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oot/include
zelda2774 9b840ad842
code_800EC960 OK + data migrated (#937)
* Match AudioDebug_ProcessInput_SEFlagSwap

* Data migration

* Migrate in-function statics for func_800EE824

* More data migration

* Migrate in-function static for func_800F510C

* Last bit of migration

* formatting

* naming fix

* Prune variables.h

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-09-01 18:33:37 -04:00
..
tables Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
ultra64 audio_synthesis OK + partially documented (#920) 2021-08-31 18:53:35 -04:00
alloca.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
bgm.h
color.h convert remaining RGB5a1 to RGBA16 (#879) 2021-08-01 19:15:21 +02:00
command_macros_base.h Add scene macros (#792) 2021-05-08 17:16:21 -04:00
fp.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
functions.h audio_synthesis OK + partially documented (#920) 2021-08-31 18:53:35 -04:00
global.h
ichain.h
macro.inc
macros.h audio_synthesis OK + partially documented (#920) 2021-08-31 18:53:35 -04:00
math.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
regs.h Document EnGoroiwa and BgJyaGoroiwa (#860) 2021-08-22 11:25:17 -04:00
segment_symbols.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
sfx.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
stdarg.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
stdbool.h
stddef.h
stdlib.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ultra64.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
unk.h
variables.h code_800EC960 OK + data migrated (#937) 2021-09-01 18:33:37 -04:00
vt.h
z64.h Global Context And General Cleanup (#863) 2021-08-15 19:15:58 -04:00
z64actor.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
z64animation.h Add struct LegacyLimb and rename AnimationHeader2 for object_human (#849) 2021-06-14 14:12:34 -04:00
z64audio.h code_800EC960 OK + data migrated (#937) 2021-09-01 18:33:37 -04:00
z64bgcheck.h Global Context And General Cleanup (#863) 2021-08-15 19:15:58 -04:00
z64camera.h cleanup warnings (#907) 2021-08-19 18:10:51 -04:00
z64collision_check.h Decompile Twinrova (#837) 2021-08-04 14:13:00 -04:00
z64cutscene.h OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z64cutscene_commands.h ovl_Demo_Kankyo OK (#608) 2021-01-31 18:38:23 -05:00
z64dma.h Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z64effect.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
z64interface.h Interface improvements (#822) 2021-06-15 13:29:10 -04:00
z64item.h All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
z64light.h SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
z64map_mark.h Improve the format in z_map_mark_data.c and cleanup mapmark.py (#798) 2021-04-28 05:10:23 -04:00
z64math.h En_anubice OK (#688) 2021-02-15 16:27:22 -05:00
z64object.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
z64player.h En_Horse OK (#554) 2021-04-11 21:23:40 -04:00
z64save.h Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803) 2021-05-02 19:15:16 -04:00
z64scene.h Global Context And General Cleanup (#863) 2021-08-15 19:15:58 -04:00
z64transition.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00