* Match GetCue functions
* Match retail demo actors
* Add redundant parentheses around kREG(X) == Y in z_demo_gt.c
* Remove goto in DemoEffect_DrawLightEffect
* Rename "dl"
* Comment on possible array
* Use the word "fake"
* Remove redundant return
* Remove `(ActorFunc)` casts in initvars, use `/**/` trick for format
Achieved by using the following regex:
(ActorInit.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*\n\};)
replaced with
$1$2/**/ $3$4/**/ $5$6/**/ $7$8/**/ $9$10/**/ $11$12/**/ $13$14/**/ $15$16/**/ $17$18/**/ $19
plus a change from /**/ to #if 0 #endif in docs/
* Manual fixes
* commit old stuff
* progress
* progress
* progress
* progress
* more progress, renaming cues next
* small changes
* enum values added for all actions
* hardcoded values removed when possible
* commands renamed
* first pass of action -> cue
* fix some matches
* some more cleanup
* scriptPtr
* forgot one
* remove cue rot union
* more changes
* some more stuff
* more stuff
* fix matching issues
* some more things
* progress, starting to rename destinations
* small changes
* name some destinations
* more names
* need to switch branch
* progress
* first pass of destination names
* usages fixed
* use destination enum
* fix csdis
* format
* command descriptions
* revert accidental zap changes
* forgot some things
* use a single macro for CutsceneCameraPoint (idk why i didnt think of this sooner)
* typo
* review1
* clarify ruby/sapphire comment
* remove endframe for commands that dont use it
* some more review
* most review, but not all
* scriptPtr -> script, and another small change
* ocarina action
* remove +1 from light settings command, change comment
* actionIndex -> cueIdTemp (i guess)
* _SetCueX -> _SetXFromCue
* format
* tweak fade out seq arg names
* use spline terminology
* more dragorn and engineer review
* misc start/end frame note
* cleanup StartPosRotFromCue vs PosRotFromCue
* cleanup spline terminology
* sPrevCamId -> sReturnToCamId
* comment on debug cs data address
* Cutscene_Init -> Cutscene_InitContext
* single point types are not a list
* remove todo comment
* some more review
* rumble struct names
* some review
* more review
* missed one
* reword pointer comment
* even more review
* match transition terminology with z_play
* change condition and format
* frame count
* command specific structs with alignment
* anon review
* remove unneeded arg from time macro
* yeet `CsCmdGeneric`
* remove unused from single point types
* typo
* compromise attempt -- name endFrame everywhere
* fixes
* fix again
* copied the wrong note
* cutscene data note
* review, format
* compat defines
* idk whats going on man
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* `vt.h` -> `terminal.h`
* `VT_` -> `T_` (as in Terminal)
* `vt.h` -> `terminal.h` in includes too Pepega
* Sort out tiny terminal.h include inconsistencies
* Format
* -> `TE_`
* format
* `TE_` -> back to `VT_` (parkour!)
* explicit VT
* Update asm-processor and fix includes with EARLY
* Enable more IDO warnings and disable unwanted warning 516
* Fix most new and remaining warnings
* Improve skelanime comment
* Improve asmproc pragma comment
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Add suggested comment for a wrong prototype
* Update asm-processor with the latest fix
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Rename variables and function
* Improve comment
* PR Suggestion
* PR Suggestions
* Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx`
* Oops, fixed that
* Document/fix `Player#bodyPartsPos` usage
* `distFromLinksHead` -> `distFromPlayerHat`
* Comment on `bodyPartsPos[-1]`
* Run formatter
* Use `PLAYER_BODYPART_MAX` more
* Use hex for `PlayerBodyPart` enum comments
* Tool-assisted flags for `Actor_UpdateBgCheckInfo`
* Manual flags separation
* Run formatter
* Light doc on the flags
* `UPDBGCHECKINFOFLAG_` -> `UPDBGCHECKINFO_FLAG_` (what an improvement!)
