1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-14 13:30:47 +00:00
Commit graph

179 commits

Author SHA1 Message Date
Roman971
b29c268f37
Use dummies to match bss ordering and some functions in z_collision_check.c (#393) 2020-09-15 18:41:38 -04:00
Random
bfef7f8d9d
Decompile PreRender.c (#319)
* Decompile PreRender.c

* use NON_EQUIVALENT and run format.sh

* Get rid of some magic values

* rename dList/dListp to dListHead/dList

* make func_800C213C NON_MATCHING

* replace more values with SCREEN_WIDTH/SCREEN_HEIGHT

* dList/dListHead with gfxp/gfx
2020-09-15 15:10:19 -04:00
Lucas Shaw
eba7a30d86
Matched fault.c (#389)
* Matched fault.c

* Removed unused asm
2020-09-14 13:57:17 -04:00
fig02
bb1aacbd0b
z_lights.c OK (#343)
* rename some structs

* changes

* rename stuff and start a func

* progress

* progress

* progress

* remove unwanted file

* progress

* match last few funcs

* done, i think

* small changes

* match Lights_Draw (thanks krim)

* comments

* cleanup

* most pr suggestions

* name changes

* rename
2020-09-05 09:45:10 -04:00
maekclena
d44dd61cd6
ovl_Effect_Ss_Extra (#339)
* ovl_Effect_Ss_Extra

* EffectSsExtra_Spawn

* Typo

* PR review

* PR review
2020-09-04 17:22:12 -04:00
Tharo
18775320f8
Match more z_fbdemo functions (#370)
* Match some and improve nonmatchings

* Remove pads in TransitionFade_Update, no effect towards matching

* Remove pragma comments, ran formatter

* Remove unused asm
2020-09-03 14:13:57 -04:00
zelda2774
c033b4b28e
audio_seqplayer, the easy half (#369)
* func_800E9340

* Audio_SequenceChannelDisable

* Audio_SeqChannelLayerFree

* Audio_SeqChannelLayerDisable

* Rename functions

* Audio_SeqChannelSetLayer

* Move gSequenceChannelNone into gAudioContext

* Audio_SequenceChannelInit

* Name functions

* Audio_M64ReadU8

* Audio_M64ReadS16

* Audio_M64ReadCompressedU16

* Audio_AudioListPopBack

* Audio_AudioListPushBack

* Audio_InitLayerFreelist

* Audio_SequencePlayerDisableAsFinished

* incomplete Audio_SequencePlayerDisable

* Audio_SequenceChannelEnable

* Audio_SequencePlayerDisableChannels

* Audio_SequencePlayerInitChannels

* struct fixes

* func_800E9ED8

* Name more functions

* Audio_SequenceChannelSetVolume

* Audio_SetInstrument

* Audio_GetInstrument

* confirm structs

* Audio_ResetSequencePlayer

* Audio_InitSequencePlayer

* Audio_InitSequencePlayers

* func_800EC734

* Find the right Audio_SoundAlloc

* Prune functions.h

* Move global vars into gAudioContext

* func_800EAEF4

* Audio_SeqChannelLayerProcessScript

* Audio_HandleScriptFlowControl

* func_800E9F64

* func_800EA0C0

* func_800EA440

* func_800EAAE0

* unbreak audio_effects

* Audio_ProcessSequence

* Audio_ProcessSequences

* Some audio_heap struct work and function naming

* Audio_SequencePlayerDisable

* ? instead of ! in z64audio.h

* Revert makefile change

* Formatting, player -> seqPlayerIndex

* Index -> Idx

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-09-01 17:23:30 -04:00
Roman971
b8da64ee01
Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel (#371) 2020-08-31 21:06:44 -04:00
Roman971
b4ac94a8fd
Match/Improve more non matching functions (#366)
* Match/Improve more non matchings

* Remove SET_NEXT_GAMESTATE from preserved macros
2020-08-30 12:51:46 -04:00
Roman971
49609dd78b
Match/Improve a bunch of non matchings (#342) 2020-08-23 17:50:30 -04:00
Roman971
3a22219d5d
Match Lights_Free (#333)
* Match Lights_Free

* Remove bug comment
2020-08-19 18:15:02 -04:00
krimtonz
4ad461c797
Match Overlay_Relocate (#330)
* Finally match Overlay_DoRelocation

* remove asm, rename Overlay_DoRelocation to Overlay_Relocate

* formatter

* comment updates

* comment update
2020-08-19 16:02:10 -04:00
krimtonz
f11a74d41d
Math3D and olib updates (#315)
* wip

