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Author SHA1 Message Date
Dragorn421
ab90300062
Rename vt.h to terminal.h (#1339)
* `vt.h` -> `terminal.h`

* `VT_` -> `T_` (as in Terminal)

* `vt.h` -> `terminal.h` in includes too Pepega

* Sort out tiny terminal.h include inconsistencies

* Format

* -> `TE_`

* format

* `TE_` -> back to `VT_` (parkour!)

* explicit VT
2022-11-01 19:17:11 -04:00
Dragorn421
c0a0688dc5
Remove const from ActorInit initvars declarations (#1417) 2022-10-24 19:29:38 -04:00
Dragorn421
40a4abefa5
Doc dynapoly move flags (#1372)
* Doc dynapoly move flags

* Use `DYNAPOLYMOVE_UPD_` more

* remove `DynaPolyActor.unk_15A` (padding)

* `DYNAPOLYMOVE_UPD_` -> `DYNA_MOVE_`

* Remove `DYNA_MOVE_POS_AND_ROT_Y`

* Actual docs

* Update function names

* transformFlags and Carried names

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Fixup comment on `DynaPolyActor_UpdateCarriedActorPos`

* Format

* `DYNA_TRANSFORM_NONE` -> 0

* Touch up mentioning the `DYNA_TRANSFORM_` flags in docs

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-12 00:47:33 +02:00
Tharo
4f65d08eb5
Rumble doc (#1375)
* Rumble doc

* Fixes, suggested changes

* Improve padmgr retrace callback related code

* Name some rumble-adjacent things, further suggested changes

* Further suggested changes

* Suggested changes
2022-09-27 12:40:26 -04:00
fig02
afbc312024
Rename "Scene Setup Index" to "Scene Layer" (#1300)
* setup -> layer

* IS_CUTSCENE_LAYER

* review

* backtick

* remove some more mentions of setup

* alt header block

* clarifying comment
2022-07-30 17:28:50 -04:00
engineer124
1d19f37b26
Rename "Sound" to "Sfx" (#1292)
* First attempt

* More

* rename

* more sound -> sfx / sound effect (#7)

* PR Suggestions

* PR Suggestions

* Small fix

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2022-07-30 09:05:27 -04:00
Roman971
feadb0d9ee
Enable more IDO warnings and apply fixes (#1264)
* Update asm-processor and fix includes with EARLY

* Enable more IDO warnings and disable unwanted warning 516

* Fix most new and remaining warnings

* Improve skelanime comment

* Improve asmproc pragma comment

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Add suggested comment for a wrong prototype

* Update asm-processor with the latest fix

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2022-06-12 19:24:45 -04:00
Roman971
b0bfa9eb69
Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/

* Fix header paths in asset xmls to start with assets/

* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00
Dragorn421
1a41694d58
Add enum for setup dls and name z_rcp.c functions (#1196)
* Introduce `SetupDL` enum

* wip

* wip

* Remove comments on each setupdl index

* Name setup dl functions by setupdl index

* `Gfx_SetupDl` -> `Gfx_SetupDL`

* Run formatter

* globalctx -> play

* fix regressions

* `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore)

* `CallSetupDL` -> `SetupDL`
2022-06-03 18:25:48 -04:00
engineer124
0a95d17aa8
Document Sequence Cutscene Effects (Sequence 109) (#1246)
* Seq 109 docs

* Fix

* Reorder function name
2022-06-02 03:49:10 -04:00
fig02
2e6279bc8e
PlayState Rename (#1231)
* global context -> play

* fix PlayState* PlayState
2022-05-21 14:23:43 -04:00
Dragorn421
0e5ecdcd73
Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158)
* Run formatter

* Touch up angle macros (parentheses and hex constants)

* Add `BINANG_TO_RAD_ALT`

* Swap `BINANG_TO_RAD` and `BINANG_TO_RAD_ALT`

* Run formatter
2022-03-19 20:16:33 -04:00
EllipticEllipsis
eadc477187
New relocation-generating program (#1016)
* Update makefiles

* git subrepo clone git@github.com:EllipticEllipsis/fado.git tools/fado

subrepo:
  subdir:   "tools/fado"
  merged:   "46c4d751a"
upstream:
  origin:   "git@github.com:EllipticEllipsis/fado.git"
  branch:   "master"
  commit:   "46c4d751a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* git subrepo pull tools/fado

subrepo:
  subdir:   "tools/fado"
  merged:   "88114ebce"
upstream:
  origin:   "git@github.com:EllipticEllipsis/fado.git"
  branch:   "master"
  commit:   "88114ebce"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* A few ideas for computing dependencies

