..
ovl_Arms_Hook
Name variables for Audio_PlaySoundGeneral ( #1198 )
2022-04-23 10:55:18 -04:00
ovl_Arrow_Fire
Fix misc 9 ( #1183 )
2022-04-03 18:33:50 -04:00
ovl_Arrow_Ice
Fix misc 9 ( #1183 )
2022-04-03 18:33:50 -04:00
ovl_Arrow_Light
Fix misc 9 ( #1183 )
2022-04-03 18:33:50 -04:00
ovl_Bg_Bdan_Objects
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Bg_Bdan_Switch
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Bom_Guard
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Bombwall
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Bowl_Wall
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Breakwall
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_Bg_Ddan_Jd
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Ddan_Kd
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Dodoago
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Dy_Yoseizo
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Ganon_Otyuka
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Bg_Gate_Shutter
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_Bg_Gjyo_Bridge
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Bg_Gnd_Darkmeiro
Name variables for Audio_PlaySoundGeneral ( #1198 )
2022-04-23 10:55:18 -04:00
ovl_Bg_Gnd_Firemeiro
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Gnd_Iceblock
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Gnd_Nisekabe
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Gnd_Soulmeiro
Name variables for Audio_PlaySoundGeneral ( #1198 )
2022-04-23 10:55:18 -04:00
ovl_Bg_Haka
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Bg_Haka_Gate
Angle cleanup - BINANG_TO_RAD
, BINANG_TO_RAD_ALT
( #1158 )
2022-03-19 20:16:33 -04:00
ovl_Bg_Haka_Huta
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Haka_Megane
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Haka_MeganeBG
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Haka_Sgami
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Haka_Ship
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Bg_Haka_Trap
Document Pushing Player: Bg Conveyors and Climbing Slopes ( #1103 )
2022-04-04 00:06:25 +02:00
ovl_Bg_Haka_Tubo
Fix misc 10 ( #1208 )
2022-04-30 08:33:28 -04:00
ovl_Bg_Haka_Water
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Haka_Zou
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Heavy_Block
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Hidan_Curtain
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Hidan_Dalm
PlayerMeleeWeaponAnimation
enum (#1154 )
2022-03-09 12:52:28 -05:00
ovl_Bg_Hidan_Firewall
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Hidan_Fslift
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Hidan_Fwbig
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Hidan_Hamstep
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Hidan_Hrock
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Hidan_Kousi
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Hidan_Kowarerukabe
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Hidan_Rock
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Hidan_Rsekizou
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Hidan_Sekizou
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Hidan_Sima
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Hidan_Syoku
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Ice_Objects
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Ice_Shelter
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Ice_Shutter
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Ice_Turara
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_Bg_Ingate
Fixup weird horse flags usage ( #1214 )
2022-05-08 18:17:10 -04:00
ovl_Bg_Jya_1flift
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Jya_Amishutter
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Jya_Bigmirror
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Jya_Block
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Jya_Bombchuiwa
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Jya_Bombiwa
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Jya_Cobra
Memstuff ( #1164 )
2022-05-02 00:06:35 +02:00
ovl_Bg_Jya_Goroiwa
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Jya_Haheniron
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_Bg_Jya_Ironobj
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Jya_Kanaami
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Jya_Lift