* Olib updates

* wip

* wip

* rename most Math3D functions, few matches, documentation

* wip

* document most of math3d

* pr updates

* pr updates

* add missing comment block finalizer
2020-08-17 15:42:08 -04:00
Roman971
2826421c98
Match the last 2 functions in graph.c (#328)
* Match the last 2 functions in graph.c

* Minor graph improvements
2020-08-16 17:59:55 -04:00
zelda2774
46f8eee4fe
Fix some %hi's (#326)
Co-authored-by: zelda2774 <zelda2774@invalid>
2020-08-15 20:36:34 -04:00
zelda2774
d68f9893fd
audio_playback, audio_effects OK (#313)
* audio_playback.c

* format.sh

* rename functions

* Audio_SequenceChannelProcessSound

* Audio_SequencePlayerProcessSound

* Audio_GetPortamentoFreqScale

* Audio_GetVibratoPitchChange

* Audio_GetVibratoFreqScale

* Audio_NoteVibratoInit, Audio_NoteVibratoUpdate

* Audio_NotePortamentoInit

* Audio_AdsrInit

* Audio_AdsrUpdate

* Common bitfield formatting

* format.sh

* review

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-08-15 14:06:26 -04:00
Kelebek1
337aaf2937
Match Interface_Update (#322)
* Match Interface_Update

* z_actor.c func_8002C124
2020-08-15 14:03:03 -04:00
Random
d8d789d2a5
Match a few functions (#324)
* match a few functions

* run formath.sh

* minor fixes
2020-08-15 13:23:29 -04:00
AdamKiddle
54f762b419
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
* func_800A7BE4 and func_800A7C20 done

- func_800A7BE4 copy of "Math_Vec3f_ToVec3s" in z_lib.c
- func_800A7C20 copy of "Math_Vec3s_ToVec3f" in z_lib.c

* done func_800A7A24

* func_800A76A4 done

* func_800A6E10 done

* func_800A6EF4 done

* func_800A6FA0 done

* func_800A72FC done

* Deleted z_skin_matrix.data.s and updated spec

* func_800A730C done

* func_800A735C done

* func_800A7E70 done, func_800A7C60 matching but I'm not happy with it (weird types in function params)

* Corrections. func_800A7C60 in skin_matrix done, Matrix_MtxFToMtx in sys_matrix done.

* func_800A7EC0 nonmatching

* func_800A8030 nonmatching but VERY close (two registers swapped)

* func_800A8030 done

* updating comments

* func_800A7704 done

* func_800A7894 done

* halfway through deciphering mips_to_c for func_800A73E0

* func_800A73E0 functional but non-matching (saved register differences and probably regalloc)

* Renaming some arguments and rewriting comments

* Renamed files across whole project and deleted asm nonmatchings

* ran format.sh

* fixed function name

* fixing multiplcation order in SkinMatrix_MtxFMtxFMult

* Corrections in SkinMatrix_MtxFMtxFMult

* Formatting changes after review

* Changes as per code review

* fixing rename error

* fixing rename error

* rename fixes

* fixing function rename error

* ran ./format.sh

* last couple of changes as per code review

* renamed SetScaling -> SetScale

* Skin_Matrix_Invert -> SkinMatrix_Invert

* Renaming and fixing debug message print

* Renamed argument "mf" to more specific "clear" in SkinMatrix_GetClear

* renamed again to "mfp"

* snake case to camel case changes
2020-08-08 11:23:16 -04:00
fig02
19c990b852
Bomb Related Effect Overlays (#283)
* fix colliderinit typo

* dead sound done

* deadsound documentation

* blast done

* progress

* spk init

* progress

* spark done

* ss bomb ok

* bomb done

* cleanup

* progress

* progress

* almost done with bomb2

* clean up gossip stone

* more

* cleanup and format

* remove unused asm file

* nonmatching reloc

* done i think

* mistakes

* fix headers

* idk how that got in here

* match bomb2

* asm file

* pr review
2020-07-28 15:49:00 -04:00
Tharo
741c140aef
Split remaining unsplit asm files and migrate more rodata (#277)
* Split files

* Format rodata

* Some more code rodata migrated

* Some more actor rodata migrated

* Migrate rodata for ovl_Boss_Ganon

* Migrate rodata for code_800EC960

* Remove unused rodata

* x1b occurences all lowercase b
2020-07-19 21:08:50 -04:00
fig02
5f7bce6e2e
Bg_Heavy_Block and Eff_Ss_Dust (#258)
* heavy_rock progress

* heavy block progress, 2 functions left

* progress

* progress

* heavy_block OK

* comments

* heavy block done

* eff ss dust ok

* naming

* done i think

* comment

* clean up dust usages

* remove docs

* remove reloc

* move enum and rename flag

* effect enum
2020-07-19 09:54:24 -04:00
jacobly0
e29442f1a9
Decomp and matching in fault.c and game.c (#265)
* Match Fault_WaitForInputImpl.

