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oot/src/overlays/actors
EllipticEllipsis 0e51a51fb1
Document SkelCurve system (#1192)
* Rename and document SkelCurve

* AVOID_UB in DemoTreLgt_OverrideLimbDraw

* Rename code_8006C510

* Objdump flags in the makefile

* Move CC_CHECK above compilation

* Review 1

* Review 2

* Review 3

* Review
Add doxygen comments to file head
use angle macro,
improve bug comment,
make arguments of SkelCurve_Draw more consistent,
Change this temp to pad in MagicWind
2022-05-20 02:27:54 -04:00
..
ovl_Arms_Hook Name variables for Audio_PlaySoundGeneral (#1198) 2022-04-23 10:55:18 -04:00
ovl_Arrow_Fire Fix misc 9 (#1183) 2022-04-03 18:33:50 -04:00
ovl_Arrow_Ice Fix misc 9 (#1183) 2022-04-03 18:33:50 -04:00
ovl_Arrow_Light Fix misc 9 (#1183) 2022-04-03 18:33:50 -04:00
ovl_Bg_Bdan_Objects Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Bg_Bdan_Switch New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Bom_Guard New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Bombwall New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Bowl_Wall New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Breakwall Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_Bg_Ddan_Jd Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Ddan_Kd Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Dodoago Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Dy_Yoseizo Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Ganon_Otyuka Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Bg_Gate_Shutter Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_Bg_Gjyo_Bridge Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Bg_Gnd_Darkmeiro Name variables for Audio_PlaySoundGeneral (#1198) 2022-04-23 10:55:18 -04:00
ovl_Bg_Gnd_Firemeiro New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Gnd_Iceblock New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Gnd_Nisekabe New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Gnd_Soulmeiro Name variables for Audio_PlaySoundGeneral (#1198) 2022-04-23 10:55:18 -04:00
ovl_Bg_Haka Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Bg_Haka_Gate Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158) 2022-03-19 20:16:33 -04:00
ovl_Bg_Haka_Huta Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Haka_Megane New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Haka_MeganeBG New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Haka_Sgami New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Haka_Ship Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Bg_Haka_Trap Document Pushing Player: Bg Conveyors and Climbing Slopes (#1103) 2022-04-04 00:06:25 +02:00
ovl_Bg_Haka_Tubo Fix misc 10 (#1208) 2022-04-30 08:33:28 -04:00
ovl_Bg_Haka_Water New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Haka_Zou Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Heavy_Block Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Hidan_Curtain Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Hidan_Dalm PlayerMeleeWeaponAnimation enum (#1154) 2022-03-09 12:52:28 -05:00
ovl_Bg_Hidan_Firewall New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Hidan_Fslift Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Hidan_Fwbig Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Hidan_Hamstep Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Hidan_Hrock New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Hidan_Kousi New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Hidan_Kowarerukabe New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Hidan_Rock Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Hidan_Rsekizou New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Hidan_Sekizou New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Hidan_Sima New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Hidan_Syoku Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Ice_Objects New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Ice_Shelter New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Ice_Shutter New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Ice_Turara Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_Bg_Ingate Fixup weird horse flags usage (#1214) 2022-05-08 18:17:10 -04:00
ovl_Bg_Jya_1flift Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Jya_Amishutter New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Jya_Bigmirror New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Jya_Block New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Jya_Bombchuiwa Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Jya_Bombiwa New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Jya_Cobra Memstuff (#1164) 2022-05-02 00:06:35 +02:00
ovl_Bg_Jya_Goroiwa New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Jya_Haheniron Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_Bg_Jya_Ironobj New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Jya_Kanaami Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Jya_Lift Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Jya_Megami Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Jya_Zurerukabe New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Menkuri_Eye New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Menkuri_Kaiten New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Menkuri_Nisekabe New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Mizu_Bwall Name variables for Audio_PlaySoundGeneral (#1198) 2022-04-23 10:55:18 -04:00
