* script-assisted `itemGetInf` flags
* comment near non-trivial `itemGetInf` usage
* Run formatter
* Try something with the itemgetinf flags that can't use the packed value
* Add defines for `eventChkInf` (direct access)
* Add defines for `eventChkInf` (access through `Flags_GetEventChkInf`)
* Add defines for `eventChkInf` (access through `Flags_SetEventChkInf`)
* Add defines for `infTable` (direct access)
* Add defines for `infTable` (used by `Flags_GetInfTable`)
* Add defines for `infTable` (used by `Flags_SetInfTable`)
* Add defines for `eventInf`
* parenthesis cleanup near `GET_EVENTCHKINF` usage
* parenthesis cleanup near `GET_ITEMGETINF` usage
* parenthesis cleanup near `GET_INFTABLE` usage
* fixup one `eventInf` usage
* parenthesis cleanup near `GET_EVENTINF` usage
* parenthesis cleanup near `Flags_GetEventChkInf` usage
* slight `z64save.h` formatting improvement
* Improve itemGetInf flags in z_bg_dy_yoseizo
* Questionable improvement in z_en_ge2
* Questionable improvement in z_en_daiku
* Questionable improvement in z_en_mu
* Run formatter
* Parentheses around `gSaveContext` macros arguments
* Move individual flags define to the end of z64save.h, and improve comments separating the groups
* Move binang utility macros out of angle conversion macros block
* `BINANG_TO_DEGF` -> `BINANG_TO_DEG_ALT` (it may even be warranted to name it _approx instead of _alt, unsure)
* Add `BINANG_TO_DEG` (unused by oot) (for completeness)
* `DEGF_TO_BINANG` -> `DEG_TO_BINANG_ALT` (again may even be _approx, or maybe _cam)
* Add `DEG_TO_BINANG` (unused by oot) (for completeness)
* `RADF_TO_BINANG` -> `RAD_TO_BINANG`
* `RADF_TO_DEGF` -> `RAD_TO_DEG`
* Cleanup argument names in angle conversion macros
* Format for angle macros changes
* Run formatter
* Move `DEG_TO_BINANG_ALT`, `BINANG_TO_DEG_ALT` to z64camera.h
* Remove `DEG_TO_BINANG`, `BINANG_TO_DEG`
* Remove `_ALT` from `DEG_TO_BINANG`, `BINANG_TO_DEG`
* Add comment about inaccuracy near `DEG_TO_BINANG`, `BINANG_TO_DEG`
* run formatter
* `CAM_` prefix on `DEG_TO_BINANG`, `BINANG_TO_DEG` macros
* Revert "Remove `DEG_TO_BINANG`, `BINANG_TO_DEG`"
This reverts commit 5321647e5b.
* Rename variables and function
* Improve comment
* PR Suggestion
* PR Suggestions
* Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx`
* Oops, fixed that
* Name in-actor effect functions / improve naming consistency
"particle" -> "effect"
Fixup: consistent effect functions names, missed a bunch
* Use `materialFlag` as int for the "is material already set" "boolean"
Fixup `materialFlag` (actually a boolean one), and `objectFlag`
More actually boolean `materialFlag`s
* Consistently use `_EFFECTS_COUNT` defines (except partial buffer usage, for now)
`BOSSFD_EFFECT_COUNT` -> `BOSSFD_EFFECTS_COUNT`
`EFFECT_COUNT` -> `FISHING_EFFECTS_COUNT`
Place `_EFFECTS_COUNT` defines before effect struct definition
* Name `countLimit` the "max new effect index" argument
* Rename all effect buffers to `effects`/`sEffects`
* Fixup some array/pointer usage
* `EnNiw` also has this pseudo-effects system
* `EnSyatekiNiw` also has this pseudo-effects system
* `EnFz` also has this pseudo-effects system
* `_EFFECTS_COUNT` -> `_EFFECT_COUNT`
* `effects` -> `effect` where used as iterator (hopefully covers everything)
* Run formatter
* Tool-assisted flags for `Actor_UpdateBgCheckInfo`
* Manual flags separation
* Run formatter
* Light doc on the flags
* `UPDBGCHECKINFOFLAG_` -> `UPDBGCHECKINFO_FLAG_` (what an improvement!)
