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Author SHA1 Message Date
fig02
7dd8f2b6ad
Document Player_ChooseNextIdleAnim (#2262)
* document most of Player_ChooseNextIdleAnim

* finish documenting Player_ChooseNextIdleAnim

* capital letter

* dummy block numbers for the script

* fix bss

* bug comment

* SpeicalIdle -> Fidget, clean up related things

* fix rng chance comment

* normal -> default

* rework Player_CheckForIdleAnim

* swap idle anim defines

* remove COMMON_FIDGET

* add ARRAY_COUNT_2D

* change macro def
2024-10-08 00:19:10 -04:00
Dragorn421
47c6c36dc3
[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248)
* [headers] Create z64malloc.h, move protos to z64effect.h, and misc fixups

* zelda_arena.h

* bss

* bss2

* bss3

* bss
2024-10-01 08:46:56 +02:00
Dragorn421
fbf797f1e2
[headers] Create gfxalloc.h, map.h, move protos to gfx.h, z64{player,view}.h (#2233)
* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h

* oops

* bss

* comment on player_lib protos & format

* format map.h

* Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h

* bss

* revert move screen_width/height

* bss
2024-09-27 14:51:00 -04:00
cadmic
5178011b64
[PAL N64] Match handwritten audio sequences (#2210)
* [PAL N64] Match handwritten audio sequences

* Remove offset comments from PAL-only audio code

* Reorder includes
2024-09-21 07:30:52 -04:00
Dragorn421
a1a192b1a2
[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)
* [headers] z64inventory.h

* move savectx/inventory macros to z64save.h

* commit the file

* bss
2024-09-18 15:40:59 -04:00
cadmic
8348132511
[PAL N64] Create macros for 50-Hz-related values (#2206)
* [PAL N64] Create macros for 50-Hz-related values

* Use FRAME_RATE_DEPENDENT for player speeds and boot data too

* FRAME_RATE_DEPENDENT -> FRAMERATE_CONST
2024-09-18 15:14:47 -04:00
cadmic
09c1816e2d
Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)
* Move definitions of OOT_NTSC/OOT_PAL/OOT_MQ to versions.h

* Add PAL_N64 shorthand
2024-09-12 05:24:31 -04:00
Dragorn421
5441559b30
Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983)
* clean up gSPMatrix usage

* add weird hybrid macro gSPMATRIX_SET_NEW

* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE

* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD

* format
2024-09-11 16:59:23 +09:00
Dragorn421
277ce1c0d3
[headers 8] Add main.h, segmented_address.h, and changes for main.c symbols (#2151)
* [headers 8] Add main.h and changes for main.c symbols

* fix gSystemHeapSize is size_t only in MM

* segmented_address.h

* rm now useless include

* actually commit segmented_address.h, oops

* rm gGraphThread (faulty copypaste from MM)

* bss
2024-09-07 16:55:06 -04:00
Dragorn421
62b30e2ebe
Move Graph_Alloc and open/close Disps to gfx.h (#1976)
* move graph_alloc and open/close Disps to gfx.h

* zcolchk bss reeeeeee

* fix matching gc-eu-mq (bss)

* remove __gfxCtx extern

* revert makefile -Werror=implicit-function-declaration

* bss
2024-09-07 19:30:55 +09:00
Dragorn421
e7b0daa2ec
[headers 7] Add sys_matrix.h (#2150)
* add sys_matrix.h, based on MM's

* move matrix debug macros to sys_matrix.h

* bss
2024-09-07 00:26:47 -04:00
cadmic
3faa1c6acc
Move button macros to include/controller.h (#2138)
* Move button macros to include/controller.h

* Fix z_mag button ordering
2024-09-06 10:24:19 +02:00
cadmic
e7cf2fceac
[ntsc-1.2] Match game.c, z_play.c, z_room.c (#2117)
* Match z_room.c

* Match game.c and z_play.c

* Add undefined syms

* Rewrite condition based on other file matches
2024-09-04 01:46:41 -04:00
cadmic
17debe8620
Match functions using gDPSetTileCustom (#2100) 2024-08-27 17:08:41 -04:00
Dragorn421
98ba7ad2ab
Add T macro for translated debug strings (#2064)
* Add T macro for translated debug strings

* Hyral -> Hyrule

* put some more care into z_std_dma
2024-08-22 22:33:50 +02:00
Dragorn421
ac2224f095
Add versions.h (#2060) 2024-08-20 17:19:16 -04:00
cadmic
8366b8731e
Set up build system and disassembly for ntsc-1.2 (#2021)
* Set up build system for ntsc-1.2