* Decomp Fault_AddAddrConvClient, similar issues as Fault_AddClient.

* Decomp Fault_WaitForButtonCombo, regalloc issues.

* Rename func_800D59F8 to Fault_WalkStack.

* Decomp Fault_DrawStackTrace.

* Decomp Fault_WalkStack.

* Decomp Fault_LogStackTrace.

* Match Fault_ThreadEntry.

* Improve Fault_DrawMemDump matching.

* Improve code consistency in fault.c.

* Match GameState_Update.

* Match GameState_Realloc.

* Match GameState_DrawInputDisplay.

* Trivial cleanup of sBtnChars.
2020-07-18 05:55:35 -04:00
Léo Peltier
bc14f6d93e
Decompile ovl_En_Fhg_Fire (#248)
* Decomp EnFhgFire_Init and EnFhgFire_SetActorFunc

* Decomp EnFhgFire_Destroy

* Decomp func_80A0F6F8

* Run format

* Decomp func_80A0FA90

* Decomp func_80A0FC48

* Decomp func_80A0FD8C

* Decomp EffectSsFhgFlash_Spawn

ex func_80029CF0

* Decomp EffectSsFhgFlash_Spawn2

ex func_80029D5C

* Decomp EnFhgFire_Update

* Decomp EnFhgFire_Draw, not matching

* Decomp func_80A10F18

* Move InitVars

* PR fixes

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-16 06:02:27 -04:00
Roman971
106f7a3f6a
Match and improve some non matchings (#254) 2020-07-15 11:23:57 -04:00
fig02
8b6e86649d
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
* progress

* init ok and merge master

* enheishi1 and srchball OK

* cleanup

* cleanup

* cleanup

* more cleanup

* done

* more comments

* add file headers

* some review comments

* move vectors

* more review comments

* angle in decimal

* add prototype

* semicolon would be good

* fix

* make unset actor ids 0

* reword comment

* no &
2020-07-09 15:12:03 -04:00
Random
b4a7ac9d71
Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
Lucas Shaw
7e195a3562
Matched most remaining libultra files (#221)
* osPfsIsPlug.c and osContSetCh.c OK

* update

* __osPfsGetStatus.c OK

* removed unused asm

* Updated all libultra controller files to use new structs instead of the temporary structs. Added os_pfs.h

* controller updates

* fixed header guard

* Made suggested changes

* guLookAt.c OK

* commit

* __osPfsSelectBank.c OK

* osPfsDeleteFile.c OK

* pfsreadwritefile.c OK

* osPfsFreeBlocks.c OK

* cleaned up ospfsfreeblocks

* started pfsinitpak.c

* pfsallocatefile.c OK

* contpfs.c decompiled with 1 non matching

* osPfsFindFile.c OK

* pfsinitpak.c decompiled. one non-matching

* Actually fixed merge conflict

* sins.c OK

* cosf.c sinf.c and sins.c OK

* moved osAfterPreNMI to its own file. Renamed code_801031F0 to contquery.c

* pfschecker.c OK

* final update and rename

* Removed makefile testing thing that i accidentally added

* Made suggested changes
2020-07-06 20:15:01 -04:00
Ethan Roseman
e6ca2dfd70
Fixed one non-matching in z_actor (#240) 2020-07-05 17:51:48 +02:00
Roman971
4a64c556b0
Fix and improve some non matchings (#229) 2020-06-30 14:44:07 -04:00
krimtonz
a316f8d88d
match func_80034B54 (#227)
* match func_80034B54

* remove asm
2020-06-25 10:03:40 -04:00
Random
ab1ec89f22
Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217)
* Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c

* change func_800C3C20's prototype and rename some fields in jpeg related structs

* Fix comment in Jpeg_GetU16 and change func_800C3C20

* use a switch in padsetup.c
2020-06-21 18:43:14 -04:00
Random
4940621679
Decompile pausemgr.c (#211)
* Decompile pausemgr.c

* rename pausemgr to z_kaleido_setup

* replace 0x4b with SCENE_BOWLING

* fix conflict
2020-06-17 15:23:42 -04:00
Roman971
229e0c8629
Update asm processor and migrate/improve rodata for a few files (#209)
* Update asm processor

* Migrate or improve rodata for a few files
2020-06-14 19:24:09 -04:00
Roman971
06fc61c83d
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 (#207) 2020-06-13 23:29:59 -04:00
fig02
031d946db7
z_select decompiled, 1 non matching left (#202)
* First pass z_select

