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845 commits

Author SHA1 Message Date
fig02
7fcbf3f4b2
Document ANIM_FLAG_PLAYER_2 as ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT (#2001)
* name ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT

* reword

* typo
2024-07-27 23:47:58 -04:00
fig02
d905e08daf
Document bottle color bug (#2000)
* bottle color bug

* adjust wording

* format

* small thing

* reword

* missed a letter
2024-07-27 23:16:00 -04:00
cadmic
47fd023238
Match NTSC z_kanfont.c and z_message.c (#1997)
* Match NTSC z_kanfont.c and z_message.c

Co-authored-by: inspectredc <inspectredc@gmail.com>

* Apply suggestions from code review

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Remove now-unnecessary padding

* Remove msgBufDecoded comment

* Use == NULL for fake match

* Rename Message_DrawText{JPN,NES} -> Message_DrawText[Wide]

* Font_LoadKanji -> Font_LoadCharWide

* Restore FONT_MESSAGE_OFFSET/FONT_MESSAGE_LENGTH

---------

Co-authored-by: inspectredc <inspectredc@gmail.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2024-07-21 21:50:20 -04:00
fig02
ab2ca85227
Rename ANIM_FLAG_NO_MOVE to ANIM_FLAG_ADJUST_STARTING_POS (#1981)
* rename flag and draft 1 of comment

* draft 2

* tweak wording

* format

* format
2024-07-21 19:27:25 -04:00
Tharo
17a88746e7
Fix a couple of render modes (#1994) 2024-07-17 19:45:22 -04:00
cadmic
c83b93aae4
Match NTSC z_parameter.c and z_construct.c (#1987)
* Match NTSC z_parameter.c and z_construct.c

* Comment which REG collide

* Use new REGs everywhere

* Use new REGs everywhere for real
2024-07-17 18:52:38 -04:00
cadmic
4fbb48177f
Create FILENAME_ macros for NTSC filename encoding (#1986)
* Create FILENAME_ macros for NTSC filename encoding

* Add defines/comments for all filename characters

* FILENAME_EXCLAMATION_POINT -> FILENAME_EXCLAMATION_MARK to match kanji file

* hirigana -> hiragana
2024-07-17 18:36:17 -04:00
mzxrules
7eee97429f
Clean up custom LoadTextureBlock in z_map_mark.c and z_lmap_mark.c (#1896)
* experimental inc.c

* make it look proper

* make table types u32

* ZCONST -> COND_CONST

* Tharo suggestion and comment

* implement MM Decomp suggestions

* fix minor nits

* Update header guard
2024-07-17 17:35:37 -04:00
cadmic
bf3339a16d
Set up build system and disassembly for gc-us (#1982)
* Build gc-us

* Set up gc-us disassembly

* Don't disasm unchanged overlays

* Fix gc-eu-mq BSS

* romalign link_animetion for NTSC

* Explicitly set CPP defines to 0/1

* Add #ifs to segment_symbols.h

* Add sButtonTextures now

* Fix message _SHIFTL usage

* Don't ifdef LANGUAGE_MAX
2024-07-06 21:38:31 +02:00
Tharo
baf1e8c174
Reworked text extraction + add JP text extraction (#1980)
* Reworked text extraction + add JP text extraction

* Format

* Suggested changes

* Correct address for gc-us sJpnMessageEntryTable

Co-authored-by: cadmic <cadmic24@gmail.com>

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
2024-07-02 22:42:52 -04:00
cadmic
24571203df
Remove global.h from z_fishing (#1977) 2024-06-25 18:48:24 -04:00
Anghelo Carvajal
d8f2e9abc6
Move PlayState to a new z64play.h (#1966)
* ActorContext

* frameadvance

* SfxSource

* GameOverContext

* RoomContext

* TransitionActorContext

* fix bss

* Move PlayState

* Move play functions to new header

* SAC_ENABLE

* no longer needed

* SAC_ENABLE again

* z_demo being silly

* comment

* format headers

* fix retail bss

* actually fix bss

* Cutscene_ProcessScript comment

* bss again

* Update src/code/z_demo.c

Co-authored-by: cadmic <cadmic24@gmail.com>

* rename to frame_advance and remove it from z64.h

* move macros too

* review

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
2024-06-25 15:13:31 -04:00
Dragorn421
2ce4742bf6
Fix misc 22 (#1971)
* remove trailing whitespace

* fix/docbug about dright for next page of fault menu

* // size = ...; -> // size = ...