ovl_Bg_Mizu_Movebg Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158) 2022-03-19 20:16:33 -04:00
ovl_Bg_Mizu_Shutter Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Mizu_Uzu New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Mizu_Water Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Mjin New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Mori_Bigst Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Mori_Elevator Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Mori_Hashigo Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_Bg_Mori_Hashira4 Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Mori_Hineri Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Mori_Idomizu Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Mori_Kaitenkabe New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Mori_Rakkatenjo Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Po_Event Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Po_Syokudai Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158) 2022-03-19 20:16:33 -04:00
ovl_Bg_Pushbox Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_Bg_Relay_Objects Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Bg_Spot00_Break New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Spot00_Hanebasi Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Bg_Spot01_Fusya Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_Bg_Spot01_Idohashira Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_Bg_Spot01_Idomizu Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_Bg_Spot01_Idosoko New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Spot01_Objects2 New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Spot02_Objects Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_Bg_Spot03_Taki Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Spot05_Soko New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Spot06_Objects Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Spot07_Taki New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Spot08_Bakudankabe New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Spot08_Iceblock Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158) 2022-03-19 20:16:33 -04:00
ovl_Bg_Spot09_Obj Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_Bg_Spot11_Bakudankabe New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Spot11_Oasis Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Spot12_Gate Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Spot12_Saku Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Spot15_Rrbox Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_Bg_Spot15_Saku Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_Bg_Spot16_Bombstone Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Spot16_Doughnut Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_Bg_Spot17_Bakudankabe New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Spot17_Funen New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Spot18_Basket Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Spot18_Futa New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Bg_Spot18_Obj Fix misc 10 (#1208) 2022-04-30 08:33:28 -04:00
ovl_Bg_Spot18_Shutter Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Sst_Floor Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Toki_Hikari Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_Bg_Toki_Swd Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Bg_Treemouth Remove many redundant parentheses (eg. in boolean conditions) (#1220) 2022-05-12 09:04:37 -04:00
ovl_Bg_Umajump Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_Bg_Vb_Sima Name variables for Audio_PlaySoundGeneral (#1198) 2022-04-23 10:55:18 -04:00
ovl_Bg_Ydan_Hasi Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Ydan_Maruta Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Ydan_Sp Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Bg_Zg Name variables for Audio_PlaySoundGeneral (#1198) 2022-04-23 10:55:18 -04:00
ovl_Boss_Dodongo Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Boss_Fd Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Boss_Fd2 Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Boss_Ganon Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Boss_Ganon2 Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Boss_Ganondrof Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Boss_Goma Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Boss_Mo Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Boss_Sst Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Boss_Tw Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Boss_Va Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Demo_6K Angle cleanup - DEG_TO_RAD (#1157) 2022-03-20 19:33:29 -04:00
ovl_Demo_Du Name variables for Audio_PlaySoundGeneral (#1198) 2022-04-23 10:55:18 -04:00
ovl_Demo_Ec Remove many redundant parentheses (eg. in boolean conditions) (#1220) 2022-05-12 09:04:37 -04:00
