1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-29 22:36:01 +00:00
oot/src/code
Tharo 43dfaa7518
Create Macros for Cutscene Data (#63)
* Added additional (potentially unused) fields to macros, now builds OK

* Ran formatter, attempted better macro formatting

* Formatted unknown fields as hex, further cleanups

* Rename and prefix macros, use command base macros, format cutscenes with indents

* Move command macros into a new file and include it globally

* Generate cutscene command macros for Bg_Toki_Swd, Cleanups

* Rename CS_TEXTBOX commands to CS_TEXT, fix typo ic command_macros_base.h

* Introduce CS_CMD_CONTINUE and CS_CMD_STOP

* Remove apparently redundant arguments in certain commands, include the values in the macros directly

* Re-add cutscene terminator destination enum values to example cutscene data

* Format what should be floats as hex, Change actorAnim to actorAction

* Allow floating-point representation of values in cutscene data (asm-processor hack)

* Include cutscene commands only where necessary, documentation fixes

* Rename actor actions to npc actions, separate player action from npc actions

* Remove PlayerActionIDs for now as relevant information on it is not yet decompiled

* Generate cutscene data for en_ru1, remove apparent redundancies in CS_LIGHTING and CS_PLAY/STOP/FADE_BGM commands, relax static requirement in asm-processor CutsceneData float conversion
2020-05-20 07:37:28 -04:00
..
__osMalloc.c Decompile sleep.c and printutils.c 2020-04-08 18:36:15 +02:00
audio_playback.c Improve and fix some non matchings (#148) 2020-05-19 15:55:49 -04:00
audioMgr.c Decompile audioMgr (#124) 2020-05-10 20:04:41 -04:00
code_800A9D40.c Format all src C files 2020-03-22 22:20:03 +01:00
code_800A9F30.c Decompile code_800D2E30 and use struct in code_800A9F30 (#80) 2020-04-18 22:56:53 -04:00
code_800ACE70.c Decompile remaining z_vis... files (#131) 2020-05-15 05:02:39 -04:00
code_800AD920.c Decompile remaining z_vis... files (#131) 2020-05-15 05:02:39 -04:00
code_800D2E30.c Decompile code_800D2E30 and use struct in code_800A9F30 (#80) 2020-04-18 22:56:53 -04:00
code_800D31A0.c padmgr and related (#71) 2020-04-14 13:17:25 -04:00
code_800FBCE0.c Format all src C files 2020-03-22 22:20:03 +01:00
code_800FC620.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
code_800FCE80.c Format all src C files 2020-03-22 22:20:03 +01:00
code_800FD970.c Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
code_8006BA00.c Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101) 2020-04-30 22:00:39 -04:00
code_8006C3A0.c Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101) 2020-04-30 22:00:39 -04:00
code_8006C510.c Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135) 2020-05-19 16:27:25 -04:00
code_8006EA30.c Format all src C files 2020-03-22 22:20:03 +01:00
code_8007BF90.c Split remaining z_camera files (#98) 2020-04-30 10:49:11 -04:00
code_80097A00.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
code_800430A0.c Decompile some more of z_player_lib (#137) 2020-05-19 20:15:48 -04:00
code_801067F0.c Decompile code_801067F0, 80106860, 801068B0 (#89) 2020-04-23 10:59:25 +02:00
code_801068B0.c Decompile code_801067F0, 80106860, 801068B0 (#89) 2020-04-23 10:59:25 +02:00
code_80043480.c Format all src C files 2020-03-22 22:20:03 +01:00
code_80069420.c Format all src C files 2020-03-22 22:20:03 +01:00
code_80106860.c Decompile code_801067F0, 80106860, 801068B0 (#89) 2020-04-23 10:59:25 +02:00
db_camera.c Format all src C files 2020-03-22 22:20:03 +01:00
debug_malloc.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
fault.c Naming some functions in libultra_code, decompiling a decent amount. (#77) 2020-04-18 21:40:27 -04:00
fault_drawer.c Decompile z_jpeg.c (#70) 2020-04-13 19:03:10 -04:00
flg_set.c First proper commit. 2020-03-17 00:31:30 -04:00
game.c Improve and fix some non matchings (#148) 2020-05-19 15:55:49 -04:00
gamealloc.c Format all src C files 2020-03-22 22:20:03 +01:00
gfxprint.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
graph.c Decomp game.c (#129) 2020-05-14 19:11:33 -04:00
irqmgr.c Decompile speed_meter.c and add VIEWPORT_INIT macro (#127) 2020-05-12 23:05:55 -04:00
jpegutils.c Decompile jpegutils.c (#75) 2020-04-16 14:08:23 -04:00
listalloc.c Format all src C files 2020-03-22 22:20:03 +01:00
loadfragment2.c Format all src C files 2020-03-22 22:20:03 +01:00
logseverity.c Format all src C files 2020-03-22 22:20:03 +01:00
main.c Decomp game.c (#129) 2020-05-14 19:11:33 -04:00
padmgr.c Finished code_801031F0.c, guPosition.c, guLookAtHilite.c (#84) 2020-04-22 13:20:49 -04:00
printutils.c Run format.sh 2020-04-08 18:45:50 +02:00
relocation.c Format all src C files 2020-03-22 22:20:03 +01:00
sched.c Decompile audioMgr (#124) 2020-05-10 20:04:41 -04:00
sleep.c remove useless parentheses 2020-04-08 20:24:46 +02:00
speed_meter.c Decompile speed_meter.c and add VIEWPORT_INIT macro (#127) 2020-05-12 23:05:55 -04:00
sys_cfb.c match final non-matching in sys_cfb.c 2020-03-24 16:53:09 -04:00
sys_math.c Match sys_math.c and one in z_scene_table.c (#90) 2020-04-22 12:18:53 -04:00
sys_math3d.c z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
sys_math_atan.c Math Files (#76) 2020-04-18 23:28:24 -04:00
sys_matrix.c Decomp game.c (#129) 2020-05-14 19:11:33 -04:00