* lots of progress. 2 non matchings and data stuff needed

* match Select_LoadGame

* z_select almost ok, 1 func left

* remove comments

* remove comments and add description

* remove unused flg_set asm

* set_next_gamestate macro

* pr suggestions 1

* pr suggestions 2

* map -> scene

* pr suggestions 3

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2020-06-13 22:59:58 -04:00
Random
a76356090b
Decompile flg_set.c (#200)
* Decompile flg_set.c

* Use a for loop and rename func_8002AAB0

* move the flag set array inside the function
2020-06-09 18:14:18 -04:00
Random
8afab54c23
Decompile mempak.c (#191) 2020-06-07 19:38:33 -04:00
Roman971
93e8dbcc9e
Decompile the last function in z_en_heishi2.c (#195) 2020-06-07 12:37:44 -04:00
Roman971
c10bcdc3c4
Fix and match func_800BFCB8 (#196) 2020-06-07 10:08:06 -04:00
cmon-meow
80ca848cfb
Actor* player.unk_684 (#193)
* Actor* player.unk_684

* delete 8008EEAC.s

* Update include/z64actor.h

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
2020-06-07 09:47:11 -04:00
Roman971
68f5d212a7
Fix remaining rom/ram pointers (#190) 2020-06-05 17:09:43 -04:00
Random
94d810193a
ucode_disas.c progress (#188)
* ucode_disas.c progress

* fix

* minor fixes

* minor comment changes
2020-06-05 13:18:39 -04:00
krimtonz
c78d93ad78
Remove hard-coded pointers in several files (#186)
* fix hard-coded pointers in code_800DACC0.data.s

* fix hard coded pointer in code_800E11F0.data.s

* fix hard coded pointers in code_800EC960.data.s

* remove fixed pointers in code_800F7260.data.s

* fix hard coded pointers in code_800F9280.data.s

* remove accidental comment

* fix hard coded jump table in Camera_Unique9.s
2020-06-04 17:51:14 -04:00
krimtonz
d6fc300ed2
rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c (#181)
* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c

* pr updates
2020-06-04 01:59:17 -04:00
Roman971
78049aa5c5
Fix some missed and fake pointers in code (#180) 2020-06-01 18:55:34 -04:00
krimtonz
77137f5a04
Decompile z_camera data, and some camera WIP (#173)
* cleanup

* name camera action functions

* decompile a few small functions, name a few Camera struct members

* decompile camera data, decompile a few camera functions

* Split ASM for code_800BB0A0

* removing code_800BB0A0.s

* PR Requests, Camera WIP

* remove #define NON_MATCHING from db_camera
2020-06-01 17:54:47 -04:00
Tharo
5937aea1d5
Migrate rodata for z_message_PAL and code_80110450 (#174)
* Migrate rodata for z_message_PAL and code_80110450

* Delete code_80110450.rodata.s
2020-05-28 03:49:58 -04:00
Tharo
db987db9f8
Decompile flg_set data (#172)
* Decompile data for flg_set

* Ran formatter

* Remove data/ files
2020-05-27 12:46:59 -04:00
Kenix3
c350eaeda5
Scene Header Command 0x0B is now OK (#147)
* Scene Header Command 0x0B is now OK

* Delete func_8009899C.s

* Updates assert check on func_8009899C

Per Roman's suggestion of placing the __assert outside of the if (1)

* Updates func_8009899C to have array access rather than pointer math

* Removes deprecated comment in func_8009899C
2020-05-27 10:10:03 -04:00
Roman971
235b0b8e0b
Fix more raw pointers (rsp and part of .data) (#170)
Known files left with pointers in .data after this (possibly the only ones since I checked roughly everything):
- flg_set.c
- z_camera.c
- db_camera.c
- code_800D7CD0.c (ucode_disas.c)
- audio (not sure which ones, see the structure sheet)
2020-05-27 09:06:37 -04:00
Lucas Shaw
02fc5287cc
code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163)
* llcvt.c OK, added script from mm decomp to set mips3

* ortho.c OK

* added entries to functions.h

* named guNormalize.s
2020-05-27 03:48:07 -04:00
krimtonz
d48792870c
Decompiles sched.c (#145)
* decompile sched.c

* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c

* pr updates
2020-05-26 11:39:27 -04:00
Roman971
1bb3e006cd
Move last 3 functions in z_message_PAL.c to a separate file (#158)
There is padding in 1.0 here, and rodata is also 16 bytes aligned at this point.
2020-05-26 10:32:18 -04:00
Random
3d050f2861
Decompile a bunch of small files (#160)
* Decompile a bunch of small files

