmail.com>
* add xmls of anime1 and anime2
Signed-off-by: Angie <angheloalf95@gmail.com>
* add unaccounted data from animes
Signed-off-by: Angie <angheloalf95@gmail.com>
* add all unaccounted data and a bit of renaming
Signed-off-by: Angie <angheloalf95@gmail.com>
* add to spec and change the pointer to the decompiled names
Signed-off-by: Angie <angheloalf95@gmail.com>
* add palettes
Signed-off-by: angie <angheloalf95@gmail.com>
* delete gitkeep
Signed-off-by: angie <angheloalf95@gmail.com>
* run format
Signed-off-by: angie <angheloalf95@gmail.com>
* change palette to Tlut
Signed-off-by: angie <angheloalf95@gmail.com>
* change `Tlut` to `TLUT`
Signed-off-by: angie <angheloalf95@gmail.com>
* Commit Before Draw Decomp
* Closer EnMu_Draw
* Matched draw function
* EnMu Matching with OK
* Removed ASM
* EnMu OK
* Implemented pull request changes as of 2020/03/16
* Reverted header
* Split increment and switched 0s to NULLs
* xml
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* add spec
Signed-off-by: angie <angheloalf95@gmail.com>
* replace all hardcoded pointers in demo_gj
Signed-off-by: angie <angheloalf95@gmail.com>
* add the rest of the unaccounted data as a blob
Signed-off-by: angie <angheloalf95@gmail.com>
* i forgot to erase a undefined_sym
Signed-off-by: angie <angheloalf95@gmail.com>
* name everything in object_gj
Signed-off-by: angie <angheloalf95@gmail.com>
* Categorize by how are ussed each rubble
Signed-off-by: Angie <angheloalf95@gmail.com>
* forgot to erase the externs
Signed-off-by: angie <angheloalf95@gmail.com>
* the cool laser meme is ded
Signed-off-by: angie <angheloalf95@gmail.com>
* delete gitkeep
Signed-off-by: angie <angheloalf95@gmail.com>
* Init done
* slight tweak
* Destroy done
* func_80995020
* func_809951C4 done
* started func_80995A84
* func_80995A84, func_80995284, func_809952B8 done
* started the mess that is func_80995368
* most functions done except for 3 trouble cases
* func_80995368 done
* func_809958E4 done
* fully matching. Documentation and cleanup to come
* fixed fake matches
* documentation progress
* More documentation
* getting close on tidying up everything
* Finalised documentation and made some comments and name changes in player and other door files
* formatting and final touches to comments
* pr stuff
* merge master
* merge
* format
* remove unused asm after merge
* review
* \n
Co-authored-by: fig02 <fig02srl@gmail.com>
* first two funcs done
* fixing struct var name due to external use
* func_80A07CA4 done
* started EnEncount2_Update
* EnEncount2_Update done
* Encount2 done!
* EnFireRock_Init done (but will only match once initvars are uncommented
* progress
* 4 funcs left
* Fully matching
* minor formatting
* renames
* change structs back to normal
* formatting
* removing unused comments
* even more formatting stuff
* removed unused asm
* pr stuff
* pr stuff
* added newline at end of file
* some merge suggestions
* more pr stuff
* review
Co-authored-by: fig02 <fig02srl@gmail.com>
* DemoDu_Init and externed data
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* functions called by init
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* DemoDu_Destroy
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* DemoDu_Update
Signed-off-by: angie <angheloalf95@gmail.com>
* DemoDu_Draw
Signed-off-by: angie <angheloalf95@gmail.com>
* func_80969FD0
Signed-off-by: angie <angheloalf95@gmail.com>
* func_8096B840
Signed-off-by: angie <angheloalf95@gmail.com>
* two non matching functions
Signed-off-by: angie <angheloalf95@gmail.com>
* import data
Signed-off-by: angie <angheloalf95@gmail.com>
* func_8096BF60
Signed-off-by: angie <angheloalf95@gmail.com>
* func_8096BF54
Signed-off-by: angie <angheloalf95@gmail.com>
* about half of the updates functions
Signed-off-by: angie <angheloalf95@gmail.com>
* almost the other half of update functions
Signed-off-by: angie <angheloalf95@gmail.com>
* the rest of the updates functions
Signed-off-by: angie <angheloalf95@gmail.com>
* DemoDu_UpdateEyes
Signed-off-by: angie <angheloalf95@gmail.com>
* bunch of functions
Signed-off-by: angie <angheloalf95@gmail.com>
* func_8096A970
Signed-off-by: angie <angheloalf95@gmail.com>
* Another chunk of functions
Signed-off-by: angie <angheloalf95@gmail.com>
* More functions and a bit of renaming
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* More functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* a bit of renaming and five more functions
Signed-off-by: angie <angheloalf95@gmail.com>
* nonmatching function still not matching
Signed-off-by: angie <angheloalf95@gmail.com>
* func_8096B57C and a bit of renaming
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* func_8096A528
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* move static variables around
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* another bit of renaming
Signed-off-by: angie <angheloalf95@gmail.com>
* REG
Signed-off-by: angie <angheloalf95@gmail.com>
* Document the functions that give the medallion to player
Signed-off-by: angie <angheloalf95@gmail.com>
* More function renaming
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* more function renaming
Signed-off-by: angie <angheloalf95@gmail.com>
* firemedallion and credits
Signed-off-by: angie <angheloalf95@gmail.com>
* rename some variables in a nonmatching function
Signed-off-by: angie <angheloalf95@gmail.com>
* i hate this function, and it is so dumb.