ovl_Demo_Effect Document SkelCurve system (#1192) 2022-05-20 02:27:54 -04:00
ovl_Demo_Ext Name variables for Audio_PlaySoundGeneral (#1198) 2022-04-23 10:55:18 -04:00
ovl_Demo_Geff New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Demo_Gj Angle cleanup - macros names (#1193) 2022-04-24 10:23:49 -04:00
ovl_Demo_Go Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_Demo_Gt Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158) 2022-03-19 20:16:33 -04:00
ovl_Demo_Ik Name variables for Audio_PlaySoundGeneral (#1198) 2022-04-23 10:55:18 -04:00
ovl_Demo_Im Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Demo_Kankyo Doc misc 5 (#1223) 2022-05-17 00:14:08 +02:00
ovl_Demo_Kekkai Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_Demo_Sa Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_Demo_Shd New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Demo_Tre_Lgt Document SkelCurve system (#1192) 2022-05-20 02:27:54 -04:00
ovl_Door_Ana Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Door_Gerudo New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Door_Killer New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Door_Shutter Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Door_Toki Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_Door_Warp1 Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Efc_Erupc Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_Eff_Dust New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Elf_Msg New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Elf_Msg2 New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_En_Am Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00
ovl_En_Ani Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Anubice Angle cleanup - macros names (#1193) 2022-04-24 10:23:49 -04:00
ovl_En_Anubice_Fire Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158) 2022-03-19 20:16:33 -04:00
ovl_En_Anubice_Tag Anubice fix, bit more documentation (#1136) 2022-02-11 18:20:48 -05:00
ovl_En_Arow_Trap New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_En_Arrow Remove many redundant parentheses (eg. in boolean conditions) (#1220) 2022-05-12 09:04:37 -04:00
ovl_En_Attack_Niw Names for some view things (#1191) 2022-04-09 00:50:28 +02:00
ovl_En_Ba document most navi enemies as enum type (#1110) 2022-04-18 18:23:12 -04:00
ovl_En_Bb Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00
ovl_En_Bdfire Name variables for Audio_PlaySoundGeneral (#1198) 2022-04-23 10:55:18 -04:00
ovl_En_Bigokuta Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_En_Bili Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00
ovl_En_Bird New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_En_Blkobj New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_En_Bom Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_En_Bom_Bowl_Man Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_En_Bom_Bowl_Pit Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Bom_Chu Fix misc 9 (#1183) 2022-04-03 18:33:50 -04:00
ovl_En_Bombf Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_En_Boom Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158) 2022-03-19 20:16:33 -04:00
ovl_En_Box Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_En_Brob New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_En_Bubble document most navi enemies as enum type (#1110) 2022-04-18 18:23:12 -04:00
ovl_En_Butte Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158) 2022-03-19 20:16:33 -04:00
ovl_En_Bw Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00
ovl_En_Bx New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_En_Changer Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Clear_Tag Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Cow Remove many redundant parentheses (eg. in boolean conditions) (#1220) 2022-05-12 09:04:37 -04:00
ovl_En_Crow Remove many redundant parentheses (eg. in boolean conditions) (#1220) 2022-05-12 09:04:37 -04:00
ovl_En_Cs Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Daiku Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Daiku_Kakariko Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Dekubaba Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00
ovl_En_Dekunuts Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00
ovl_En_Dh document most navi enemies as enum type (#1110) 2022-04-18 18:23:12 -04:00
ovl_En_Dha document most navi enemies as enum type (#1110) 2022-04-18 18:23:12 -04:00
ovl_En_Diving_Game Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Dns Doc equips usage (inventory, current and player-specific constants) (#1142) 2022-04-30 18:18:56 +02:00
ovl_En_Dnt_Demo Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_En_Dnt_Jiji Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Dnt_Nomal Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_En_Dodojr document most navi enemies as enum type (#1110) 2022-04-18 18:23:12 -04:00
ovl_En_Dodongo Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00
ovl_En_Dog Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Door Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Ds Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Du Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_En_Dy_Extra New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_En_Eg Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Eiyer Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00