* Remove reserved identifiers from spec.h and util.h
and add required headers

* Fix a couple more headers

* Program for reloc prerequisites

* git subrepo pull tools/fado

subrepo:
  subdir:   "tools/fado"
  merged:   "36a905f72"
upstream:
  origin:   "git@github.com:EllipticEllipsis/fado.git"
  branch:   "master"
  commit:   "36a905f72"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* Update makefile to make dependency files and use overlay's name

* git subrepo pull tools/fado

subrepo:
  subdir:   "tools/fado"
  merged:   "43c339a59"
upstream:
  origin:   "git@github.com:EllipticEllipsis/fado.git"
  branch:   "master"
  commit:   "43c339a59"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* Change awk to grep, delete ZAPD files, gitignore elf

* Delete all the cfg files

* Fix memory leaks

* Rename and add coloured errors

* Makefile tweaks
- preprocess spec before grep
- split order prerequisites via phony target to reduce dependency edges
- remove `resources` target
- remove separate overlays targets
- use `$(SPEC)` throughout
- change to using filenames of relocs for overlay names via `$*`
- Rearrange targets to better reflect their categories

* Update gitignore

* Review

* Add a check for the reloc file name

* get_segment_by_name

* get_stmt_id_by_stmt_name

* Cleaning up

* algorithm change

* function rename

* Fix typos

Co-authored-by: angie <angheloalf95@gmail.com>
2022-02-06 14:40:26 -05:00
engineer124
59e212c197
Document code_8006BA00 (Audio Sound Sources) (#997)
* Document SoundSources

* PR Suggestions

* Duration timers to dec

* `PlaySfxByPosAndId` -> `PlaySoundByPosition`

* Improve names

* `PlaySfxAtStationaryPosition` -> `PlaySfxAtFixedWorldPos` and `originWorldPos` -> `worldPos`

* format
2022-01-10 20:31:53 -05:00
Dragorn421
a9284494f2
Use defines for actor flags (#873)
* Add ACTOR_FLAG_ defines

* Add ACTOR_FLAGS_ALL macro and use ACTOR_FLAG_* constants everywhere

* Remove unused ACTOR_FLAG_* constants

* actor flags in bigokuta & ko

* actor flags in obj_mure

* actor flags in stalfos, twinrova & ganon2

* actor flags in morpha & barinade

* name some previously missed actor flags

* found some comments using hex for actor flags

* Actor flags in ovl_En_Ganon_Mant

* Actor flags in EnWf

* Flags in en_zf

* Actor flags in BossGanon (FeelsOKMan)

* Remove `ACTOR_FLAG_NONE`

* Wrap expansion of `FLAGS` in parentheses

* `ACTOR_FLAGS_ALL` -> `CHECK_FLAG_ALL`

* Move `CHECK_FLAG_ALL` to `macros.h`

* Run formatter
2021-12-05 19:11:38 -05:00
fig02
e635e34265
Remove THIS macro (#1047)
* remove THIS

* fix

* forgot dorf
2021-12-04 11:33:00 -05:00
Dragorn421
f1d27bf653
Fix/cleanup/rephrase miscellaneous stuff (#983)
* Add parens around params usage in VEC_SET macro

* Remove unnecessary space character in a xml

* Use defines instead of magic values in head/tail magic comments

* Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00`

* `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])`

* `0x803DA800` -> `0x80400000 - frame buffer size`

* Use `OS_VI_` defines instead of hex

* Add empty line after some variable declarations

* Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c`

* `Matrix_MtxFToYXZRotS` does not use `MTXMODE_`

* Use `MTXMODE_` more

* Remove `ASCII_TO_U32`, use `'IS64'`

* Add explicit `!= NULL` in some ternaries

* Use `INV_CONTENT`, `AMMO` macros more

* Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam`

* Get rid of lowercase hex (outside libultra)

* `gWindMill*` -> `gWindmill*`

* Format and small fix enums in `z_boss_mo.h`

* Use `CHECK_BTN_ANY` more

* Fix xz/xy mistake in comment in tektite

* Rephrase comments mentioning "the devs" in a more neutral way

* Clean-up some objectively useless parens

* Fix some negative values written as u16 instead of s16 in ichains

* `SKJ_ACTON_` -> `SKJ_ACTION_`

* Run formatter

* Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E`

* Remove comments using in-game text

* Remove `U` suffix from integer literals

* Revert "Remove `ASCII_TO_U32`, use `'IS64'`"

This reverts commit c801337dde.

* Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`

* Add empty line after decl x2

* Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`"

This reverts commit d80bdb32da.

* Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum)

* Only use `PLAYER_SHIELD_` enum with `Player#currentShield`

* Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
2021-10-02 23:17:09 -04:00
Dragorn421
c57c0f13fc
Format all translation comments like // "..." (hopefully all of them) (#986)
* Format all translation comments like `// "..."` (hopefully all of them)

* Move translation comments to before on long lines

Located them with `grep -r src -e '^[^(]*);[ ]*//'`
Regex `osSyncPrintf\([^;]*\n.*//` didn't find more

* Format two more
2021-09-28 19:53:56 -04:00
petrie911
e51f50f0ff
Decompile z_kankyo (#956)
* working

* start color switch

* progress

* progress

* progress on bgm func

* progress

* game over matched (except the rodata meme)

* start update

* progress

* lightning docs done

* progress

* progress

* progress

* progress

* progress

* can compile at least

* suns state, progress on kankyo_update

* some new names

* progress

* progress

* progress

* new functions

* cleanup

* more matches

* another match

* now functional

* format

* better match

* hugely improved update

* cleanup/review

* remove old changes

* review2

* review3

* missed one

* review4

* change asm filenames

* update doorwarp1

* review5

* Kankyo_ -> Environment_

* format

* merge master and format functions.h

Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-09-20 12:51:35 -04:00
louist103
e3f1ccd902
Fix all headers to comply with C standard (#957)
* Fix all headers to comply with C standard

* fix a file in libultra

* Update include/stdbool.h

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update stdbool.h

* Update z64animation.h

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-09-15 19:24:19 -04:00
Roman971
15c3a5eb91
Remove InitVars declarations from actor headers (#939)
* Remove InitVars declarations from actor headers

* Remove unused files in ovl_En_Ms
2021-09-01 15:03:52 -04:00
Dragorn421
743f42f651
Document EnGoroiwa and BgJyaGoroiwa (#860)
* Document EnGoroiwa and BgJyaGoroiwa

* Run format.sh

* Add renamed functions to actorfixer script

* no more calling out "the devs" for bad code

* `EnGoroiwa#flags` -> `stateFlags`

* `Matrix_MtxFToRotS` -> `Matrix_MtxFToYXZRotS` (and not ZXY oops), `func_800D2264` -> `Matrix_MtxFToZYXRotS`
2021-08-22 11:25:17 -04:00
louist103
556cdad7eb
Big cleanup (#775)
* Adult and child2 macros OK

* ICHAIN cleanup

* almost all overlay data

* format.sh

* func_8002FBAC NON_EQUIVALENT

* PR fixes (MZXrules)

* fix

* change //@ bug to //! @bug

* merge master and missed a //@bug

* fix ruto

* some more cleanup (#2)

* more `! @bug` formatting cleanup

* parenthesis cleanup

* hex naviEnemyId

* run formatter

* replace `IS_NOT_` macros with `!IS_`

* run formatter

* run formatter

* PR fixes (fig)

* Missed something

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-08-22 01:12:57 +02:00
Lucas Shaw
0f644b7545
Decompiled A LOT of objects (#815)
* .

