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oot/src/code
krimtonz 5525365f7f
Decompiles most FBDemo and transition functions (#92)
* Decompile fbdemo (transition) files

* run format.sh

* reformat vtx array, fill in a couple unk

* match TransitionTriforce_IsDone

* add VTX macro, add DW_ wrapping around triangle macros

* use new VTX macro, name graphic assets

* Naming updates

* pr updates

* naming updates

* remove symbols for COLOR_BUFFER, D_08000000, and D_09000000
2020-04-30 14:41:09 -04:00
..
__osMalloc.c Decompile sleep.c and printutils.c 2020-04-08 18:36:15 +02:00
audio_playback.c rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
audioMgr.c Format all src C files 2020-03-22 22:20:03 +01:00
code_800A9D40.c Format all src C files 2020-03-22 22:20:03 +01:00
code_800A9F30.c Decompile code_800D2E30 and use struct in code_800A9F30 (#80) 2020-04-18 22:56:53 -04:00
code_800ACE70.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
code_800D2E30.c Decompile code_800D2E30 and use struct in code_800A9F30 (#80) 2020-04-18 22:56:53 -04:00
code_800D31A0.c padmgr and related (#71) 2020-04-14 13:17:25 -04:00
code_800FBCE0.c Format all src C files 2020-03-22 22:20:03 +01:00
code_800FC620.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
code_800FCE80.c Format all src C files 2020-03-22 22:20:03 +01:00
code_8006C3A0.c Format all src C files 2020-03-22 22:20:03 +01:00
code_8006C510.c Format all src C files 2020-03-22 22:20:03 +01:00
code_8006EA30.c Format all src C files 2020-03-22 22:20:03 +01:00
code_8007BF90.c Split remaining z_camera files (#98) 2020-04-30 10:49:11 -04:00
code_80097A00.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
code_800430A0.c Format all src C files 2020-03-22 22:20:03 +01:00
code_801067F0.c Decompile code_801067F0, 80106860, 801068B0 (#89) 2020-04-23 10:59:25 +02:00
code_801068B0.c Decompile code_801067F0, 80106860, 801068B0 (#89) 2020-04-23 10:59:25 +02:00
code_80043480.c Format all src C files 2020-03-22 22:20:03 +01:00
code_80069420.c Format all src C files 2020-03-22 22:20:03 +01:00
code_80106860.c Decompile code_801067F0, 80106860, 801068B0 (#89) 2020-04-23 10:59:25 +02:00
db_camera.c Format all src C files 2020-03-22 22:20:03 +01:00
debug_malloc.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
fault.c Naming some functions in libultra_code, decompiling a decent amount. (#77) 2020-04-18 21:40:27 -04:00
fault_drawer.c Decompile z_jpeg.c (#70) 2020-04-13 19:03:10 -04:00
flg_set.c First proper commit. 2020-03-17 00:31:30 -04:00
gamealloc.c Format all src C files 2020-03-22 22:20:03 +01:00
gfxprint.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
graph.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
irqmgr.c Finished code_801031F0.c, guPosition.c, guLookAtHilite.c (#84) 2020-04-22 13:20:49 -04:00
jpegutils.c Decompile jpegutils.c (#75) 2020-04-16 14:08:23 -04:00
listalloc.c Format all src C files 2020-03-22 22:20:03 +01:00
loadfragment2.c Format all src C files 2020-03-22 22:20:03 +01:00
logseverity.c Format all src C files 2020-03-22 22:20:03 +01:00
main.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
padmgr.c Finished code_801031F0.c, guPosition.c, guLookAtHilite.c (#84) 2020-04-22 13:20:49 -04:00
printutils.c Run format.sh 2020-04-08 18:45:50 +02:00
relocation.c Format all src C files 2020-03-22 22:20:03 +01:00
sched.c Decompile sleep.c and printutils.c 2020-04-08 18:36:15 +02:00
sleep.c remove useless parentheses 2020-04-08 20:24:46 +02:00
speed_meter.c Format all src C files 2020-03-22 22:20:03 +01:00
sys_cfb.c match final non-matching in sys_cfb.c 2020-03-24 16:53:09 -04:00
sys_math.c Match sys_math.c and one in z_scene_table.c (#90) 2020-04-22 12:18:53 -04:00
sys_math3d.c z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
sys_math_atan.c Math Files (#76) 2020-04-18 23:28:24 -04:00
sys_matrix.c rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
sys_ucode.c Decompile z_jpeg.c (#70) 2020-04-13 19:03:10 -04:00
system_malloc.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
title_setup.c Format all src C files 2020-03-22 22:20:03 +01:00
TwoHeadArena.c Format all src C files 2020-03-22 22:20:03 +01:00
z_actor.c Split remaining z_camera files (#98) 2020-04-30 10:49:11 -04:00
z_actor_dlftbls.c Format all src C files 2020-03-22 22:20:03 +01:00
z_bgcheck.c rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
z_camera.c Split remaining z_camera files (#98) 2020-04-30 10:49:11 -04:00