* Run formatter
* Run formatter
* Document `func_800D1694` as `Matrix_TranslateRotateYXZ`
* Document `func_800D1FD4` as `Matrix_ReplaceRotation`
* Cleanup `Matrix_RotateAxis`
* Document `func_800A7EC0` as `SkinMatrix_SetRotateAxis`
* Document `func_800D2A34` and `func_800D2A98` as `Matrix_SetTranslateScaleMtx`(`F`)
* Document mostly unused functions at the end of `sys_matrix.c`
* Add in-use renamed functions to `namefixer.py`
* Add `Matrix_SetTranslateScaleMtx2` to `namefixer.py`
* Run formatter
* Fix namefixer.py mistake from #952
* Format clang-11.1
* Fix `Matrix_TranslateRotateYXZ` wrongly documented, it actually is `Matrix_SetTranslateRotateYXZ`
* VS Code is stellar at refactoring (no)
* Run formatter
* Come on VS Code
* Improve `Matrix_ReplaceRotation` docs
* Fix typo
* Fix namefixer.py
* Add ACTOR_FLAG_ defines
* Add ACTOR_FLAGS_ALL macro and use ACTOR_FLAG_* constants everywhere
* Remove unused ACTOR_FLAG_* constants
* actor flags in bigokuta & ko
* actor flags in obj_mure
* actor flags in stalfos, twinrova & ganon2
* actor flags in morpha & barinade
* name some previously missed actor flags
* found some comments using hex for actor flags
* Actor flags in ovl_En_Ganon_Mant
* Actor flags in EnWf
* Flags in en_zf
* Actor flags in BossGanon (FeelsOKMan)
* Remove `ACTOR_FLAG_NONE`
* Wrap expansion of `FLAGS` in parentheses
* `ACTOR_FLAGS_ALL` -> `CHECK_FLAG_ALL`
* Move `CHECK_FLAG_ALL` to `macros.h`
* Run formatter
* Cleanup `UNK_TYPE`, `UNK_PTR` usage
* Add some missing empty lines after declarations
* Remove some legacy comments from non-matching times
* Fix some grammar (mostly "it's"/"its")
* Use proper names for two symbols after ZAPD bugfix
* Cleanup `place_title_cards.xml`
* Use `NULL` to check against `D_8012D260` pointer
* Parentheses around some macro arguments
* wip proofread headers up to z64animation.h
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
* Minor labelling
* progress
* play percentage -> delay
* duration -> gatetime
* more
* more
* more
* seqIdx -> playerIdx
* more
* more
* more
* more
* format
* fix comment
* filters
* more
* media
* confusion
* Sync load is actually slow load
* AudioHeap prefix
* more
* more
* reformat
* more
* more
* AudioLoad
* more
* more
* seq banks
* more consistent
* more
* name last function in audio_load
* More audio_synthesis
* clean up audio tables
* minor
* slow/fast load ramAddr
* format
* remove unused
* Remove union
* remove padding
* audio bank -> sound font
* seqLayer -> layer
* stuff
* seqChannel -> channel
* ChannelLayer -> Layer
* remove define, add bug comment
* format
* more
* cache enum
* more
* AudioSeq function prefix
* naming
* bankIdx -> bankId
* more
* format
* review
* more
* fixes
* avoid hardcoded sfxid's
* SE -> Sfx
Co-authored-by: zelda2774 <zelda2774@invalid>
* Import bgm Ids
* Small correction
* Fix kaleido
* Add defines for 0, 1, 0xFFFF. Fill in missing macros
* Improve names, move to bgm.h, add in macros to kankyo.c
* format
* Swap order of bgm macros and flags
* Add parens around params usage in VEC_SET macro
* Remove unnecessary space character in a xml
* Use defines instead of magic values in head/tail magic comments
* Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00`
* `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])`
* `0x803DA800` -> `0x80400000 - frame buffer size`
* Use `OS_VI_` defines instead of hex
* Add empty line after some variable declarations
* Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c`
* `Matrix_MtxFToYXZRotS` does not use `MTXMODE_`
* Use `MTXMODE_` more
* Remove `ASCII_TO_U32`, use `'IS64'`
* Add explicit `!= NULL` in some ternaries
* Use `INV_CONTENT`, `AMMO` macros more
* Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam`
* Get rid of lowercase hex (outside libultra)
* `gWindMill*` -> `gWindmill*`
* Format and small fix enums in `z_boss_mo.h`
* Use `CHECK_BTN_ANY` more
* Fix xz/xy mistake in comment in tektite
* Rephrase comments mentioning "the devs" in a more neutral way
* Clean-up some objectively useless parens
* Fix some negative values written as u16 instead of s16 in ichains
* `SKJ_ACTON_` -> `SKJ_ACTION_`
* Run formatter
* Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E`
* Remove comments using in-game text
* Remove `U` suffix from integer literals
* Revert "Remove `ASCII_TO_U32`, use `'IS64'`"
This reverts commit c801337dde.
* Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`
* Add empty line after decl x2
* Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`"
This reverts commit d80bdb32da.
* Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum)
* Only use `PLAYER_SHIELD_` enum with `Player#currentShield`
* Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
* Format all translation comments like `// "..."` (hopefully all of them)
* Move translation comments to before on long lines
Located them with `grep -r src -e '^[^(]*);[ ]*//'`
Regex `osSyncPrintf\([^;]*\n.*//` didn't find more
* Format two more
* Fix all headers to comply with C standard
* fix a file in libultra
* Update include/stdbool.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update stdbool.h
* Update z64animation.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Initial progress on Door_Warp1
* Fix merge
* More work on Door_Warp1
* Decompile most of Door_Warp1
* 2 more functions OK
* All decompiled, 3 nonmatching
* Tiny improvements, fix several warnings
* Remove commented GLOBAL_ASM lines
* Fix
* Fix merge
* Two more matches
* Some docs
* More docs
* Use generated reloc under NON_MATCHING
* Fix accesses in ru1
* Add break and add limbs and dlists for the skeleton to the object xml
* Comment values for enums
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* boolean returns for flag checking functions
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
* Named more loop variables i and named DoorWarp1_FloatPlayer
* Last function matched thanks to Roman
* Some further suggestions
* Fix
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
* Fix includes using braces instead of quotes
* Remove some unused printf arguments
* Fix a condition in Door_Shutter
* Run the formatter
* Cleanup incorrect uses of DynaPolyMoveFlag as function arguments
* Cleanup combined Math_StepToF checks
* Match func_800EEA50
* Document some audio debug stuff
* more doc
* more doc
* formatting
* Fix enums, and some more bits of doc
* review
* LIM -> MAX
* missed review suggestion...