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Jya_Megami
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Jya_Zurerukabe
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Menkuri_Eye
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Menkuri_Kaiten
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Menkuri_Nisekabe
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Mizu_Bwall
Name variables for Audio_PlaySoundGeneral ( #1198 )
2022-04-23 10:55:18 -04:00
ovl_Bg_Mizu_Movebg
Angle cleanup - BINANG_TO_RAD
, BINANG_TO_RAD_ALT
( #1158 )
2022-03-19 20:16:33 -04:00
ovl_Bg_Mizu_Shutter
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Mizu_Uzu
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Mizu_Water
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Mjin
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Mori_Bigst
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Mori_Elevator
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Mori_Hashigo
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_Bg_Mori_Hashira4
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Mori_Hineri
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Mori_Idomizu
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Mori_Kaitenkabe
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Mori_Rakkatenjo
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Po_Event
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Po_Syokudai
Angle cleanup - BINANG_TO_RAD
, BINANG_TO_RAD_ALT
( #1158 )
2022-03-19 20:16:33 -04:00
ovl_Bg_Pushbox
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_Bg_Relay_Objects
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Bg_Spot00_Break
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Spot00_Hanebasi
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Bg_Spot01_Fusya
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_Bg_Spot01_Idohashira
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_Bg_Spot01_Idomizu
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_Bg_Spot01_Idosoko
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Spot01_Objects2
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Spot02_Objects
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_Bg_Spot03_Taki
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Spot05_Soko
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Spot06_Objects
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Spot07_Taki
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Spot08_Bakudankabe
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Spot08_Iceblock
Angle cleanup - BINANG_TO_RAD
, BINANG_TO_RAD_ALT
( #1158 )
2022-03-19 20:16:33 -04:00
ovl_Bg_Spot09_Obj
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_Bg_Spot11_Bakudankabe
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Spot11_Oasis
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Spot12_Gate
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Spot12_Saku
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Spot15_Rrbox
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_Bg_Spot15_Saku
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_Bg_Spot16_Bombstone
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Spot16_Doughnut
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_Bg_Spot17_Bakudankabe
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Spot17_Funen
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Spot18_Basket
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Spot18_Futa
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Bg_Spot18_Obj
Fix misc 10 ( #1208 )
2022-04-30 08:33:28 -04:00
ovl_Bg_Spot18_Shutter
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Sst_Floor
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Toki_Hikari
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_Bg_Toki_Swd
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Bg_Treemouth
Remove many redundant parentheses (eg. in boolean conditions) ( #1220 )
2022-05-12 09:04:37 -04:00
ovl_Bg_Umajump
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_Bg_Vb_Sima
Name variables for Audio_PlaySoundGeneral ( #1198 )
2022-04-23 10:55:18 -04:00
ovl_Bg_Ydan_Hasi
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Ydan_Maruta
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Ydan_Sp
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Bg_Zg
