..
tables
Implement define tables for objects, actors and effect soft sprites ( #906 )
2021-08-29 21:24:32 -04:00
ultra64
audio_synthesis OK + partially documented ( #920 )
2021-08-31 18:53:35 -04:00
alloca.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
bgm.h
color.h
convert remaining RGB5a1 to RGBA16 ( #879 )
2021-08-01 19:15:21 +02:00
command_macros_base.h
Add scene macros ( #792 )
2021-05-08 17:16:21 -04:00
fp.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
functions.h
audio_synthesis OK + partially documented ( #920 )
2021-08-31 18:53:35 -04:00
global.h
ichain.h
macro.inc
macros.h
audio_synthesis OK + partially documented ( #920 )
2021-08-31 18:53:35 -04:00
math.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
regs.h
Document EnGoroiwa and BgJyaGoroiwa ( #860 )
2021-08-22 11:25:17 -04:00
segment_symbols.h
Implement define tables for objects, actors and effect soft sprites ( #906 )
2021-08-29 21:24:32 -04:00
sfx.h
Various SFX fixes ( #237 )
2020-07-04 23:30:21 -04:00
stdarg.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
stdbool.h
stddef.h
stdlib.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ultra64.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
unk.h
variables.h
code_800EC960 OK + data migrated ( #937 )
2021-09-01 18:33:37 -04:00
vt.h
z64.h
Global Context And General Cleanup ( #863 )
2021-08-15 19:15:58 -04:00
z64actor.h
Implement define tables for objects, actors and effect soft sprites ( #906 )
2021-08-29 21:24:32 -04:00
z64animation.h
Add struct LegacyLimb
and rename AnimationHeader2
for object_human
( #849 )
2021-06-14 14:12:34 -04:00
z64audio.h
code_800EC960 OK + data migrated ( #937 )
2021-09-01 18:33:37 -04:00
z64bgcheck.h
Global Context And General Cleanup ( #863 )
2021-08-15 19:15:58 -04:00
z64camera.h
cleanup warnings ( #907 )
2021-08-19 18:10:51 -04:00
z64collision_check.h
Decompile Twinrova ( #837 )
2021-08-04 14:13:00 -04:00
z64cutscene.h
OnePointDemo OK ( #719 )
2021-03-31 12:18:31 -04:00
z64cutscene_commands.h
ovl_Demo_Kankyo OK ( #608 )
2021-01-31 18:38:23 -05:00
z64dma.h
Fix most compiler warnings in the boot and code segments ( #674 )
2021-02-13 19:49:40 -05:00
z64effect.h
Implement define tables for objects, actors and effect soft sprites ( #906 )
2021-08-29 21:24:32 -04:00
z64interface.h
Interface improvements ( #822 )
2021-06-15 13:29:10 -04:00
z64item.h
All* Get Item objects decompiled ( #668 )
2021-02-12 22:57:06 +01:00
z64light.h
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
z64map_mark.h
Improve the format in z_map_mark_data.c and cleanup mapmark.py ( #798 )
2021-04-28 05:10:23 -04:00
z64math.h
En_anubice OK ( #688 )
2021-02-15 16:27:22 -05:00
z64object.h
Implement define tables for objects, actors and effect soft sprites ( #906 )
2021-08-29 21:24:32 -04:00
z64player.h
En_Horse OK ( #554 )
2021-04-11 21:23:40 -04:00
z64save.h
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) ( #803 )
2021-05-02 19:15:16 -04:00
z64scene.h
Global Context And General Cleanup ( #863 )
2021-08-15 19:15:58 -04:00
z64transition.h
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00