* Run formatter
* Run formatter
* Add ACTOR_FLAG_ defines
* Add ACTOR_FLAGS_ALL macro and use ACTOR_FLAG_* constants everywhere
* Remove unused ACTOR_FLAG_* constants
* actor flags in bigokuta & ko
* actor flags in obj_mure
* actor flags in stalfos, twinrova & ganon2
* actor flags in morpha & barinade
* name some previously missed actor flags
* found some comments using hex for actor flags
* Actor flags in ovl_En_Ganon_Mant
* Actor flags in EnWf
* Flags in en_zf
* Actor flags in BossGanon (FeelsOKMan)
* Remove `ACTOR_FLAG_NONE`
* Wrap expansion of `FLAGS` in parentheses
* `ACTOR_FLAGS_ALL` -> `CHECK_FLAG_ALL`
* Move `CHECK_FLAG_ALL` to `macros.h`
* Run formatter
* Format all translation comments like `// "..."` (hopefully all of them)
* Move translation comments to before on long lines
Located them with `grep -r src -e '^[^(]*);[ ]*//'`
Regex `osSyncPrintf\([^;]*\n.*//` didn't find more
* Format two more
* Fix all headers to comply with C standard
* fix a file in libultra
* Update include/stdbool.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update stdbool.h
* Update z64animation.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Initial progress on Door_Warp1
* Fix merge
* More work on Door_Warp1
* Decompile most of Door_Warp1
* 2 more functions OK
* All decompiled, 3 nonmatching
* Tiny improvements, fix several warnings
* Remove commented GLOBAL_ASM lines
* Fix
* Fix merge
* Two more matches
* Some docs
* More docs
* Use generated reloc under NON_MATCHING
* Fix accesses in ru1
* Add break and add limbs and dlists for the skeleton to the object xml
* Comment values for enums
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* boolean returns for flag checking functions
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
* Named more loop variables i and named DoorWarp1_FloatPlayer
* Last function matched thanks to Roman
* Some further suggestions
* Fix
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
* matches
* more matches
* progress?
* it's time
* so close
* organize declarations
* docs
* more fixes
* more fixes
* fix stage 1
* more fixes
* first try
* demo ids in decimal
* final cleanup
* one more thing
* fixes
* more cleanup
* onepointcs
* OnePointCutscene
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
* .gitkeep and xml
Signed-off-by: angie <angheloalf95@gmail.com>
* comment out most of the xml
Signed-off-by: angie <angheloalf95@gmail.com>
* add all animations
Signed-off-by: angie <angheloalf95@gmail.com>
* textures
Signed-off-by: angie <angheloalf95@gmail.com>
* more textures
Signed-off-by: angie <angheloalf95@gmail.com>
* another texture
Signed-off-by: angie <angheloalf95@gmail.com>
* eye and mouth textures
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* add to spec and comment out a problematic skeleton
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* replace almost all d_ references
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* add missing include
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* fix problems with overlapping data
Signed-off-by: angie <angheloalf95@gmail.com>
* replace references to Darunia's skeleton
Signed-off-by: Angie <angheloalf95@gmail.com>
* rename cutscenes in en_du
Signed-off-by: Angie <angheloalf95@gmail.com>
* last renaming
Signed-off-by: Angie <angheloalf95@gmail.com>
* ups, forgot to delete some pointers from undefined_syms.txt
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename the animations
Signed-off-by: angie <angheloalf95@gmail.com>
* run format
Signed-off-by: angie <angheloalf95@gmail.com>
* gDaruniaSageFormationAnim
Signed-off-by: angie <angheloalf95@gmail.com>
* update actor symbols from object
Signed-off-by: angie <angheloalf95@gmail.com>
* rename eyes
Signed-off-by: angie <angheloalf95@gmail.com>
* rename a mouth texture
Signed-off-by: angie <angheloalf95@gmail.com>
* run format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
* typo
Signed-off-by: angie <angheloalf95@gmail.com>
* delete gitkeep
Signed-off-by: angie <angheloalf95@gmail.com>
* link of the pr
Signed-off-by: Angie <angheloalf95@gmail.com>
* update the cs name to the correct one
Signed-off-by: angie <angheloalf95@gmail.com>
* tlut
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* add object name to outname in palettes
Signed-off-by: angie <angheloalf95@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* DemoDu_Init and externed data
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* functions called by init
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* DemoDu_Destroy
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* DemoDu_Update