it took me days to figure it out, the error was so stupid
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* rename mouthtextures and some variables
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* Rename almost all the missing functions
Signed-off-by: angie <angheloalf95@gmail.com>
* whoops, i forgot to run format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
* Renaming the references to the cutscene at the chamber of the sages after killing ganon
Thanks to @tharo
Signed-off-by: angie <angheloalf95@gmail.com>
* Many of the changes requested by @petrie911
Signed-off-by: angie <angheloalf95@gmail.com>
* Inline the assignments at DemoDu_CsGoronsRuby_SpawnDustWhenHittingLink
Signed-off-by: angie <angheloalf95@gmail.com>
* change wrong type
Signed-off-by: angie <angheloalf95@gmail.com>
* changes requested by @fig02
Signed-off-by: angie <angheloalf95@gmail.com>
* run format
Signed-off-by: angie <angheloalf95@gmail.com>
* remove s prefix in dustPosOffsets
Signed-off-by: angie <angheloalf95@gmail.com>
* a bunch of functions
Signed-off-by: angie <angheloalf95@gmail.com>
* another bunch of functions
Signed-off-by: angie <angheloalf95@gmail.com>
* add dummies to func_8097911C to match it
Signed-off-by: angie <angheloalf95@gmail.com>
* fix some functions declarations
Signed-off-by: angie <angheloalf95@gmail.com>
* Add functions of the array used by the update function
Signed-off-by: angie <angheloalf95@gmail.com>
* add functions used by draw
Signed-off-by: angie <angheloalf95@gmail.com>
* draw and update functions
Signed-off-by: angie <angheloalf95@gmail.com>
* DemoGj_Init
Signed-off-by: angie <angheloalf95@gmail.com>
* fix some functions declarations
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* 9 small functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* Some unmatched functions and 12 small matched functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* another 7 small functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* add data
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* small types fixes
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* six more functions
Signed-off-by: angie <angheloalf95@gmail.com>
* func_80978C20
Signed-off-by: angie <angheloalf95@gmail.com>
* func_8097BA48
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* five repeated functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* Array of cylinders and two other functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* seven equals and problematic functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* func_80978F60 and func_80979860
Signed-off-by: angie <angheloalf95@gmail.com>
* func_8097923C doesn't want to match :c
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* three not matching functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* func_80978AFC
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* three more
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* DemoGj_FindGanon
Signed-off-by: angie <angheloalf95@gmail.com>
* func_809797E4
Signed-off-by: angie <angheloalf95@gmail.com>
* func_80978B90
Signed-off-by: angie <angheloalf95@gmail.com>
* last non matching function
Signed-off-by: angie <angheloalf95@gmail.com>
* erase reloc
Signed-off-by: angie <angheloalf95@gmail.com>
* a bit of renaming
Signed-off-by: angie <angheloalf95@gmail.com>
* another chunk of renaming
Signed-off-by: angie <angheloalf95@gmail.com>
* fix reg macros and a few comments
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* vt, arrayfuncs renaming and another bit of renaming
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* More renaming
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* i'm hating this actor
Signed-off-by: angie <angheloalf95@gmail.com>
* format
Signed-off-by: angie <angheloalf95@gmail.com>
* Changes asked by @shawlucas
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* swap globalCtx and globalCtx2
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* Move static variables nearer to where they are used and general cleanup
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* A bunch of changes
Signed-off-by: angie <angheloalf95@gmail.com>
* run format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
* Forgot to change updateMode
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename the references to object_gj
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename some functions
Signed-off-by: Angie <angheloalf95@gmail.com>
* document the actor params, a few members and rename some draw functions
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename DemoGj_DrawRubbleDisplayList into DemoGj_DrawRotated
Signed-off-by: angie <angheloalf95@gmail.com>
* The first type is the the rubble that is around the fight's arena
Signed-off-by: angie <angheloalf95@gmail.com>
* rename the enums
Signed-off-by: angie <angheloalf95@gmail.com>
* Document the value read from the Ganon instance and rename a few functions from that
Signed-off-by: Angie <angheloalf95@gmail.com>
* rename init and draw functions
Signed-off-by: Angie <angheloalf95@gmail.com>
* rename smoke spawner functions
Signed-off-by: angie <angheloalf95@gmail.com>
* run format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
* fix merge issues
Signed-off-by: Angie <angheloalf95@gmail.com>
* Getting started
* matched tsubo_init
* matched func_80BA0DF4 and func_80BA100C
* matched func_80BA1294, with progress func_80BA15BC
* matched final func, deleted asm, some documenting
* Fixing some control flow, and names
* Fixing suggested changes (some still remain)
* adding the dangeon_keep gfx
* init done
* Everything done except for draw
* matching
* Tidied for pr
* merge master into en_ba
* run format.sh
* fixing merge mistakes
* how many different ways can I screw up a merge challenge
* some pr comments
* breathing new life into these skeletons
* StalZone Progress StalZone
* another match
* matched override
* some progress
* one down, one to go
* naming and prepping for pr
* removing asm and prepping for PR
* fixing damage table and asm issues
* hopefully this fixes it (thank you louis)
* fixing some suggested changes
* inlining data into EnSkb_SpawnDebris
* Fixing suggestions and adding a note
* fixing the asm and function name
* fix
* whoops
Co-authored-by: Fig02 <fig02srl@gmail.com>
* init, func_809B1120, and func_809B11C0 OK
Also migrate data to c
* Match Destroy, func_809B142C, func_809B1524, func_809B15CC
Start on func_809B16AC, but float register diffs :(
* Everything OK but func_809B16AC
and what a devil it is...