* more review
* ganon comments
* more review
* 🐍☠️
* more review
* Update functions.h
* quotes
* review
Co-authored-by: zelda2774 <zelda2774@invalid>
* Document EnGoroiwa and BgJyaGoroiwa
* Run format.sh
* Add renamed functions to actorfixer script
* no more calling out "the devs" for bad code
* `EnGoroiwa#flags` -> `stateFlags`
* `Matrix_MtxFToRotS` -> `Matrix_MtxFToYXZRotS` (and not ZXY oops), `func_800D2264` -> `Matrix_MtxFToZYXRotS`
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* it begins
* more functions
* another match
* starting documentation
* the big function works. also two more matches
* small fix
* data cleanup
* removed .s
* match with player
* inching closer to matching
* two more matches. almost there
* OH MY GOD IT MATCHES
* cleanup: part 1 of infinity
* named a bunch of stuff
* Naming particle fields
* terminal commas
* terminal commas
* small enum fix
* added description of droplet widths
* merge
* updating
* Gfx
* vt
* xml
* bgcheck
* more on objects
* unused stuff
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "44f5d7cb9"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "44f5d7cb9"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "6f874af4a"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "6f874af4a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* object names
* fixes
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "6f874af4a"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "6f874af4a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "0305ec2c2"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "0305ec2c2"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* ZAPD works
* .s
* merge
* starting work
* more stuff
* builds OK
* first pass
* PR fixes (Louis)
* Bg_toki_hikari all functions matching (#781)
* starting toki_hikari
* func_808BA018 matched and some work on other func
* init and draw matched, one to go
* matched final function, removed ASM, updated spec
* adding suggested changes
* Volvagia (ovl_Boss_Fd) and related actors (#352)
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* Lots of functions matched. Some big ones are close.
* Five left unmatched, one close.
* Merged data and decompiled the giant function into something readable. Its branch structure has yet to be matched.
* Three unmatched, one essentially matched, the rest matched.
* More fixes.
* Documented more of the structure and cleaned up a bit.
* BossFd2, BgVbSima, and EnVbBall matched and documented
* Also removed unneeded .s files
* And need to name EnVbBall's functions
* give this a shot
* fix conflict
* one more try
* removing darkmeiro changes
* and again
* now OK from make clean
* minor cleanup
* One more matching function for BossFd
* which means it doesn't need its .s
* splitting
* splitting
* splitting
* forgot some .s
* fancy new names
* fancy new names
* trying again
* sneaky .s files
* sound effects and some hex to decimal conversions
* Sound effects and static variable cleanup
* format.sh and clean up static variables
* sfx and formatting
* ZAP and cleanup
* small cleanup
* cleanup and ZAP
* ZAP
* looking at the giant function again
* looking at the giant function again
* Only the big function left.
* Those .s files aren't mine, officer
* float literals might be fixed. regalloc still a nightmare
* almost done with the big function
* should make now
* not much of a change
* all functions match. rodata somehow doesn't.
* forgot some things
* lots of cleanup
* and a little more
* small error
* large cleanup. Also BossFd has function names and inlined variable declarations
* still more cleanup
* the quest for 0.1f continues
* forgot to put NON_MATCHING back in
* Data structures fully documented. Still more cleanup.
* DECR now works with BossFd2
* should match now
* cleanup
* small cleanup
* cleanup and names
* tiny thing
* particles and headers and stuff
* now with more enums
* merge
* test
* end test
* update
* cleanup
* object 2
* object 1
* doc object_fd2
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "6f874af4a"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "6f874af4a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* formatting
* .s
* merge actor
* vertex arrays
* a little more
* formatting
* merge opd
* fixed damage check
* cleanup
* fixes
* effect struct
* review
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig02 <fig02srl@gmail.com>
* fix mistake in z_bg_hidan_hamstep (#771)
if you're just going to close this pr just wait a week and review it then.
* ovl_En_River_Sound 1 non-matching (#786)
* ovl_En_River_Sound
* Implement review suggestions, run through clang-format
* Responding to PR comments
* Use CHECK_QUEST_ITEM, run through clang-tidy.
* EnTp, 1 nonmatching, and object_tp (#782)
* Data imported, 8 easy functions matched
* Init only remaining nonmatching, data in
* some renaming & fiddling with Init, still nonmatching
* fix colours
* Init still not matching
* Decompile object_tp
* renames
* Rename func_80B20DE0
* Horrible new idea
* Known equivalent, docs next
* Another attempt
* Finished naming in object_tp
* Named functions, more enums
* DrawBridge -> Drawbridge
* skulltulla -> Skulltula
* Name almost all struct variables
* Named most of the temps
* delete asm
* spec
* Missed data file, whoops
* Review
* More review changes
* cleanup en_dha (#787)
* Set __FILE__ in asm_processor (#793)
* Set __FILE__ in asm_processor
* bss fix
* Update to upstream version
Co-authored-by: zelda2774 <zelda2774@invalid>
* ovl_Efc_Erupc OK (#773)
* a few good dead Gfx_TwoTexScrolls
* EfcErupc OK, mostly documented
* review
* remove fake match
Co-authored-by: Fig02 <fig02srl@gmail.com>
* z_bg_mizu_movebg and object_mizu_objects (#747)
* OK a few functions
* BgMizuMovebg_Draw OK, make tweaks to bg_mizu_bwall
* migrate data
* create mizu_objects, defines for water temple water level
* clean up some code
* implement most suggestions
* review
* review2
* formatting
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Document BodyBreak (en_part, body part spawner) (#797)
* done
* status defines
* whoops
* comment wording
* size calc change
* elseif
* Improve the format in z_map_mark_data.c and cleanup mapmark.py (#798)
* Cleanup mapmark.py script
* Rename map mark defines
* Remove unused entries from map_mark_data
* `assert` macro OK (#755)
* create assert macro and replace a bunch of __assert
Signed-off-by: angie <angheloalf95@gmail.com>
* Another bunch of assert
Signed-off-by: angie <angheloalf95@gmail.com>
* more assert
Signed-off-by: angie <angheloalf95@gmail.com>
* assert(false)
Signed-off-by: angie <angheloalf95@gmail.com>
* last assert used in matching code
Signed-off-by: angie <angheloalf95@gmail.com>
* the non-matchings
Signed-off-by: angie <angheloalf95@gmail.com>
* typo
Signed-off-by: angie <angheloalf95@gmail.com>
* format
Signed-off-by: angie <angheloalf95@gmail.com>
* change macro to uppercase
Signed-off-by: angie <angheloalf95@gmail.com>
* Apply suggestions from code review
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Change ASSERT(false) to ASSERT(0)
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* General object cleanup (#799)
* Object cleanup
* Fix running man
* fix mm symbols
* Updated to use latest version of ZAPD (#777)
* Updated config file
* Added missing files
* Temporarily removed asm_processor changes.
