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oot/include
2024-02-27 14:08:20 -05:00
..
libc
tables Match compression for gc-eu-mq (#1704) 2024-02-03 23:59:19 +01:00
ultra64 Match retail padmgr.c and sys_rumble.c (#1693) 2024-02-02 12:25:44 -05:00
alignment.h TwoHeadArena and TwoHeadGfxArena docs (#1349) 2022-11-13 18:29:50 -05:00
attributes.h
audiomgr.h Documentation for audio_thread_manager.c (#1562) 2023-11-30 16:22:30 -05:00
audiothread_cmd.h Document Audio Thread Commands (#1399) 2024-01-31 18:25:23 -05:00
boot.h
color.h
command_macros_base.h
fault.h Filename & line number args cleanup (#1891) 2024-02-27 02:37:33 -05:00
functions.h
gfx.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
gfxprint.h
global.h
ichain.h Use __builtin_offsetof for non IDO builds (#1140) 2022-02-13 00:05:11 -05:00
irqmgr.h
jpeg.h
macro.inc Rework disassembly: out of makefile, separate sections, relocs (#1728) 2024-02-12 20:20:25 -05:00
macros.h
mempak.h
message_data_fmt.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
message_data_static.h Fix TEXTBOX_POS issue (#1329) 2022-07-27 16:24:58 -04:00
padmgr.h Rumble doc (#1375) 2022-09-27 12:40:26 -04:00
prerender.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
quake.h
regs.h
rumble.h Rumble doc (#1375) 2022-09-27 12:40:26 -04:00
sched.h
segment_symbols.h Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
seqcmd.h
sequence.h
sfx.h
speedmeter.h
terminal.h
tha.h
thga.h
ultra64.h
unk.h
variables.h Match retail code data sizes (#1741) 2024-02-27 02:23:19 -05:00
z64.h
z64actor.h z_actor retail OK (#1670) 2024-01-30 21:07:34 -05:00
z64animation.h
z64animation_legacy.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64audio.h
z64bgcheck.h
z64camera.h
z64collision_check.h
z64curve.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64cutscene.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64cutscene_commands.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64dma.h Filename & line number args cleanup (#1891) 2024-02-27 02:37:33 -05:00
z64effect.h Doc/Cleanup pass on object handling (#1227) 2023-09-19 14:10:12 -04:00
z64environment.h
z64game.h
z64interface.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64item.h Rename "ITEM_LAST_USED" (#1572) 2023-11-07 14:11:59 -05:00
z64light.h
z64map_mark.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64math.h
z64message.h
z64object.h Doc/Cleanup pass on object handling (#1227) 2023-09-19 14:10:12 -04:00
z64ocarina.h
z64pause.h
z64player.h name shock and burn functions (#1594) 2023-12-15 08:53:51 -05:00
z64quest_hint_commands.h Document elf_message scripting system (#1398) 2022-10-15 13:24:13 -04:00
z64save.h z_demo retail code matched (#1655) 2024-01-30 18:52:04 -05:00
z64scene.h
z64skin.h
z64skybox.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64sram.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64transition.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64transition_instances.h
z64view.h z_view.c gc-eu-mq OK (#1681) 2024-01-31 20:09:16 -05:00
z64vis.h