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oot/include
Dragorn421 b9fded7b4e
Doc equips usage (inventory, current and player-specific constants) (#1142)
* Doc equips usage (inventory, current and player-specific constants)

* Improve some comments

* `currentSword`(`Item`) -> `currentSwordItemId`

* Comments on the right in `D_801261F8`

* Improve `sDebugSaveInventory.equipment` formatting with extra parentheses

* Use constants for `sNewSaveInventory.equipment`

* Run formatter

* Make comments in z64save.h header a single line even if very long

* `CHECK_OWNED_EQUIP_ALT`

* One more use of `CHECK_OWNED_EQUIP`

* `OWNED_EQUIP_FLAG`

* `OWNED_EQUIP_FLAG_ALT`

* Improve (?) giving sword by item id

* "half-byte" -> "nibble"

* Improve equips for setting kokiri sword

* Improve (?) checking boots by item id

* Improve (?) checking equips by item id

* Fixup one spot assuming `EQUIP_TYPE_SWORD == 0`

* Comments on the right in `sBootDListGroups`
2022-04-30 18:18:56 +02:00
..
libc Angle cleanup - DEG_TO_RAD (#1157) 2022-03-20 19:33:29 -04:00
tables
ultra64 Message Queues, Threads, and surroundings cleanup (#1178) 2022-04-08 20:20:23 -04:00
alignment.h Force required alignment on DMA related stuff (#1135) 2022-02-11 18:23:57 -05:00
alloca.h
color.h
command_macros_base.h
fault.h
fp.h
functions.h Document Transition System (#1131) 2022-04-27 16:00:25 -04:00
global.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
ichain.h Use __builtin_offsetof for non IDO builds (#1140) 2022-02-13 00:05:11 -05:00
irqmgr.h Message Queues, Threads, and surroundings cleanup (#1178) 2022-04-08 20:20:23 -04:00
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h Doc equips usage (inventory, current and player-specific constants) (#1142) 2022-04-30 18:18:56 +02:00
message_data_fmt.h
message_data_static.h
padmgr.h Message Queues, Threads, and surroundings cleanup (#1178) 2022-04-08 20:20:23 -04:00
regs.h Document Transition System (#1131) 2022-04-27 16:00:25 -04:00
segment_symbols.h
sequence.h
sfx.h
ultra64.h
unk.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
variables.h Name variables for Audio_PlaySoundGeneral (#1198) 2022-04-23 10:55:18 -04:00
vt.h More documentation for IrqMgr (#1144) 2022-03-13 19:22:14 -04:00
z64.h Document Transition System (#1131) 2022-04-27 16:00:25 -04:00
z64actor.h Fix misc 10 (#1208) 2022-04-30 08:33:28 -04:00
z64animation.h Fix misc 8 (#1150) 2022-03-16 22:14:56 +01:00
z64audio.h Message Queues, Threads, and surroundings cleanup (#1178) 2022-04-08 20:20:23 -04:00
z64bgcheck.h
z64camera.h Angle cleanup - macros names (#1193) 2022-04-24 10:23:49 -04:00
z64collision_check.h Fix misc 10 (#1208) 2022-04-30 08:33:28 -04:00
z64cutscene.h
z64cutscene_commands.h
z64dma.h
z64effect.h
z64elf_message.h
z64environment.h Document Transition System (#1131) 2022-04-27 16:00:25 -04:00
z64interface.h
z64item.h Doc equips usage (inventory, current and player-specific constants) (#1142) 2022-04-30 18:18:56 +02:00
z64light.h
z64map_mark.h
z64math.h Angle cleanup - macros names (#1193) 2022-04-24 10:23:49 -04:00
z64object.h
z64player.h Doc equips usage (inventory, current and player-specific constants) (#1142) 2022-04-30 18:18:56 +02:00
z64save.h Doc equips usage (inventory, current and player-specific constants) (#1142) 2022-04-30 18:18:56 +02:00
z64scene.h Document Transition System (#1131) 2022-04-27 16:00:25 -04:00
z64skin.h
z64transition.h Document Transition System (#1131) 2022-04-27 16:00:25 -04:00