Name variables for Audio_PlaySoundGeneral ( #1198 )
2022-04-23 10:55:18 -04:00
ovl_Boss_Dodongo
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Boss_Fd
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Boss_Fd2
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Boss_Ganon
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Boss_Ganon2
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Boss_Ganondrof
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Boss_Goma
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Boss_Mo
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Boss_Sst
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Boss_Tw
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Boss_Va
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Demo_6K
Angle cleanup - DEG_TO_RAD
( #1157 )
2022-03-20 19:33:29 -04:00
ovl_Demo_Du
Name variables for Audio_PlaySoundGeneral ( #1198 )
2022-04-23 10:55:18 -04:00
ovl_Demo_Ec
Remove many redundant parentheses (eg. in boolean conditions) ( #1220 )
2022-05-12 09:04:37 -04:00
ovl_Demo_Effect
Document SkelCurve system ( #1192 )
2022-05-20 02:27:54 -04:00
ovl_Demo_Ext
Name variables for Audio_PlaySoundGeneral ( #1198 )
2022-04-23 10:55:18 -04:00
ovl_Demo_Geff
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Demo_Gj
Angle cleanup - macros names ( #1193 )
2022-04-24 10:23:49 -04:00
ovl_Demo_Go
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_Demo_Gt
Angle cleanup - BINANG_TO_RAD
, BINANG_TO_RAD_ALT
( #1158 )
2022-03-19 20:16:33 -04:00
ovl_Demo_Ik
Name variables for Audio_PlaySoundGeneral ( #1198 )
2022-04-23 10:55:18 -04:00
ovl_Demo_Im
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Demo_Kankyo
Doc misc 5 ( #1223 )
2022-05-17 00:14:08 +02:00
ovl_Demo_Kekkai
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_Demo_Sa
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_Demo_Shd
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Demo_Tre_Lgt
Document SkelCurve system ( #1192 )
2022-05-20 02:27:54 -04:00
ovl_Door_Ana
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Door_Gerudo
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Door_Killer
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Door_Shutter
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Door_Toki
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_Door_Warp1
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Efc_Erupc
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_Eff_Dust
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Elf_Msg
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Elf_Msg2
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_En_Am
Fix misc 11 ( #1209 )
2022-05-04 21:25:26 +02:00
ovl_En_Ani
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Anubice
Angle cleanup - macros names ( #1193 )
2022-04-24 10:23:49 -04:00
ovl_En_Anubice_Fire
Angle cleanup - BINANG_TO_RAD
, BINANG_TO_RAD_ALT
( #1158 )
2022-03-19 20:16:33 -04:00
ovl_En_Anubice_Tag
Anubice fix, bit more documentation ( #1136 )
2022-02-11 18:20:48 -05:00
ovl_En_Arow_Trap
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_En_Arrow
Remove many redundant parentheses (eg. in boolean conditions) ( #1220 )
2022-05-12 09:04:37 -04:00
ovl_En_Attack_Niw
Names for some view things ( #1191 )
2022-04-09 00:50:28 +02:00
ovl_En_Ba
document most navi enemies as enum type ( #1110 )
2022-04-18 18:23:12 -04:00
ovl_En_Bb
Fix misc 11 ( #1209 )
2022-05-04 21:25:26 +02:00
ovl_En_Bdfire
Name variables for Audio_PlaySoundGeneral ( #1198 )
2022-04-23 10:55:18 -04:00
ovl_En_Bigokuta
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_En_Bili
Fix misc 11 ( #1209 )
2022-05-04 21:25:26 +02:00
ovl_En_Bird
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_En_Blkobj
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_En_Bom
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_En_Bom_Bowl_Man
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_En_Bom_Bowl_Pit
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Bom_Chu
Fix misc 9 ( #1183 )
2022-04-03 18:33:50 -04:00
ovl_En_Bombf
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_En_Boom
Angle cleanup - BINANG_TO_RAD
, BINANG_TO_RAD_ALT
( #1158 )
2022-03-19 20:16:33 -04:00
ovl_En_Box
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_En_Brob
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_En_Bubble
document most navi enemies as enum type ( #1110 )