* Work on func_809B16AC
What an ugly function
* Do some documentation
* More documentation
* Run formatter
* Rename a few things
* Address PR comments
* Missed a couple angle macro opportunities
* Update src/overlays/actors/ovl_En_Anubice/z_en_anubice.c
Co-authored-by: mzxrules <mzxrules@gmail.com>
* Anubice OK
* Deleted the wrong part of the spec
* A curtain was missed
* Forgot a comment
I changed the declaration but not the reference :I
* More PR comments
Co-authored-by: mzxrules <mzxrules@gmail.com>
* Fixing mkldscript.c for mac
* 1 to go
* merge update
* almost
* small update
* updating API with master
* NON_MATCHING
* names of vars
* almost matching
Signed-off-by: angie <angheloalf95@gmail.com>
* BgHidanHrock_Init matching
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* renames
* format
* PR suggestions
Co-authored-by: angie <angheloalf95@gmail.com>
* all done, graphics commands written in draw however very messy and non matching
* figuring out data
* OK
* formatting before merge
* pr stuff
* more pr stuff
* pr changes
* ObjWarp2block OK
* Address petrie's comments
* Rename unused temp to reflect that it's padding
* Address fig comments
* Use a single byte in offset and size comments
* Address roman's comments
* all functions matching
* en_sth OK
* text formatting and added a description at the top
* some suggested changes
* merge master and remove text comments
Co-authored-by: Fig02 <fig02srl@gmail.com>
* starting out
* match demo
* full match
* cleanup
* more names
* more names
* headers
* dist from link
* docs
* objects
* format
* organization of xmls
* merge actor
* Update src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* format
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* All get item objects OK
* Name z_draw functions
* fix skulltula tokens draw ids
* Review suggestions, merge extract_single_asset into extract_assets as an optional argument
Co-authored-by: Thar0 <maximilianc64@gmail.com>
* fix colliderinit typo
* fix initchain
* start init
* match init
* progress
* progress
* more funcs
* match func_809B3DD8
* progress
* last func almost done
* enum
* name some more types
* progress
* all but one
* fix warning
* remove undefined syms
* match arrows
* review
* spec
* remove asm
* OK, data imported
* naming
* spec, more naming
* more naming, in EnDyExtra too
* more naming
* deleat asm
* change one function name
* addressed review comments
* Actor changes
* Address review comments
* Apply suggestions from code review
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* OK, spec
* all functions and variables named,
some docs on the complicated function
* delete asm
* updated to reflect Actor changes
* simplify one thing into a ternary
* Address review comments
* all functions matched, data imported
* some function names
* more naming
* corrections, naming
* some state flags named
* naming completed (some may be inaccurate)
* spec
* delete asm
* Review changes
* review
* review
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Ge3: OK and data migrated
* Functions and most variables named
* finished enums for limbs, inlined data
* spec updated, asm deleted
* fix dists
* changes
* changes
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Decompiled, not yet matched
* Another match
* Fix merge
* OK
* Move cutscene data to separate source files, name some functions and variables
* Small cleanup
* Some docs
* Small improvements
* Struct_Unk_150 -> DemoKankyo_Unk_150
* Review Suggestions
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Further review changes
* rm reloc asm
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* mostly done, one function left
* daiku_kakariko OK
* should be ready for pr
* removed unused asm
* should build OK now
* builds OK now
* all of fig's suggestions resolved
* match
* docs might be a while
* cues
* .s
* review
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
* get data in
* Match Init and one other
* match some more
* match a bunch more
* merge master
* OK
* Some naming done
* OBJECT_NY almost done. waiting on ZAP changes
* Remove ASM
* Cleanup
* Commit before merge
* fix damage table
* Change comment
* some functions finished
* some more progress
* a bit more progress
* more functions done, one wip
* 2 functions remain
* one function remains
* actor mostly done, still one function left
* some progress, still not equivalent
* dodojr OK
* dodojr ready
* correct actor struct
* Update src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* builds OK now
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* 2 functions left, data imported
* one function left
* setup for NON_MATCHING
* struct variables named
* most of the functions named, type enums
* delete ASM
* Actor fixes
* First batch of files
* Add missing folders back
* Fix missing folders again
* Finish fixing existing texture files
* Gameplay_Keep XML finished
* Most actor gameplay_keep undefined syms removed
* Only ~200 gkeep symbols remain
* All gkeep symbols that ZAP supports are fixed
* Cleanup, and make gkeep names more accurate
* Starting to figure out what some unknown blobs are, merge zeldaret in
* fix a few more things
* refactor gkeep
* Change how gitkeep is handled
* gkeep xml cleanup
* Gkeep finished, now just waiting up ZAP updates
* 100 link animations finished
* 150 link animations finished
* 200 link animations finished
* 250 link animations finished
* 350 link animations finished
* 400 link animations finished
* 450 link animations finished
* 500 link animations finished
* 550 link animations finished
* All Link animations finished
cannot build yet because ZAP doesn't have LinkAnimationHeader yet
* xml changes for new zap stuff
* finish gameplay_keep
* fixing existing objects
* ready for pr besides zap padding issue
* mostly ready for pr
* format all c files
* all conflicts fixed
* make changes that roman requested
* fix thing i didn't mean to change
* some animation symbols renamed
* fixed roman's stuff
* lifemeter hardcoded pointers removed
* fix issue with incorrect data in gameplay_keep
* removed unused asm
* fixed most of fig's comments
* fix all of fig's comments
* reformat files
* Update assets/xml/textures/icon_item_static.xml
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update assets/xml/textures/icon_item_static.xml
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* fixed stuff
* fixed most of roman's comments
* remove leading zeroes
* should build now
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "f84d8337b"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "f84d8337b"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* all of gkeep symbols fixed
* compiler error fixed
* format files
* final changes
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* stuck on init
* init matches
* more functions matched
* just a few functions left
* three functions left
* all finished
* fix compiler error
* various improvements
* add actor description
* remove unused asm
* fix remaining dyna things
* Update src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* fixed all of roman's comments
* format c files
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* started init, not matched yet
* all except init matched
* haka_zou OK
* haka_zou done
* fix jenkins problem
* various improvements
* removed unused asm
* fixed things
* fixed new dyna names
* more dyna fixes
* ok now?????