* access `ColliderJntSph.elements` as an array

* fixup doc in PreRender.c

* empty line after decl

* gdSPDefLights1 xyz arguments for direction are signed 8bit values

* doc bug of bad use of free in EffDust actor

* decimal for Actor.colorFilterTimer

* shopItemEntries -> sShopItemEntries

* HEISHI4_AT_KAKRIKO_ENTRANCE -> HEISHI4_AT_KAKARIKO_ENTRANCE

* format
2024-06-24 18:39:08 -04:00
fig02
e4eb5e27b3
Rename ANIM_FLAG_0 to ANIM_FLAG_UPDATE_XZ (#1964)
* rename anim flag 0

* review

* missed a word
2024-06-21 19:04:06 -04:00
Tharo
38921684a5
Add point lighting gbi features (#1962)
* Add point lighting gbi features

* Maybe fix bss ordering
2024-06-20 22:39:43 -04:00
mzxrules
8d83727429
Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956)
* split sys_math, sys_math3d, z_lib from global.h

* suggestions

* forgot this

* more math stuff

* nit fix

* re-add ichain.h

* resolve tharo's comments
2024-06-19 00:00:23 -04:00
fig02
06bbdf88f1
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1941)
* start using task terminology

* more docs

* format

* cleanups

* MoveActor -> ActorMove

* missed a couple

* hopefully the last changes

* comment explaining the group change

* some review

* dragorn review

* remove accidental file

* fix matching issue, now use while loop
2024-06-18 23:46:36 -04:00
cadmic
eb660765b1
Change linker script so gGameOverTimer can be in z_game_over.c (#1939)
* Change linker script so gGameOverTimer can be in z_game_over.c

* gGameOverTimer -> sGameOverTimer

* include_data_only_with_rodata -> include_data_only_within_rodata
2024-06-10 10:07:51 -04:00
inspectredc
e88084fe65
Fix LensMode Enum Names (#1954) 2024-06-09 14:43:15 -04:00
Dragorn421
05c87518e7
Document pause page switching (#1550)
* Document pause page switching

* document initial scroll left setup, when opening the pause menu

* `PAUSE_MAIN_STATE_1` -> `PAUSE_MAIN_STATE_SWITCHING_PAGE`

* try a diagram of the pages layout in world space as a comment

* expand `nextPageMode` comment

* touch up pause camera header comments

* expand comment on irrelevant init `mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE`

* expand doc on `sKaleidoSetup*` data

* expand docs on `gPageSwitchNextButtonStatus`

* add some doc on `sPageSwitch*` arrays

* SwitchPage -> PageSwitch

* add `PAGE_SWITCH_NSTEPS`

* `SWITCH_PAGE_*_PT` -> `PAGE_SWITCH_PT_*`

* peepoArtist

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
2024-05-23 16:56:10 -04:00
cadmic
b86e1774cf
Rename yDistToWater -> depthInWater (#1950)
* Rename yDistToWater -> yDistUnderWater

* yDistUnderWater -> depthInWater
2024-04-28 17:29:06 -04:00
fig02
7e8b9144c2
Player Docs: Control stick buffers (#1945)
* name vars and add enum

* name some spin attack stuff

* fix right and left

* forward/backward

* format

* fix retail bss

* sControlStickWorldYaw
2024-04-22 17:35:22 -04:00
cadmic
9cbd57d329
Fix miscategorized scenes (#1946)
* Fix miscategorized scenes