2022-04-18 18:23:12 -04:00
ovl_En_Butte
Angle cleanup - BINANG_TO_RAD
, BINANG_TO_RAD_ALT
( #1158 )
2022-03-19 20:16:33 -04:00
ovl_En_Bw
Fix misc 11 ( #1209 )
2022-05-04 21:25:26 +02:00
ovl_En_Bx
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_En_Changer
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Clear_Tag
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Cow
Remove many redundant parentheses (eg. in boolean conditions) ( #1220 )
2022-05-12 09:04:37 -04:00
ovl_En_Crow
Remove many redundant parentheses (eg. in boolean conditions) ( #1220 )
2022-05-12 09:04:37 -04:00
ovl_En_Cs
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Daiku
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Daiku_Kakariko
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Dekubaba
Fix misc 11 ( #1209 )
2022-05-04 21:25:26 +02:00
ovl_En_Dekunuts
Fix misc 11 ( #1209 )
2022-05-04 21:25:26 +02:00
ovl_En_Dh
document most navi enemies as enum type ( #1110 )
2022-04-18 18:23:12 -04:00
ovl_En_Dha
document most navi enemies as enum type ( #1110 )
2022-04-18 18:23:12 -04:00
ovl_En_Diving_Game
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Dns
Doc equips usage (inventory, current and player-specific constants) ( #1142 )
2022-04-30 18:18:56 +02:00
ovl_En_Dnt_Demo
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_En_Dnt_Jiji
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Dnt_Nomal
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_En_Dodojr
document most navi enemies as enum type ( #1110 )
2022-04-18 18:23:12 -04:00
ovl_En_Dodongo
Fix misc 11 ( #1209 )
2022-05-04 21:25:26 +02:00
ovl_En_Dog
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Door
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Ds
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Du
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_En_Dy_Extra
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_En_Eg
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Eiyer
Fix misc 11 ( #1209 )
2022-05-04 21:25:26 +02:00
ovl_En_Elf
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Encount1
Fix misc 10 ( #1208 )
2022-04-30 08:33:28 -04:00
ovl_En_Encount2
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Ex_Item
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Ex_Ruppy
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Fd
Angle cleanup - macros names ( #1193 )
2022-04-24 10:23:49 -04:00
ovl_En_Fd_Fire
Angle cleanup - DEG_TO_RAD
( #1157 )
2022-03-20 19:33:29 -04:00
ovl_En_fHG
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Fhg_Fire
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Fire_Rock
Fix misc 8 ( #1150 )
2022-03-16 22:14:56 +01:00
ovl_En_Firefly
Fix misc 11 ( #1209 )
2022-05-04 21:25:26 +02:00
ovl_En_Fish
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_En_Floormas
Fix misc 11 ( #1209 )
2022-05-04 21:25:26 +02:00
ovl_En_Fr
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_En_Fu
Remove many redundant parentheses (eg. in boolean conditions) ( #1220 )
2022-05-12 09:04:37 -04:00
ovl_En_Fw
Angle cleanup - macros names ( #1193 )
2022-04-24 10:23:49 -04:00
ovl_En_Fz
document most navi enemies as enum type ( #1110 )
2022-04-18 18:23:12 -04:00
ovl_En_G_Switch
Name variables for Audio_PlaySoundGeneral ( #1198 )
2022-04-23 10:55:18 -04:00
ovl_En_Ganon_Mant
Angle cleanup - BINANG_TO_RAD
, BINANG_TO_RAD_ALT
( #1158 )
2022-03-19 20:16:33 -04:00
ovl_En_Ganon_Organ
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_En_Gb
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Ge1
Doc misc 5 ( #1223 )
2022-05-17 00:14:08 +02:00
ovl_En_Ge2
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum ( #1213 )
2022-05-09 13:45:53 -04:00
ovl_En_Ge3
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_En_GeldB
Remove many redundant parentheses (eg. in boolean conditions) ( #1220 )
2022-05-12 09:04:37 -04:00
ovl_En_GirlA
Doc equips usage (inventory, current and player-specific constants) ( #1142 )
2022-04-30 18:18:56 +02:00
ovl_En_Gm
Doc equips usage (inventory, current and player-specific constants) ( #1142 )
2022-04-30 18:18:56 +02:00
ovl_En_Go
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_En_Go2
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Goma
Angle cleanup - macros names ( #1193 )
2022-04-24 10:23:49 -04:00
ovl_En_Goroiwa
Angle cleanup - BINANG_TO_RAD
, BINANG_TO_RAD_ALT
( #1158 )
2022-03-19 20:16:33 -04:00