* Rename dacrate to dacRate

* Run format.sh

* Minor fixes in PR #160
2020-05-25 23:18:14 +02:00
Roman971
2bccbe7679
Remove unused asm files (#150) 2020-05-20 07:01:23 -04:00
Tharo
5df0e9b6f8
Decompile some more of z_player_lib (#137)
* Progress on z_player_lib, Named fields in Player struct

* More functions decompiled

* Matched another function

* A few more functions

* Ran formatter

* Rename some variables and add comments where appropriate, change types of unknowns

* Create PlayerActionFunc type

* Fix uncaught syntax error and issues from effects merge

* Rename invincible to invincibilityTimer, refactor long comments in Player struct

* Properly rename all occurences of invincibilityTimer
2020-05-19 20:15:48 -04:00
krimtonz
b8b334f90a
Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135)
* decompile z_fcurve_skelanime and code_8006C510

* format

* Decomp Magic_Wind

* PR Updates

* add space between ActorFunc and MagicWindFunc

* missing pr updates
2020-05-19 16:27:25 -04:00
Roman971
c599318a17
Improve and fix some non matchings (#148) 2020-05-19 15:55:49 -04:00
Roman971
e29b77919b
Decompile most effect files in "code" (#144)
- `z_effect`: Matched and essentially all documented.
- `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented.
- `z_eff_shield_particle.c`: Matched and mostly documented.
- `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented.
- `z_effect_soft_sprite.c`: Matched and mostly documented.
- `z_eff_ss_dead.c`: Matched but not documented.
- `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table).
- `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future.

Other changes:
- Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header
- Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h`
- Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX`
- Fixed `flg_set.c` .bss to be in the right file
- Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant
- Removed unused leftover asm from recent PRs
2020-05-18 14:24:00 -04:00
Tharo
47e25298a0
Decompile code_800FD970 (#141)
* Decompile code_800FD970

* Comment cleanups, ensure formatter won't cause a matching issue later
2020-05-15 13:58:14 -04:00
Random
1a51ad5944
Decompile z_vr_box_draw.c (#138)
* Decompile z_vr_box_draw.c

* Rename vrbox to skybox

* run format.sh
2020-05-15 05:14:07 -04:00
Random
d556999b2b
Decompile remaining z_vis... files (#131)
* Decompile z_vismono.c / code_800AD920.c

- z_vismono.c: OK
- code_800AD920.c: OK

* Minor fixes in PR #131
2020-05-15 05:02:39 -04:00
krimtonz
44ffb7ec62
Decomp game.c (#129)
* decomp most of game.c

* improve GameState_DrawInputDisplay matching

* fix merge conflicts

* pr suggestions

* remove builtin math functions
2020-05-14 19:11:33 -04:00
Synray
efa9742984
Match Audio_NoteSetVelPanReverb (#132) 2020-05-14 15:25:54 -04:00
Random
08d9fee6e4
Decompile speed_meter.c and add VIEWPORT_INIT macro (#127)
* Decompile speed_meter.c and add VIEWPORT_INIT macro

- speed_meter.c: OK
- Add VIEWPORT_INIT(viewport, by, rx, ty, lx) macro

* get rid of some magic numbers

* use early return instead of a big if block in SpeedMeter_DrawTimeEntries
2020-05-12 23:05:55 -04:00
Tharo
74a654ecae
Decompile audioMgr (#124)
* Decompile most of AudioMgr

* Decompile most of audioMgr

* Decompile audioMgr

* Remove commented out rodata from spec

* Small cleanup

* Last function OK, renamed functions and removed asm

* Remove sched.h and audiomgr.h and include contents in z64.h

* Un-comment prototypes in functions.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Remove prototypes from audioMgr.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-05-10 20:04:41 -04:00
Roman971
5acc4e2f66
Fix some jump table labels being treated as separate functions (#120) 2020-05-06 14:56:35 -04:00
Roman971
e4846409f9
Fix non matchings in En_Item00 and En_A_Obj (the 2 "code" actors) (#112) 2020-05-03 17:04:11 -04:00
Roman971
3ca6082084
More actor cleanup Part 1 (#107)
* Fix naming and structs in z_en_item00.c and z_en_a_keep.c

* Decompile init vars in z_en_item00.c and z_en_a_keep.c

* Create missing .h files for the last few actors

* Fix some collider member names in actor structs

* Fix old actors not properly using "actionFunc" / "SetupAction"

* Remove some local temporary actor structs

* Fix some actor header includes to be absolute instead of relative
2020-05-01 14:26:16 -04:00
Roman971
9f98210488
Decompile z_map_exp.c (2 non matchings left) (#104)
Also documented the map data table (not decompiled yet however), and added a DungeonItem enum to use with gSaveContext.dungeonItems reads/writes.
2020-05-01 11:09:20 -04:00
Roman971
9f1c996db5
Remove unused asm left recently (#103) 2020-05-01 07:21:01 -04:00
Roman971
4932e93ba2
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)
* Decompile code_8006C3A0.c (handling "env" flags)