* Sort includes
2024-04-18 22:21:34 -04:00
cadmic
d59ca6cea2
Set up gc-eu and match all code (#1938)
* Set up gc-eu and match all code

* Format

* Mark gc-eu-mq as WIP until it builds OK

* Move original/MQ map mark data to separate files

* Add #includes to .inc.c files to help out VS Code

* Use #if in spec instead of .inc.c files
2024-04-15 13:36:29 -04:00
cadmic
f643499462
Match retail BSS ordering (#1927)
* Match retail BSS ordering

* Revert moving some global variables to headers

* Adjust block numbers after header changes

* Fix debug build

* Overlay bss ordering

* Fix BSS ordering after header changes

* gc-eu-mq OK

* Implement preprocessor for #pragma increment_block_number

* Transfer usage comment from reencode.sh

* Use temporary directory instead of temporary file

* Move ColChkMassType back
2024-04-14 23:51:32 +02:00
cadmic
8bd599588c
Match retail camera (#1917)
* Create CAM_DEBUG_RELOAD_PARAMS and CAM_DEBUG_RELOAD_PREG macros

* Create debug macros for camera OREGs

* Move static data into Camera_Demo5

* Match retail camera functions, except Camera_Battle1

* Match camera data and bss sizes

* Restore R_CAM reg names, remove OREG_DEBUG[_SCALED]

* CAM_DATA_n -> CAM_GLOBAL_n

* Remove old debug macros

* Add braces to CAM_DEBUG_RELOAD_PREG macro

* Hackily match Camera_Battle1

* Format

* Better Camera_Battle1 match

* Format

* Revert R_CAM_N comments for sOREGInit
2024-03-30 23:48:06 -04:00
cadmic
4e1b0f6694
Fix various data issues in gc-eu-mq (#1921)
* Fix various data issues

* D_80153D78 -> sMessageDebuggerTextboxCount
2024-03-29 11:19:55 -04:00
fig02
7445169e42
targetActor -> talkActor (#1933) 2024-03-24 12:27:45 -04:00
cadmic
872940d664
More data fixes (#1929) 2024-03-23 12:30:09 -04:00
fig02
bd0941405d
Document Player's Face and z_actor FaceChange functions (#1928)
* create some enums

* gonna try struct instead of array

* struct works. add docs too

* inline function comments

* fix function comment

* name faces, move enums

* rename textures

* outnames

* remove comments

* change comment slightly

* fixup face comments

* review

* offset comments

* add and use PLAYER_FACE_MAX

* typo

* more comment on blinkDuration

* another change to the comment
2024-03-23 12:21:45 -04:00
Dragorn421
68a86d2d00
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
* toucherFlags, bumperFlags -> atElemFlags, acElemFlags

* TOUCH_ -> ATELEM_

* BUMP_ -> ACELEM_

* ColliderElementTouch,Bump -> ColliderElementDamageInfoAT,AC

* toucher,bumper -> atDmgInfo,acDmgInfo

* Update docs and zcolchk funcs names

* run formatter

* remove the last mentions of "bump" for colliders

* Update renamed functions in disasm
2024-03-04 19:33:08 -05:00
cadmic
9e5df5ba79
Remove reference to Cutscene_DrawDebugInfo in retail (#1913) 2024-03-02 16:14:48 -05:00
Dragorn421
a6f646dc65
Introduce extracted/VERSION, with text extracted there (#1730)
* Introduce assets/_extracted/VERSION, with text extracted there

* move to `extracted/text/`

* Update gitignore s

* rework args for msgenc.py

* put mkdir with others, until theyre all moved at once

* move 0xFFFC back to being extracted, making it use specific macro `DEFINE_MESSAGE_NES` to handle its special behavior

* prettier gitignore

* Move messages 0xFFFC, 0xFFFD to committed message_data.h
2024-03-01 22:09:57 -05:00
Derek Hensley
1b60dcf6dd
Use Romfile in place of vromStart and vromEnd in structs (#1742)
* KaleidoMgrOverlay