* this better build OK
* applied roman's suggestions
* function renames
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Start work on Jya Cobra
* Match two functions
* Work on func_80896ABC
* func_80896CB4 and most of func_80896D78
* Fix func_80895BEC, clean up func_80896ABC
* Work on func_80896EE4
* Match func_80896EE4
* Nearly match func_80895A70, finish BgJyaCobra_Draw
* Match func_808969F8, start on func_80895C74
* Work on func_80895C74 and func_80895EF0, data move
Also ran permuter
* Some cleanup
* Almost match func_80895C74, tiny bit of work on func_80895EF0
* Remove variables in func_80895EF0
* Make init match nicer
* Work on func_80896518
* Progress in func_80896518
* Figured something out in func_80896518
Going to experiment with stack stuff
* func_80896518 has tiny stack and regalloc issues
* Work on func_80895EF0
* Some work on func_80895EF0
* Update diff script
* Work on func_90995EF0
Use 2d array indexing in func_80895EF0
Small regalloc improvement in func_80896518
Change not equal to to less than where possible
* match func_80896ABC and func_80896D78
* Improve func_80895EF0 a bit
* Do some cleanup
* Change commented out functions to ifdefs
* Another bit of cleanup
* Run formatter
* Remove now unused include
* Another another bit of cleanup
* Revert update to diff script
* PR suggestions
* PR comments
* PR comments, a bit of documentation
* Run formatter
* Apply suggestions from code review
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* More PR comments
* actor fixes
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Data migrated, all but Draw matched
* Draw likely equivalent
but serious regalloc issues,
and that last Gfx_TwoTexScroll is being very stubborn
* Merge remote-tracking branch 'upstream/master' into Thunder
* some improvements, set up to PR as nonmatching
* spec
* corrected header
* added function to functions.h
* delete asm
* Added new collider init
Co-authored-by: fig02 <fig02srl@gmail.com>
* matched functions, still need data
* shopnuts OK
* cleaned up some things in hintnuts by comparing to shopnuts
* merge with new animation stuff
* fixing merge 2
* suggested changes
* missed a DECR
* suggestions
* Migrate data to C
* Partially decompile Init
* func_80B959D0 OK
* ObjKibako2_Destroy OK
* ObjKibako2_Update OK
* ObjKibako2_Draw OK
* func_80B95CA4 OK
* ObjKibako2_Init OK
* func_80B95DFC
* func_80B95ED4 OK
* func_80B95A28 OK
* Name functions
* Delete unused asm and update spec
* Fixup math post rebase
* Name statics
* Clean up variable names
* Run formatter
* xzDistFromLink -> xzDistToLink
* Respond to feedback in ObjKibako2_Break
* Type sp2C as a CollisionHeader* and initalize it when declaring it
* Respond to remaining review feedback
* Respond to review feedback from Roman
* z_lifemeter cleanup finished, one non-matching
* made Health_UpdateData a bit better, nowhere near matching still
* lifemeter done for now
* fixed define issue
* improve z_lifemeter, still doesn't match
* z_lifemeter done
* Rename functions
* Add files via upload
* Update Health_Update.s
* fix missing symbols in asm file
* Update Health_Update.s
* Update Health_Update.s
* fixed stuff
* Add files via upload
* Delete Health_Update.s
* Rename things according to Roman's suggestions
* lifemeter done hopefully
* fix unused asm that for some reason didn't merge
* fix feedback
* compiles right now
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
* EnTite_Update matching
* Fixes to update
* made good progress, func_80B1A2A0 is in a good place to be matching soon
* Merge stuff
* func_80B19E94 done, func_80B18CC4 done
* EnTite_Destroy and EnTite_Init done
* Commenting out sDamageTable and EnTite_Init until all the data matches
* Some more small functions done
* more progress
* func_80B19918 done
* func_80B18E7C done
* func_80B19524 done
* more progress
* EnTite_Draw equiv but nonmatching, file otherwise done
* Found some unstaged changed on old laptop
* Draw matching: File fully matching!
* Documentation
* finished documentation
* deleted data files
* update spec
* fixed waterY -> yDistToWater rename after merge
* ran format.sh
* fixing accidental renames in camera
* Fixed some obvious number/comment formatting issues
* Removed unecessary prototypes
* merge
* running format.sh
* suggestions
* more pr comment changes
* format to push
* one more change
* more renames (see pr comments)
* merge
* renames
* format.sh
* fix renames
* function comment formatting
* merge + format
* endless merge fixes
* merge fixes until die
* yet again a merge fix
* pr suggestions
* objmure2 about halfway
* all decompiled, one non-matching
* some documentation
* mure2 done, one nonmatching
* Update spec
* Update z_obj_mure2.c
* Update z_obj_mure2.c
* Add files via upload
* fix formatting
* Fix fake match
* Changed data formatting
* More formatting changes
* fixed name of var
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* match
* sfx fix
* should be good to go
* comments and such
* Matrix macros escape me
* format
* fix bubble
* remove comments
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* bwall
* cleanup
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* slug-o-cola
* sfx macros
* Matched
* this will have to do
* well maybe a little more
* good enough
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* a good start
* done
* Log
* formatting
* thisx
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
* OK
* documented (with one odd float value)
* delete asm and alter spec
* uniformise spawn data to sIsSpawned,
fix compile warnings in Bg_Jya_Lift and Bg_Mori_Elevator
* translate last printf
* re-delete modified asm
* addressed review comments
* remove outdated comment
* addressed comments, made defines
* untrack scenes dir
* remove scenes dir
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* Oh boy more giant functions
* now functional, but not equivalent
* Now only non-matching
* cleaned up illusion room
* much closer. static variables still suck though
* much closer. static variables still suck though
* some docs and cleanup. matching is horrible.