* Decompile code_8006BA00.c (handling sound sources)
2020-04-30 22:00:39 -04:00
krimtonz
5525365f7f
Decompiles most FBDemo and transition functions (#92)
* Decompile fbdemo (transition) files

* run format.sh

* reformat vtx array, fill in a couple unk

* match TransitionTriforce_IsDone

* add VTX macro, add DW_ wrapping around triangle macros

* use new VTX macro, name graphic assets

* Naming updates

* pr updates

* naming updates

* remove symbols for COLOR_BUFFER, D_08000000, and D_09000000
2020-04-30 14:41:09 -04:00
krimtonz
16b304d548
Split remaining z_camera files (#98)
* split func_800473A0.s

* split func_80051B3C.s

* split func_80054478

* split func_8004B5A0, match a few functions

* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)

* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf

* rename Matrix_RotateRPYf to Matrix_JointPosition

* rename Matrix_RotateZYX to Matrix_RotateRPY

* extract camera floats, and jump tables

* decompile baby functions

priv_wip

wip

* rename struct_80045714 to VecSph
2020-04-30 10:49:11 -04:00
krimtonz
58e38276c6
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf

* rename Matrix_RotateRPYf to Matrix_JointPosition

* rename Matrix_RotateZYX to Matrix_RotateRPY
2020-04-28 00:14:27 -04:00
Synray
ff25b89b13
Finish code_8007BF90 (#95)
* Finish code_8007BF90

* Review changes

Co-Authored-By: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-04-25 22:55:19 -04:00
mzxrules
aa91a7ee32
z_collision_check.c (#73)
* func_8005B280 ok

* func_8005B65C OK

* split out func_8005BD50

* func_8005B7C0 OK

* func_8005B7F4 OK

* func_8005B824 OK

* func_8005B860 ok

* improve sanity

* func_8005B6B0 ok, ColliderInit_Actor structs added

* func_8005B884 ok

* func_8005BBF8 ok, split out func_8005BF50

* split more stuff out of func_8005C050.s

* func_8005C050 OK

* func_8005BA30 fakish OK, func_8005BAD8 real OK

* func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues

* func_8005BB10 Ok

* func_8005BF50 OK

* func_8005BE50 OK

* func_8005BD50 OK

* func_8005BCC8 Ok

* func_8005BC28

* func_8005BB8C func_8005BBB0 func_8005BBD4 Ok

* save my work commit

* func_8005C2BC fake OK

* func_8005C5B0 ok

* func_8005C608 ok

* func_8005C6C0 ok

* func_8005C6F8 ok

* func_8005C730 ok

* func_8005C774 func_8005C798 func_8005C7BC OK

* func_8005C7E0 ok, func_8005C810 split

* func_8005C810 OK

* func_8005C8C8 ok

* func_8005C964 OK

* func_8005CA88 ok

* func_8005CBAC ok

* func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK

* func_8005CD34 func_8005CDD0 Ok

* func_8005CE6C ok

* func_8005CEC4 ok

* func_8005CEDC ok

* func_8005CF90 Ok

* standardize type names/vars more

* func_8005D3BC ok

* func_8005D40C OK, z64.h CollisionCheckContext

* func_8005D4B4 func_8005D4C8 ok

* partial data section migration

* improve function documentation, OT->OC

* Actor_CollisionCheck_SetOC ok

* Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok

* func_8005BA84 ok

* func_800611A0 ok

* func_80061274 ok

* clean up func_80061274

* func_8006139C ok

* func_8005E9C0 and dependencies OK

* minor cleanup to func_8005E9C0

* func_8005EC6C OK!

* func_8005E81C ok

* func_8005E604 ok

* func_8005E2EC func_8005E4F8 OK

* func_8005DE9C OK func_8005D8AC disassembled

* func_8006146C func_8006268C ok

* func_8005EEE0 ok

* func_8005F17C

* func_8005F39C ok

* func_8005F5B0 decompiled, not matching

* func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK

* func_8005FA30 ok, split more functions

* func_8005FC04 ok

* func_8005FDCC k

* func_8005FF90 OK OK OK

* func_80060204 dead

* func_800604B0 ok

* func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish

* func_800635D0 ok, func_80062ECC not so much

* OcLine oks

* D_8011DF28 functions disassembled

* D_8011DF5C functions OK

* setAT_SAC. setAC_SAC, setOC_SAC OK

* func_80061C98 decompiled, func_80061BF4, func_80061C18 OK

* func_800617D4 ok, func_800614A4 disassembled

* CollisionCheck_OC D_8011DFAC functions OK

* func_80062530 ok

* CollisionCheck_generalLineOcCheck subfunctions OK

* func_800622E4 ok

* after a long fought battle, func_80061F64 has fallen.