sys_ucode.c Decompile z_jpeg.c (#70) 2020-04-13 19:03:10 -04:00
system_malloc.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
title_setup.c Format all src C files 2020-03-22 22:20:03 +01:00
TwoHeadArena.c Format all src C files 2020-03-22 22:20:03 +01:00
z_actor.c Decompile some more of z_player_lib (#137) 2020-05-19 20:15:48 -04:00
z_actor_dlftbls.c Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_bgcheck.c rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
z_camera.c Split remaining z_camera files (#98) 2020-04-30 10:49:11 -04:00
z_cheap_proc.c Fixes in PR #50 (3) 2020-04-05 19:29:30 +02:00
z_collision_btltbls.c z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
z_collision_check.c Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_common_data.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_construct.c Decomp game.c (#129) 2020-05-14 19:11:33 -04:00
z_debug.c padmgr and related (#71) 2020-04-14 13:17:25 -04:00
z_debug_display.c rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
z_demo.c Create Macros for Cutscene Data (#63) 2020-05-20 07:37:28 -04:00
z_DLF.c Format all src C files 2020-03-22 22:20:03 +01:00
z_draw.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_eff_blure.c Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_eff_shield_particle.c Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_eff_spark.c Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_eff_ss_dead.c Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_effect.c Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_effect_soft_sprite.c Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_effect_soft_sprite_dlftbls.c Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_effect_soft_sprite_old_init.c Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_elf_message.c Decompile z_map_exp.c (2 non matchings left) (#104) 2020-05-01 11:09:20 -04:00
z_en_a_keep.c En_Floormas OK (#97) 2020-05-07 19:18:09 -04:00
z_en_item00.c More actor cleanup Part 3 (#118) 2020-05-05 18:53:15 -04:00
z_face_reaction.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_fbdemo.c Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_fbdemo_circle.c Fixed misspelling of circle in z_fbdemo_circle.c (#105) 2020-05-01 13:15:10 -04:00
z_fbdemo_fade.c Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_fbdemo_triforce.c Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_fbdemo_wipe1.c Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_fcurve_data_skelanime.c Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135) 2020-05-19 16:27:25 -04:00
z_game_dlftbls.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_horse.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_jpeg.c Decompile audioMgr (#124) 2020-05-10 20:04:41 -04:00
z_kaleido_manager.c Decomp game.c (#129) 2020-05-14 19:11:33 -04:00
z_kaleido_scope_call.c Improve and fix some non matchings (#148) 2020-05-19 15:55:49 -04:00
z_kanfont.c Format all src C files 2020-03-22 22:20:03 +01:00
z_kankyo.c Format all src C files 2020-03-22 22:20:03 +01:00
z_lib.c Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101) 2020-04-30 22:00:39 -04:00
z_lifemeter.c Decompile z_map_exp.c (2 non matchings left) (#104) 2020-05-01 11:09:20 -04:00
z_lights.c Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_malloc.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_map_exp.c Decomp game.c (#129) 2020-05-14 19:11:33 -04:00
z_map_mark.c Decomp game.c (#129) 2020-05-14 19:11:33 -04:00
z_message_PAL.c Fix some jump table labels being treated as separate functions (#120) 2020-05-06 14:56:35 -04:00
z_moji.c Fixes in PR #50 (3) 2020-04-05 19:29:30 +02:00
z_msgevent.c Decompile audioMgr (#124) 2020-05-10 20:04:41 -04:00
z_onepointdemo.c Format all src C files 2020-03-22 22:20:03 +01:00
z_parameter.c Decompile z_map_exp.c (2 non matchings left) (#104) 2020-05-01 11:09:20 -04:00
z_path.c Decompile Path_CopyLastPoint 2020-03-23 21:20:30 +01:00
z_play.c Improve and fix some non matchings (#148) 2020-05-19 15:55:49 -04:00
z_player_call.c More actor cleanup Part 2 (#116) 2020-05-04 15:02:51 -04:00
z_player_lib.c Decompile some more of z_player_lib (#137) 2020-05-19 20:15:48 -04:00
z_prenmi.c Fixes in PR #50 (3) 2020-04-05 19:29:30 +02:00
z_prenmi_buff.c Format all src C files 2020-03-22 22:20:03 +01:00
z_quake.c Split remaining z_camera files (#98) 2020-04-30 10:49:11 -04:00
z_rcp.c Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_room.c Decomp game.c (#129) 2020-05-14 19:11:33 -04:00
z_sample.c Decomp game.c (#129) 2020-05-14 19:11:33 -04:00
z_scene.c Decomp game.c (#129) 2020-05-14 19:11:33 -04:00
z_scene_table.c Decompile z_oceff_wipe (#122) 2020-05-09 16:58:02 -04:00
z_skelanime.c rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
z_skin.c Format all src C files 2020-03-22 22:20:03 +01:00
z_skin_awb.c Format all src C files 2020-03-22 22:20:03 +01:00
z_skin_matrix.c Format all src C files 2020-03-22 22:20:03 +01:00
z_sram.c Format all src C files 2020-03-22 22:20:03 +01:00
z_view.c Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_vimode.c Format all src C files 2020-03-22 22:20:03 +01:00
z_vismono.c Decompile remaining z_vis... files (#131) 2020-05-15 05:02:39 -04:00
z_vr_box.c Format all src C files 2020-03-22 22:20:03 +01:00
z_vr_box_draw.c Decompile z_vr_box_draw.c (#138) 2020-05-15 05:14:07 -04:00