* static varaibles are a troublesome lot
* ifdef
* merge ZAP
* merge again
* small cleanup
* small fixes
* swordstate
* resolve conflict
* comments and such
Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
* Auto stash before rebase of "upstream/master"
* A large number of scenes have been decompiled.
* Fixed makefile
* Decompiled around 40 scenes.
* Removed old file
* Finished matching remaining scenes.
* Removed old commented out spec lines
* Decompiled a few object files.
* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.
* Updated texture and object file decomp
* Fixed newline issue with ZAPD
* Moved scenes/ into the assets/ folder
* Fixed a few compile errors
* Auto stash before rebase of "upstream/master"
* A large number of scenes have been decompiled.
* Fixed makefile
* Decompiled around 40 scenes.
* Removed old file
* Finished matching remaining scenes.
* Removed old commented out spec lines
* Decompiled a few object files.
* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.
* Updated texture and object file decomp
* Moved scenes/ into the assets/ folder
* Fixed a few compile errors
* Fixed merge issues.
* Fixed makefile merge error
* Fixed additional merge error
* Fixed several more merge issues
* Commented out gameplay_keep and sk2 extraction, since currently unused.
* Reenabled gameplay_keep extraction since it's used in the spec
* Fixed build error
* Removed test struct
* Fixed makefile error that would happen on fresh builds
* Fixed merge issue
* Removed relative paths
* Multithreading on extraction, spec uses numbers, few changes to XMLs
* Removed redundant code from the extract_assets script
* object_sk2 and object_spot09_obj OK
* object_spot11_obj OK
* object_spot17_obj OK
* Test: One of the gameplay_keep dlists given a proper symbol
* Updated asset symbol names based on new naming scheme
* XMLs use "Offset" instead of "Address" now
* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file
* Updated to use latest build of ZAPD
* Updated ZAPD again
* Updated ZAP to remove assimp dependency
* Jenkins Test: Added .gitkeep file
* Updated ZAP once more
* Updated png file name to comply with new naming scheme.
* Fixed bad include
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
* init, destroy, update, couple of others decomped
* 2 functions remain
* data migrated
* 1 function left
* OK
thanks mostly to Petrie and the permuter,
and no thanks to my find/replace skills
* documented and deleted asm
* updated spec
* delete data
* address review comments
* Apply review suggestions
* getting things started
* all matched, rock solid
* deleted assembly, formatted, and cleaned spec
* yikes, forgot to hit -d on deleting the asm
* Fixed suggestions and some documentation
* fixing a few compiler warnings
* added suggestions
* removing assembly to fix merge issues
* Documented function names
* Fix some non matchings in actors and parameter
- `EnTuboTrap_HandleImpact` from `z_en_tubo_trap.c` (fully matching)
- `func_80ADA35C` from `z_en_po_sisters.c` (fully matching)
- `func_80B0B81C` from `z_en_stream.c` (fully matching)
- `Item_Give` from `z_parameter.c` (1 non matching left)
* Rectify bss ordering comment
* EnStream_Init OK
* func_80B0B7A0 OK
* EnStream_Destroy OK
* EnStream_Update OK
* Make func_80B0B7A0 take this instead of thisx like other SetupActions
* func_80B0BAC8 OK
* func_80B0B934 OK
* func_80B0B81C not OK, but very close and I give up
* EnStream_Draw OK
* Delete unused ASM and do a little cleanup
* Provide better names for functions
* Make the file buildable when NONMATCHING is used
* Flip comparisons in EnStream_SuckPlayer as per review
* NONMATCHING -> NON_MATCHING
* Remove & for function pointers
* Type D_06000950 and remove the & in Draw
* Remove unnecessary "struct"
* Remove unnecessary forward declaration
* Make func_80B0B81C take Vec3f*, not PosRot*
* Use the generated reloc when NON_MATCHING
* Move func_80B0B81C forward declare to the else block
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* rupees and, for some reason, pots
* and now an even larger man
* now for the gallery
* more progress
* naming continues
* even more docs
* another match
* match, fix, a new enum
* Update src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c
* fixes except globalctx
* well one more
* and now globalCtx
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* woo watch out
* data and such
* stuff
* more decomp
* another match
* match and docs
* more docs
* little more cleanup
* SFX macros
* little more
* more attempts to match
* naming things
* I give up on the match
* also spec
* changes
* hex
* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.h
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Fully decompiles demo_effect actor.
* Formats z_demo_effect.c
* GET_ACTOR_TYPE is renamed to GET_EFFECT_TYPE
* Implements OPEN_DISPS macros for all draw functions.
* Fixes ugly float values
* Removes unnecessary union structs in the DemoEffect actor struct
* Renames DemoEffect SkelAnimeCurve member to skelCurve
* Names initObjectBankIndex DemoEffect struct member
* Renames jewel display list holders
* Renames initialization function pointers to initUpdateFunc and initDrawFunc
* Renames primitive and environment color DemoEffect struct members.
* Fixes a couple missed floats.
* Renames most draw and update functions.
* Finishes naming all update functions.
* Adds additional SFX defines.
* Renames the rest of the functions
* Renames all external object display lists and vertex references
* Renames DemoEffect global data variables
* Renames DemoEffect Medal function to GetItem because it's used by LightArrows too
* Fixes DemoEffect Timewarp_Timeblock documentation.
* DemoEffect_TimewarpTimeblock updates shrink functions to use decimal
* Converts DemoEffect hex to decimal where appopriate
* Names the rest of DemoEffect struct members.
* Names DemoEffect triforceSpot crystalLightOpacity
* Adds DemoEffect enums for light effect color and god lgt types.
* Renames DemoEffect_UpdateBlueOrb to DemoEffect_UpdateBlueOrbGrow
* Fixes compiler warning in DemoEffect_JewelSparkle
* Renames DemoEffect_MedalSparkle argument
* Reformatting DemoEffect struct offset comments.
