1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-25 09:45:02 +00:00
oot/include/tables
Dragorn421 186ecc72b5
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
* Comment names on titled scenes

* Comment some more scene names

* Comment some map assets symbol prefixes

* Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`)

* Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors)

* Fix symbol prefix for back alley night scene

* Name the two grave scenes (normal and fairy's fountain variant)

* Name most houses, name/update misc scenes

Co-authored-by: fig02 <fig02srl@gmail.com>

* (hakaana) `GRAVE` -> `REDEAD_GRAVE` to be more specific

Co-authored-by: fig02 <fig02srl@gmail.com>

* `miharigoya_scene`: `market_guard_house`

* `kakariko_scene` -> `kakariko_center_house`

* `richards_house` -> `dog_lady_house` (for localization differences)

* Revert "Comment some map assets symbol prefixes"

This reverts commit 210a38a628.

* remove other xml prefixes

* ganon_boss, ganondorf_boss

* comments to namefixer

* `KAKARIKO_CENTER_HOUSE` -> `KAKARIKO_CENTER_GUEST_HOUSE`

* two collapse sequence scenes -> `GANONS_TOWER_COLLAPSE_`interior/exterior

* Run namefixer

`find src include -type f -exec ./tools/namefixer.py {} \;`

* run formatter

Co-authored-by: fig02 <fig02srl@gmail.com>
2022-11-26 16:15:41 -05:00
..
sfx Introduce Sfx Tables (#1296) 2022-07-11 13:45:22 -04:00
actor_table.h Some doc on actor overlays alloc types (#1266) 2022-06-20 16:17:09 -04:00
dmadata_table.h Changes to support renaming segments in the spec (#1259) 2022-06-06 15:51:03 -04:00
dmadata_table_mqdbg.h Fix misc 17 (#1392) 2022-10-13 04:06:49 -04:00
effect_ss_table.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
entrance_table.h Name scenes (scene enum, entrance enum, various identifiers) (#1343) 2022-11-26 16:15:41 -05:00
object_table.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
scene_table.h Name scenes (scene enum, entrance enum, various identifiers) (#1343) 2022-11-26 16:15:41 -05:00