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "96ffc1e62"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "96ffc1e62"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "179af7d11"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "179af7d11"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* Cleanup and fixes.
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "50ad2fe78"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "50ad2fe78"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* Makefile fix
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "b9120803e"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "b9120803e"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
* Decompile `object_zo` 🐬 (#794)
* Initial xml
* most of in-code references
* Add limbs and evrything else
* Functions used by EnRiverSound
* Fix forearm and use void* for textures
* Run formatter
* Change Hints in scene's XMLs (#800)
* Remove blobhint
* Add segments and offsets, and remove most hints
* Change PathHint to Path
* Add missing final new lines in scenes xmls
* finished object_skb (#790)
* finished object_skb
* neglected the limbs and dlists, so I added them
* adding the textures
* fixing some names
* ....forgot to change the c file....
* hopefully fixed formatting issue
* EnFish, OK and documented (#795)
* Matching
* Some naming
* spec
* Name another function
* Name animations, clarify use of GI_MAX and GI_NONE
* Documented bottle range functions
* Simplify squared distance function in EnIceHono, actor descriptions
* Functions for dropped fish
* More naming
* Change 65535.5f to (0xFFFF + 0.5f)
* Change 65535.5f to (0xFFFF + 0.5f)
* name phases
* Named other types, Docile functions
* Naming complete
* delete asm
* format, remove outdated comment
* Fix a few DrawFlexOpa arguments
* Review changes
* Change back to original playSound
* Function comments per review
* Update asm-processor and add make dependencies for global asm and early includes (#801)
* Update asm-processor to latest master
* Add make dependencies for global asm and early includes
* Update asm-processor to latest master
* Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
* Decompile ovl_kaleido_scope + minor cleanups
* Add a common header for ovl_kaleido_scope
* Start cleaning up and documenting kaleido_scope (+ some interface docs)
* Improve and fix some kaleido_scope non matchings
* Match KaleidoSetup_Init
* Extract icon_item_fra/ger_static files
* Add more documentation and matches to kaleido_scope
* Improve the z_kaleido_collect.c non matching
* Rename z_kaleido_8081EFF0.c to z_kaleido_prompt.c
* Update most kaleido variables to be static
* Improve GS flag macros
* Improve z_lmap_mark.c and extract z_lmap_mark_data.c with a script
* Various minor fixes and improvements
* Minor fixes and review changes
* Review changes part 2
* Rename gSetTileCustom to gDPSetTileCustom
* Review changes part 3
* Delete `-j` from `make setup` and document use of `-jN` and `-j` in readme (#804)
* Add nproc to make setup
* Add cross-platform nproc equivalents
* Scrap that, just ditch -j in makefile altogether
* Clarified thread advice
* ViMode progress (#802)
* ViMode OK
* Fix variable name in regconvert tool
* ViMode: fix formatting
* Add nonmatching impl for ViMode_Configure, respond to PR
- Fixed struct field naming (unkXX -> unk_XX)
- ViMode_Configure args are not flags for top/left etc; seem to be for
video mode
- Used @Random06457's implementation of `ViMode_LogPrint`
* Use plain LOG_ADDRESS in ViMode_LogPrint
* Incorporate PR feedback from Roman971
* Add scene macros (#792)
* add scene macros
* SCENECMD -> SCENE_CMD
* light renaming
* SCENE_CMD_ROOM_BEHAVIOR
* update params names
* Remove extra spaces
* More review changes by fig
* remove MM cmd ids
* more review changes
* last minute edit
* I keep confusing both lights commands
* Review changes
* Yet another cutscene change
* Unused02 is unused
* Add UNK_09 macro and other minor fixes (#813)
(cherry picked from commit d3a6d4d2e1)
* Match BossFd_Fly (ovl_Boss_Fd OK) (#807)
* Simplify PNGs rules in the makefile (#814)
* simplify rules
* update `-eh`
* Add every unreserved object in an automated way (#805)
* it's crashing
* fix stuff
* fix xmls
* problematic objects
* fix tabs
* Fix suffixes
* add missing new lines
* Add comments to the problematic objects
* Find and replace fixes
* Add Fig's objects
* I forgot to add a Name in a cutscene, so I'm adding it here
* Update object decomp tutorial a little bit
* Update problematic objects
* Update docs/tutorial/object_decomp.md
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Change comments
* comment out a few blobs
* dammit tluts
* Change a bunch of objects
* update the last bunch
* update comments on oA11 and oB2
* Ninja-edit to fix compatibility with ZAPD's PR 142
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Add clean assets (#785)
* makefile change
* also delete
* Add cleantools
* rename cleanassets and assetclean
* add rules to PHONY in makefile
* Remove toolsclean
* object_hata OK (#806)
* everything except limbs
* spec
* object_hata OK
* Replace symbols, unused data, enums, some cleanup
* Fix compiler warnings in EnRiverSound
* Address Roman's review
* Correct limbs name
* Changed unk_192 to timer, as well as add missing trailing comma for formating (#817)
* Remove some unused duplicated C files (#818)
* Removes qemu from the README.md (#819)
* Removes qemu from the README.md
* Increments the step references in other parts of the README.md
* Update README.md
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Update README.md
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Update README.md
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Update README.md
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Match EnSkb_PostLimbDraw (obl_en_skb OK) (#821)
* Small bgcheck documentation pass (#816)
* implement some documentation
* remove unnecessary comments related to decomp
* eliminate comment function prototypes
* Add `actorfixer.py` ~~and `graphovl.py`~~; and a few improvements to `extract_assets.py` (#783)
* Only process touched files and abort the extraction if one file wasn't extracted properly
Signed-off-by: angie <angheloalf95@gmail.com>
* add actorfixer and graphovl
Signed-off-by: angie <angheloalf95@gmail.com>
* Re set execution permisions to diff.py
Signed-off-by: angie <angheloalf95@gmail.com>
* Add graphs/ to gitignore
Signed-off-by: angie <angheloalf95@gmail.com>
* Add looners flag to graphovl
Signed-off-by: angie <angheloalf95@gmail.com>
* Parse macros
Signed-off-by: angie <angheloalf95@gmail.com>
* cleanup
Signed-off-by: angie <angheloalf95@gmail.com>
* Add enum parser to graphovl
Signed-off-by: angie <angheloalf95@gmail.com>
* Remove redundant code
Signed-off-by: angie <angheloalf95@gmail.com>
* cleanup
Signed-off-by: angie <angheloalf95@gmail.com>
* Custom colors to graphovl!