ovl_En_Gs
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Guest
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Hata
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_En_Heishi1
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum ( #1213 )
2022-05-09 13:45:53 -04:00
ovl_En_Heishi2
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Heishi3
Remove many redundant parentheses (eg. in boolean conditions) ( #1220 )
2022-05-12 09:04:37 -04:00
ovl_En_Heishi4
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Hintnuts
Fix misc 11 ( #1209 )
2022-05-04 21:25:26 +02:00
ovl_En_Holl
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum ( #1213 )
2022-05-09 13:45:53 -04:00
ovl_En_Honotrap
Angle cleanup - BINANG_TO_RAD
, BINANG_TO_RAD_ALT
( #1158 )
2022-03-19 20:16:33 -04:00
ovl_En_Horse
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_En_Horse_Game_Check
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum ( #1213 )
2022-05-09 13:45:53 -04:00
ovl_En_Horse_Ganon
Angle cleanup - macros names ( #1193 )
2022-04-24 10:23:49 -04:00
ovl_En_Horse_Link_Child
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum ( #1213 )
2022-05-09 13:45:53 -04:00
ovl_En_Horse_Normal
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Horse_Zelda
Angle cleanup - macros names ( #1193 )
2022-04-24 10:23:49 -04:00
ovl_En_Hs
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Hs2
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_En_Hy
Doc equips usage (inventory, current and player-specific constants) ( #1142 )
2022-04-30 18:18:56 +02:00
ovl_En_Ice_Hono
Angle cleanup - BINANG_TO_RAD
, BINANG_TO_RAD_ALT
( #1158 )
2022-03-19 20:16:33 -04:00
ovl_En_Ik
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_In
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Insect
Document EnInsect actor ( #1184 )
2022-05-08 17:59:27 -04:00
ovl_En_Ishi
Document EnInsect actor ( #1184 )
2022-05-08 17:59:27 -04:00
ovl_En_It
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_En_Jj
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Js
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_En_Jsjutan
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum ( #1213 )
2022-05-09 13:45:53 -04:00
ovl_En_Kakasi
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_En_Kakasi2
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Kakasi3
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_En_Kanban
Angle cleanup - macros names ( #1193 )
2022-04-24 10:23:49 -04:00
ovl_En_Karebaba
document most navi enemies as enum type ( #1110 )
2022-04-18 18:23:12 -04:00
ovl_En_Ko
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Kusa
Document EnInsect actor ( #1184 )
2022-05-08 17:59:27 -04:00
ovl_En_Kz
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Light
Angle cleanup - BINANG_TO_RAD
, BINANG_TO_RAD_ALT
( #1158 )
2022-03-19 20:16:33 -04:00
ovl_En_Lightbox
Name variables for Audio_PlaySoundGeneral ( #1198 )
2022-04-23 10:55:18 -04:00
ovl_En_M_Fire1
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_En_M_Thunder
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Ma1
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_En_Ma2
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_En_Ma3
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_En_Mag
Document Transition System ( #1131 )
2022-04-27 16:00:25 -04:00
ovl_En_Mb
document most navi enemies as enum type ( #1110 )
2022-04-18 18:23:12 -04:00
ovl_En_Md
Doc equips usage (inventory, current and player-specific constants) ( #1142 )
2022-04-30 18:18:56 +02:00
ovl_En_Mk
Remove many redundant parentheses (eg. in boolean conditions) ( #1220 )
2022-05-12 09:04:37 -04:00
ovl_En_Mm
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Mm2
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Ms
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum ( #1213 )
2022-05-09 13:45:53 -04:00
ovl_En_Mu
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Nb
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Niw
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_En_Niw_Girl
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Niw_Lady
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Nutsball
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_En_Nwc
Angle cleanup - BINANG_TO_RAD
, BINANG_TO_RAD_ALT
( #1158 )
2022-03-19 20:16:33 -04:00
ovl_En_Ny
Fix misc 10 ( #1208 )
2022-04-30 08:33:28 -04:00
ovl_En_OE2
