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2134 commits

Author SHA1 Message Date
mzxrules
dc1501e7a0
create ucode_disas.h (#2222)
* ucode_disas.h

* create UcodeType

* bss
2024-09-24 13:45:53 -04:00
Dragorn421
f9d892a2ae
Pause doc: KaleidoScope_DrawQuestStatus (partial) (#2215)
* Pause doc: `KaleidoScope_DrawQuestStatus` (partial)

* review

* format
2024-09-24 05:39:34 -04:00
fig02
3cea46a6c1
Z-Targeting Loose Ends (#2217)
* Z-Targeting loose ends

* format

* add stateflag comment

* typo

* unname PLAYER_STATE1_19 for now

* tweak parallel comment

* one more tweak
2024-09-24 05:00:38 -04:00
cadmic
52a1c2f969
[PAL N64] Miscellaneous changes (#2211)
* [PAL N64] Miscellaneous changes

* Reword comment

Co-authored-by: fig02 <fig02srl@gmail.com>

* glitch -> Glitch

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
2024-09-23 20:13:09 -04:00
mzxrules
56981d5297
Document Player Knockback related functions (#1601)
* document knockback related functions

* rotation -> yRot

* implement some changes

* Renames and comments

* mq bss

* format

* Intangibility and Invulnerability

* bss

* .bss

* add #pragma increment_block_number to z_en_item00.c

* .bss
2024-09-23 18:31:00 -04:00
Dragorn421
0f725405d1
[headers] Move z_actor functions to z64actor.h (#2216)
* move

* format

* bss
2024-09-23 11:06:43 -04:00
fig02
bb3848262d
Standardize "ActorMovement" over "ActorMove" (#2214)
* ActorMove -> ActorMovement

* more move -> movement

* ANIM_FLAG_ENABLE_MOVEMENT

* format
2024-09-23 10:07:11 -04:00
Pepe20129
ebd2b8dd50
Partially document idle animations (#2092)
* Idle animation sfx entries

* Function & array

* Cleanup

* I always forget format

* Remove entry from names

* Move comment

* Replace animation "indices" with comment

* Apply suggestion
2024-09-22 15:08:38 -04:00
fig02
fcd5745d40
PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213) 2024-09-21 18:25:19 -04:00
fig02
05b908d0eb
Document autoLockOnActor (#2212)
* document autoLockOnActor

* format.py

* backtick

* grammar

* comment adjustments

* word

* letter
2024-09-21 14:49:45 -04:00
cadmic
5178011b64
[PAL N64] Match handwritten audio sequences (#2210)
* [PAL N64] Match handwritten audio sequences

* Remove offset comments from PAL-only audio code

* Reorder includes
2024-09-21 07:30:52 -04:00
Dragorn421
a1a192b1a2
[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)
* [headers] z64inventory.h

* move savectx/inventory macros to z64save.h

* commit the file

* bss
2024-09-18 15:40:59 -04:00
cadmic
8348132511
[PAL N64] Create macros for 50-Hz-related values (#2206)
* [PAL N64] Create macros for 50-Hz-related values

* Use FRAME_RATE_DEPENDENT for player speeds and boot data too

* FRAME_RATE_DEPENDENT -> FRAMERATE_CONST
2024-09-18 15:14:47 -04:00
cadmic
2122a4345b
[PAL N64] Match actor changes that aren't in NTSC 1.2 or GC releases (#2208)
* [PAL N64] Match actor changes that aren't in NTSC 1.2

* Add bug comment about Zora's Domain waterfall
2024-09-18 10:49:01 -04:00
Dragorn421
dc2ceb33f3
Pause doc: Pages drawing (#2190)
* name main fields and regs for pages drawing

* comments

* format

* more comments

* roll -> pitch (oops)

* Document `PauseContext.offsetY`, `R_PAUSE_OFFSET_VERTICAL` as "y origin 1/2"

* copypaste comment on page pitches fields

* "offset depth" -> "depth offset"