* Select multiples styles for graphovl
* Add solarized light style
* Add renames of #796
* Add unaccounted warning flag
* remove graphovl
* git subrepo clone https://github.com/AngheloAlf/graphovl.git tools/graphovl
subrepo:
subdir: "tools/graphovl"
merged: "577e71592"
upstream:
origin: "https://github.com/AngheloAlf/graphovl.git"
branch: "master"
commit: "577e71592"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* remove graphovl
* Add `graphovl/` to gitignore
* Label a bug in Door_Shutter (#810)
* comment
* Update src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
* change message
* typo
* repeated myself
* extra space lmao
* change wording again
* Update src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c
* indent
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
* en_weather_tag Quick documentation pass (#808)
* Quick documentation pass
* Fill out the En_Weather_Tag enum
* move the enum into the header
* implement roman's suggestion
* object_sa OK (#789)
* object_sa OK
* PR fixes (AngheloAlf)
* PR fixes (Roman)
* Improve z_jpeg documentation (#825)
* Improve z_jpeg documentation
* JpegWork::data is probably better than address
* Rename Jpeg_SendTask to Jpeg_ScheduleDecoderTask
* Rename njpegUCode to gJpegUCode
* Rename GetU16 to GetUnalignedU16 and improve docs
* Decompile a bunch of objects (#603)
* Mostly done but shifted
* still messed up
* Almost OK
* OBJECT_JYA_OBJ OK, OBJECT_GR OK
* Done
* Merge master and format
* Cleanup
* Cleanup 2
* Start object MB dont merge yet
* Object_MB OK
* Object_ydan_objects OK
* General 'ydan' actor cleanup
* Forgot some small things
* Object_EC OK
* add .gitkeep and run format
* Object_sd OK but no textures cause of a zap issue
* PR fixes
* Fix object_sd
* fix ydan
* delete .gitkeep files
* OBJECT_BOX as far as it can go with current ZAP
* Fix undefined_syms
* Start child link object
* Push progress, dont merge yet
* Object_mori_objects OK
* Fixed?
* Fix conflicts again
* Seems like i missed some textures
* Extract data for BgBombwall
* More field
* ZAP YEP 2.0
* Object_Box OK
* Object_SD ok. Ready to merge
* remove ASM and merge master
* remove ASM
* remove files wrongfully added to docs/
* Almost done
* Change comment in z_player_lib.c
* forgot some DLists in player_lib.c
* Fix conflict, run format
* Same as before but this time with Tex and TLUT
* Last few things
* fix object_GR and add limbs to object_sd
* Nane -> Name
* gChildDekuShieldMtx is now a matrix and not a blob
* PR fixes (Fig)
* add a space for comment in z_player_lib.c
* re push and new lines
* PR fixes (AngheloAlf)
* PR fixes (Roman)
* Fix Heishi2
* PR fixes (Fig)
* Replace spacing in a file
* PR fixes (Roman)
* Track XML extraction time (#826)
* extracted-assets.json
* delete `.extracted-assets.json` in distclean
* Move `rm .extracted-assets.json` to `assetclean`
* Outname -> OutName for OBJECT_LINK_CHILD (#827)
* Outname -> OutName
* ANother child fix
* TLUT -> tlut
* Change nanoseconds to seconds in extract_assets.py (#829)
* Match 2 more functions in z_eff_blure.c (#831)
* Match ViMode_Configure (z_vimode.c OK) (#830)
* warnings fixed (#835)
* ZAPD update: libpng, zroom improvements and others (#811)
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "769f5702a"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "769f5702a"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* Add `libpng` to readme
* Remove `-ifp` since it doesn't exists anymore in ZAPD
* Remove extra print I added
* Add UNK_09 macro and other minor fixes
* Simplify PNG rules
* simplify gitignore
* Update README.md
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update dockerfile
* basic instructions for cygwin and mac
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "86160be69"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "86160be69"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* Change nanoseconds to seconds in extract_assets.py
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* "Decompile" more objects. (#784)
* Object_hakach_objects OK and fix a warning in z_play.c
* Object Warp1 OK
* Object_spot16_obj OK
* object_cs Skeleton and limbs OK
* Limbs are broken
* Limbs OK
* Object_CS OK
* Object_jya_door OK
* fix errors and add new lines
* PR fixes (AngheloAlf)
* PR fixes (EllipticEllipsis)
* PR fixes (Fig)
* Rename Spot16 and Jya
* GraveYard -> Graveyard
* PR fixes
* -s
* PR fixes
* Object_RU1, Object_MA1, and warp pad objects Decompiled (#828)
* Ruto limbs
* RutoLimb enum
* the enum doesn't go in en_door
* Limb DLists
* Name almost all textures and clean up EnRu1.c
* remove padding
* Name all but 1 animation and remove undefined syms