* func_800628A4 disassembled

* func_800627A0 func_8006285C OK

* ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok

* func_80062CD4 decompiled, import EffShield/EffSpark types from MM

* various SubActor98 struct functions OK

* func_8005D4DC func_8005D62C ok

* .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs

* func_80060C2C ok

* minor code tweaks

* func_80061C98 ok somehow

* Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types

* Apply changes

* formatting

* tweak a couple function names

* krim changes, func naming

* missed some things

* function renames

* Implement GenColliderInit.py utility

* Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching

* func_800614A4 ok

* Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE

* collisionCheckCtx -> colChkCtx, fix small things
2020-04-25 22:43:35 -04:00
Lucas Shaw
3c440ef7f1
Finished code_801031F0.c, guPosition.c, guLookAtHilite.c (#84)
* started microcode decomp

* Modified spec to fix error

* osContGetQuery OK

* Decompiled guLookAtHilite.c

* guPosition.c OK

* Fixed formatting

* osViSetEvent.c OK

* Deleted unnecessary files

* Made suggested changes, merged playblack.c

* Removed line breaks from comments

* Removed argument listing
2020-04-22 13:20:49 -04:00
JoshDuMan
06b731c494
Match sys_math.c and one in z_scene_table.c (#90)
* Match func_800CA63C

* Remove func_800CA63C.s

* Match func_8009BEEC?

* Remove func_8009BEEC.s
2020-04-22 12:18:53 -04:00
JoshDuMan
b8a0751518
Match coss.c (#86)
* Match coss.c

* Remove asm file.

* Update src/libultra_code/coss.c

Co-Authored-By: Lucas Shaw <49287729+shawlucas@users.noreply.github.com>

Co-authored-by: Lucas Shaw <49287729+shawlucas@users.noreply.github.com>
2020-04-21 17:40:56 -04:00
JoshDuMan
e050319e07
Decompile playback.c (#82)
* Decompile playback.c

* Remove rename_sym.sh

* Fixed for loop in pop_node_...

* Address krim's other issues

* Remove rename_sym again

* Address Roman's comments.

* Fix build and remove rename_sym another time.
2020-04-21 04:19:33 -04:00
Roman971
aecf375b84
Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
krimtonz
ee48867446
Math Files (#76)
* math3d wip

* math3d wip

* wip

* wip

* wip

* wip

* final update before pr

* run format.sh

* fix merge conflicts

* tharo suggestions update

* fig formatting suggestion

* math3d pr updates

* use sFactorialTbl in sys_math
2020-04-18 23:28:24 -04:00
Synray
eefbe9afe1
Decompile code_800D2E30 and use struct in code_800A9F30 (#80)
* Match func_800AA000

* Match z_camera/func_800437F0

* Decompile code_800D2E30, use struct in 800A9F30

* Format

* Remove 'U' from literals

* Remove bss, cleanup z_camera

* Review changes, rename temp

* Move externs to variables.h
2020-04-18 22:56:53 -04:00
Lucas Shaw
21750d5aee
Naming some functions in libultra_code, decompiling a decent amount. (#77)
* osgetactivequeue ok

* osspdevicebusy ok

* osGetCurrFaultedThread ok

* osSpRawStartDma OK

* __osSpSetPc and osViGetCurrentFramebuffer OK

* sinf, sins, and sptask OK

* coss OK

* cosf OK

* ran format.sh

* Updated PR to use ultratypes

* osContStartQuery OK

* ran format.sh

* Updated PR to fix issues

* Made suggested changes
2020-04-18 21:40:27 -04:00
Roman971
262f6c507c
Decompile z_play.c and Match/Document some of z_view.c (#74)
* Decompile z_play.c and Match/Document some of z_view.c

Also fix the last non matching in z_sample.c and update some game state functions.