* GameStateOverlay

* ActorOverlay

* EffectSsOverlay

* MapMarkDataOverlay

* Missed DEFINE_ACTOR_UNSET

* ROM_FILE_UNSET

* DEFINE_OBJECT_EMPTY

* DmaEntry

* ACTOR_UNSET

* romfile.h

* newline

* Format
2024-02-29 14:15:04 +01:00
Tharo
c521f1f8ae
Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc (#1901)
* Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc

* ALIGNEDn -> ALIGNED(n), reposition alignment attribute for PreNmiBuff

* Correct positioning of ALIGNED for filter data in audio/lib/data.c

* Add ALIGNED to TypenameMacros

* ALIGNED(4) on same line for PreNmiBuff

* Revert audio load.c change, to be submitted separately
2024-02-27 19:01:47 -05:00
Tharo
6e2ea18154
Add proper bug comment for gSaveContext.save.dayTime getting cleared as s32 when it is u16 (#1900)
* Add proper bug comment for gSaveContext.save.dayTime getting cleared as s32 when it is u16

* Formatting?
2024-02-27 17:48:22 -05:00
cadmic
350b82c675
Restore terminal colors in retail, except in __osMalloc.c (#1899) 2024-02-27 14:08:20 -05:00
Tharo
dcf61174e9
Filename & line number args cleanup (#1891)
* Filename & line number args cleanup

* Use int for line number args over s32/u32

* Add missing const qualifiers from filename args

* Fix gcc warning in game.c

* Add comment to weird assignments in GameState_Init
2024-02-27 02:37:33 -05:00
cadmic
c6e3ef4570
Match retail code data sizes (#1741)
* Match retail audio data

* Fix various small code data problems

* Disable terminal colors in debug builds

* Match z_actor_dlftbls.c .rodata

* Use _3 for unused nameString macro parameter

* Move sDebugCutsceneScriptBuf to be in-function static

* Comment on actor name being NULL

* Split out padding the fault_drawer.bss.s
2024-02-27 02:23:19 -05:00
Tharo
7f64ace8f0
RNG doc (#1892)
* RNG doc

* Add some missing note qualifiers in comments

* code_800FD970 -> rand in Makefile and disasm CSVs
2024-02-26 22:21:25 -05:00
cadmic
6c405b6ea3
Match retail PreRender_DivotFilter (#1740) 2024-02-10 11:38:04 -05:00
cadmic
097db907ca
Match the rest of z_onepointdemo.c (#1739) 2024-02-09 13:26:20 -05:00
cadmic
ea17b9619e
Match OnePointCutscene_Init by inlining static data (#1738)
* Match OnePointCutscene_Init by inlining static data

* Inline what's left of z_onepointdemo_data.inc.c
2024-02-09 13:17:24 -05:00
cadmic
10ebdf9ff5
Match retail z_message_PAL.c (#1736) 2024-02-09 13:08:28 -05:00
engineer124
488b0e7783
Retail kankyo OK (#1735)
* only Environment_Update plus 1 fake match

* more WIP

* remove fake matches

* Environment_Update OK

* void

* add fake comment

* better match for update

* cleanup

* fix fake match

* more fixes

* add comment
2024-02-08 08:57:06 -05:00
engineer124
63f0033fe5
Match Retail BgCheck (#1734)
* 2 funcs left

* so close

* bgcheck OK
2024-02-08 08:47:07 -05:00
engineer124
e48cdaf598
Match Retail Kaleido Code Files (#1702)
* OK

* PR Review
2024-02-08 08:40:08 -05:00
Derek Hensley
92203011b8
Skelanime + Kanfont Retail OK (#1729)
* Skelanime retail OK

* kanfont retail OK

* PR review
2024-02-07 11:11:56 -05:00
cadmic
bc9c1f2be2
Match more code files (#1724) 2024-02-07 11:03:55 -05:00
cadmic
be4f3142e0
Match retail z_sram.c (#1722) 2024-02-07 10:41:12 -05:00