* Object MA limbs OK
* (MA1)Most textures
* Small renames in EnMa1.c
* Object MA1 OK
* add base object for Mjin
* Mjin OK
* Update object_ma1.xml
* PR fixes (Fig)
* PR fixes
* Missed one
* Update assets/xml/objects/object_ru1.xml
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* En_River_Sound OK (#833)
* match en_river_sound
* remove asm
* some docs
* more docs
* saria song
* review stuff
* z_sram OK (#834)
* match z_sram
* format and remove unused asm, also make some data static
* review comments
* another change
* Match Jpeg_Decode (z_jpeg.c OK) (#839)
* Match EnDaiku_UpdateText (En_Daiku OK) (#841)
* Match 1 of the 2 remaining functions in Bg_Mizu_Movebg (#840)
* Improve Audio_SequencePlayerProcessSequence (#844)
Co-authored-by: zelda2774 <zelda2774@invalid>
* Fix and rename nes_font_static (#753)
* renames
* change digits and control pad names
* Add codepoints, rename blank char 0x7F
* BgGndFiremeiro OK and documented (#850)
* OK, data imported
* Name everything
* Delete asm
* Add struct `LegacyLimb` and rename `AnimationHeader2` for `object_human` (#849)
* Add LegacyLimb and rename AnimationHeader2
* Simplify SkelAnime_GetFrameDataLegacy
* Minor fixes
* Move LegacyLimb with the rest of the limbs
* EnVali OK and documented, object_vali and object_bl completely analysed and documented (#845)
* OK
* Some naming
* Name more, correct typo in Biri, extract skel
* just Draws need names, fix typos in bili and warp1
* Decompile object_vali and add symbols
* Few more names
* Bari naming done
* object_bl completed, symbols added
* Label object_bl
* Formatter
* delete asm
* review changes
* review changes
* review
* Interface improvements (#822)
* Add symbols, does NOT build OK
* parameter OK with syms
* Use `static` more and inline arrays
* wip docs
* Start on Interface_Draw, NOT OK yet
* rename variables since interface dev is weird
* nonmatching for now
* kaleido
* Update src/code/z_parameter.c
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
* Make most texture rectangles use shifts
* fix symbols for all interface things
* done with interface_draw for now
* Update z_parameter.c
* format files
* fix wrong function calls
* fix bss
* improvements in matching
* remove button enum for now
* (void)0 to fix warning
* make conditional look nicer
* fix
* fix wrong combiner
* Update src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* format
* remove "HUD" naming
* review suggestions
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Migrate .bss for fault drawer and .data for item00 (#823)
* Item00 and fault drawer
* Test
* Test2
* test3
* test4
* remove .data file for item00
* revert hex
* WHY
* PLEASE
* PR fixes (Roman) and run clang-format version 10
* Fault_drawer was swapped ...again)
* Decompile and label EnEiyer (#852)
* En_Eiyer OK
* Label EnEiyer
* Style fixes
* Rename colCyl -> collider
* Use CLAMP_MIN
* Format
* Review changes
* Match Camera_PrintSettings (z_camera OK) (#853)
* Match Camera_PrintSettings
* rm asm
* Match Math3D_LineSegMakePerpLineSeg (#854)
* Match Math3D_LineSegMakePerpLineSeg
Also renamed to Math3D_LineVsLineClosestTwoPoints
* Fix UB
* Some actor.c docs (in preparation for en_test) (#820)
* renames
* format
* format functions.h
* clean
* arg name
* remove asm
* Decompile obj_bean (magic bean and soft soil). 2 NON_MATCHINGs (#846)
* did a bunch
* Do a bunch more
* all functions in C
* Macros for draw and collision part of state flags
* Done for now
* remove ASM
* PR fixes (Elliptic)
* all angles are hex and take away bad names
* PR fixes (Roman)
* PR fixes
* PR fixes (Fig)
* restore map mark
* Fix the other messed with files
* Decompile some more objects (#848)
* Object_FU limbs and skel OK
* limbs OK
* Object_FU textures OK
* Object_FU face textures OK
* Symbols in en_fu.c
* en_fu.c limb enum
* Remove Object_fu from undefined_syms, move textures to draw, and small cleanup
* Object_bird OK
* Object_Bird OK, added cutscene for shot sun, and song of storms
* Rainbow Bridge CS
* Great fairy CS
* Cutscene -> Cs
* remove '&' from Cutscenes
* Cleanup object_bird
* Update z_en_fu.c
* Update z_en_fu.h
* Update z_en_fu.c
* Update z_en_fu.h
* Update z_en_fu.h
* DC intro CS
* Zeldas lullaby CS
* Nabooru Knuckle CS
* Owl Lake Hylia CS
* Sun song CS
* Undefined sym in Boss Dodongo
* Missed a few more
* DC tex name
* Windmill man limbs
* z_En_Ossan and dependencies (#824)
* fix colliderinit typo
* fix initchain
* reloc
* progress
* progress
* Pick off a few easy functions, reduce number of warnings
* more tough OKs
* Getting closer to all OK, fix en_girla header
* some hard OKs, 7 to go
* two funcs remaining
* func_80AC7094 OK!