* remove tools/ZAP2 from origin master

* object_spot04_objects

* remove accidentally added xml

* object_spot00_objects

* object_bombf ok

* object_dy_obj

* object_masterzoora

* object_mastergolon and object_masterkokirihead

* object_aob

* object_gt

* object_gt

* object_geff

* object_mag kinda

* object_gjyo_objects OK

* object_ani OK

* object_door_gerudo

* object_md and object_trap

* object_js OK

* object_goroiwa

* object_gs

* object_nwc

* object_niw

* object_ane

* object_os_anime OK

* object_d_hsblock OK

* object_fz OK

* object_ru2 OK

* fixed object_mag

* object_cow OK

* object_spot01_objects OK

* object_spot15_obj

* object_umajump OK

* object_spot18_obj

* object_spot12_obj

* fix symbols in z_item_b_heart

* object_bdan_objects & object_bowl

* object_ddan_objects

* object_owl OK

* object_spot01_matoyab.xml OK

* object_haka OK

* object_heavy_object

* object_ingate and objet_menkuri_objects

* objet_spot00_break & object_relay_objects OK

* object_spot01_matoya OK

* object_spot06_objects OK

* undefined_syms

* object_spot08_obj OK

* object_efc_doughnut & object_zg

* object_ik OK

* object_vm

* object_ei OK

* object_ds OK

* updated spec

* map_48x85_static OK

* object_zl1 & object_peehat ok

* some z_parameter naming and other undefined symbol stuff, object_yukabyun OK

* object_bubble & object_fw ok

* object_shopnuts

* restore delete file

* object_timeblock OK

* object_d_lift OK

* object_kibako2 OK

* object_mamenoki OK

* matches

* remove unused asm

* object_mag ok now

* fixed object_ani

* done for now, im tired

* object_bdan_objects fixed up

* fix bdan

* object_bombf fixed

* object_bowl fixed up

* object_cow fixed

* did more, im tired

* fixed some stuff in object_ddan_objects

* fix object_ddan_object

* object_door_gerudo fixed

* object_ds fix

* object_dy progress

* fixed great fairy

* some more

* more

* object_haka fix

* progress

* ingo_gate fixed

* object_js

* forgot collision

* object_relay_objects fixed

* object_kibako2

* object_mag fixed

* u64* to void*

* more u64* to void*

* object_mamenoki fix

* object_mastergolon & object_masterkokirihead fix

* mido is weird

* fixed build

* fix object_menkuri_objects

* add missing textures in object_menkuri_objects

* object_ms

* fixed object_peehat

* some cleanup stuff

* object_zg fix

* object_spot00_break fix

* object_niw fix

* object_nwc fixed

* object_ru2 object_rr and some of object_owl fix

* object_spot15_obj fix

* business scrub

* object_spot01_matoya fixed

* object_spot18_obj fix

* object_spot01_objects fix

* object_spot04_objects fix

* object_spot04_objects actually fixed

* object_spot12_obj fix

* object_timeblock fix

* object_spot06_objects fixed

* object_spot08_obj fix

* spot01_matoyab fix

* object_trap fix

* object_umajump fix

* object_vm fix

* z_en_niw_lady fix

* object_yukabyun fix

* object_zl1 fixed

* added offsets to object_os_anime

* object_md fix

* object_ane fix

* object_aob fix

* add palette comment

* object_spot00_objects fix

* spot00 fix

* remove unused asm

* updates

* Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815

* Updated object_bdan_objects, ran format.sh

* Change rgb5a1 to rgba16 in my object xmls

* Addressed Anghelo's comments

* review

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 11:53:58 -04:00
petrie911
9b4482314a
OnePointDemo OK (#719)
* matches

* more matches

* progress?

* it's time

* so close

* organize declarations

* docs

* more fixes

* more fixes

* fix stage 1

* more fixes

* first try

* demo ids in decimal

* final cleanup

* one more thing

* fixes

* more cleanup

* onepointcs

* OnePointCutscene

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-03-31 12:18:31 -04:00
fig02
187d2d1500
document code_8008E6A0 (frame advance) (#737)
* OK

* fixes

* format

* remove gotos, thanks petrie
2021-03-28 19:35:16 -04:00
Roman971
d30ef91417
Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
fig02
00a5edea71
Actor Struct Changes (and a few related things) (#617)
* reformat header

* type -> category

* done for now i think

* some more stuff

* first -> head

* focus

* flag comment

* ground -> floor

* remove asm, name wrapper funcs

* name func, format

* review

* targetPriority, format

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* comment

* review

* feet flags

* horse shadow
2021-01-18 16:04:04 -05:00
mzxrules
3cef03f5ff
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes

* got matching

* changed order a bit

* clean up bgcheck

* fix conflict

* fix conflict again

* first stab at identifying types, some oks

* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs

* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args

* couple more OKs

* pushing some OKs

* fix compilation issues

* code_800430A0.c OK, more files decomp'd

* 8003A3E0 big OK :)

* Decomp most of func_8003C614, decomp helper funcs

* Decomp SurfaceType, CamData, and WaterBox property related functions

* more OKs, big OK in 8003C078

* more OKs, more progress, move a function definition in z_collision_check to functions.h