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_En_Okarina_Effect
Document Transition System ( #1131 )
2022-04-27 16:00:25 -04:00
ovl_En_Okarina_Tag
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Okuta
Fix misc 11 ( #1209 )
2022-05-04 21:25:26 +02:00
ovl_En_Ossan
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum ( #1213 )
2022-05-09 13:45:53 -04:00
ovl_En_Owl
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Part
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_En_Peehat
Fix misc 11 ( #1209 )
2022-05-04 21:25:26 +02:00
ovl_En_Po_Desert
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Po_Field
document most navi enemies as enum type ( #1110 )
2022-04-18 18:23:12 -04:00
ovl_En_Po_Relay
document most navi enemies as enum type ( #1110 )
2022-04-18 18:23:12 -04:00
ovl_En_Po_Sisters
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_En_Poh
document most navi enemies as enum type ( #1110 )
2022-04-18 18:23:12 -04:00
ovl_En_Pu_box
Name variables for Audio_PlaySoundGeneral ( #1198 )
2022-04-23 10:55:18 -04:00
ovl_En_Rd
Document En_Rd ( #1179 )
2022-05-07 16:43:01 +02:00
ovl_En_Reeba
document most navi enemies as enum type ( #1110 )
2022-04-18 18:23:12 -04:00
ovl_En_River_Sound
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_En_Rl
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_En_Rr
Doc equips usage (inventory, current and player-specific constants) ( #1142 )
2022-04-30 18:18:56 +02:00
ovl_En_Ru1
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Ru2
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Sa
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Sb
Remove many redundant parentheses (eg. in boolean conditions) ( #1220 )
2022-05-12 09:04:37 -04:00
ovl_En_Scene_Change
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_En_Sda
Use BINANG_TO_RAD_ALT
more ( #1156 )
2022-03-20 18:58:36 -04:00
ovl_En_Shopnuts
Fix misc 11 ( #1209 )
2022-05-04 21:25:26 +02:00
ovl_En_Si
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_En_Siofuki
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_En_Skb
Remove many redundant parentheses (eg. in boolean conditions) ( #1220 )
2022-05-12 09:04:37 -04:00
ovl_En_Skj
Audio Ocarina Documentation ( #1026 )
2022-05-09 18:59:23 +02:00
ovl_En_Skjneedle
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_En_Ssh
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_St
document most navi enemies as enum type ( #1110 )
2022-04-18 18:23:12 -04:00
ovl_En_Sth
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Stream
Angle cleanup - macros names ( #1193 )
2022-04-24 10:23:49 -04:00
ovl_En_Sw
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Syateki_Itm
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_En_Syateki_Man
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_En_Syateki_Niw
Document Transition System ( #1131 )
2022-04-27 16:00:25 -04:00
ovl_En_Ta
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Takara_Man
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_En_Tana
Add GCC compiler option. ( #1056 )
2022-02-19 16:50:56 -05:00
ovl_En_Test
Remove many redundant parentheses (eg. in boolean conditions) ( #1220 )
2022-05-12 09:04:37 -04:00
ovl_En_Tg
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_En_Tite
Remove many redundant parentheses (eg. in boolean conditions) ( #1220 )
2022-05-12 09:04:37 -04:00
ovl_En_Tk
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Torch
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_En_Torch2
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Toryo
Remove many redundant parentheses (eg. in boolean conditions) ( #1220 )
2022-05-12 09:04:37 -04:00
ovl_En_Tp
Fix misc 11 ( #1209 )
2022-05-04 21:25:26 +02:00
ovl_En_Tr
Name variables for Audio_PlaySoundGeneral ( #1198 )
2022-04-23 10:55:18 -04:00
ovl_En_Trap
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_En_Tubo_Trap
Fix misc 10 ( #1208 )
2022-04-30 08:33:28 -04:00
ovl_En_Vali
Fix misc 11 ( #1209 )
2022-05-04 21:25:26 +02:00
ovl_En_Vase
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_En_Vb_Ball
Angle cleanup - macros names ( #1193 )
2022-04-24 10:23:49 -04:00
ovl_En_Viewer
Name variables for Audio_PlaySoundGeneral ( #1198 )
2022-04-23 10:55:18 -04:00
ovl_En_Vm
document most navi enemies as enum type ( #1110 )
2022-04-18 18:23:12 -04:00
ovl_En_Wall_Tubo
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_En_Wallmas