* Fix warnings, begin documentation
* get most of object_ossan documented, document some of en_ossan
* improve en_girla function names
* more EnOssan documentation
* more documentation
* en_tana basically complete, en_girla vars all named, en_ossan documentation improvements
* delete TIME ITSELF
* object_oF1d_map OK
* more names, fixed a poition typo
* Nearly all en_ossan functions named, all variables named
* format.sh
* forgot to delete data
* implement pr changes
* EnOssan OK! implement most of Roman's suggestions
* ugh
* implement figs suggestions
* implement roman's suggestion
* Can't tell my left from my other left
Co-authored-by: fig02 <fig02srl@gmail.com>
* Some progress on z_vr_box.c (#838)
* z_vr_box.c progress
* Rename dpList to dlistBuf and SKYBOX_CLEAR_SKY to SKYBOX_NORMAL_SKY
* Fix
* renamed dlistBuf to dListBuf and split large string further
* Change PreRenderContext to just be PreRender (#862)
* Decompile Fishing and document object_fish (#856)
* Start decompiling Fishing
* Decompile more functions in Fishing
* Decompile a few more functions in Fishing
* Decompile func_80B6E9E0 and func_80B7825C (non matching)
* Minor Fishing cleanups
* Migrate fishing bss to C and match 3 functions
* Decompile and match Fishing_Update
* Migrate fishing data to C and minor cleanups
* Fix the object_fish xml and use its symbols in Fishing
* Partially document Fishing and object_fish
* Add more documentation/cleanups to Fishing and object_fish
* Use object_fish symbols in Demo_Ec and fix naming
* Minor fixes to Fishing docs
* Apply review suggestions for Fishing
* Apply 2 more review suggestions for Fishing
* Apply some review suggestions for Fishing
* Extract all "place name" title cards (#858)
* Forest and shadow temple
* fire temple
* Water temple
* Spirit temple
* Deku tree
* jabu jabu
* DC
* Inside Ganons castle
* GTG
* Castle courtyard
* great fairy's fountain
* chamber of sages
* shooting gallery
* Temple of time
* market
* back alley
* kokir shop
* goron shop
* zora shop
* House of skulltula
* bazarr
* potion shop
* gravekeepers hut
* lakeside lab
* hyrule field
* kak
* graveyard
* zoras river
* kokiri forest
* lake hylia
* zoras domain
* zoras fountain
* gerudo valley
* lost woods
* the rest of them
* cleanup
* final cleanup
* PR fixes (Zel)
* (Re) fix case
* segment 0
* Fix map name static conflict
* Comment about ZAPD
* number 0
* Update place_title_cards.xml
* Update spec
* Fix all xmls to explicitly use offsets (#859)
* Forest and shadow temple
* fire temple
* Water temple
* Spirit temple
* Deku tree
* jabu jabu
* DC
* Inside Ganons castle
* GTG
* Castle courtyard
* great fairy's fountain
* chamber of sages
* shooting gallery
* Temple of time
* market
* back alley
* kokir shop
* goron shop
* zora shop
* House of skulltula
* bazarr
* potion shop
* gravekeepers hut
* lakeside lab
* hyrule field
* kak
* graveyard
* zoras river
* kokiri forest
* lake hylia
* zoras domain
* zoras fountain
* gerudo valley
* lost woods
* the rest of them
* cleanup
* final cleanup
* PR fixes (Zel)
* Fra -> FRA and cleanup map_name_static
* map_name_static
* DONE
* SHould be it
* Done done done done
* vector
* remove another pr
* ?
* EnDekubaba OK and documented, object_dekubaba documented (#864)
* 13 functions left, data imported
* 2 left
* 1 left
* OK
* Begin naming
* sfx rename
* spec
* Begin naming, add LINK_IS_CHILD to EnDu
* Fix spelling of its/it's
* Document most of object_dekubaba, import symbols
* Document draw functions, begin on actionfuncs
* New actor function names, some float constants
* Name almost everything
* Delete asm
* Name size, format
* Review changes
* Review changes
* Brackets, format
* Fix Sheik typo (#867)
* db_camera (#842)
* Decompile shrink_window.c
* progress
* progress
* makefile
* progress
* match 8 functions
* 1 more match
* match 2 functions
* decompile func_800B9638
* fix flow
* migrate .bss
* doc
* name some stuff
* fixes
* comment fix
* remove scene .c files
* old z_camera .s files
* revert z_camera change
* revert unwanted z_camera change
* fixes
* remove unused files, run clang-format and fix non-matching
* fix clang-format causing non-matching
* remove newline + old comment in func_800B3BD4
* make db_camera global variables static
* add s prefix to startic variables
* change magic constants
* rename "unk_50"
* Match func_800B3BD4 and Match DbCamera_UpdateDemoControl (-bss)
* Lots of progress on update
* Mainly cleanup
* run format.sh + remove unused asm
* replace chevrons with add quotes
* remove useless cast + use correct empty argument function declaration
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* Match Interface_Draw (z_parameter OK) (#876)
* Interface_Draw down to permuter score = 175
* Fix typo
* Matched Interface_Draw!
* clean-up
* Another touch-up
* a little more cleanup
* No more direct gGameInfo->data access
* Audio WIP (#836)
* being code_800EC960
* wip
* wip
* more audio progress
* migrate data in code_800E11F0
* wip
* make ok
* remove asm
* wip
* move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094
* more progress
* wip
* wip
* split code_800E11F0
* migrate rodata in code_800E11F0
* match functions that couldn't because of data issues
* move code_800E4FE0 asm files
* wip
* more wip
* fix global functions, and forward declarations
* wip
* wip
* wip
* ocarina wip
* match a couple functions
* some progress
* separate some bss
* match func_800EDA3C
* some matching
* more matches
* migrate audio rodata
* some matches
* more matchess
* start on synthesis
* work on synthesis
* fix function declaration
* Merge branch 'master' into audio
* match a few more functions
* wip
* wip
* more matching, rename Audio_SetBGM to Audio_QueueSeqCmd
* name several audio functions, and audiocontext members
* more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis
* audio wip
* match a few more functions.
* wip
* add missing NON_MATCHING directive
* wip
* some matching, data reogranization
* match cursed function
* wip
* wip
* formatting
* remove prefix from struct memebers
* missed function rename
* review
Co-authored-by: fig02 <fig02srl@gmail.com>
* ZAPD update: Gotta go fast! (#877)
* copy over the xml
* Rename anims
* A bunch of renames
* minor extract_assets fixes
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "820678b4e"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "820678b4e"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* Change rgb5a1 to rgba16
* eye and eyebrows
* some dlists
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "6be9af65d"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "6be9af65d"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* Dancing Couple (ovl_En_Tg) (#866)
* Match EnTg_Destroy
* Match EnTg_Init
* Matching EnTg_Update
* Match func_80B18360
Moving both 'return phi;'s into a single return at the end of the function causes the assembly to not match.