* Formats z_demo_effect
* Updates DemoEffect oGfxCtx to use the new macros.
* Adds comments detailing what each function in the DemoEffect system does.
* Removes z_demo_effect.data.s
* Renames DemoEffect global variables and sets them to static
* Removes pointer from DemoEffect function references
* Removes unncecessary default: break; statements in DemoEffect
* Converts rotation values to hex in DemoEffect
* DemoEffect effectFlags now uses ~1 rather than 65534
* DemoEffect_DrawGodLgt now uses a cleaner conditional statement
* eventChkInf in DemoEffect now uses 1 << 9 and 1 << 11
* DemoEffect now uses VT macros.
* Converts DemoEffect colors to hex.
* Changes M_PI / 32768.0f to M_PI / 0x8000
* Updates demo_effect enums to be all caps
* ovl_demo_effect reloc info is now included via build process rather than included from original asm
* Adds param packing macro
* DemoEffect struct unions are now typedef'd outside of the main struct
* Reformats DemoEffect sJewelSparkleColors
* Removes an if(globalCtx){} in DemoEffect_Init
* Removes ActorFunc cast in DemoEffect_Wait
* Removes unncessary comment in DemoEffect_MedalSparkle
* Timer check in DemoEffect_UpdateLightRingShrinking now uses <= 255 rather than < 256
* Removes unnecessary comment in DemoEffect_SetJewelColor
* Removes unncessary comment in DemoEffect_MoveJewelActivateDoorOfTime
* Converts an angle to hex in DemoEffect_MoveJewelActivateDoorOfTime
* Converts a while to for loop in DemoEffect_JewelSparkle
* Moves stack variables in DemoEffect_UpdateDust to a new line for each one
* Removes globalCtx2 assignment to the beginning of the function in DemoEffect_DrawJewel
* Removes unnecessary comment in DemoEffect_DrawCrystalLight
* No longer wrapping rotation reset in if(1){} in DemoEffect_DrawGodLgt
* Converts DemoEffect if statements to use != 0 and == 0 when non-boolean ints are checked.
* DemoEffect initDrawFunc now uses type ActorFunc rather than DemoEffectFunc
* review 2
Co-authored-by: fig <fig02srl@gmail.com>
* cleanup
* name camera action functions
* decompile a few small functions, name a few Camera struct members
* decompile camera data, decompile a few camera functions
* Split ASM for code_800BB0A0
* removing code_800BB0A0.s
* PR Requests, Camera WIP
* remove #define NON_MATCHING from db_camera
* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c
* camera wip
* rename some struct memebers, some decomp wip
* pr updates
* camera wip
* name some fields in Camera Struct, being making sense of Camera_Update
* Camera WIP
* wip
* wip
* add z64camera.h header, begin creating CameraSetting macros
* wip
* wip
* wip
* wip
* migrate camera bss to c
* match a couple functions in db_camera
* match some small db_camera functions
* wip
* migrate db_camera rodata, match a few functions
* remote db_camera.rodata.s
* match some of db_camera
* identify types of some unknown data pieces
* some small wip
* Match Camera_Init, some function changes, some struct name changes. Change unk_C0 and unk_CC to floats from Vec3fs
* add naming for a few more Camera struct members
* wip
* match func_80043F94
* Match Camera_Jump1
* document some of Camera_Jump1
* wip
* match Camera_Jump3
* Match Camera_Update, FeelsAmazing
* wip
* wip
* match Camera_SetParam
* minor cleanup
* wip
* wip
* match Camera_KeepOn0
* some documentation, modify some matching functions to match style of others.
* match Camera_Demo1
* match camera_demo9
* document Camera_Demo1 and Camera_Demo9
* wip
* Match camera_battle4
* match camera_unique2
* Match Camera_Unique3
* match camera_special6
* match Camera_Special5
* wip
* document camera_special6
* naming updates
* match camera_Unique1
* match Camera_Unique0
* wip
* Match Camera_CalcUpFromPitchYawRoll
* match func_80045508
* document Camera_Battle4
* document several camera functions, move camera data to separate file
* rename phi/theta to pitch/yaw
* wip
* uniq9 wip
* Camera_Unqiue9 OK
* document Camera_Unique9
* name unk_160 in camera struct
* wip
* wip
* minor updates
* fix conflicts
* wip
* wip
* Olib updates
* wip
* wip
* rename most Math3D functions, few matches, documentation
* wip
* document most of math3d
* wip
* wip
* wip
* pr updates
* Match Camera_Fixed4
* match func_80058E8C
* pr updates
* add missing comment block finalizer
* Merge math3dupdates
* match Camera_ChangeSetting
* Match Camera_ChangeMode
* match func_80058148
* Match Camera_Special9
* decompile the rest of camera data
* match Camera_Demo5
* name a few camera functions in z_play
* match func_80046CB4, some work on other fucntions
* wip
* impove some non matchings
* fix function rename
* match func_800588B4
* match Camera_Subj4
* wip
* Camera_Demo3 matching, Camera_Battle1 big progress
* Camera_Normal2 OK
* wip
* match Camera_Parallel1
* normalize some things across functions
* match Camera_Normal1
* Match Camera_Normal3
* some cleanup
* more cleanup
* more cleanup , match Camera_CalcDefaultPitch
* data formatting
* Match Camera_Jump2
* document Camera_Jump2
* Match Camera_KeepOn3
* document some of Camera_KeepOn3
* improve some non_matchings
* match func_80045C74 and func_800460A8
* code cleanup, documentation
* match Camera_KeepOn1
* Match Camera_Subj3
* Match Camera_Battle1
* remove non_matching from func_80044adc and func_80046e20
* name several members of Battle1
* more documentation on Battle1
* cleanup
* renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector
* reorganize update structs, remove final references to params, remove CameraParams union
* implement camera enums into player
* Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player
* remove non-global camera variables from variables.h
* clean up some variable declarations
* finish pr comment updates
* fix some warnings
* data formatting
* finish commenting on data
* delete unused asm
* remove asm
Co-authored-by: fig <fig02srl@gmail.com>
* All functions decompiled, most named
* asm deleted, spec and undefined_syms included
* missed a static
* Some cleanup on comments and osSyncPrintfs
* asm
Co-authored-by: fig02 <fig02srl@gmail.com>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* I can't wait to bomb some do dodongos
* a whole heap of bombchus
* matched
* more names
* Dodongo dislikes smoke
* i am error
* merge
* fixes
* Update src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.h
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* more matchings, some cleanup
* small cleanup
* decomped most functions, 2 left
* all functions decomped except for Init
* just regalloc left in Init(?)