ovl_En_Elf Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Encount1 Fix misc 10 (#1208) 2022-04-30 08:33:28 -04:00
ovl_En_Encount2 Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Ex_Item Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Ex_Ruppy Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Fd Angle cleanup - macros names (#1193) 2022-04-24 10:23:49 -04:00
ovl_En_Fd_Fire Angle cleanup - DEG_TO_RAD (#1157) 2022-03-20 19:33:29 -04:00
ovl_En_fHG Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Fhg_Fire Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Fire_Rock Fix misc 8 (#1150) 2022-03-16 22:14:56 +01:00
ovl_En_Firefly Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00
ovl_En_Fish Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_En_Floormas Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00
ovl_En_Fr Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_En_Fu Remove many redundant parentheses (eg. in boolean conditions) (#1220) 2022-05-12 09:04:37 -04:00
ovl_En_Fw Angle cleanup - macros names (#1193) 2022-04-24 10:23:49 -04:00
ovl_En_Fz document most navi enemies as enum type (#1110) 2022-04-18 18:23:12 -04:00
ovl_En_G_Switch Name variables for Audio_PlaySoundGeneral (#1198) 2022-04-23 10:55:18 -04:00
ovl_En_Ganon_Mant Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158) 2022-03-19 20:16:33 -04:00
ovl_En_Ganon_Organ New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_En_Gb Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Ge1 Doc misc 5 (#1223) 2022-05-17 00:14:08 +02:00
ovl_En_Ge2 Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213) 2022-05-09 13:45:53 -04:00
ovl_En_Ge3 Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_En_GeldB Remove many redundant parentheses (eg. in boolean conditions) (#1220) 2022-05-12 09:04:37 -04:00
ovl_En_GirlA Doc equips usage (inventory, current and player-specific constants) (#1142) 2022-04-30 18:18:56 +02:00
ovl_En_Gm Doc equips usage (inventory, current and player-specific constants) (#1142) 2022-04-30 18:18:56 +02:00
ovl_En_Go Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_En_Go2 Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Goma Angle cleanup - macros names (#1193) 2022-04-24 10:23:49 -04:00
ovl_En_Goroiwa Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158) 2022-03-19 20:16:33 -04:00
ovl_En_Gs Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Guest Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Hata New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_En_Heishi1 Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213) 2022-05-09 13:45:53 -04:00
ovl_En_Heishi2 Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Heishi3 Remove many redundant parentheses (eg. in boolean conditions) (#1220) 2022-05-12 09:04:37 -04:00
ovl_En_Heishi4 Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Hintnuts Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00
ovl_En_Holl Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213) 2022-05-09 13:45:53 -04:00
ovl_En_Honotrap Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158) 2022-03-19 20:16:33 -04:00
ovl_En_Horse Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_En_Horse_Game_Check Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213) 2022-05-09 13:45:53 -04:00
ovl_En_Horse_Ganon Angle cleanup - macros names (#1193) 2022-04-24 10:23:49 -04:00
ovl_En_Horse_Link_Child Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213) 2022-05-09 13:45:53 -04:00
ovl_En_Horse_Normal Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Horse_Zelda Angle cleanup - macros names (#1193) 2022-04-24 10:23:49 -04:00
ovl_En_Hs Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Hs2 Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_En_Hy Doc equips usage (inventory, current and player-specific constants) (#1142) 2022-04-30 18:18:56 +02:00
ovl_En_Ice_Hono Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158) 2022-03-19 20:16:33 -04:00
ovl_En_Ik Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_In Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Insect Document EnInsect actor (#1184) 2022-05-08 17:59:27 -04:00
ovl_En_Ishi Document EnInsect actor (#1184) 2022-05-08 17:59:27 -04:00
ovl_En_It New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_En_Jj Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Js Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_En_Jsjutan Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213) 2022-05-09 13:45:53 -04:00
ovl_En_Kakasi Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_En_Kakasi2 Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Kakasi3 Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_En_Kanban Angle cleanup - macros names (#1193) 2022-04-24 10:23:49 -04:00
ovl_En_Karebaba document most navi enemies as enum type (#1110) 2022-04-18 18:23:12 -04:00
ovl_En_Ko Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Kusa Document EnInsect actor (#1184) 2022-05-08 17:59:27 -04:00