* Set up disassembly for ntsc-1.2

* Add all unnamed functions to functions.txt

* Update docs/retail_versions.md for ntsc-1.2

* Format

* Update docs/retail_versions.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Remove mention of US

* OOT_N64 -> PLATFORM_N64, OOT_GC -> PLATFORM_GC

* Move mtxutil to libultra/gu

* Fix libultra/io bss splits

* Fix merge

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-11 06:20:43 -04:00
cadmic
9eec8af498
Add "do {} while (0);" to CLOSE_DISPS (#2025) 2024-08-10 18:48:27 -04:00
cadmic
feac688313
Match NTSC file select (#1998)
* Match NTSC file select

Co-authored-by: inspectredc <inspectredc@gmail.com>

* nes -> eng in macros

* Duplicate more code but use less #ifs

* Format

---------

Co-authored-by: inspectredc <inspectredc@gmail.com>
2024-08-08 00:27:02 -04:00
cadmic
ec5068c58d
Introduce OOT_VERSION and OOT_REGION defines for build info and ROM header (#2003)
* Use version defines for build info and ROM header

* Use existing REGION_ defines for OOT_REGION instead
2024-07-28 00:46:55 -04:00
cadmic
bf3339a16d
Set up build system and disassembly for gc-us (#1982)
* Build gc-us

* Set up gc-us disassembly

* Don't disasm unchanged overlays

* Fix gc-eu-mq BSS

* romalign link_animetion for NTSC

* Explicitly set CPP defines to 0/1

* Add #ifs to segment_symbols.h

* Add sButtonTextures now

* Fix message _SHIFTL usage

* Don't ifdef LANGUAGE_MAX
2024-07-06 21:38:31 +02:00
Anghelo Carvajal
d8f2e9abc6
Move PlayState to a new z64play.h (#1966)
* ActorContext

* frameadvance

* SfxSource

* GameOverContext

* RoomContext

* TransitionActorContext

* fix bss

* Move PlayState

* Move play functions to new header

* SAC_ENABLE

* no longer needed

* SAC_ENABLE again

* z_demo being silly

* comment

* format headers

* fix retail bss

* actually fix bss

* Cutscene_ProcessScript comment

* bss again

* Update src/code/z_demo.c

Co-authored-by: cadmic <cadmic24@gmail.com>

* rename to frame_advance and remove it from z64.h

* move macros too

* review

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
2024-06-25 15:13:31 -04:00
mzxrules
8d83727429
Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956)
* split sys_math, sys_math3d, z_lib from global.h

* suggestions

* forgot this

* more math stuff

* nit fix

* re-add ichain.h

* resolve tharo's comments
2024-06-19 00:00:23 -04:00
Dragorn421
5c3a722aca
Fixup permuter_settings (#1746)
* fix how permuter imports PRINTF macros wrt the ido-has-no-variadic-macros hack

* more permuter_settings fixups
2024-02-20 07:38:58 -05:00
cadmic
178e95ae50
Give debug_malloc.c the same treatment as system_malloc.c and z_malloc.c (#1700) 2024-02-03 10:59:25 -05:00
cadmic
67d4f0f36a
Match retail z_skin.c, z_skin_awb.c, z_skin_matrix.c (#1697)
* Match retail z_skin_matrix.c

* Match retail z_skin_awb.c

* Match retail z_skin.c

* Remove same-line hacks
2024-02-02 13:29:58 -05:00
cadmic
4e2d2885bc
Match retail padmgr.c and sys_rumble.c (#1693)
* Match retail padmgr.c

* Match retail sys_rumble.c

* Poke jenkins
2024-02-02 12:25:44 -05:00
engineer124
1e21f69b37
z_play retail OK (#1688)
* z_play OK

* cleanup spacing

* PR
2024-02-01 17:00:27 -05:00
Tharo
5e8e01f110
z_view.c gc-eu-mq OK (#1681)
* z_view.c retail

* Replace PERSPECTIVE_EDITOR_ACTIVE, adjust PRINTF selection condition

* Macro-ify View_ErrorCheckEyePosition
2024-01-31 20:09:16 -05:00
cadmic
4bd005520d
Remove a double #endif (#1672) 2024-01-30 20:15:57 -05:00
cadmic
9816f62129
Define OOT_DEBUG=0 in retail builds (#1658)
* Define OOT_DEBUG=0 in retail builds

* Fix ifndef

* Replace VI_MODE_EDITOR_INACTIVE

* Revert "Replace VI_MODE_EDITOR_INACTIVE"

This reverts commit f7c4cae7c3.