z_cheap_proc.c Fixes in PR #50 (3) 2020-04-05 19:29:30 +02:00
z_collision_btltbls.c z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
z_collision_check.c z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
z_common_data.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_construct.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_debug.c padmgr and related (#71) 2020-04-14 13:17:25 -04:00
z_debug_display.c rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
z_demo.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_DLF.c Format all src C files 2020-03-22 22:20:03 +01:00
z_draw.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_eff_blure.c Fixes in PR #50 (3) 2020-04-05 19:29:30 +02:00
z_eff_shield_particle.c Format all src C files 2020-03-22 22:20:03 +01:00
z_eff_spark.c Format all src C files 2020-03-22 22:20:03 +01:00
z_eff_ss_dead.c Format all src C files 2020-03-22 22:20:03 +01:00
z_effect.c Split z_path.c and Rename some small files and functions 2020-03-23 21:18:53 +01:00
z_effect_soft_sprite.c Format all src C files 2020-03-22 22:20:03 +01:00
z_effect_soft_sprite_old_init.c Format all src C files 2020-03-22 22:20:03 +01:00
z_elf_message.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_en_a_keep.c z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
z_en_item00.c z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
z_face_reaction.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_fbdemo.c Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_fbdemo_circle.c Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_fbdemo_fade.c Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_fbdemo_triforce.c Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_fbdemo_wipe1.c Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_fcurve_data_skelanime.c Format all src C files 2020-03-22 22:20:03 +01:00
z_game_dlftbls.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_horse.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_jpeg.c Decompile jpegutils.c (#75) 2020-04-16 14:08:23 -04:00
z_kaleido_manager.c Format all src C files 2020-03-22 22:20:03 +01:00
z_kaleido_scope_call.c Add log macros 2020-04-04 19:28:53 +02:00
z_kanfont.c Format all src C files 2020-03-22 22:20:03 +01:00
z_kankyo.c Format all src C files 2020-03-22 22:20:03 +01:00
z_lib.c Format all src C files 2020-03-22 22:20:03 +01:00
z_lifemeter.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_lights.c Format all src C files 2020-03-22 22:20:03 +01:00
z_malloc.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_map_exp.c Format all src C files 2020-03-22 22:20:03 +01:00
z_map_mark.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_message_PAL.c Format all src C files 2020-03-22 22:20:03 +01:00
z_moji.c Fixes in PR #50 (3) 2020-04-05 19:29:30 +02:00
z_msgevent.c Format all src C files 2020-03-22 22:20:03 +01:00
z_onepointdemo.c Format all src C files 2020-03-22 22:20:03 +01:00
z_parameter.c Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_path.c Decompile Path_CopyLastPoint 2020-03-23 21:20:30 +01:00
z_play.c Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_player_call.c Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
z_player_lib.c Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
z_prenmi.c Fixes in PR #50 (3) 2020-04-05 19:29:30 +02:00
z_prenmi_buff.c Format all src C files 2020-03-22 22:20:03 +01:00
z_quake.c Split remaining z_camera files (#98) 2020-04-30 10:49:11 -04:00
z_rcp.c Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_room.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_sample.c Finished code_801031F0.c, guPosition.c, guLookAtHilite.c (#84) 2020-04-22 13:20:49 -04:00
z_scene.c Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_scene_table.c Match sys_math.c and one in z_scene_table.c (#90) 2020-04-22 12:18:53 -04:00
z_skelanime.c rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
z_skin.c Format all src C files 2020-03-22 22:20:03 +01:00
z_skin_awb.c Format all src C files 2020-03-22 22:20:03 +01:00
z_skin_matrix.c Format all src C files 2020-03-22 22:20:03 +01:00
z_sram.c Format all src C files 2020-03-22 22:20:03 +01:00
z_view.c Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_vimode.c Format all src C files 2020-03-22 22:20:03 +01:00
z_vismono.c Format all src C files 2020-03-22 22:20:03 +01:00
z_vr_box.c Format all src C files 2020-03-22 22:20:03 +01:00
z_vr_box_draw.c Format all src C files 2020-03-22 22:20:03 +01:00