Signed-off-by: angie <angheloalf95@gmail.com>
* DemoDu_Draw
Signed-off-by: angie <angheloalf95@gmail.com>
* func_80969FD0
Signed-off-by: angie <angheloalf95@gmail.com>
* func_8096B840
Signed-off-by: angie <angheloalf95@gmail.com>
* two non matching functions
Signed-off-by: angie <angheloalf95@gmail.com>
* import data
Signed-off-by: angie <angheloalf95@gmail.com>
* func_8096BF60
Signed-off-by: angie <angheloalf95@gmail.com>
* func_8096BF54
Signed-off-by: angie <angheloalf95@gmail.com>
* about half of the updates functions
Signed-off-by: angie <angheloalf95@gmail.com>
* almost the other half of update functions
Signed-off-by: angie <angheloalf95@gmail.com>
* the rest of the updates functions
Signed-off-by: angie <angheloalf95@gmail.com>
* DemoDu_UpdateEyes
Signed-off-by: angie <angheloalf95@gmail.com>
* bunch of functions
Signed-off-by: angie <angheloalf95@gmail.com>
* func_8096A970
Signed-off-by: angie <angheloalf95@gmail.com>
* Another chunk of functions
Signed-off-by: angie <angheloalf95@gmail.com>
* More functions and a bit of renaming
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* More functions
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* a bit of renaming and five more functions
Signed-off-by: angie <angheloalf95@gmail.com>
* nonmatching function still not matching
Signed-off-by: angie <angheloalf95@gmail.com>
* func_8096B57C and a bit of renaming
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* func_8096A528
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* move static variables around
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* another bit of renaming
Signed-off-by: angie <angheloalf95@gmail.com>
* REG
Signed-off-by: angie <angheloalf95@gmail.com>
* Document the functions that give the medallion to player
Signed-off-by: angie <angheloalf95@gmail.com>
* More function renaming
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* more function renaming
Signed-off-by: angie <angheloalf95@gmail.com>
* firemedallion and credits
Signed-off-by: angie <angheloalf95@gmail.com>
* rename some variables in a nonmatching function
Signed-off-by: angie <angheloalf95@gmail.com>
* i hate this function, and it is so dumb.
it took me days to figure it out, the error was so stupid
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* rename mouthtextures and some variables
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* Rename almost all the missing functions
Signed-off-by: angie <angheloalf95@gmail.com>
* whoops, i forgot to run format.sh
Signed-off-by: angie <angheloalf95@gmail.com>
* Renaming the references to the cutscene at the chamber of the sages after killing ganon
Thanks to @tharo
Signed-off-by: angie <angheloalf95@gmail.com>
* Many of the changes requested by @petrie911
Signed-off-by: angie <angheloalf95@gmail.com>
* Inline the assignments at DemoDu_CsGoronsRuby_SpawnDustWhenHittingLink
Signed-off-by: angie <angheloalf95@gmail.com>
* change wrong type
Signed-off-by: angie <angheloalf95@gmail.com>
* changes requested by @fig02
Signed-off-by: angie <angheloalf95@gmail.com>
* run format
Signed-off-by: angie <angheloalf95@gmail.com>
* remove s prefix in dustPosOffsets
Signed-off-by: angie <angheloalf95@gmail.com>
* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
* Started doing cleanup
* did more work
* did more migration
* migrated more rodata and worked on some structs
* did more work
* Removal of ROOM field from initvars, some rodata migration, some string decompilation
* General update
* Decompiled vt strings
* Tool work
* Tool improvements
* 270 overlay rodata files remaining
* better float handling
* floats
* Many more floats
* migrated boss_mo
* assorted fixes
* Migrated 10
* tool improvements
* migrated 10
* 10 more
* 1 more
* did a few more
* fixes
* 10 more
* more floats
* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.
* removed changes made to script by accident
* migrated largest rodata - ovl_fishing
* Did some more
* 114 remaining
* 99 left !
* almost done migrating rodata
* did some more, done for tonight
* almost done, tried add support to the script for z_player
* All possible rodata migrated in actor overlays
* update
* removed static from all overlays, ran format.sh
* Removed unknown actor structs
* converted a few floats
* Added new lines to header files that were missing them. Removed unused asm files
* Removed unused asm files
* Formatting newlines
Further formatting
spacing
.float spacing
More space formatting
More spacing formatting
Removing .balign 4 after floats
Co-authored-by: Ethan Roseman <ethteck@gmail.com>