* Suggestions from PR #74

* Fix undefined reference to Gameplay_DrawOverlay

* Suggestion from PR #74 (2)

* Fix a fake argument in func_800BC450
2020-04-16 17:36:12 -04:00
Random
9ac1f8130d
Decompile jpegutils.c (#75)
* Decompile jpegutils.c

jpegutils.c : OK

* Fix a typo

* Fixes in PR #75

- Fix a type in JpegWork
- Remove clang-format off/on in z_quake.c
- Move the jpegutils rule at the end of makefile
2020-04-16 14:08:23 -04:00
Lucas Shaw
045a92d7c3
Big actor cleanup (fixed) (#69)
* Started doing cleanup

* did more work

* did more migration

* migrated more rodata and worked on some structs

* did more work

* Removal of ROOM field from initvars, some rodata migration, some string decompilation

* General update

* Decompiled vt strings

* Tool work

* Tool improvements

* 270 overlay rodata files remaining

* better float handling

* floats

* Many more floats

* migrated boss_mo

* assorted fixes

* Migrated 10

* tool improvements

* migrated 10

* 10 more

* 1 more

* did a few more

* fixes

* 10 more

* more floats

* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.

* removed changes made to script by accident

* migrated largest rodata - ovl_fishing

* Did some more

* 114 remaining

* 99 left !

* almost done migrating rodata

* did some more, done for tonight

* almost done, tried add support to the script for z_player

* All possible rodata migrated in actor overlays

* update

* removed static from all overlays, ran format.sh

* Removed unknown actor structs

* converted a few floats

* Added new lines to header files that were missing them. Removed unused asm files

* Removed unused asm files

* Formatting newlines

Further formatting

spacing

.float spacing

More space formatting

More spacing formatting

Removing .balign 4 after floats

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2020-04-14 14:16:34 -04:00
silv3rwing07
5aef81071e
padmgr and related (#71)
* In process of moving changes over from old repo

* Merged in changes

* Finished import of padmgr changes from old repo

* Adjusted some volatile

* Improving padmgr volatile situation

* Almost matched osReadMempak

* Working on osMempakDataCRC

* Explanations and equivalents but no matches for osMempakAddrCRC and osMempakDataCRC

* OK after merge

* Matched osMempakAddrCRC and osMempakDataCRC

* Matched osReadMempak

* Updated PadMgr function names to be less like original code

* Changed variable names to make them further from original code

* Changed names and it stopped matching

* Undid clang-format steamrollering whitespace memes

* Cleaned up Input names

* More formatting changes

* Moved padmgr to z64.h, deleted padmgr.h
2020-04-14 13:17:25 -04:00
Random
298abfb128
Decompile z_jpeg.c (#70)
* Decompile z_jpeg.c

- Decompile z_jpeg.c
- Move .bss variables from fault.c and fault_drawer.c into .s files to avoid bss reordering

* Rename JPEGWork to JpegWork and minor fix in Jpeg_GetU16
2020-04-13 19:03:10 -04:00
pixel-stuck
d263b9dabd
add script to find (and optionally delete) old/unused asm files and delete all currently present old/unused asm files. (#65) 2020-04-11 22:39:49 -04:00
Random
d0cf6e153b Decompile sleep.c and printutils.c
- Decompile sleep.c (OK)
- Decompile printutils.c (OK)
- Fix 1 non-matching in z_room.c
- Get rid of some magic numbers
2020-04-08 18:36:15 +02:00
dark-samus
5c5fa61d4e fix 3 non-matchings in z_demo.c 2020-04-06 18:38:31 -04:00
Random
43acba22a9 Fixes in PR #50 (3)
- Rename Graph_OpenDisp/Graph_CloseDisp to Graph_OpenDisps/Graph_CloseDisps
- Rename gfxArr to dispRefs
2020-04-05 19:29:30 +02:00
Random
02eaaa2039 Fixes in PR #50
- Rename "sGraph_UpdateTime" to "sGraphUpdateTime"
- Rename "Graph_Ct"/"Graph_Dt" to "Graph_Init"/"Graph_Destroy"
- Change the LOG_STRING macro
- Rename "LOG_VALUE" to "LOG_NUM"
- Fix brace style
- Rename "UcodeInfo"/"UcodeDisas" to "UCodeInfo"/"UCodeDisas"
- Fix field names in "UCodeDisas"
- Fix typo in "GraphicsContext"
- Change the size of unknown fields in "GraphicsContext" to hex
- Rename "game_init_func" to "gameStateInitFunc"
2020-04-05 12:32:08 +02:00
Random
f818fb5299 Decompile graph.c
- decompile `graph.c` (2 non-matchings left)
- decompile `z_game_dlftbls.c`
- add noop macros in `gbi.h`
2020-04-04 18:12:59 +02:00
KrimtonZ
25dcb73520 Merge branch 'master' into skelanimeupdates 2020-03-31 20:59:51 -05:00
KrimtonZ
f069777b19 name more skelanime struct members, match all but 1 function, name more functions, some documentation 2020-03-31 20:19:21 -05:00
KrimtonZ
75f570f4ac skelanime wip 2020-03-31 18:29:09 -05:00