* more clean-ups, more OKs, dyn_vtx is now defined as u8*

* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better

* data migrated, more OKs

* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled

* func_80040284, 800409A8 non_matching, add IS_ZERO macro

* All asm files have C representations, some big OKs, lots of minor tweaks

* More OKs, non-matching code cleanup

* 8003FBF4 and 80040BE4 OK, improve codegen for most functions

* format z_bgcheck.c

* fix warnings, compile errors on NON_MATCHING

* func_8003EE80 is now NON_MATCHING

* begin documenting some functions

* formatting

* more documentation, func_8003A95C OK

* fix PHYSICAL_TO_VIRTUAL changes

* fix var rename

* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP

* func_8004239C ok, more NON_MATCHING improvements, more documentation

* Implement most suggested changes

* Convert comments to slower comments

* /**

* Implement ZAP2 changes

* my anti-virus ate my format.sh results

* Rename a couple hundred functions, fix minor stuff

* rename var so that clang formats correctly

* run format.sh

* implement Petrie's matches/suggestions

* format

* matches

* and the asm

* slight error

* Add SSList

* two more matches

* stuff

* implement code changes

* clean up Petrie's matchings

Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 06:12:58 -05:00
petrie911
8fa6cb6ff9
Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* maths

* Factoriali -> Factorial

* soon, soon

* renames

* rand

* docs

* merged

* formatting

* little more cleanup

* asm crept back in

* changes to MathF

* smooth criminal

* functions.h
2020-12-26 05:44:53 -05:00
petrie911
0c2b92125f
New tool: sfxconvert (#514)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* new tool

* python function conventions

* new name

* new error handling

* whoops comments
2020-12-09 19:39:32 -05:00
petrie911
756f6dc393
Matched EnPoRelay, DemoGt, one more in EnPoSisters, and cleanup BgBdanSwitch (#513)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more matchings, some cleanup

* small cleanup
2020-12-06 12:06:56 -05:00
i82orbom
2ca9c78838
z_demo_gt.c, 2/112 non matching (#480)
* Z_demo_gt.c

* More progress

* More progress

* Some more progress

* Mooore progress

* Removes unused asm

* Additional progress

* More progress

* 36 remaining

* More progress??

* 19 remaining

* some progress?

* First draw function decompiled

* func_80981694

* func_8097F508

* func_8097FF9C

* WIP

* func_80981E84

* func_80982244

* func_80981AA0 cannot believe it matched

* func_8097D7D8

* Rand functions matched

* Changes after rebase of GFX macros

* func_8097F280

* func_8097FDDC

* func_8097E824 some more progress, 2 left

* Removes unused ASM

* Cleanup / Function renaming

* More cleanup / Renaming

* review

* review

* format

Co-authored-by: i82orbom <i82orbom i82orbom@github>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-05 16:19:48 -05:00
Random
174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00
Roman971
1425678d8a
More actor cleanup Part 3 (#118)
* Add custom types for actor specific functions (like actions)

* Add a forward struct declaration for all other actors
2020-05-05 18:53:15 -04:00
Roman971
f114df8929
More actor cleanup Part 2 (#116)
* Change all main actor functions to take a 'Actor* thisx' argument

* Change all actor callbacks to also take a 'Actor* thisx' argument
2020-05-04 15:02:51 -04:00
Lucas Shaw
045a92d7c3
Big actor cleanup (fixed) (#69)
* Started doing cleanup

* did more work

* did more migration

* migrated more rodata and worked on some structs

* did more work

* Removal of ROOM field from initvars, some rodata migration, some string decompilation

* General update

* Decompiled vt strings

* Tool work

* Tool improvements

* 270 overlay rodata files remaining

* better float handling

* floats

* Many more floats

* migrated boss_mo

* assorted fixes

* Migrated 10

* tool improvements

* migrated 10

* 10 more

* 1 more

* did a few more

* fixes

* 10 more

* more floats

* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.

* removed changes made to script by accident

* migrated largest rodata - ovl_fishing

* Did some more

* 114 remaining

* 99 left !

* almost done migrating rodata

* did some more, done for tonight

* almost done, tried add support to the script for z_player

* All possible rodata migrated in actor overlays

* update

* removed static from all overlays, ran format.sh

* Removed unknown actor structs

* converted a few floats

* Added new lines to header files that were missing them. Removed unused asm files

* Removed unused asm files

* Formatting newlines

Further formatting

spacing

.float spacing

More space formatting

More spacing formatting

Removing .balign 4 after floats

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2020-04-14 14:16:34 -04:00
Roman971
3acb30694b Fix actor init vars brace style under bootstrap comments 2020-03-24 00:35:35 +01:00
Roman971
51290f6126 Partially format header files 2020-03-22 22:50:15 +01:00
Roman971
8cfe7cce9f Format all src C files 2020-03-22 22:20:03 +01:00
Jack Walker
087f561f77 First proper commit. 2020-03-17 00:31:30 -04:00