* Replace VI_MODE_EDITOR_INACTIVE, take 2

* Revert EnBom_Draw
2024-01-30 13:54:38 -05:00
Yanis42
9f169a67cd
Match `game.c` - OK (#1644) 2024-01-29 15:27:29 -05:00
cadmic
90a6268460
Test for __sgi instead of __GNUC__ for PRINTF macro (#1612) 2024-01-18 08:47:22 -05:00
cadmic
6b5533ccd9
Create debug macros for LogUtils functions (#1610) 2024-01-16 09:59:02 -05:00
cadmic
324db1d578
Replace most osSyncPrintf calls with PRINTF macro (#1598)
* Replace most osSyncPrintf calls with PRINTF macro

* DEBUG -> OOT_DEBUG
2024-01-12 10:38:13 -05:00
cadmic
cd917b0cb8
Create debug macros for common functions (#1597)
* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
2024-01-09 07:59:03 -05:00
Tharo
3475651701
libc cleanup (#1568)
* libc cleanup

* Suggested changes, small alloca tweak

* Remove printf include
2023-10-27 16:06:44 +02:00
Tharo
7235af2249
Apply noreturn attribute where applicable (#1532) 2023-09-09 10:24:52 -04:00
Dragorn421
6e7a6d4181
Split SaveContext into sub-structs (#1393)
* Split SaveContext struct

* run formatter

* Remove temporary-until-split stuff in z_sram

* .

* run formatter
2023-08-13 15:24:26 -04:00
Dragorn421
da2e8a8f2c
Skelanime/Animation header cleanup (#1434)
* Skelanime/Animation header cleanup

* touch up names of the two existing moveFlags macros

* formatter is a dum dum D:
2022-11-30 18:46:12 +01:00
Dragorn421
cc2409606e
Update item names (#1376)
* Reevaluate item names (`ItemID` enum)

* format

* Carry `ItemID` changes to `ExchangeItemID`

* format

* Add item enum comments on items to slots array

* Rename slots according to current item enum names

* Add item enum comments on items to PlayerItemAction array

* Rename PlayerItemAction enum names according to current item enum names

* gi, gid names...

* `QUEST_GERUDO_CARD` -> `QUEST_GERUDOS_CARD`

* `DUNGEON_KEY_BOSS` -> `DUNGEON_BOSS_KEY`

* `UPG_` sticks/nuts : +deku

* Fixed remove array enum comments in `sDebugSaveEquips`

* "magic beans" -> "magic bean" (singular)

* cucco -> chicken (the one from weird egg, "alarm clock bird" from literal japanese translation)
2022-11-16 13:23:27 -05:00
Tharo
c165ed015c
Improvements to Video Interface related functions and data (#1332)
* Improvements to VI related functions

* Fix

* Suggested changes

* Comment enum values

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Suggested changes, plus comments in visetspecial.c

* Name gViConfigModeType

* Further suggested changes

* Format

* Fix comment on modeLPN2

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2022-11-13 18:07:27 -05:00
Roman971
f5a7c5612b
Use intptr types in more code files (#1385)
* Use intptr types for segments and a few system files

* Use intptr types for more dma rom addresses

* Use intptr types in data referring to rom files

* Update and cleanup a few message casts

* Change sys_cfb functions and debugHeapStart to use pointers

* Update graph.c for the sys_cfb return type change
2022-10-02 11:38:09 -04:00
Tharo
0d52a4aebd
More documentation for PreRender.c (#1340)
* More documentation for PreRender.c

* Comment fix

* Suggested changes

* More on coverage reading functions

* Further comment changes

* Further suggestions
2022-08-28 12:18:20 -04:00
Tharo
451b24f79b
Fix a number of warnings when compiling with GCC (#1239)
* Silence a number of GCC warnings

* Remove

* Suggested changes

* Format

* Fix comment in en_go2
2022-06-03 18:51:23 +02:00
fig02
2e6279bc8e
PlayState Rename (#1231)
* global context -> play

* fix PlayState* PlayState
2022-05-21 14:23:43 -04:00
fig02
4f0018bf36
Environment documentation pass (#1115)
* some docs, start introducing time macro