* Init finally matched, translation, some naming
* most other variables named
* Delete asm
* Whoops, actually deleted asm this time
* review
* review 2
Co-authored-by: fig02 <fig02srl@gmail.com>
* Fixed upstream
* Migrate data and Decomp Init
* Decomp a few more functions
* Small change before starting
* Back to this file
* Match action func chains, func_8096DE94, func_8096DF9C, func_8096E0A4
* Match all except 1 function in first back of actionFuncs
* matched a bunch in bank D_8097053C
* Match the first few draw functions
* match a few more draws and start one
* All matched but one. All equivalent
* Name setup funcs
* finish naming functions
* Fix Gfx stuff
* Remove 'expectedc'
* General clean up
* fix
* progress
* cleanup
* remove reloc
* review 2
* fix awful function pointer thing
Co-authored-by: fig <fig02srl@gmail.com>
* starting the decomp for en_kusa -> the bushes
* in the bushes of love
* maybe the init_function is done?
* The functions that call functions never end
* more progress. almost matches init
* fig helped a bunch...ty fig
* moving things along
* yikes
* more things matching
* moar matches! fixed casting issues on some data
* progress
* progress
* One function left to go
* yeah, idk....its close though
* closer
* Ok
* En_Kusa: Ok
* removing the asm files
* fixed suggestions
* small fixes I forgot
* messed things up, had to go back, back to being OK
* named a couple more functions and fixed some logic
* fixing some names I guessed wrong on
* fixed suggested changes
Co-authored-by: fig <fig02srl@gmail.com>
* Poe actors progress
* Some more progress, En_Poh almost matching
* Further progress
* Fix merge
* Decompile data
* Actor struct cleanups
* More functions OK
* Progress
* Last function decompiled, some nonmatchings left
* Few more OK, skelanime_init definition changes
* Progress
* Style improvements, OPEN/CLOSE_DISPS, few more OK
* Few more style improvements, function prototype additions/changes, another function OK
* Remove unused asm, begin documentation
* Use generated reloc
* Cleanup, format
* Remove a few no longer needed comments
* PR suggestions
* DISP macros
* Missed some FrameUpdateMatrix != 0 replacements
* EnPoField_InteractWithSoul -> EnPoField_SoulInteract, eyeImageIdx -> eyeTextureIdx
* Fix merge, reformat
* Review Suggestions
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Further review suggestions
* Ran formatter
* Less DECR usage
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* EnFd OK
* decompile En_Fd_Fire, document some of En_Fd
* fw wip
* match a few more of ovl_en_fw, properly organize data
* Ovl_En_Fw OK
* Documentation, formatting.
* change Color_RGBA8_n to Color_RGBA8
* PR updates
* fix errors with merge
* review
* dunno why jenkins failed
* review
Co-authored-by: fig <fig02srl@gmail.com>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* new matches
* format
* again
* Update src/overlays/actors/ovl_En_Door/z_en_door.c
* Update src/overlays/actors/ovl_En_Mb/z_en_mb.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Renamed functions based on decomp
* Update function name changes
* Karebaba decomp and documentation with one non-matching function
* Cleaned up some messiness
* Forgot a file
* Addressing code review
* Updated based on code review
* Unnecessary define
* This function is going down
* Removed remaining asm, renamed symbols as recommended, and added comments to give context around the display lists
* Forgot a file
* Fix renamed function
* Addressed issues raised in code review
* Minor cleanup
* Addressed issues identified in code review
* Addressed the issues betterer
* Updated to use poly disp macros
* review 2
Co-authored-by: fig <fig02srl@gmail.com>
* ovl_Obj_Switch OK
* Documentation & Cleanup
* Remove unneeded prototypes, use documentation comments format, add struct offsets
* Got rid of symbols not referenced by code, at the costly price of warnings
* review 2
* remove asm
* review 2
Co-authored-by: fig <fig02srl@gmail.com>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* Many likes alike
* matched
* merge ZAP
* now with names
* merge and small cleanup
* removed commends
* got formatter to behave
* move static array
* fixed variable names
* fixes
* pedantic comments
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* Is this where I make a Mr Hands joke?
