..
__osMalloc.c
Decompile sleep.c and printutils.c
2020-04-08 18:36:15 +02:00
audio_playback.c
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
audioMgr.c
Format all src C files
2020-03-22 22:20:03 +01:00
code_800A9D40.c
Format all src C files
2020-03-22 22:20:03 +01:00
code_800A9F30.c
Decompile code_800D2E30 and use struct in code_800A9F30 ( #80 )
2020-04-18 22:56:53 -04:00
code_800ACE70.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
code_800D2E30.c
Decompile code_800D2E30 and use struct in code_800A9F30 ( #80 )
2020-04-18 22:56:53 -04:00
code_800D31A0.c
padmgr and related ( #71 )
2020-04-14 13:17:25 -04:00
code_800FBCE0.c
Format all src C files
2020-03-22 22:20:03 +01:00
code_800FC620.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
code_800FCE80.c
Format all src C files
2020-03-22 22:20:03 +01:00
code_8006C3A0.c
Format all src C files
2020-03-22 22:20:03 +01:00
code_8006C510.c
Format all src C files
2020-03-22 22:20:03 +01:00
code_8006EA30.c
Format all src C files
2020-03-22 22:20:03 +01:00
code_8007BF90.c
Split remaining z_camera files ( #98 )
2020-04-30 10:49:11 -04:00
code_80097A00.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
code_800430A0.c
Format all src C files
2020-03-22 22:20:03 +01:00
code_801067F0.c
Decompile code_801067F0, 80106860, 801068B0 ( #89 )
2020-04-23 10:59:25 +02:00
code_801068B0.c
Decompile code_801067F0, 80106860, 801068B0 ( #89 )
2020-04-23 10:59:25 +02:00
code_80043480.c
Format all src C files
2020-03-22 22:20:03 +01:00
code_80069420.c
Format all src C files
2020-03-22 22:20:03 +01:00
code_80106860.c
Decompile code_801067F0, 80106860, 801068B0 ( #89 )
2020-04-23 10:59:25 +02:00
db_camera.c
Format all src C files
2020-03-22 22:20:03 +01:00
debug_malloc.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
fault.c
Naming some functions in libultra_code, decompiling a decent amount. ( #77 )
2020-04-18 21:40:27 -04:00
fault_drawer.c
Decompile z_jpeg.c ( #70 )
2020-04-13 19:03:10 -04:00
flg_set.c
First proper commit.
2020-03-17 00:31:30 -04:00
gamealloc.c
Format all src C files
2020-03-22 22:20:03 +01:00
gfxprint.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
graph.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
irqmgr.c
Finished code_801031F0.c, guPosition.c, guLookAtHilite.c ( #84 )
2020-04-22 13:20:49 -04:00
jpegutils.c
Decompile jpegutils.c ( #75 )
2020-04-16 14:08:23 -04:00
listalloc.c
Format all src C files
2020-03-22 22:20:03 +01:00
loadfragment2.c
Format all src C files
2020-03-22 22:20:03 +01:00
logseverity.c
Format all src C files
2020-03-22 22:20:03 +01:00
main.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
padmgr.c
Finished code_801031F0.c, guPosition.c, guLookAtHilite.c ( #84 )
2020-04-22 13:20:49 -04:00
printutils.c
Run format.sh
2020-04-08 18:45:50 +02:00
relocation.c
Format all src C files
2020-03-22 22:20:03 +01:00
sched.c
Decompile sleep.c and printutils.c
2020-04-08 18:36:15 +02:00
sleep.c
remove useless parentheses
2020-04-08 20:24:46 +02:00
speed_meter.c
Format all src C files
2020-03-22 22:20:03 +01:00
sys_cfb.c
match final non-matching in sys_cfb.c
2020-03-24 16:53:09 -04:00
sys_math.c
Match sys_math.c and one in z_scene_table.c ( #90 )
2020-04-22 12:18:53 -04:00
sys_math3d.c
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
sys_math_atan.c
Math Files ( #76 )
2020-04-18 23:28:24 -04:00
sys_matrix.c
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
sys_ucode.c
Decompile z_jpeg.c ( #70 )
2020-04-13 19:03:10 -04:00
system_malloc.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
title_setup.c
Format all src C files
2020-03-22 22:20:03 +01:00
TwoHeadArena.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_actor.c
Split remaining z_camera files ( #98 )
2020-04-30 10:49:11 -04:00
z_actor_dlftbls.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_bgcheck.c
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
z_camera.c
Split remaining z_camera files ( #98 )
2020-04-30 10:49:11 -04:00
z_cheap_proc.c
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_collision_btltbls.c
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
z_collision_check.c
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
z_common_data.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_construct.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_debug.c
padmgr and related ( #71 )
2020-04-14 13:17:25 -04:00
z_debug_display.c
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
z_demo.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_DLF.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_draw.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_eff_blure.c
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_eff_shield_particle.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_eff_spark.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_eff_ss_dead.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_effect.c
Split z_path.c and Rename some small files and functions
2020-03-23 21:18:53 +01:00
z_effect_soft_sprite.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_effect_soft_sprite_old_init.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_elf_message.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_en_a_keep.c
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
z_en_item00.c
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
z_face_reaction.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_fbdemo.c
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_fbdemo_circle.c
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_fbdemo_fade.c
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_fbdemo_triforce.c
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_fbdemo_wipe1.c
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_fcurve_data_skelanime.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_game_dlftbls.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_horse.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_jpeg.c
Decompile jpegutils.c ( #75 )
2020-04-16 14:08:23 -04:00
z_kaleido_manager.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_kaleido_scope_call.c
Add log macros
2020-04-04 19:28:53 +02:00
z_kanfont.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_kankyo.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_lib.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_lifemeter.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_lights.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_malloc.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_map_exp.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_map_mark.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_message_PAL.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_moji.c
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_msgevent.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_onepointdemo.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_parameter.c
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_path.c
Decompile Path_CopyLastPoint
2020-03-23 21:20:30 +01:00
z_play.c
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_player_call.c
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
z_player_lib.c
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
z_prenmi.c
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_prenmi_buff.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_quake.c
Split remaining z_camera files ( #98 )
2020-04-30 10:49:11 -04:00
z_rcp.c
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_room.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_sample.c
Finished code_801031F0.c, guPosition.c, guLookAtHilite.c ( #84 )
2020-04-22 13:20:49 -04:00
z_scene.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_scene_table.c
Match sys_math.c and one in z_scene_table.c ( #90 )
2020-04-22 12:18:53 -04:00
z_skelanime.c
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
z_skin.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_skin_awb.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_skin_matrix.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_sram.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_view.c
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_vimode.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_vismono.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_vr_box.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_vr_box_draw.c
Format all src C files
2020-03-22 22:20:03 +01:00