ovl_En_Kz Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Light Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158) 2022-03-19 20:16:33 -04:00
ovl_En_Lightbox Name variables for Audio_PlaySoundGeneral (#1198) 2022-04-23 10:55:18 -04:00
ovl_En_M_Fire1 New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_En_M_Thunder Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Ma1 Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_En_Ma2 Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_En_Ma3 Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_En_Mag Document Transition System (#1131) 2022-04-27 16:00:25 -04:00
ovl_En_Mb document most navi enemies as enum type (#1110) 2022-04-18 18:23:12 -04:00
ovl_En_Md Doc equips usage (inventory, current and player-specific constants) (#1142) 2022-04-30 18:18:56 +02:00
ovl_En_Mk Remove many redundant parentheses (eg. in boolean conditions) (#1220) 2022-05-12 09:04:37 -04:00
ovl_En_Mm Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Mm2 Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Ms Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213) 2022-05-09 13:45:53 -04:00
ovl_En_Mu Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Nb Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Niw Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_En_Niw_Girl Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Niw_Lady Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Nutsball Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_En_Nwc Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158) 2022-03-19 20:16:33 -04:00
ovl_En_Ny Fix misc 10 (#1208) 2022-04-30 08:33:28 -04:00
ovl_En_OE2 New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_En_Okarina_Effect Document Transition System (#1131) 2022-04-27 16:00:25 -04:00
ovl_En_Okarina_Tag Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Okuta Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00
ovl_En_Ossan Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213) 2022-05-09 13:45:53 -04:00
ovl_En_Owl Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Part Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_En_Peehat Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00
ovl_En_Po_Desert Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Po_Field document most navi enemies as enum type (#1110) 2022-04-18 18:23:12 -04:00
ovl_En_Po_Relay document most navi enemies as enum type (#1110) 2022-04-18 18:23:12 -04:00
ovl_En_Po_Sisters Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_En_Poh document most navi enemies as enum type (#1110) 2022-04-18 18:23:12 -04:00
ovl_En_Pu_box Name variables for Audio_PlaySoundGeneral (#1198) 2022-04-23 10:55:18 -04:00
ovl_En_Rd Document En_Rd (#1179) 2022-05-07 16:43:01 +02:00
ovl_En_Reeba document most navi enemies as enum type (#1110) 2022-04-18 18:23:12 -04:00
ovl_En_River_Sound New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_En_Rl Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_En_Rr Doc equips usage (inventory, current and player-specific constants) (#1142) 2022-04-30 18:18:56 +02:00
ovl_En_Ru1 Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Ru2 Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Sa Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Sb Remove many redundant parentheses (eg. in boolean conditions) (#1220) 2022-05-12 09:04:37 -04:00
ovl_En_Scene_Change New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_En_Sda Use BINANG_TO_RAD_ALT more (#1156) 2022-03-20 18:58:36 -04:00
ovl_En_Shopnuts Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00
ovl_En_Si Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_En_Siofuki Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_En_Skb Remove many redundant parentheses (eg. in boolean conditions) (#1220) 2022-05-12 09:04:37 -04:00
ovl_En_Skj Audio Ocarina Documentation (#1026) 2022-05-09 18:59:23 +02:00
ovl_En_Skjneedle Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_En_Ssh Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_St document most navi enemies as enum type (#1110) 2022-04-18 18:23:12 -04:00
ovl_En_Sth Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Stream Angle cleanup - macros names (#1193) 2022-04-24 10:23:49 -04:00
ovl_En_Sw Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Syateki_Itm New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_En_Syateki_Man Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_En_Syateki_Niw Document Transition System (#1131) 2022-04-27 16:00:25 -04:00
ovl_En_Ta Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Takara_Man New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_En_Tana Add GCC compiler option. (#1056) 2022-02-19 16:50:56 -05:00
ovl_En_Test Remove many redundant parentheses (eg. in boolean conditions) (#1220) 2022-05-12 09:04:37 -04:00
ovl_En_Tg Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_En_Tite Remove many redundant parentheses (eg. in boolean conditions) (#1220) 2022-05-12 09:04:37 -04:00
ovl_En_Tk Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Torch New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_En_Torch2 Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Toryo Remove many redundant parentheses (eg. in boolean conditions) (#1220) 2022-05-12 09:04:37 -04:00