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Weather_Tag
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Weiyer
Fix misc 11 ( #1209 )
2022-05-04 21:25:26 +02:00
ovl_En_Wf
Fix misc 11 ( #1209 )
2022-05-04 21:25:26 +02:00
ovl_En_Wonder_Item
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_En_Wonder_Talk
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_En_Wonder_Talk2
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Wood02
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_En_Xc
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Yabusame_Mark
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_En_Yukabyun
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_En_Zf
Fix misc 11 ( #1209 )
2022-05-04 21:25:26 +02:00
ovl_En_Zl1
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Zl2
Angle cleanup - macros names ( #1193 )
2022-04-24 10:23:49 -04:00
ovl_En_Zl3
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_En_Zl4
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_En_Zo
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_End_Title
Angle cleanup - miscellaneous ( #1159 )
2022-04-03 14:32:18 -04:00
ovl_Fishing
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Item_B_Heart
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_Item_Etcetera
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_Item_Inbox
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Item_Ocarina
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_Item_Shield
Defines for flags passed to Actor_UpdateBgCheckInfo
( #1127 )
2022-02-20 18:41:55 -05:00
ovl_Magic_Dark
Angle cleanup - BINANG_TO_RAD
, BINANG_TO_RAD_ALT
( #1158 )
2022-03-19 20:16:33 -04:00
ovl_Magic_Fire
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Magic_Wind
Document SkelCurve system ( #1192 )
2022-05-20 02:27:54 -04:00
ovl_Mir_Ray
Name variables holding poly normals and variables used in COLPOLY_GET_NORMAL
( #1168 )
2022-03-08 19:43:07 -05:00
ovl_Obj_Bean
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Obj_Blockstop
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Obj_Bombiwa
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Obj_Comb
Fix misc 10 ( #1208 )
2022-04-30 08:33:28 -04:00
ovl_Obj_Dekujr
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Obj_Elevator
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Obj_Hamishi
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Obj_Hana
Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) ( #1094 )
2022-04-29 14:19:48 -04:00
ovl_Obj_Hsblock
Fix misc 7 ( #1149 )
2022-02-20 08:31:31 -05:00
ovl_Obj_Ice_Poly
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Obj_Kibako
Fix misc 10 ( #1208 )
2022-04-30 08:33:28 -04:00
ovl_Obj_Kibako2
Fix misc 10 ( #1208 )
2022-04-30 08:33:28 -04:00
ovl_Obj_Lift
Fix misc 8 ( #1150 )
2022-03-16 22:14:56 +01:00
ovl_Obj_Lightswitch
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Obj_Makekinsuta
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Obj_Makeoshihiki
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Obj_Mure
Document EnInsect actor ( #1184 )
2022-05-08 17:59:27 -04:00
ovl_Obj_Mure2
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Obj_Mure3
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Obj_Oshihiki
Run formatter ( #1139 )
2022-02-13 00:29:48 +01:00
ovl_Obj_Roomtimer
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Obj_Switch
Remove many redundant parentheses (eg. in boolean conditions) ( #1220 )
2022-05-12 09:04:37 -04:00
ovl_Obj_Syokudai
Name variables for Audio_PlaySoundGeneral ( #1198 )
2022-04-23 10:55:18 -04:00
ovl_Obj_Timeblock
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Obj_Tsubo
Fix misc 10 ( #1208 )
2022-04-30 08:33:28 -04:00
ovl_Obj_Warp2block
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Object_Kankyo
Document Sub-Cameras ( #989 )
2022-05-12 20:35:31 +02:00
ovl_Oceff_Spot
Fixup weird horse flags usage ( #1214 )
2022-05-08 18:17:10 -04:00
ovl_Oceff_Storm
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Oceff_Wipe
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Oceff_Wipe2
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Oceff_Wipe3
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_Oceff_Wipe4
New relocation-generating program ( #1016 )
2022-02-06 14:40:26 -05:00
ovl_player_actor
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00
ovl_Shot_Sun
Fix misc 10 ( #1208 )
2022-04-30 08:33:28 -04:00