* review
2024-09-18 08:11:21 -04:00
cadmic
306abef46b
Consistently use "OOT_VERSION <" and "OOT_VERSION >=" (#2199) 2024-09-17 15:40:50 -04:00
fig02
cc0b1bb127
PLAYER_STATE1_DEAD (#2204)
* PLAYER_STATE1_DEAD

* change comment

* format
2024-09-17 08:21:47 -04:00
cadmic
3287437069
[PAL N64] Match VI mode setup (#2198) 2024-09-16 21:51:53 -04:00
Dragorn421
48780cd2b1
Colliders: elemType -> elemMaterial (#2189)
* elemType -> elemMaterial

* format
2024-09-16 18:11:01 -04:00
fig02
8f0e2fc29c
Name PLAYER_STATE1_CHARGING_SPIN_ATTACK (#2203)
* name charge state flag

* format
2024-09-16 17:14:29 -04:00
cadmic
dc9782b5b3
[PAL N64] Rename file select assets (#2197) 2024-09-16 16:40:20 -04:00
fig02
c91e62f000
Document zTargetActiveTimer (#2200)
* document zTargetActiveTimer

* edit comments

* Update src/overlays/actors/ovl_player_actor/z_player.c

Co-authored-by: cadmic <cadmic24@gmail.com>

* capitalization

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
2024-09-16 12:34:23 -04:00
cadmic
2740bb020e
[PAL N64] Match changes that first appear in NTSC 1.2 (#2201) 2024-09-16 10:51:02 -04:00
Tharo
dbbeb656f8
[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#2137)
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays

* Fix whitespace in aseq.h

* Fix sequence 0 sfx id generator

* Suggested changes, adjust some MML syntax and add more instruction descriptions

* Correct some formatting in aseq.h

* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively

* aseq.h tweaks

* MM review suggestions, aseq.h adjustments
2024-09-15 18:26:27 -04:00
fig02
03a1502706
More Player Z Target documentation (#2196)
* document flag

* Player_FriendlyLockOnOrParallel

* quirk

* z target functions

* more comments

* more comment changes

* format

* comment change
2024-09-14 16:42:28 -04:00
cadmic
65cc42a717
Use gSpiritBossNabooruKnuckleDefeatCs instead of gMinuetCs in sCutscenesUnknownList (#2195) 2024-09-13 16:38:16 -04:00
fig02
e658bed27e
Hostile Lock-On (#2193)
* document flag and functions

* format

* adjust comment

* make the comment more public-facing-friendly
2024-09-13 14:49:55 -04:00
fig02
e6e067428e
change flag name (#2194) 2024-09-13 10:07:16 -04:00
cadmic
cb7fe4943a
Fix find command error (#2192) 2024-09-12 16:37:13 -04:00
cadmic
77df04ab1c
Delete disassembly data for ntsc-1.2 (#2178) 2024-09-12 15:00:43 -04:00
cadmic
f089adf20c
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
* Match ntsc-1.2

* Add ntsc-1.2 to CI

* Apply fixes from Jenkins

* Promote ntsc-1.2 to "supported" in Makefile

* Declare D_80858AD8 as a u64 array

* Tweak wording

* Hopefully make ntsc-1.2 bss more stable

* Restore segmented_address.h include
2024-09-12 14:10:43 -04:00
cadmic
09c1816e2d
Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)
* Move definitions of OOT_NTSC/OOT_PAL/OOT_MQ to versions.h

* Add PAL_N64 shorthand
2024-09-12 05:24:31 -04:00
Dragorn421
f193311013
Colliders: colType -> colMaterial (#2186)
* colType -> colMaterial

* fixups
2024-09-11 21:18:46 -04:00
Dragorn421
64570e871f
Pause doc: Prompt page and save prompt state (#2170)
* Pause doc: Prompt page and save prompt state

