1
0
mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 12:54:51 +00:00
oot/include
Dragorn421 186ecc72b5
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
* Comment names on titled scenes

* Comment some more scene names

* Comment some map assets symbol prefixes

* Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`)

* Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors)

* Fix symbol prefix for back alley night scene

* Name the two grave scenes (normal and fairy's fountain variant)

* Name most houses, name/update misc scenes

Co-authored-by: fig02 <fig02srl@gmail.com>

* (hakaana) `GRAVE` -> `REDEAD_GRAVE` to be more specific

Co-authored-by: fig02 <fig02srl@gmail.com>

* `miharigoya_scene`: `market_guard_house`

* `kakariko_scene` -> `kakariko_center_house`

* `richards_house` -> `dog_lady_house` (for localization differences)

* Revert "Comment some map assets symbol prefixes"

This reverts commit 210a38a628.

* remove other xml prefixes

* ganon_boss, ganondorf_boss

* comments to namefixer

* `KAKARIKO_CENTER_HOUSE` -> `KAKARIKO_CENTER_GUEST_HOUSE`

* two collapse sequence scenes -> `GANONS_TOWER_COLLAPSE_`interior/exterior

* Run namefixer

`find src include -type f -exec ./tools/namefixer.py {} \;`

* run formatter

Co-authored-by: fig02 <fig02srl@gmail.com>
2022-11-26 16:15:41 -05:00
..
libc Improve rcp.h, remove HW_REG macro (#1425) 2022-11-13 02:16:01 -05:00
tables Name scenes (scene enum, entrance enum, various identifiers) (#1343) 2022-11-26 16:15:41 -05:00
ultra64 Improvements to Video Interface related functions and data (#1332) 2022-11-13 18:07:27 -05:00
alignment.h TwoHeadArena and TwoHeadGfxArena docs (#1349) 2022-11-13 18:29:50 -05:00
alloca.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
boot.h
color.h
command_macros_base.h
fault.h
fp.h
functions.h Document NPC talking and player tracking (#1426) 2022-11-25 12:52:28 -05:00
global.h
ichain.h
irqmgr.h
macro.inc
macros.h Update item names (#1376) 2022-11-16 13:23:27 -05:00
mempak.h Mempak doc (#1382) 2022-11-16 02:32:07 -05:00
message_data_fmt.h
message_data_static.h
padmgr.h Rumble doc (#1375) 2022-09-27 12:40:26 -04:00
quake.h Quake Documentation Pass (#1402) 2022-10-15 02:16:37 -04:00
regs.h Document HREG debugging system (#1351) 2022-11-26 15:22:01 -05:00
rumble.h Rumble doc (#1375) 2022-09-27 12:40:26 -04:00
sched.h Improvements to Video Interface related functions and data (#1332) 2022-11-13 18:07:27 -05:00
segment_symbols.h
seqcmd.h Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234) 2022-10-07 13:29:33 +02:00
sequence.h Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234) 2022-10-07 13:29:33 +02:00
sfx.h
terminal.h Rename vt.h to terminal.h (#1339) 2022-11-01 19:17:11 -04:00
tha.h TwoHeadArena and TwoHeadGfxArena docs (#1349) 2022-11-13 18:29:50 -05:00
thga.h TwoHeadArena and TwoHeadGfxArena docs (#1349) 2022-11-13 18:29:50 -05:00
ultra64.h Improve rcp.h, remove HW_REG macro (#1425) 2022-11-13 02:16:01 -05:00
unk.h
variables.h More documentation for z_std_dma.c (#1415) 2022-11-16 21:57:02 -05:00
z64.h Document NPC talking and player tracking (#1426) 2022-11-25 12:52:28 -05:00
z64actor.h Document NPC talking and player tracking (#1426) 2022-11-25 12:52:28 -05:00
z64animation.h More documentation for z_std_dma.c (#1415) 2022-11-16 21:57:02 -05:00
z64audio.h Fix misc 17 (#1392) 2022-10-13 04:06:49 -04:00
z64bgcheck.h Some doc on env light settings (#1307) 2022-11-01 19:00:38 -04:00
z64camera.h Document Crawlspaces (#1286) 2022-10-23 17:32:51 -04:00
z64collision_check.h Fix misc 18 (#1423) 2022-11-13 23:47:25 +01:00
z64curve.h Improve rcp.h, remove HW_REG macro (#1425) 2022-11-13 02:16:01 -05:00
z64cutscene_commands.h
z64cutscene.h
z64dma.h More documentation for z_std_dma.c (#1415) 2022-11-16 21:57:02 -05:00
z64effect.h Use intptr types in more code files (#1385) 2022-10-02 11:38:09 -04:00
z64environment.h Fix misc 18 (#1423) 2022-11-13 23:47:25 +01:00
z64interface.h
z64item.h More documentation for z_std_dma.c (#1415) 2022-11-16 21:57:02 -05:00
z64light.h Some doc on env light settings (#1307) 2022-11-01 19:00:38 -04:00
z64map_mark.h
z64math.h Fix misc 18 (#1423) 2022-11-13 23:47:25 +01:00
z64object.h
z64ocarina.h Fix misc 18 (#1423) 2022-11-13 23:47:25 +01:00
z64player.h Player doc: Temporary PLAYER_ANIMGROUP names from original animation names (#1446) 2022-11-26 12:31:24 -05:00
z64quest_hint_commands.h Document elf_message scripting system (#1398) 2022-10-15 13:24:13 -04:00
z64save.h Document Hud Mode (#1323) 2022-11-22 04:01:44 +01:00
z64scene.h Name scenes (scene enum, entrance enum, various identifiers) (#1343) 2022-11-26 16:15:41 -05:00
z64skin.h
z64transition.h