engineer124
79cb1f8d5c
Misc Cleanup/Docs ( #1315 )
...
* Misc Cleanup
* More cleanup
2022-07-14 16:26:10 -04:00
Roman971
b0bfa9eb69
Fix asset file includes to always start with assets/ ( #1260 )
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* Fix asset includes to consistently start with assets/
* Fix header paths in asset xmls to start with assets/
* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00
Dragorn421
1a41694d58
Add enum for setup dls and name z_rcp.c
functions ( #1196 )
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* Introduce `SetupDL` enum
* wip
* wip
* Remove comments on each setupdl index
* Name setup dl functions by setupdl index
* `Gfx_SetupDl` -> `Gfx_SetupDL`
* Run formatter
* globalctx -> play
* fix regressions
* `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore)
* `CallSetupDL` -> `SetupDL`
2022-06-03 18:25:48 -04:00
fig02
2e6279bc8e
PlayState Rename ( #1231 )
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* global context -> play
* fix PlayState* PlayState
2022-05-21 14:23:43 -04:00
Dragorn421
b1d3844325
Document undocumented matrix functions ( #955 )
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* Document `func_800D1694` as `Matrix_TranslateRotateYXZ`
* Document `func_800D1FD4` as `Matrix_ReplaceRotation`
* Cleanup `Matrix_RotateAxis`
* Document `func_800A7EC0` as `SkinMatrix_SetRotateAxis`
* Document `func_800D2A34` and `func_800D2A98` as `Matrix_SetTranslateScaleMtx`(`F`)
* Document mostly unused functions at the end of `sys_matrix.c`
* Add in-use renamed functions to `namefixer.py`
* Add `Matrix_SetTranslateScaleMtx2` to `namefixer.py`
* Run formatter
* Fix namefixer.py mistake from #952
* Format clang-11.1
* Fix `Matrix_TranslateRotateYXZ` wrongly documented, it actually is `Matrix_SetTranslateRotateYXZ`
* VS Code is stellar at refactoring (no)
* Run formatter
* Come on VS Code
* Improve `Matrix_ReplaceRotation` docs
* Fix typo
* Fix namefixer.py
2022-01-11 00:28:01 +01:00
Dragorn421
ff49ace524
Symbol cleanup 4 ( #1050 )
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* Replace some hardcoded constants with proper asset symbols
* Remove Blob which turned out to be a texture
2021-12-01 19:21:32 -05:00
engineer124
eabc918817
Name the coordinate transformation matrices ( #1042 )
2021-11-30 18:52:16 -05:00
louist103
781d497264
Extract the assets from most of the overlays ( #985 )
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* remove fake match
* Fire and Ice arrows
* Light arrows
* Ganon otyuka and end title
* Oceff_Spot
* Add missing Vtx to arrows
* Update assets/xml/overlays/ovl_Arrow_Ice.xml
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update assets/xml/overlays/ovl_Arrow_Light.xml
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Fix fire arrows
* Update assets/xml/overlays/ovl_Arrow_Fire.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update ovl_Bg_Ganon_Otyuka.xml
* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Change a comment and rename a DList
* rename DList
* Jya cobra
* shd and elf_msg
* elf msg 2
* En Bili
* Remove extern form ice piece
* remove some externs
* en holl
* kanban
* make
* sda
* ssh and some cleanup
* replace undefined sym in en_kusa
* st
* oceff wipe 3
* oceff wipe
* oceff spot
* oceff spot
* oceff wipe 4
* Update VTXDIS
* update VTXDIS again
* fix sun song
* magic dark
* magic wind and oceff wipe 2
* magic fire and oceff storm
* Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/overlays/ovl_En_Sth.xml.ignore
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/overlays/ovl_Elf_Msg.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/overlays/ovl_Magic_Wind.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* fix emptyDL, run formatter on en_ssh
* run formatter
* Update format.sh
* update to VTXDIS
* small change
* textureDL -> materialDL, vtxDL -> modelDL
* upper CASE
* setupDL -> materialDL
* GeometryDL->ModelDL and VisualDL->MaterialDL
* revert rcp.c
* revert holl.c
* another revert in rcp.c
* some u32 DL -> Gfx* DL
* the rest of dragorns comments
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "3e9ed72e2"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "3e9ed72e2"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "2f68596"
* start updating overlays with static
* en sth OK
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "d0cd6b397"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "d0cd6b397"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "2f68596"
* fix names of the overlays
* remove segment 128, add gameplay keep to global config file
* Fix end title and remove hex mode from VTXdis.c
* add code assets
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00
Roman971
d30ef91417
Rename Matrix_Pull to Matrix_Pop ( #703 )
2021-02-24 14:28:04 -05:00
fig02
0a1c16d440
gameplay_dangeon_keep ( #665 )
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* xml done
* add references in
* missed a few
* newline
* review
2021-02-12 18:33:55 -05:00
Tharo
7ee8c8011c
All* Get Item objects decompiled ( #668 )
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* All get item objects OK
* Name z_draw functions
* fix skulltula tokens draw ids
* Review suggestions, merge extract_single_asset into extract_assets as an optional argument
Co-authored-by: Thar0 <maximilianc64@gmail.com>
2021-02-12 22:57:06 +01:00
fig02
3c5fe66dcd
Use macros for oGfxCtx accesses ( #465 )
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* fix colliderinit typo
* fix initchain
* reloc
* add defines
* add defines
* missed some on merge
* rename gfxCtx and add comment
* remove space
2020-10-29 17:31:09 -04:00
Random
174af7384d
libultra cleanup ( #215 )
...
* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
2020-10-03 11:22:44 -04:00
Roman971
2a2fdf7f3e
Introduce OPEN_DISPS/CLOSE_DISPS macros ( #360 )
2020-08-29 19:00:17 -04:00
louist103
449b2247fd
Math Sizes ( #297 )
...
* Math Sizes
Added sizes to most variable types
* Removed sizes and fixed pads
Removed sizes from base types and cleaned up pads
* PR fixes
2020-07-30 21:50:18 +02:00
Lucas Shaw
c3421dda0c
ovl_Item_Etcetera OK ( #281 )
...
* started item_etcetera
* ovl_Item_Etcetera OK
* z_item_etcetera cleanup
* fixed
* removed padding
* z_item_etcetera updates
* made suggested changes
* change member in enum
2020-07-29 00:17:26 -04:00
Roman971
262f6c507c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
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* Decompile z_play.c and Match/Document some of z_view.c
Also fix the last non matching in z_sample.c and update some game state functions.
* Suggestions from PR #74
* Fix undefined reference to Gameplay_DrawOverlay
* Suggestion from PR #74 (2)
* Fix a fake argument in func_800BC450
2020-04-16 17:36:12 -04:00
Random
43acba22a9
Fixes in PR #50 (3)
...
- Rename Graph_OpenDisp/Graph_CloseDisp to Graph_OpenDisps/Graph_CloseDisps
- Rename gfxArr to dispRefs
2020-04-05 19:29:30 +02:00
Random
f818fb5299
Decompile graph.c
...
- decompile `graph.c` (2 non-matchings left)
- decompile `z_game_dlftbls.c`
- add noop macros in `gbi.h`
2020-04-04 18:12:59 +02:00
Roman971
f5ffe8687d
Decompile z_rcp.c (1 non matching left)
2020-03-29 18:47:38 +02:00
Roman971
8cfe7cce9f
Format all src C files
2020-03-22 22:20:03 +01:00
Jack Walker
087f561f77
First proper commit.
2020-03-17 00:31:30 -04:00