* Manos: the Hands of Fate
* cleanup
* and format
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* eek spiders
* now with names
* fixes and formatting
* expanded enum
* void* limb draw
* started nabooru
* more work on nabooru
* did more
* file name
* almost done with z_en_nb
* did some more
* most of en_nb decomp
* data migrated en_nb
* did more
* almost finished
* started some documentation on ovl_en_nb
* did more documentation on en_nb
* did some more
* one non matching in en_nb
* ran format.sh
* update
* updated undefined_syms
* updated descriptions
* use DISP macros, delete japanese files. NABOORU IS 100% MATCHING POGGERS
* made suggested changes and removed reloc file
* Made some suggetsed changes
* Made some updates
* review 3
Co-authored-by: fig <fig02srl@gmail.com>
* merge upstream
* Merge upstream
* Small formatting
* Data section
* MagicDark_Draw
* Gross match of func_80B874E4
* Add func_8005A9CC to functions.h
* Work on func_80B87A18
* func_80B8772C
* Remove comment
* Work on func_80B87A18
* Correct fp constant
* Add regalloc comment ;(
* Move negatives to numbers
* Stupid casts >:(
* Use this->actor when possible
* It's so close
* Use cast + 0xFF
* func_80B87A18
* Delete asm and replace globalCtx2
* Update spec
* static everything
* Name scale
* Use decimal for alpha
* Name some stuff
* Delete reloc
* Name orbOffset
* Name some functions
* Make unused data colors (because it probably is)
* Change >= to >
* Use clamps
* Name MagicDark_DimLighting
* Name gfx
* Rename prototype params
* Cleanup
* Funny cast
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* Progress
* deleting more function files
* more
* more
* More
* more
* more
* more
* more
* 2 more
* more
* more
* more
* more
* more
* more
* more
* more
* more
* master update
* 4 more
* Merged
* 3 more
* One more done!
* ug
* Ido Recomp test
* try 2
* Recomp by default
* Fix Jenkinsfile
* Fix 2
* Fixing struct
* CFE errors
* CFE fix -O2
* Cleanup
* More progress, almost done...
* Almost..
* Update and some progress
* formatting
* Cleanup
* Major cleanup
* done for now
* PR comments
* PR comments
* merge master and format
* a few things
Co-authored-by: fig <fig02srl@gmail.com>
* En_Dns OK
All functions matching, several named. I left unnamed the really short ones that just do purchase checks, and the string of action functions near the end where the purposes are somewhat opaque.
* Addressed all comments
(with the exception of one that didn't match)
* missed the header
* Apply suggestions from code review
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* else if review comment addressed
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Fixed upstream
* Migrate .data
* Start functions
* Decomp func_80AB9F24
* Add files via upload
Decomp: func_80ABB228(Draw),EnNiwLady_OverrideLimbDraw,func_80ABB0A0
* Matched a few more
* matched more
* progress
* All matched up. Whole file OK
* Format, use reloc, deletet ASM
* Fixed a fake match and removed padding from struct
* Small cleanup
* Small cleanup
* Cleanup and some name changes
* Small cleanup
* Add POLY_OPA_DISP macro
* Fix issue in Draw
* Fix ZAP. hopefully
* PR fixes
* PR fixes
* PR fixes
Co-authored-by: Louis <5883445+louist103@users.noreply.github.com>
* merge upstream
* Merge upstream
* BgGanonOtyuka_Init
* Migrate data
* Use texture symbol in dlist
* Split gfx into another file
* Cool data stuff
* Cleanup more data
* Name some more stuff
* Add newline
* BgGanonOtyuka_Destroy
* Rename shockwave to flash
* Work on BgGanonOtyuka_Draw
* Work more on draw
* More progress
* More BgGanonOtyuka_Draw
* Stuff
* Terrible match BgGanonOtyuka_Draw
* BgGanonOtyuka_Update
* func_808760DC
* Cleanup BgGanonOtyuka_Draw
* Cleanup
* More cleanup
* Work on func_80875A0C
* Rename to color
* func_80875C88
* func_80875A0C
* Stuff
* Stuff
* Name top and bottom dlists
* Name some verts
* Add back in accidentally removed D_808772E0
* Name side dlist
* Name dlists
* Name flash verts
* Only add unk_198 to BossGanon
* Name drop timer
* Name isFalling
* Name stuff
* Name stuff relating to sides
* Use Side enum
* Use cardinal directions for sides
* More naming / cleanup
* Rename to SIDE_ALL
* Replace enum with defines
* Flash state
* Reorder add
* Rename to flashHeight
* Revert "Rename to flashHeight"
This reverts commit fa1ca87630.
* Correct sides
* Rename to unwalledSides
* Put f32 on 0x8000
* Cleanup
* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.h
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Cleanup
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Decompiled en_horse_zelda
* Deleted some asm files I missed
* Replaced approximation with a fraction
* Turns out the f32 cast is unnecessary
* Converted coordinates to decimal, replaced actor struct padding with char arrays
* Properly converted to decimal
* Renamed actionIndex to action, replaced += 1 with ++
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* marginal improvement
* matched functions. Also fixed a serious lack of static
* format
* more static
* fixing a function prototype
* skelanime OK
* forgot .s
* skin matrix matched
* format
* merge upstream
* Merge upstream
* Migrate data
* Progress
* Progress
* Progress
* Cleanup data
* Match EnOkuta_Update
* EnOkuta_Draw
* func_80AC25D8
* Work on func_80AC2350
* Name EnOkuta_OverrideLimbDraw
* More progress
* More progress
* Progress
* Progress
* func_80AC2350
* func_80AC1938
* Use LINK_IS_ADULT
* func_80AC1B80
* Name some stuff
* Update spec and remove asm
* Name EnOkuta_SpawnSplash
* Name more stuff
* Name EnOkuta_Appear
* Name ColliderInits
* Reorder comparison to make more sense
* Name some Octorock related functions
* Name some projectile stuff
* Reorder comparison
* Convert remaining uses of unk_194 to decimal
* Name some more stuff
* Rename some wait functions to have 'to'
* Consolidate timers
* Name some more stuff
* Change EnOkuta_SetupWaitToAppear to take this
* Name jumpHeight
* Name this->scale
* Name shots
* Name _SetupWaitToShoot and _SetupShoot
* Name more stuff (might change)
* Name EnOkuta_ColliderCheck for now
* Replace some floating point constants
* Change name to make a bit more sense
* Rename mouth to snout
* Just rename parameter to scale
* Fun magic number I guess
* Remove several returns
* Cleanup
* Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Clang format
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>