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186ecc72b5
* Comment names on titled scenes
* Comment some more scene names
* Comment some map assets symbol prefixes
* Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`)
* Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors)
* Fix symbol prefix for back alley night scene
* Name the two grave scenes (normal and fairy's fountain variant)
* Name most houses, name/update misc scenes
Co-authored-by: fig02 <fig02srl@gmail.com>
* (hakaana) `GRAVE` -> `REDEAD_GRAVE` to be more specific
Co-authored-by: fig02 <fig02srl@gmail.com>
* `miharigoya_scene`: `market_guard_house`
* `kakariko_scene` -> `kakariko_center_house`
* `richards_house` -> `dog_lady_house` (for localization differences)
* Revert "Comment some map assets symbol prefixes"
This reverts commit
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.. | ||
libc | ||
tables | ||
ultra64 | ||
alignment.h | ||
alloca.h | ||
boot.h | ||
color.h | ||
command_macros_base.h | ||
fault.h | ||
fp.h | ||
functions.h | ||
global.h | ||
ichain.h | ||
irqmgr.h | ||
macro.inc | ||
macros.h | ||
mempak.h | ||
message_data_fmt.h | ||
message_data_static.h | ||
padmgr.h | ||
quake.h | ||
regs.h | ||
rumble.h | ||
sched.h | ||
segment_symbols.h | ||
seqcmd.h | ||
sequence.h | ||
sfx.h | ||
terminal.h | ||
tha.h | ||
thga.h | ||
ultra64.h | ||
unk.h | ||
variables.h | ||
z64.h | ||
z64actor.h | ||
z64animation.h | ||
z64audio.h | ||
z64bgcheck.h | ||
z64camera.h | ||
z64collision_check.h | ||
z64curve.h | ||
z64cutscene_commands.h | ||
z64cutscene.h | ||
z64dma.h | ||
z64effect.h | ||
z64environment.h | ||
z64interface.h | ||
z64item.h | ||
z64light.h | ||
z64map_mark.h | ||
z64math.h | ||
z64object.h | ||
z64ocarina.h | ||
z64player.h | ||
z64quest_hint_commands.h | ||
z64save.h | ||
z64scene.h | ||
z64skin.h | ||
z64transition.h |