* most usages of CLOCK_TIME

* finish up clock time defines, format

* saving incase i need to revert

* more docs

* more docs progress

* some more docs

* format with 11

* change sos to storm

* update functions.h

* some depth stuff

* review 1 and 2

* whoops

* update zbuf stuff

* most of review 3

* enum name

* storm state enum

* review 4

* fix enum

* add comment to skyboxischanging

* review

* things dont match, committing so i can change branches

* revert struct changes

* define for override_full_control

* new clock_time macro

* fill alpha -> glare strength

* update comment

* remove indoor/outdoor, new name for underwater light variable

* remove copy pasted comment

* fix comments

* remove whitespave

* review
2022-05-20 14:40:13 -04:00
engineer124
bf56c94f0f
Document Sub-Cameras (#989)
* Copying SubCam Changes from PR 908, made it to the end of bosses

* Finish copying over PR

* format

* More cleanup

* clean-up

* PR Suggestions, Clean-Up, Improvement in CS

* Remove substructs from fd/fd2

* format

* Improve fishing

* minor fix

* Make CutsceneCameraDir more general

* `sActiveCamMove` -> `sCamMove`

* Fix conflict with object kankyo

* Add CAM_ID_MAIN to object_kankyo

* Improve cam cutscenes further

* Revert cutscene cmd names (better for a separate PR)

* At -> LookAt in the context of Cutscenes

* Missed naming in diving game

* Format

* Fill in Ganon2 Names (now that it's matching)

* format

* `sActiveCamId` -> `sReturnToCamId`

* activeCamId -> returnToCamId

* Discord Discussions

* FIRST

* Move macro to bottom, comments

* More suggestions

* PR suggestion, cleanup comment

* Oops

* add comments

* Adjust comment

* Change edge-case

* whoops

Co-authored-by: fig02 <fig02srl@gmail.com>
2022-05-12 20:35:31 +02:00
Dragorn421
b9fded7b4e
Doc equips usage (inventory, current and player-specific constants) (#1142)
* Doc equips usage (inventory, current and player-specific constants)

* Improve some comments

* `currentSword`(`Item`) -> `currentSwordItemId`

* Comments on the right in `D_801261F8`

* Improve `sDebugSaveInventory.equipment` formatting with extra parentheses

* Use constants for `sNewSaveInventory.equipment`

* Run formatter

* Make comments in z64save.h header a single line even if very long

* `CHECK_OWNED_EQUIP_ALT`

* One more use of `CHECK_OWNED_EQUIP`

* `OWNED_EQUIP_FLAG`

* `OWNED_EQUIP_FLAG_ALT`

* Improve (?) giving sword by item id

* "half-byte" -> "nibble"

* Improve equips for setting kokiri sword

* Improve (?) checking boots by item id

* Improve (?) checking equips by item id

* Fixup one spot assuming `EQUIP_TYPE_SWORD == 0`

* Comments on the right in `sBootDListGroups`
2022-04-30 18:18:56 +02:00
Dragorn421
6336df5fcd
Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094)
* script-assisted `itemGetInf` flags

* comment near non-trivial `itemGetInf` usage

* Run formatter

* Try something with the itemgetinf flags that can't use the packed value

* Add defines for `eventChkInf` (direct access)

* Add defines for `eventChkInf` (access through `Flags_GetEventChkInf`)

* Add defines for `eventChkInf` (access through `Flags_SetEventChkInf`)

* Add defines for `infTable` (direct access)

* Add defines for `infTable` (used by `Flags_GetInfTable`)

* Add defines for `infTable` (used by `Flags_SetInfTable`)

* Add defines for `eventInf`

* parenthesis cleanup near `GET_EVENTCHKINF` usage

* parenthesis cleanup near `GET_ITEMGETINF` usage

* parenthesis cleanup near `GET_INFTABLE` usage

* fixup one `eventInf` usage

* parenthesis cleanup near `GET_EVENTINF` usage

* parenthesis cleanup near `Flags_GetEventChkInf` usage

* slight `z64save.h` formatting improvement

* Improve itemGetInf flags in z_bg_dy_yoseizo

* Questionable improvement in z_en_ge2

* Questionable improvement in z_en_daiku

* Questionable improvement in z_en_mu

* Run formatter

* Parentheses around `gSaveContext` macros arguments

* Move individual flags define to the end of z64save.h, and improve comments separating the groups
2022-04-29 14:19:48 -04:00