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oot/include
Tharo eccfd2efbf
Decompile ovl_Door_Warp1 (#949)
* Initial progress on Door_Warp1

* Fix merge

* More work on Door_Warp1

* Decompile most of Door_Warp1

* 2 more functions OK

* All decompiled, 3 nonmatching

* Tiny improvements, fix several warnings

* Remove commented GLOBAL_ASM lines

* Fix

* Fix merge

* Two more matches

* Some docs

* More docs

* Use generated reloc under NON_MATCHING

* Fix accesses in ru1

* Add break and add limbs and dlists for the skeleton to the object xml

* Comment values for enums

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* boolean returns for flag checking functions

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>

* Named more loop variables i and named DoorWarp1_FloatPlayer

* Last function matched thanks to Roman

* Some further suggestions

* Fix

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
2021-09-12 11:10:10 -04:00
..
tables Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
ultra64 Add do whiles to all remaining gbi macros (#946) 2021-09-05 14:41:02 -04:00
alloca.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
bgm.h First proper commit. 2020-03-17 00:31:30 -04:00
color.h convert remaining RGB5a1 to RGBA16 (#879) 2021-08-01 19:15:21 +02:00
command_macros_base.h Add scene macros (#792) 2021-05-08 17:16:21 -04:00
fp.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
functions.h Fix return UB (#958) 2021-09-12 13:02:45 +02:00
global.h First proper commit. 2020-03-17 00:31:30 -04:00
ichain.h Partially format header files 2020-03-22 22:50:15 +01:00
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h audio_synthesis OK + partially documented (#920) 2021-08-31 18:53:35 -04:00
math.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
regs.h Document EnGoroiwa and BgJyaGoroiwa (#860) 2021-08-22 11:25:17 -04:00
segment_symbols.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
sfx.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
stdarg.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
stdbool.h Partially format header files 2020-03-22 22:50:15 +01:00
stddef.h Partially format header files 2020-03-22 22:50:15 +01:00
stdlib.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ultra64.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
unk.h Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
variables.h audio_load OK (#948) 2021-09-07 14:14:09 -04:00
vt.h Partially format header files 2020-03-22 22:50:15 +01:00
z64.h Global Context And General Cleanup (#863) 2021-08-15 19:15:58 -04:00
z64actor.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
z64animation.h Add struct LegacyLimb and rename AnimationHeader2 for object_human (#849) 2021-06-14 14:12:34 -04:00
z64audio.h audio_load OK (#948) 2021-09-07 14:14:09 -04:00
z64bgcheck.h Global Context And General Cleanup (#863) 2021-08-15 19:15:58 -04:00
z64camera.h Various minor cleanups (#940) 2021-09-05 21:00:24 +09:00
z64collision_check.h Decompile Twinrova (#837) 2021-08-04 14:13:00 -04:00
z64cutscene.h OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z64cutscene_commands.h ovl_Demo_Kankyo OK (#608) 2021-01-31 18:38:23 -05:00
z64dma.h Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z64effect.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
z64interface.h Interface improvements (#822) 2021-06-15 13:29:10 -04:00
z64item.h All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
z64light.h SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
z64map_mark.h Improve the format in z_map_mark_data.c and cleanup mapmark.py (#798) 2021-04-28 05:10:23 -04:00
z64math.h En_anubice OK (#688) 2021-02-15 16:27:22 -05:00
z64object.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
z64player.h En_Horse OK (#554) 2021-04-11 21:23:40 -04:00
z64save.h Decompile ovl_Door_Warp1 (#949) 2021-09-12 11:10:10 -04:00
z64scene.h Global Context And General Cleanup (#863) 2021-08-15 19:15:58 -04:00
z64transition.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00