ovl_En_Tp Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00
ovl_En_Tr Name variables for Audio_PlaySoundGeneral (#1198) 2022-04-23 10:55:18 -04:00
ovl_En_Trap Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_En_Tubo_Trap Fix misc 10 (#1208) 2022-04-30 08:33:28 -04:00
ovl_En_Vali Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00
ovl_En_Vase New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_En_Vb_Ball Angle cleanup - macros names (#1193) 2022-04-24 10:23:49 -04:00
ovl_En_Viewer Name variables for Audio_PlaySoundGeneral (#1198) 2022-04-23 10:55:18 -04:00
ovl_En_Vm document most navi enemies as enum type (#1110) 2022-04-18 18:23:12 -04:00
ovl_En_Wall_Tubo Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_En_Wallmas Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Weather_Tag Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Weiyer Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00
ovl_En_Wf Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00
ovl_En_Wonder_Item New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_En_Wonder_Talk Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_En_Wonder_Talk2 Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Wood02 New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_En_Xc Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Yabusame_Mark New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_En_Yukabyun Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_En_Zf Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00
ovl_En_Zl1 Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Zl2 Angle cleanup - macros names (#1193) 2022-04-24 10:23:49 -04:00
ovl_En_Zl3 Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_En_Zl4 Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_En_Zo Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_End_Title Angle cleanup - miscellaneous (#1159) 2022-04-03 14:32:18 -04:00
ovl_Fishing Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Item_B_Heart Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_Item_Etcetera Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_Item_Inbox New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Item_Ocarina Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_Item_Shield Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
ovl_Magic_Dark Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158) 2022-03-19 20:16:33 -04:00
ovl_Magic_Fire New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Magic_Wind Document SkelCurve system (#1192) 2022-05-20 02:27:54 -04:00
ovl_Mir_Ray Name variables holding poly normals and variables used in COLPOLY_GET_NORMAL (#1168) 2022-03-08 19:43:07 -05:00
ovl_Obj_Bean Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Obj_Blockstop New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Obj_Bombiwa New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Obj_Comb Fix misc 10 (#1208) 2022-04-30 08:33:28 -04:00
ovl_Obj_Dekujr New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Obj_Elevator New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Obj_Hamishi New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Obj_Hana Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094) 2022-04-29 14:19:48 -04:00
ovl_Obj_Hsblock Fix misc 7 (#1149) 2022-02-20 08:31:31 -05:00
ovl_Obj_Ice_Poly Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Obj_Kibako Fix misc 10 (#1208) 2022-04-30 08:33:28 -04:00
ovl_Obj_Kibako2 Fix misc 10 (#1208) 2022-04-30 08:33:28 -04:00
ovl_Obj_Lift Fix misc 8 (#1150) 2022-03-16 22:14:56 +01:00
ovl_Obj_Lightswitch New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Obj_Makekinsuta New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Obj_Makeoshihiki New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Obj_Mure Document EnInsect actor (#1184) 2022-05-08 17:59:27 -04:00
ovl_Obj_Mure2 New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Obj_Mure3 New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Obj_Oshihiki Run formatter (#1139) 2022-02-13 00:29:48 +01:00
ovl_Obj_Roomtimer Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Obj_Switch Remove many redundant parentheses (eg. in boolean conditions) (#1220) 2022-05-12 09:04:37 -04:00
ovl_Obj_Syokudai Name variables for Audio_PlaySoundGeneral (#1198) 2022-04-23 10:55:18 -04:00
ovl_Obj_Timeblock New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Obj_Tsubo Fix misc 10 (#1208) 2022-04-30 08:33:28 -04:00
ovl_Obj_Warp2block New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Object_Kankyo Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
ovl_Oceff_Spot Fixup weird horse flags usage (#1214) 2022-05-08 18:17:10 -04:00
ovl_Oceff_Storm New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Oceff_Wipe New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Oceff_Wipe2 New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Oceff_Wipe3 New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_Oceff_Wipe4 New relocation-generating program (#1016) 2022-02-06 14:40:26 -05:00
ovl_player_actor Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
ovl_Shot_Sun Fix misc 10 (#1208) 2022-04-30 08:33:28 -04:00