* Probably equivalent, non-matching func_80B183F8
* Matching EnTg_Draw
* Matching update function
* Matching func_80B18778
* All functions decompiled
* Move data to C code
* All functions matched excepted weird switch/case
* Last matching function
* Remove unused ASM
* Name obvious symbols
* Clang format
* Name text-related functions and variables
* Describe actor as Dancing Couple
See https://github.com/zeldaret/oot/pull/866#discussion_r664726581
* Use named constants
* Name drawing constants
* Use THIS macro for void*
* Name the function that sets environment color
* Add comments to parts of code that aren't clear
* Rename timesSpokenTo to nextDialogue, treat isTalking as boolean
* z_en_ko OK (#869)
* .data OK
* Progress
* push some old stuff
* Finish a chain
* Progress
* Progress
* Run mathfixer.py
* Progress
* match one more
* Up to date
* Match func_80A97610
* func_80A96FD0
* most of the way through the mega switch
* small formatting thing. still stuck on the switch
* start a big switch function
* a little closer
* done with matching for now starting objects
* func_80A97738 OK!
* func_80A995CC OK!
* func_80A99864 OK!
* en_ko OK!
* Code clean-up pass
* more EnKo cleanups, object_fa and object_kw1 textures documented
* complete object_km1, more EnKo documentation
* More documentation
* delete asm
* Clean-up rebase issues
* bleh
* Implement Dragorn's suggestions
* fix spec, implement fig's suggestions
* whoops (ill leave it for the docs tho lol)
* whoops again
* i made an ouchie
* smile
* last one for real
Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
* z_en_bigokuta OK (#878)
* start
* Did some more
* Progress
* More
* IDK
* Chip away a little
* im done
* func_809BEBBC OK!
* get rid of graphovl
* revert random changes
* Big Okuta OK!
* more clean-ups
* implement dragorn's suggestions
* implement fig and louist's suggestions
Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
* z_obj_mure OK (#875)
* almost matching init, matching data
* more matchings, some non-matching progress
* finishing up SpawnActor, fixing .data types
* first decompile pass done, few non matchings
* cleanup/update matchings and remove asm
* format code
* pick up some OKs
* 1 non_matching left, some documentation
* z_obj_mure OK... but at what cost?
* implement suggested changes, some more documentation
* Implement Fig's suggestions
* review
Co-authored-by: Sam Lyon <sam.c.lyon@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
* convert remaining RGB5a1 to RGBA16 (#879)
* Stalfos (en_test) OK and object_sk2 documented (#868)
* fix colliderinit typo
* migrate data
* init has 1 problem
* progress
* progress
* builds now
* progress
* progress
* lots of funcs matched
* many functions, fix warnings
* 1 left
* done
* docs progress
* remove graphovl
* missed some
* change some funcs
* some more
* another
* format
* more docs
* cleanups1
* limbs, DLs, textures
* limbs named (thanks elliptic)
* more docs
* Name animations, import symbols
* Named sections of xml
* more docs
* rename limbs and use flag macros
* name
* review1 and use limb enum
* review2
* agro -> aggro
* review3
* review4
* review5
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
* Use a temp symbol for RomStart/RomEnd symbols, makes the map show the right value for actual RomStart/RomEnd symbols (#880)
* builds OK
* first pass
* PR fixes (Louis)
* fixes
* a little more
* format
* dragorn's stuff
* more cleanup, merge, and format
* now with work buffers
* forgot sfx
* update and draw
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: Parker Burnett <burnettparker@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: glankk <glankk@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: zelda2774 <69368340+zelda2774@users.noreply.github.com>
Co-authored-by: zelda2774 <zelda2774@invalid>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
Co-authored-by: Zach Banks <zjbanks@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
Co-authored-by: Vijfhoek <me@vijf.life>
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>
Co-authored-by: Aly Cerruti <aprime2003@gmail.com>
Co-authored-by: Sam Lyon <sam.c.lyon@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* some decomp
* still playing around with this
* rename functions
* ZAP again
* ZAP again
* the renaming begins
* more renaming. hopefully didn't break anything
* change all the things
* this and then merge
* and done
* one little thing
* small docs, small rename
* changed mind on cylinder and quad elements
* something
* more stuff
* more docs
* more adjustments
* Fixed some types
* more fixes
* all sorts of cleanup
* now with flags
* match!
* names and such
* update tools
* damage tables
* ColChkInfo
* one more thing
* formatting
* more formatting
* anime merge
* some stuff
* damage table
* again
* changes
* .s
* changes
* oc2 type
* a couple things
* format
* un-name magic arrows, not enough proof yet
* fix damage table script and remove old one
* EnAObj
* changes
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
* Started doing cleanup
* did more work
* did more migration
* migrated more rodata and worked on some structs
* did more work
* Removal of ROOM field from initvars, some rodata migration, some string decompilation
* General update
* Decompiled vt strings
* Tool work
* Tool improvements
* 270 overlay rodata files remaining
* better float handling
* floats
* Many more floats
* migrated boss_mo
* assorted fixes
* Migrated 10
* tool improvements
* migrated 10
* 10 more
* 1 more
* did a few more
* fixes
* 10 more
* more floats
* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.
* removed changes made to script by accident
* migrated largest rodata - ovl_fishing
* Did some more
* 114 remaining
* 99 left !
* almost done migrating rodata
* did some more, done for tonight
* almost done, tried add support to the script for z_player
* All possible rodata migrated in actor overlays
* update
* removed static from all overlays, ran format.sh
* Removed unknown actor structs
* converted a few floats
* Added new lines to header files that were missing them. Removed unused asm files
* Removed unused asm files
* Formatting newlines
Further formatting
spacing
.float spacing
More space formatting
More spacing formatting
Removing .balign 4 after floats
Co-authored-by: Ethan Roseman <ethteck@gmail.com>