* bss

* `QUAD_PROMPT_` -> `PROMPT_QUAD_`

* `QUAD_MAP_WORLD_`, `QUAD_MAP_` -> `WORLD_MAP_QUAD_`

* `PAUSE_QUAD_CURSOR_` -> `PAUSE_CURSOR_QUAD_`

* `PAUSE_SAVE_PROMPT_STATE_RETURN_TO_MENU_ALT` -> `_2`

* bss

* bss

* add comments to help clarify save prompt vs prompt
2024-09-11 18:58:33 +02:00
Derek Hensley
d9af701b88
Make needed extracted directories in extract scripts (#2185) 2024-09-11 09:51:53 -04:00
cadmic
5419a18d79
[ntsc-1.2] Match N64 audio tables (#2183)
* Match N64 audio tables

* ifdef PERMANENT_POOL_SIZE rather than EXTRA_SIZE
2024-09-11 19:31:54 +09:00
cadmic
fd7b92dac8
[ntsc-1.2] Match remaining functions (#2182)
* Match remaining ntsc-1.2 functions

* "fake" -> "Fake match?"
2024-09-11 12:07:25 +02:00
Dragorn421
76d97ac18a
[headers 14] libc64 headers (#2177)
* [headers 14] libc64 headers

* bss

* bss
2024-09-11 18:02:42 +09:00
Dragorn421
cbf9eacf42
[headers 12] Add kaleido_manager.h, move various protos to headers (#2174)
* [headers 12] add kaleido_manager.h, move various protos to headers

* BSS

* bss
2024-09-11 10:17:47 +02:00
Dragorn421
5441559b30
Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983)
* clean up gSPMatrix usage

* add weird hybrid macro gSPMATRIX_SET_NEW

* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE

* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD

* format
2024-09-11 16:59:23 +09:00
fig02
2e79b83bb8
More target related state flags (#2184)
* name some more flags

* format

* cdi suggestion
2024-09-10 22:00:41 -04:00
AJ Otto
58d8abfe03
Added eye texture offsets for extraction for object_oE5.xml (#2181)
* Blob object_oE5_Blob_003A40 corrected to extract eye half open and eye closed textures for object_oE5

* Fixed spacing in object_oE5 xml file for commit
2024-09-10 13:53:49 -04:00
fig02
6e0288d155
Boomerang related state flags (#2180)
* boomerang state flags

* finish comment
2024-09-09 21:58:22 -04:00
cadmic
6fcaa51832
fix_bss.py: Restore z_locale special case (#2179) 2024-09-08 21:37:55 -04:00
fig02
2232f67917
[Player ZTarget] Some func_80836BEC docs (#2172)
* some func_80836BEC docs

* review

* fix

* newline

* linbreak

* format

* usingHoldTargeting
2024-09-08 19:19:04 -04:00
cadmic
37efc27162
Run fix_bss.py in Jenkins and generate a patch (#2168)
* fix_bss.py: Disable colors if stdout is not a tty

* Run fix_bss.py in CI and output a patch

* Wording tweaks
2024-09-08 18:27:36 -04:00
Dragorn421
fb37d7c6cd
[headers 13] osMalloc.h -> include/libc64/os_malloc.h (#2175)
* [headers 13] osMalloc.h -> include/libc64/os_malloc.h

* also update the #includes :)
2024-09-08 17:47:25 -04:00
fig02
900c2f0f68
Name PLAYER_STATE1_ACTOR_CARRY (#2173)
* actor carry flag

* format and add comments

* comment changes
2024-09-08 17:43:27 -04:00
Dragorn421
c7ec814d78
[headers 9] Add src/libc64/ and new "z64" rand.h (#2164)
* rand.h -> libc64/qrand.h

* Add rand.h with z64 rand wrappers

* yeet comment

* code/rand.c -> libc64/qrand.c

* fixup

* move libc64 source to src/libc64/

* fix

* bss

* update file splits disasm metadata
2024-09-08 17:11:41 -04:00
Dragorn421
a903f8b8bc
Document ACTOR_FLAG_SFX_ flags and functions (#2162)
* Document `ACTOR_FLAG_SFX_` flags and functions

* format
2024-09-08 16:26:01 -04:00